boolean ffwd_delay = (tape.playing && tape.fast_forward);
boolean no_delay = (tape.warp_forward);
int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
- int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
+ int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value) / 2);
DelayCounter anim_delay = { anim_delay_value };
int tile_size = MAX(request.step_offset, 1);
DoRequestBefore();
- // draw released gadget before proceeding
- // BackToFront();
-
if (old_door_state & DOOR_OPEN_1)
{
CloseDoor(DOOR_CLOSE_1);
// save old door content
BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
- 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
+ 0, 0, DXSIZE, DYSIZE, DXSIZE, 0);
}
SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
{
tc = *(text_ptr + tx);
- // if (!tc || tc == ' ')
if (!tc || tc == ' ' || tc == '?' || tc == '!')
break;
}
text_line, font_nr);
text_ptr += tl + (tc == ' ' ? 1 : 0);
- // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
}
ResetFontStatus();