{
int i;
- if (sound_status==SOUND_OFF)
+ if (sound_status == SOUND_OFF)
return;
#ifndef MSDOS
return;
}
- if ((sound_device=open(sound_device_name,O_WRONLY))<0)
+ if ((sound_device = open(sound_device_name,O_WRONLY))<0)
{
Error(ERR_RETURN, "cannot open sound device - no sounds");
sound_status = SOUND_OFF;
}
close(sound_device);
- sound_status=SOUND_AVAILABLE;
+ sound_status = SOUND_AVAILABLE;
#ifdef VOXWARE
sound_loops_allowed = TRUE;
sound_loops_on = TRUE;
#endif
- for(i=0;i<NUM_SOUNDS;i++)
+ for(i=0; i<NUM_SOUNDS; i++)
{
#ifdef MSDOS
sprintf(sound_name[i], "%d", i+1);
Sound[i].name = sound_name[i];
if (!LoadSound(&Sound[i]))
{
- sound_status=SOUND_OFF;
+ sound_status = SOUND_OFF;
return;
}
}
void InitSoundServer()
{
- if (sound_status==SOUND_OFF)
+ if (sound_status == SOUND_OFF)
return;
#ifndef MSDOS
if (pipe(sound_pipe)<0)
{
Error(ERR_RETURN, "cannot create pipe - no sounds");
- sound_status=SOUND_OFF;
+ sound_status = SOUND_OFF;
return;
}
- if ((sound_process_id=fork())<0)
+ if ((sound_process_id = fork()) < 0)
{
- Error(ERR_RETURN, "cannot create child process - no sounds");
- sound_status=SOUND_OFF;
+ Error(ERR_RETURN, "cannot create sound server process - no sounds");
+ sound_status = SOUND_OFF;
return;
}
if (!sound_process_id) /* we are child */
+ {
SoundServer();
+
+ /* never reached */
+ exit(0);
+ }
else /* we are parent */
close(sound_pipe[0]); /* no reading from pipe needed */
#else
void InitJoystick()
{
- if (global_joystick_status==JOYSTICK_OFF)
+ if (global_joystick_status == JOYSTICK_OFF)
return;
#ifndef MSDOS
return;
}
- if ((joystick_device=open(joystick_device_name[joystick_nr],O_RDONLY))<0)
+ if ((joystick_device = open(joystick_device_name[joystick_nr],O_RDONLY))<0)
{
Error(ERR_RETURN, "cannot open joystick device '%s'",
joystick_device_name[joystick_nr]);
if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR])
Error(ERR_EXIT, "cannot create additional pixmaps");
- for(i=0;i<NUM_PIXMAPS;i++)
+ for(i=0; i<NUM_PIXMAPS; i++)
{
if (clipmask[i])
{
};
static int num_properties = sizeof(ep_num)/sizeof(int *);
- for(i=0;i<MAX_ELEMENTS;i++)
+ for(i=0; i<MAX_ELEMENTS; i++)
Elementeigenschaften[i] = 0;
- for(i=0;i<num_properties;i++)
- for(j=0;j<*(ep_num[i]);j++)
+ for(i=0; i<num_properties; i++)
+ for(j=0; j<*(ep_num[i]); j++)
Elementeigenschaften[(ep_array[i])[j]] |= ep_bit[i];
- for(i=EL_CHAR_START;i<EL_CHAR_END;i++)
+ for(i=EL_CHAR_START; i<EL_CHAR_END; i++)
Elementeigenschaften[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}
FreeSounds(NUM_SOUNDS);
}
- for(i=0;i<NUM_PIXMAPS;i++)
+ for(i=0; i<NUM_PIXMAPS; i++)
{
if (pix[i])
{
--- /dev/null
+/*
+ * A server for a multi-player version of Tetris
+ *
+ * Copyright (C) 1996 Roger Espel Llima <roger.espel.llima@pobox.com>
+ *
+ * Started: 10 Oct 1996
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation. See the file COPYING for details.
