{ "global.tile_cursor.frames", "1" },
{ "background", UNDEFINED_FILENAME },
+ { "background.LOADING_INITIAL", UNDEFINED_FILENAME },
{ "background.LOADING", UNDEFINED_FILENAME },
{ "background.TITLE_INITIAL", UNDEFINED_FILENAME },
{ "background.TITLE", UNDEFINED_FILENAME },
#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
#define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
+#define CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL "background.LOADING_INITIAL"
#define CONFIG_TOKEN_BACKGROUND_LOADING "background.LOADING"
#define INITIAL_IMG_GLOBAL_BUSY 0
-#define INITIAL_IMG_BACKGROUND_LOADING 1
+#define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 1
+#define INITIAL_IMG_BACKGROUND_LOADING 2
-#define NUM_INITIAL_IMAGES 2
+#define NUM_INITIAL_IMAGES 3
static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
static void SetLoadingBackgroundImage(void)
{
struct GraphicInfo *graphic_info_last = graphic_info;
+ int background_image = (game_status_last_screen == -1 ?
+ INITIAL_IMG_BACKGROUND_LOADING_INITIAL :
+ INITIAL_IMG_BACKGROUND_LOADING);
graphic_info = image_initial;
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_ALL);
- SetWindowBackgroundImage(INITIAL_IMG_BACKGROUND_LOADING);
+ SetWindowBackgroundImage(background_image);
graphic_info = graphic_info_last;
}
char *image_token[NUM_INITIAL_IMAGES] =
{
CONFIG_TOKEN_GLOBAL_BUSY,
+ CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL,
CONFIG_TOKEN_BACKGROUND_LOADING
};
Bitmap *bitmap_font_initial = NULL;