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changed using macros for checking sound and music loops
author
Holger Schemel
<info@artsoft.org>
Wed, 29 Dec 2021 14:50:53 +0000
(15:50 +0100)
committer
Holger Schemel
<info@artsoft.org>
Sat, 22 Jan 2022 16:58:30 +0000
(17:58 +0100)
src/screens.c
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diff --git
a/src/screens.c
b/src/screens.c
index 5400958815c89125710267d08644d2093215f24e..a5b808a1969462bac0a1bc7b1aefd001a1b49cb3 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-3259,7
+3259,7
@@
void HandleInfoScreen_Music(int button)
{
int sound = list->music;
- if (
sound_info[sound].loop
)
+ if (
IS_LOOP_SOUND(sound)
)
PlaySoundLoop(sound);
else
PlaySound(sound);
@@
-3270,7
+3270,7
@@
void HandleInfoScreen_Music(int button)
{
int music = list->music;
- if (
music_info[music].loop
)
+ if (
IS_LOOP_MUSIC(music)
)
PlayMusicLoop(music);
else
PlayMusic(music);
@@
-3338,7
+3338,7
@@
void HandleInfoScreen_Music(int button)
FadeIn(REDRAW_FIELD);
}
- if (list != NULL && list->is_sound &&
sound_info[list->music].loop
)
+ if (list != NULL && list->is_sound &&
IS_LOOP_SOUND(list->music)
)
PlaySoundLoop(list->music);
}