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <sys/types.h>
+#include <sys/time.h>
+#include <signal.h>
+#include <sys/socket.h>
+#include <errno.h>
+#include <string.h>
+#include <netinet/in.h>
+#include <netinet/tcp.h>
+#include <arpa/inet.h>
+#include <netdb.h>
+
+#include "netserv.h"
+
+
+
+extern int verbose;
+
+extern void copydown(char *, char *, int);
+extern void fatal(char *);
+
+
+
+static int clients = 0;
+static int bots = 0;
+static int onceonly = 0;
+static int timetoplay = 0;
+static int is_daemon = 0;
+static int level = 5;
+static int mode = -1;
+static int paused = 0;
+
+struct user
+{
+ int fd;
+ unsigned char nick[16];
+ unsigned char number;
+ struct user *next, *nextvictim;
+ char active;
+ char introduced;
+ unsigned char readbuf[MAX_BUFFER_SIZE];
+ int nread;
+ unsigned char writbuf[MAX_BUFFER_SIZE];
+ int nwrite;
+ char playing;
+ char isbot;
+ int lines;
+ unsigned int games;
+ unsigned char action;
+ int action_received;
+};
+
+static struct user *user0 = NULL;
+
+#define NEXT(u) ((u)->next ? (u)->next : user0)
+
+static struct sockaddr_in saddr;
+static int lfd;
+static unsigned char realbuf[512], *buf = realbuf + 4;
+
+static int interrupt;
+static int tcp = -1;
+
+static unsigned long frame_counter = 0;
+
+static fd_set fds;
+
+void syserr(char *s)
+{
+ if (!is_daemon)
+ fprintf(stderr, "fatal: %s failed.\n", s);
+ exit(1);
+}
+
+void addtobuffer(struct user *u, unsigned char *b, int len)
+{
+ if (u->nwrite + len >= MAX_BUFFER_SIZE)
+ fatal("Internal error: send buffer overflow");
+ memcpy(u->writbuf + u->nwrite, b, len);
+ u->nwrite += len;
+}
+
+void flushuser(struct user *u)
+{
+ if (u->nwrite)
+ {
+ write(u->fd, u->writbuf, u->nwrite);
+ u->nwrite = 0;
+ }
+}
+
+void broadcast(struct user *except, int len, int activeonly)
+{
+ struct user *u;
+
+ realbuf[0] = realbuf[1] = realbuf[2] = 0;
+ realbuf[3] = (unsigned char)len;
+ for (u=user0; u; u=u->next)
+ if (u != except && (u->active || !activeonly) && u->introduced)
+ addtobuffer(u, realbuf, 4 + len);
+}
+
+void sendtoone(struct user *to, int len)
+{
+ realbuf[0] = realbuf[1] = realbuf[2] = 0;
+ realbuf[3] = (unsigned char)len;
+ addtobuffer(to, realbuf, 4 + len);
+}
+
+void dropuser(struct user *u)
+{
+ struct user *v, *w;
+
+ if (verbose)
+ printf("RND_SERVER: dropping client %d (%s)\n", u->number, u->nick);
+
+ if (u == user0)
+ user0 = u->next;
+ else
+ {
+ for (v=user0; v; v=v->next)
+ {
+ if (v->next && v->next == u)
+ {
+ v->next = u->next;
+ break;
+ }
+ }
+ }
+ close(u->fd);
+
+ if (u->introduced)
+ {
+ buf[0] = u->number;
+ buf[1] = OP_PLAYER_DISCONNECTED;
+ broadcast(u, 2, 0);
+ }
+
+ for (v=user0; v; v=v->next)
+ {
+ if (v->nextvictim == u)
+ {
+ for (w=NEXT(v); w!=v; w=NEXT(w))
+ {
+ if (w->active && w->playing)
+ {
+ v->nextvictim = w;
+ break;
+ }
+ }
+ if (v->nextvictim == u)
+ v->nextvictim = NULL;
+ }
+ }
+
+ if (u->isbot)
+ bots--;
+
+ free(u);
+ clients--;
+
+ if (onceonly && clients == bots)
+ {
+ if (verbose)
+ {
+ printf("RND_SERVER: no clients left\n");
+ printf("RND_SERVER: aborting\n");
