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fixed animation for invisible exit in BD engine
author
Holger Schemel
<info@artsoft.org>
Mon, 22 Apr 2024 17:07:58 +0000
(19:07 +0200)
committer
Holger Schemel
<info@artsoft.org>
Mon, 22 Apr 2024 17:07:58 +0000
(19:07 +0200)
src/game_bd/bd_cave.c
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diff --git
a/src/game_bd/bd_cave.c
b/src/game_bd/bd_cave.c
index 0b635df1dddffacda2c9e52e0b0a61097237082f..d946bac4c203a3decaa24f2304211802e40a217c 100644
(file)
--- a/
src/game_bd/bd_cave.c
+++ b/
src/game_bd/bd_cave.c
@@
-1522,8
+1522,8
@@
void gd_drawcave_game(const GdCave *cave,
// change only graphically
if (hate_invisible_outbox)
{
- elemmapping[O_PRE_INVIS_OUTBOX] =
O_PRE_OUTBOX
;
- elemmapping[O_INVIS_OUTBOX] =
O_OUTBOX
;
+ elemmapping[O_PRE_INVIS_OUTBOX] =
elemmapping[O_PRE_OUTBOX]
;
+ elemmapping[O_INVIS_OUTBOX] =
elemmapping[O_OUTBOX]
;
}
if (hate_invisible_outbox)