Changed from 60 to 100 seconds, else it looks a bit strange if level
time counter quickly counts from 100 to 60, then counting down slower.
// higher levels get more bonus points per second remained
increment_score(game, game->cave->timevalue);
- // if much time (> 60s) remained, fast counter :)
- if (game->cave->time > 60 * game->cave->timing_factor)
+ // if much time (> 100s) remained, fast counter :)
+ if (game->cave->time > 100 * game->cave->timing_factor)
{
// decrement by nine each frame, so it also looks like a fast counter. 9 is 8 + 1!
game->cave->time -= 8 * game->cave->timing_factor;