+ }
+ exit(0);
+ }
+
+ if (clients == 0)
+ {
+ mode = -1;
+ level = 5;
+ timetoplay = 0;
+ }
+}
+
+void do_play()
+{
+ struct user *v, *w;
+
+ for (w=user0; w; w=w->next)
+ {
+ if (w->introduced)
+ {
+ w->active = 1;
+ w->playing = 1;
+ w->lines = 0;
+ w->nextvictim = NULL;
+ for (v=NEXT(w); v!=w; v=NEXT(v))
+ {
+ if (v->introduced)
+ {
+ w->nextvictim = v;
+ break;
+ }
+ }
+ }
+ }
+
+ /*
+ if (paused)
+ {
+ paused = 0;
+ buf[1] = OP_CONT;
+ broadcast(NULL, 2, 0);
+ }
+ buf[1] = OP_START_PLAYING;
+ broadcast(NULL, 2, 0);
+ */
+
+ /* reset frame counter */
+ frame_counter = 0;
+
+ /* reset player actions */
+ for (v=user0; v; v=v->next)
+ {
+ v->action = 0;
+ v->action_received = 0;
+ }
+
+ broadcast(NULL, 10 + strlen(&buf[10])+1, 0);
+
+}
+
+void new_connect(int fd)
+{
+ struct user *u, *v;
+ unsigned char nxn;
+
+ u = malloc(sizeof (struct user));
+ if (!u)
+ fatal("Out of memory");
+ u->fd = fd;
+ u->nick[0] = 0;
+ u->next = user0;
+ u->nextvictim = NULL;
+ u->active = 0;
+ u->nread = 0;
+ u->nwrite = 0;
+ u->playing = 0;
+ u->isbot = 0;
+ u->introduced = 0;
+ u->games = 0;
+ u->action = 0;
+ u->action_received = 0;
+
+ user0 = u;
+
+ nxn = 1;
+
+again:
+ v = u->next;
+ while(v)
+ {
+ if (v->number == nxn)
+ {
+ nxn++;
+ goto again;
+ }
+ v = v->next;
+ }
+
+ u->number = nxn;
+ if (verbose)
+ printf("RND_SERVER: client %d connecting from %s\n", nxn, inet_ntoa(saddr.sin_addr));
+ clients++;
+
+ buf[0] = 0;
+ buf[1] = OP_YOUR_NUMBER;
+ buf[2] = u->number;
+ sendtoone(u, 3);
+}
+
+void NetworkServer(int port, int onceonly)
+{
+ int i, sl, on;
+ struct user *u, *v, *w;
+ int mfd;
+ int r;
+ unsigned int len;
+ struct protoent *tcpproto;
+ struct timeval tv;
+ int is_daemon = 0;
+
+#ifndef NeXT
+ struct sigaction sact;
+#endif
+
+ if (port == 0)
+ port = DEFAULTPORT;
+
+ if ((tcpproto = getprotobyname("tcp")) != NULL)
+ tcp = tcpproto->p_proto;
+
+#ifdef NeXT
+ signal(SIGPIPE, SIG_IGN);
+#else
+ sact.sa_handler = SIG_IGN;
+ sigemptyset(&sact.sa_mask);
+ sact.sa_flags = 0;
+ sigaction(SIGPIPE, &sact, NULL);
+#endif
+
+
+ lfd = socket(PF_INET, SOCK_STREAM, 0);
+ saddr.sin_family = AF_INET;
+ saddr.sin_addr.s_addr = htonl(INADDR_ANY);
+ saddr.sin_port = htons(port);
+
+ if (lfd < 0)
+ syserr("socket");
+ on = 1;
+
+ setsockopt(lfd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(int));
+ if (bind(lfd, (struct sockaddr *)&saddr, sizeof(saddr)) < 0)
+ syserr("bind");
+
+ listen(lfd, 5);
+
+ if (is_daemon)
+ {
+ /* become a daemon, breaking all ties with the controlling terminal */
+ verbose = 0;
+ for (i=0; i<255; i++)
+ {
+ if (i != lfd)
+ close(i);
+ }
+ if (fork())
+ exit(0);
+ setsid();
+ if (fork())
+ exit(0);
+ chdir("/");
+ /* open a fake stdin, stdout, stderr, just in case */
+ open("/dev/null", O_RDONLY);
+ open("/dev/null", O_WRONLY);
+ open("/dev/null", O_WRONLY);
+ }
+
+ if (verbose)
+ {
+ printf("rocksndiamonds network server: started up, listening on port %d\n",
+ port);
+ printf("rocksndiamonds network server: using protocol version %d.%d.%d\n",
+ PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
