added slightly larger delay after first joystick movement on menu screens
authorHolger Schemel <info@artsoft.org>
Sun, 2 Jul 2017 21:55:00 +0000 (23:55 +0200)
committerHolger Schemel <info@artsoft.org>
Sun, 2 Jul 2017 21:55:00 +0000 (23:55 +0200)
src/events.c

index a870bf7433f4156337d627d82632ecf2ebf53a14..dccf50030d251c58bf543a94ee820a4dec3372a9 100644 (file)
@@ -2010,10 +2010,23 @@ void HandleJoystick()
     case GAME_MODE_INFO:
     {
       static unsigned int joystickmove_delay = 0;
+      static unsigned int joystickmove_delay_value = GADGET_FRAME_DELAY;
+      static int joystick_last = 0;
 
       if (joystick && !button &&
-         !DelayReached(&joystickmove_delay, GADGET_FRAME_DELAY))
+         !DelayReached(&joystickmove_delay, joystickmove_delay_value))
+      {
+       /* delay joystick actions if buttons/axes continually pressed */
        newbutton = dx = dy = 0;
+      }
+      else
+      {
+       /* start with longer delay, then continue with shorter delay */
+       if (joystick != joystick_last)
+         joystickmove_delay_value = GADGET_FRAME_DELAY_FIRST;
+       else
+         joystickmove_delay_value = GADGET_FRAME_DELAY;
+      }
 
       if (game_status == GAME_MODE_TITLE)
        HandleTitleScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
@@ -2027,6 +2040,9 @@ void HandleJoystick()
        HandleSetupScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
       else if (game_status == GAME_MODE_INFO)
        HandleInfoScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
+
+      joystick_last = joystick;
+
       break;
     }