added dedicated empty space element for BD engine (currently not used)
authorHolger Schemel <info@artsoft.org>
Wed, 6 Mar 2024 14:02:22 +0000 (15:02 +0100)
committerHolger Schemel <info@artsoft.org>
Wed, 6 Mar 2024 14:02:22 +0000 (15:02 +0100)
src/main.c
src/main.h

index 4107419dea9dad3d138756d5f358c7dd56ba1344..b0d794b5a649febf74b5b2fd19cda2574682491c 100644 (file)
@@ -6463,9 +6463,9 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "slope (DF style) (315\xb0)"
   },
   {
-    "bd_player",
-    "bd_player",
-    "player"
+    "bd_empty_space",
+    "empty_space",
+    "empty space"
   },
   {
     "bd_sand",
@@ -7097,6 +7097,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "bd_nitro_pack",
     "nitro pack"
   },
+  {
+    "bd_player",
+    "bd_player",
+    "player"
+  },
   {
     "bd_player_with_bomb",
     "bd_player",
index 68b2cd695d0b50fc80a4d3f89f2405fd1435ce69..03d144c1b8e76a7fb285cd9c8b517ce50c3fc06d 100644 (file)
 #define EL_DF_END_2                            EL_DF_SLOPE_END
 
 // BD style elements
-#define EL_BD_PLAYER                           1253
+#define EL_BD_EMPTY_SPACE                      1253
+#define EL_BD_EMPTY                            EL_BD_EMPTY_SPACE
 #define EL_BD_SAND                             1254
 #define EL_BD_SAND_2                           1255
 #define EL_BD_SAND_BALL                                1256
 #define EL_BD_DRAGONFLY_DOWN                   1377
 #define EL_BD_BOMB                             1378
 #define EL_BD_NITRO_PACK                       1379
-#define EL_BD_PLAYER_WITH_BOMB                 1380
-#define EL_BD_PLAYER_GLUED                     1381
-#define EL_BD_PLAYER_STIRRING                  1382
-#define EL_BD_FAKE_BONUS                       1383
-#define EL_BD_COVERED                          1384
-
-#define NUM_FILE_ELEMENTS                      1385
+#define EL_BD_PLAYER                           1380
+#define EL_BD_PLAYER_WITH_BOMB                 1381
+#define EL_BD_PLAYER_GLUED                     1382
+#define EL_BD_PLAYER_STIRRING                  1383
+#define EL_BD_FAKE_BONUS                       1384
+#define EL_BD_COVERED                          1385
+
+#define NUM_FILE_ELEMENTS                      1386
 
 
 // "real" (and therefore drawable) runtime elements