+ }
+
+ while(1)
+ {
+ interrupt = 0;
+
+ if (timetoplay && time(NULL) >= timetoplay)
+ {
+ buf[0] = 0;
+ do_play();
+ if (verbose)
+ printf("RND_SERVER: everyone lost... restarting game\n");
+ timetoplay = 0;
+ }
+
+ for (u=user0; u; u=u->next)
+ flushuser(u);
+
+ FD_ZERO(&fds);
+ mfd = lfd;
+ u = user0;
+ while (u)
+ {
+ FD_SET(u->fd, &fds);
+ if (u->fd > mfd)
+ mfd = u->fd;
+ u = u->next;
+ }
+ FD_SET(lfd, &fds);
+ tv.tv_sec = 0;
+ tv.tv_usec = 500000;
+ if ((sl = select(mfd + 1, &fds, NULL, NULL, &tv)) < 0)
+ if (errno != EINTR)
+ syserr("select");
+ else continue;
+
+ if (sl < 0)
+ continue;
+
+ if (clients > 0 && clients == bots)
+ {
+ if (verbose)
+ printf("RND_SERVER: only bots left... dropping all bots\n");
+ while (user0)
+ dropuser(user0);
+ continue;
+ }
+
+ if (sl == 0)
+ continue;
+
+ if (FD_ISSET(lfd, &fds))
+ {
+ int newfd, slen;
+
+ slen = sizeof(saddr);
+ newfd = accept(lfd, (struct sockaddr *)&saddr, &slen);
+ if (newfd < 0)
+ {
+ if (errno != EINTR)
+ syserr("accept");
+ }
+ else
+ {
+ if (tcp != -1)
+ {
+ on = 1;
+ setsockopt(newfd, tcp, TCP_NODELAY, (char *)&on, sizeof(int));
+ }
+ new_connect(newfd);
+ }
+ continue;
+ }
+
+ u = user0;
+
+ do
+ {
+ if (FD_ISSET(u->fd, &fds))
+ {
+ r = read(u->fd, u->readbuf + u->nread, MAX_BUFFER_SIZE - u->nread);
+ if (r <= 0)
+ {
+ if (verbose)
+ printf("RND_SERVER: EOF from client %d (%s)\n", u->number, u->nick);
+ dropuser(u);
+ interrupt = 1;
+ break;
+ }
+ u->nread += r;
+ while (u->nread >= 4 && u->nread >= 4 + u->readbuf[3])
+ {
+ len = u->readbuf[3];
+ if (u->readbuf[0] || u->readbuf[1] || u->readbuf[2])
+ {
+ if (verbose)
+ printf("RND_SERVER: crap from client %d (%s)\n", u->number, u->nick);
+ write(u->fd, "\033]50;kanji24\007\033#8\033(0", 19);
+ dropuser(u);
+ interrupt = 1;
+ break;
+ }
+ memcpy(buf, &u->readbuf[4], len);
+ u->nread -= 4 + len;
+ copydown(u->readbuf, u->readbuf + 4 + len, u->nread);
+
+ buf[0] = u->number;
+ if (!u->introduced && buf[1] != OP_NICKNAME)
+ {
+ if (verbose)
+ printf("RND_SERVER: !(client %d)->introduced && buf[1]==%d (expected OP_NICKNAME)\n", buf[0], buf[1]);
+
+ dropuser(u);
+ interrupt = 1;
+ break;
+ }
+
+ switch(buf[1])
+ {
+ case OP_NICKNAME:
+ if (len>16)
+ len=16;
+ memcpy(u->nick, &buf[2], len-2);
+ u->nick[len-2] = 0;
+ for (i=0; i<len-2; i++)
+ {
+ if (u->nick[i] < ' ' ||
+ (u->nick[i] > 0x7e && u->nick[i] <= 0xa0))
+ {
+ u->nick[i] = 0;
+ break;
+ }
+ }
+
+ if (!u->introduced)
+ {
+ buf[0] = u->number;
+ buf[1] = OP_PLAYER_CONNECTED;
+ broadcast(u, 2, 0);
+ }
+
+ if (verbose)
+ printf("RND_SERVER: client %d calls itself \"%s\"\n", u->number, u->nick);
+ buf[1] = OP_NICKNAME;
+ broadcast(u, len, 0);
+
+ if (!u->introduced)
+ {
+ for (v=user0; v; v=v->next)
+ {
+ if (v != u && v->introduced)
+ {
+ buf[0] = v->number;
+ buf[1] = OP_PLAYER_CONNECTED;
+ buf[2] = (v->games >> 8);
+ buf[3] = (v->games & 0xff);
+ sendtoone(u, 4);
+ buf[1] = OP_NICKNAME;
+ memcpy(&buf[2], v->nick, 14);
+ sendtoone(u, 2+strlen(v->nick));
+ }
+ }
+ if (level != 5)
+ {
+ buf[0] = 0;
