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fixed bug with re-scanning laser when rotating teleporter in MM engine
author
Holger Schemel
<info@artsoft.org>
Wed, 28 Dec 2022 09:21:25 +0000
(10:21 +0100)
committer
Holger Schemel
<info@artsoft.org>
Thu, 29 Dec 2022 00:25:12 +0000
(
01:25
+0100)
src/game_mm/mm_game.c
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diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 7b8a139b114fe8647bf23c6e37becc1af4c5b9d5..77a5886fc8d06084a779b54353fb441bc8d50a15 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-2950,7
+2950,9
@@
void RotateMirror(int x, int y, int button)
LX, LY, laser.beamer_edge, laser.beamer[1].num);
#endif
+#if 0
laser.num_edges--;
+#endif
}
ScanLaser();