bitmap->texture_masked = NULL;
}
+void SDLBlitSurface(SDL_Surface *src_surface, SDL_Surface *dst_surface,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ SDL_Rect src_rect, dst_rect;
+
+ src_rect.x = src_x;
+ src_rect.y = src_y;
+ src_rect.w = width;
+ src_rect.h = height;
+
+ dst_rect.x = dst_x;
+ dst_rect.y = dst_y;
+ dst_rect.w = width;
+ dst_rect.h = height;
+
+ SDL_BlitSurface(src_surface, &src_rect, dst_surface, &dst_rect);
+}
+
void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
int src_x, int src_y, int width, int height,
int dst_x, int dst_y, int mask_mode)
boolean SDLSetVideoMode(boolean);
void SDLCreateBitmapContent(Bitmap *, int, int, int);
void SDLFreeBitmapPointers(Bitmap *);
+void SDLBlitSurface(SDL_Surface *, SDL_Surface *, int, int, int, int, int, int);
void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int);
void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);