+ buf[1] = OP_LEVEL;
+ buf[2] = level;
+ sendtoone(u, 3);
+ }
+ if (mode >= 0)
+ {
+ buf[1] = OP_MODE;
+ buf[2] = mode;
+ sendtoone(u, 3);
+ }
+ }
+
+ u->introduced = 1;
+ break;
+
+ case OP_KILL:
+ for (v=user0; v; v=v->next)
+ {
+ if (v->number == buf[2])
+ break;
+ }
+ if (v)
+ {
+ if (v->isbot)
+ {
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) kills bot %d (%s)\n", u->number, u->nick, v->number, v->nick);
+
+ dropuser(v);
+ interrupt = 1;
+ break;
+ }
+ else
+ {
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) attempting to kill non-bot %d (%s)\n", u->number, u->nick, v->number, v->nick);
+ }
+ }
+ break;
+
+ case OP_START_PLAYING:
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) starts game [level %d from levedir %d (%s)]\n",
+ u->number, u->nick,
+ (buf[2] << 8) + buf[3],
+ (buf[4] << 8) + buf[5],
+ &buf[6]);
+ timetoplay = 0;
+ do_play();
+ break;
+
+ case OP_MOVE_FIGURE:
+ {
+ int actions_complete = 1;
+ int last_client_nr = 0;
+
+ /* store player action */
+ for (v=user0; v; v=v->next)
+ {
+ if (v->number == u->number)
+ {
+ v->action = buf[2];
+ v->action_received = 1;
+ }
+ }
+
+ /* check if server received action from each player */
+ for (v=user0; v; v=v->next)
+ {
+ if (!v->action_received)
+ {
+ actions_complete = 0;
+ break;
+ }
+ }
+
+ if (!actions_complete)
+ break;
+
+ /* broadcast actions of all players to all players */
+ for (v=user0; v; v=v->next)
+ {
+ buf[6 + v->number-1] = v->action;
+ v->action = 0;
+ v->action_received = 0;
+
+ if (v->number > last_client_nr)
+ last_client_nr = v->number;
+ }
+
+ buf[2] = (unsigned char)((frame_counter >> 24) & 0xff);
+ buf[3] = (unsigned char)((frame_counter >> 16) & 0xff);
+ buf[4] = (unsigned char)((frame_counter >> 8) & 0xff);
+ buf[5] = (unsigned char)((frame_counter >> 0) & 0xff);
+
+ broadcast(NULL, 6 + last_client_nr, 0);
+
+ frame_counter++;
+
+ /*
+ if (verbose)
+ printf("RND_SERVER: frame %d: client %d (%s) moves player [0x%02x]\n",
+ frame_counter,
+ u->number, u->nick, buf[2]);
+ */
+
+ break;
+ }
+
+ case OP_MODE:
+ mode = buf[2];
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) sets mode %d (%s)\n", u->number, u->nick, buf[2], buf[2] == 0 ? "normal" : (buf[2] == 1 ? "fun" : "unknown"));
+ broadcast(NULL, 3, 0);
+ break;
+
+ case OP_PAUSE:
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) pauses game\n", u->number, u->nick);
+ broadcast(NULL, 2, 0);
+ paused = 1;
+ break;
+
+ case OP_CONT:
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) continues game\n", u->number, u->nick);
+ broadcast(NULL, 2, 0);
+ paused = 0;
+ break;
+
+ case OP_BOT:
+ if (!u->isbot)
+ bots++;
+ u->isbot = 1;
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) declares itself to be a bot\n", u->number, u->nick);
+ break;
+
+ case OP_LEVEL:
+ level = buf[2];
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) sets level %d\n", u->number, u->nick, buf[2]);
+ broadcast(NULL, 3, 0);
+ break;
+
+ case OP_LOST:
+ {
+ struct user *won = NULL;
+
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) has lost\n", u->number, u->nick);
