}
}
-static int addScoreEntry(void)
+static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry)
{
- int i, l;
- int position = -1;
boolean one_score_entry_per_name = !program.many_scores_per_name;
+ int i;
- if (strEqual(setup.player_name, EMPTY_PLAYER_NAME) ||
- game.score_final < scores.entry[MAX_SCORE_ENTRIES - 1].score)
+ if (strEqual(setup.player_name, EMPTY_PLAYER_NAME))
return -1;
for (i = 0; i < MAX_SCORE_ENTRIES; i++)
{
- struct ScoreEntry *entry = &scores.entry[i];
- boolean score_is_better = (game.score_final > entry->score);
- boolean score_is_equal = (game.score_final == entry->score);
- boolean time_is_better = (game.score_time_final < entry->time);
- boolean time_is_equal = (game.score_time_final == entry->time);
+ struct ScoreEntry *entry = &list->entry[i];
+ boolean score_is_better = (new_entry->score > entry->score);
+ boolean score_is_equal = (new_entry->score == entry->score);
+ boolean time_is_better = (new_entry->time < entry->time);
+ boolean time_is_equal = (new_entry->time == entry->time);
boolean better_by_score = (score_is_better ||
(score_is_equal && time_is_better));
boolean better_by_time = (time_is_better ||
if (i < MAX_SCORE_ENTRIES - 1)
{
int m = MAX_SCORE_ENTRIES - 1;
+ int l;
if (one_score_entry_per_name)
{
for (l = i; l < MAX_SCORE_ENTRIES; l++)
- if (strEqual(setup.player_name, scores.entry[l].name))
+ if (strEqual(list->entry[l].name, setup.player_name))
m = l;
if (m == i) // player's new highscore overwrites his old one
}
for (l = m; l > i; l--)
- {
- strcpy(scores.entry[l].name, scores.entry[l - 1].name);
- scores.entry[l].score = scores.entry[l - 1].score;
- scores.entry[l].time = scores.entry[l - 1].time;
- }
+ list->entry[l] = list->entry[l - 1];
}
put_into_list:
- strcpy(entry->tape_basename, tape.score_tape_basename);
- strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN);
- entry->name[MAX_PLAYER_NAME_LEN] = '\0';
- entry->score = game.score_final;
- entry->time = game.score_time_final;
- position = i;
+ *entry = *new_entry;
- break;
+ return i;
}
else if (one_score_entry_per_name &&
- !strncmp(setup.player_name, entry->name, MAX_PLAYER_NAME_LEN))
- break; // player already there with a higher score
+ strEqual(entry->name, setup.player_name))
+ {
+ // player already in high score list with better score or time
+
+ return -1;
+ }
}
- return position;
+ return -1;
}
int NewHighScore(int level_nr)
{
+ struct ScoreEntry new_entry = {{ 0 }}; // (prevent warning from GCC bug 53119)
+
+ strncpy(new_entry.tape_basename, tape.score_tape_basename, MAX_FILENAME_LEN);
+ strncpy(new_entry.name, setup.player_name, MAX_PLAYER_NAME_LEN);
+
+ new_entry.score = game.score_final;
+ new_entry.time = game.score_time_final;
+
LoadScore(level_nr);
- int position = addScoreEntry();
+ int position = addScoreEntry(&scores, &new_entry);
if (position >= 0)
{