is used with a different artwork set (e.g. using "override graphics")
* fixed problem with door borders on main screen by first drawing doors
and then the corresponding border masks, but not vice versa
+ * fixed problem with artwork config entries using the value "[DEFAULT]";
+ this does not what one might expect, but sets the value to an invalid
+ value -- solution: simply ignore such entries, which results in this
+ value keeping its previous (real) default value (in general, entries
+ that should use their default value should just not be defined here)
2007-08-22
* fixed problem with broken crumbled graphics after level set changes
-#define COMPILE_DATE_STRING "2007-08-25 10:35"
+#define COMPILE_DATE_STRING "2007-08-25 13:56"
{
char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
- if (value != NULL)
+ /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
+ if (value != NULL && !strEqual(value, ARG_DEFAULT))
*image_config_vars[i].value =
get_token_parameter_value(image_config_vars[i].token, value);
}
#if CREATE_SPECIAL_EDITION
free(filename);
+ /* !!! INSERT WARNING HERE TO REPORT MISSING ARTWORK FILES !!! */
+#if 0
+ printf("::: MISSING ARTWORK FILE '%s'\n", basename);
+#endif
+
/* 6th try: look for fallback artwork in old default artwork directory */
/* (needed to prevent errors when trying to access unused artwork files) */
filename = getPath2(options.graphics_directory, GFX_FALLBACK_FILENAME);
{
num_title_screens = 0;
+#if 0
if (show_title_initial)
InitializeTitleControls_CheckTitleInfo(TRUE);
+#endif
InitializeTitleControls_CheckTitleInfo(FALSE);
printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
#endif
-#if 1
+#if 0
if (fade_mask == REDRAW_NONE)
fade_mask = REDRAW_FIELD;
#endif