+ u->playing = 0;
+ broadcast(u, 2, 1);
+ i = 0;
+ for (v=user0; v; v=v->next)
+ {
+ if (v->nextvictim == u)
+ {
+ for (w=NEXT(v); w!=v; w=NEXT(w))
+ {
+ if (w->active && w->playing)
+ {
+ v->nextvictim = w;
+ break;
+ }
+ }
+ if (v->nextvictim == u)
+ v->nextvictim = NULL;
+ }
+ }
+ for (v=user0; v; v=v->next)
+ {
+ if (v->playing)
+ {
+ i++;
+ won = v;
+ }
+ }
+ if (i == 1)
+ {
+ buf[0] = won->number;
+ buf[1] = OP_WON;
+ won->games++;
+ broadcast(NULL, 2, 0);
+ }
+ else if (i == 0)
+ {
+ buf[0] = u->number;
+ buf[1] = OP_WON;
+ u->games++;
+ broadcast(NULL, 2, 0);
+ }
+ if (i < 2 && clients > 1)
+ timetoplay = time(NULL) + 4;
+ }
+ break;
+
+ case OP_ZERO:
+ broadcast(NULL, 2, 0);
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) resets the game counters\n", u->number, u->nick);
+ for (v=user0; v; v=v->next)
+ v->games = 0;
+ break;
+
+ case OP_CLEAR:
+ case OP_GROW:
+ broadcast(u, 2, 1);
+ break;
+
+ case OP_MSG:
+ buf[len] = '\0';
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) sends message: %s\n", u->number, u->nick, &buf[2]);
+ broadcast(u, len, 0);
+ break;
+
+ case OP_NUMBER_WANTED:
+ {
+ int nr_wanted = buf[2];
+ int nr_is_free = 1;
+
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) wants to switch to # %d\n",
+ u->number, u->nick, nr_wanted);
+
+ for (v=user0; v; v=v->next)
+ {
+ if (v->number == nr_wanted)
+ {
+ nr_is_free = 0;
+ break;
+ }
+ }
+
+ if (verbose)
+ {
+ if (nr_is_free)
+ printf("RND_SERVER: client %d (%s) switches to # %d\n",
+ u->number, u->nick, nr_wanted);
+ else if (u->number == nr_wanted)
+ printf("RND_SERVER: client %d (%s) still has # %d\n",
+ u->number, u->nick, nr_wanted);
+ else
+ printf("RND_SERVER: client %d (%s) cannot switch (client %d still exists)\n",
+ u->number, u->nick, nr_wanted);
+ }
+
+ if (nr_is_free)
+ u->number = nr_wanted;
+
+ buf[0] = 0;
+ buf[1] = OP_NUMBER_WANTED;
+ buf[2] = nr_wanted;
+ buf[3] = u->number;
+ sendtoone(u, 4);
+ break;
+ }
+
+ case OP_PROTOCOL_VERSION:
+ if (len != 5 || buf[2] != PROT_VERS_1 || buf[3] != PROT_VERS_2)
+ {
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) has wrong protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
+
+ buf[0] = 0;
+ buf[1] = OP_BADVERS;
+ buf[2] = PROT_VERS_1;
+ buf[3] = PROT_VERS_2;
+ buf[4] = PROT_VERS_3;
+ sendtoone(u, 5);
+ flushuser(u);
+
+ dropuser(u);
+ interrupt = 1;
+ }
+ else
+ {
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) uses protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
+ }
+ break;
+
+ case OP_LINES:
+ if (len != 3)
+ {
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) sends crap for an OP_LINES\n", u->number, u->nick);
+
+ dropuser(u);
+ interrupt = 1;
+ break;
+ }
+ if (u->nextvictim)
+ {
+ if (verbose)
+ printf("RND_SERVER: client %d (%s) sends %d %s to client %d (%s)\n", u->number, u->nick, (int)buf[2], buf[2] == 1 ? "line" : "lines", u->nextvictim->number, u->nextvictim->nick);
+ sendtoone(u->nextvictim, 3);
+ buf[3] = u->nextvictim->number;
+ buf[1] = OP_LINESTO;
+ broadcast(u->nextvictim, 4, 1);
