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fixed bug with laser still growing amoeba after it was destroyed by bomb
author
Holger Schemel
<info@artsoft.org>
Fri, 7 Apr 2017 06:42:46 +0000
(08:42 +0200)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:12 +0000
(23:21 +0100)
src/game_mm/mm_game.c
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diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 3a0c60d1254c37a61be0950e9c33b40c83ea7069..f89e23d80168367b31614bc36ff6c8335342c036 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-275,6
+275,9
@@
static void InitLaser()
laser.num_beamers = 0;
laser.beamer_edge[0] = 0;
+ laser.dest_element = EL_EMPTY;
+ laser.wall_mask = 0;
+
AddLaserEdge(LX, LY); /* set laser starting edge */
pen_ray = GetPixelFromRGB(window,
@@
-2181,9
+2184,8
@@
static void Explode_MM(int x, int y, int phase, int mode)
{
if (Store[x][y] == EL_BOMB)
{
- laser.num_damages--;
DrawLaser(0, DL_LASER_DISABLED);
-
laser.num_edges = 0
;
+
InitLaser()
;
Bang_MM(laser.start_edge.x, laser.start_edge.y);
Store[x][y] = EL_EMPTY;