#define EL_DF_END_2 EL_DF_SLOPE_END
// BD style elements
-#define EL_BD_PLAYER 1253
+#define EL_BD_EMPTY_SPACE 1253
+#define EL_BD_EMPTY EL_BD_EMPTY_SPACE
#define EL_BD_SAND 1254
#define EL_BD_SAND_2 1255
#define EL_BD_SAND_BALL 1256
#define EL_BD_DRAGONFLY_DOWN 1377
#define EL_BD_BOMB 1378
#define EL_BD_NITRO_PACK 1379
-#define EL_BD_PLAYER_WITH_BOMB 1380
-#define EL_BD_PLAYER_GLUED 1381
-#define EL_BD_PLAYER_STIRRING 1382
-#define EL_BD_FAKE_BONUS 1383
-#define EL_BD_COVERED 1384
-
-#define NUM_FILE_ELEMENTS 1385
+#define EL_BD_PLAYER 1380
+#define EL_BD_PLAYER_WITH_BOMB 1381
+#define EL_BD_PLAYER_GLUED 1382
+#define EL_BD_PLAYER_STIRRING 1383
+#define EL_BD_FAKE_BONUS 1384
+#define EL_BD_COVERED 1385
+
+#define NUM_FILE_ELEMENTS 1386
// "real" (and therefore drawable) runtime elements