+ for (v=NEXT(u->nextvictim); v!=u->nextvictim; v=NEXT(v))
+ {
+ if (v->active && v != u && v->playing)
+ {
+ u->nextvictim = v;
+ break;
+ }
+ }
+ }
+ else if (verbose)
+ printf("RND_SERVER: client %d (%s) makes %d %s but has no victim\n", u->number, u->nick, (int)buf[2], buf[2] == 1 ? "line" : "lines");
+ break;
+
+ default:
+ if (verbose)
+ printf("RND_SERVER: opcode %d from client %d (%s) not understood\n", buf[0], u->number, u->nick);
+ }
+ }
+ }
+
+ if (u && !interrupt)
+ u = u->next;
+ }
+ while (u && !interrupt);
+ }
+}
#include <errno.h>
#include "network.h"
+#include "netserv.h"
#include "game.h"
#include "tape.h"
#include "files.h"
#include "tools.h"
#include "misc.h"
-int norestart = 0;
-int nospeedup = 0;
-
-#define DEFAULTPORT 19503
-
-#define PROT_VERS_1 1
-#define PROT_VERS_2 0
-#define PROT_VERS_3 1
-
-#define OP_NICK 1
-#define OP_PLAY 2
-#define OP_MOVE 3
-#define OP_NRWANTED 4
-#define OP_LOST 5
-#define OP_GONE 6
-#define OP_CLEAR 7
-#define OP_NEW 8
-#define OP_LINES 9
-#define OP_GROW 10
-#define OP_MODE 11
-#define OP_LEVEL 12
-#define OP_BOT 13
-#define OP_KILL 14
-#define OP_PAUSE 15
-#define OP_CONT 16
-#define OP_VERSION 17
-#define OP_BADVERS 18
-#define OP_MSG 19
-#define OP_YOUARE 20
-#define OP_LINESTO 21
-#define OP_WON 22
-#define OP_ZERO 23
-
#define MAXNICKLEN 14
struct user
/* server stuff */
-#define BUFLEN 4096
-
int sfd;
-unsigned char realbuf[512], readbuf[BUFLEN], writbuf[BUFLEN];
+unsigned char realbuf[512], readbuf[MAX_BUFFER_SIZE], writbuf[MAX_BUFFER_SIZE];
unsigned char *buf = realbuf + 4;
int nread = 0, nwrite = 0;
-/* like memcpy, but guaranteed to handle overlap when s <= t */
-void copydown(char *s, char *t, int n)
-{
- for (; n; n--)
- *(s++) = *(t++);
-}
-
void sysmsg(char *s)
{
if (verbose)
}
}
-void fatal(char *s)
-{
- fprintf(stderr, "%s.\n", s);
- exit(1);
-}
-
void *mmalloc(int n)
{
void *r;
realbuf[0] = realbuf[1] = realbuf[2] = 0;
realbuf[3] = (unsigned char)len;
buf[0] = 0;
- if (nwrite + 4 + len >= BUFLEN)
+ if (nwrite + 4 + len >= MAX_BUFFER_SIZE)
fatal("Internal error: send buffer overflow");
memcpy(writbuf + nwrite, realbuf, 4 + len);
nwrite += 4 + len;
return("no name");
}
-void startserver()
+void InitNetworkServer(int port)
{
- char *options[2];
- int n = 0;
-
- options[0] = options[1] = NULL;
- if (verbose)
- options[n++] = "-v";
- if (nospeedup)
- options[n++] = "-nospeedup";
-
switch (fork())
{
case 0:
- execlp(
-#ifdef XTRISPATH
- XTRISPATH "/rnd_server",
-#else
- "rnd_server",
-#endif
- "rnd_server", "-once", options[0], options[1], NULL);
-
- fprintf(stderr, "Can't start server '%s'.\n",
-#ifdef XTRISPATH
- XTRISPATH "/rnd_server"
-#else
- "rnd_server"
-#endif
- );
-
- _exit(1);
-
+ NetworkServer(port, !serveronly);
+
+ /* never reached */
+ exit(0);
+
case -1:
- fatal("fork() failed");
-
+ Error(ERR_RETURN,
+ "cannot create network server process - no network games");
+ standalone = TRUE;
+ return;
+
default:
+ /* we are parent process -- resume normal operation */
return;
}
}
if (!host)
{
printf("No rocksndiamonds server on localhost - starting up one ...\n");
- startserver();
+
+ InitNetworkServer(port);
+
for (i=0; i<6; i++)
{
u_sleep(500000);
{
static char msgbuf[300];
- buf[1] = OP_NICK;
+ buf[1] = OP_NICKNAME;
memcpy(&buf[2], nickname, strlen(nickname));
sendbuf(2 + strlen(nickname));
sprintf(msgbuf, "you set your nick to \"%s\"", nickname);
void SendToServer_ProtocolVersion()
{
- buf[1] = OP_VERSION;
+ buf[1] = OP_PROTOCOL_VERSION;
buf[2] = PROT_VERS_1;
buf[3] = PROT_VERS_2;
buf[4] = PROT_VERS_3;
void SendToServer_NrWanted(int nr_wanted)
{
- buf[1] = OP_NRWANTED;
+ buf[1] = OP_NUMBER_WANTED;
buf[2] = nr_wanted;
sendbuf(3);
{
unsigned long new_random_seed = InitRND(NEW_RANDOMIZE);
- buf[1] = OP_PLAY;
+ buf[1] = OP_START_PLAYING;
buf[2] = (byte)(level_nr >> 8);
buf[3] = (byte)(level_nr & 0xff);
buf[4] = (byte)(leveldir_nr >> 8);
void SendToServer_MovePlayer(byte player_action)
{
- buf[1] = OP_MOVE;
+ buf[1] = OP_MOVE_FIGURE;
buf[2] = player_action;
sendbuf(3);
switch(buf[1])
{
- case OP_YOUARE:
+ case OP_YOUR_NUMBER:
{
int new_client_nr = buf[2];
int new_index_nr = new_client_nr - 1;
- printf("OP_YOUARE: %d\n", buf[0]);
+ printf("OP_YOUR_NUMBER: %d\n", buf[0]);
me.nr = new_client_nr;
stored_player[new_index_nr] = *local_player;
break;
}
- case OP_NRWANTED:
+ case OP_NUMBER_WANTED:
{
int client_nr_wanted = buf[2];
int new_client_nr = buf[3];
int new_index_nr = new_client_nr - 1;
- printf("OP_NRWANTED: %d\n", buf[0]);
+ printf("OP_NUMBER_WANTED: %d\n", buf[0]);
if (new_client_nr != client_nr_wanted)
{
break;
}
- case OP_NEW:
- printf("OP_NEW: %d\n", buf[0]);
+ case OP_PLAYER_CONNECTED:
+ printf("OP_PLAYER_CONNECTED: %d\n", buf[0]);
sprintf(msgbuf, "new client %d connected", buf[0]);
sysmsg(msgbuf);
break;
- case OP_NICK:
- printf("OP_NICK: %d\n", buf[0]);
+ case OP_NICKNAME:
+ printf("OP_NICKNAME: %d\n", buf[0]);
u = finduser(buf[0]);
buf[len] = 0;
sprintf(msgbuf, "client %d calls itself \"%s\"", buf[0], &buf[2]);
break;
- case OP_BADVERS:
+ case OP_BAD_PROTOCOL_VERSION:
Error(ERR_RETURN, "protocol version mismatch");
Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
break;
- case OP_PLAY:
+ case OP_START_PLAYING:
{
int new_level_nr, new_leveldir_nr;
unsigned long new_random_seed;
unsigned char *new_leveldir_name;
+ /*
if (game_status == PLAYING)
break;
+ */
new_level_nr = (buf[2] << 8) + buf[3];
new_leveldir_nr = (buf[4] << 8) + buf[5];
(buf[6] << 24) | (buf[7] << 16) | (buf[8] << 8) | (buf[9]);
new_leveldir_name = &buf[10];
- printf("OP_PLAY: %d\n", buf[0]);
+ printf("OP_START_PLAYING: %d\n", buf[0]);
sprintf(msgbuf, "client %d starts game [level %d from levedir %d (%s)]\n",
buf[0],
new_level_nr,
*/
if (tape.recording)
- {
tape.random_seed = new_random_seed;
- InitRND(tape.random_seed);
- }
+
+ InitRND(new_random_seed);
+
/*
printf("tape.random_seed == %d\n", tape.random_seed);
break;
}
- case OP_MOVE:
+ case OP_MOVE_FIGURE:
{
int frame_nr;
int i;
{
int r;
- r = read(sfd, readbuf + nread, BUFLEN - nread);
+ r = read(sfd, readbuf + nread, MAX_BUFFER_SIZE - nread);
if (r < 0)
fatal("Error reading from server");