* network.c *
***********************************************************/
-#include <stdio.h>
-#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
-#include <sys/types.h>
#include <sys/time.h>
#include <signal.h>
#include <sys/socket.h>
static int onceonly = 0;
static int is_daemon = 0;
-struct user
+struct NetworkServerPlayerInfo
{
int fd;
- unsigned char nick[16];
+ unsigned char player_name[16];
unsigned char number;
- struct user *next, *nextvictim;
+ struct NetworkServerPlayerInfo *next;
char active;
char introduced;
unsigned char readbuf[MAX_BUFFER_SIZE];
- int nread;
unsigned char writbuf[MAX_BUFFER_SIZE];
- int nwrite;
- char playing;
- unsigned int games;
- unsigned char action;
- int action_received;
+ int nread, nwrite;
+ byte action;
+ boolean action_received;
};
-static struct user *user0 = NULL;
+static struct NetworkServerPlayerInfo *user0 = NULL;
#define NEXT(u) ((u)->next ? (u)->next : user0)
static int interrupt;
static int tcp = -1;
-static unsigned long frame_counter = 0;
+static unsigned long ServerFrameCounter = 0;
static fd_set fds;
exit(1);
}
-static void addtobuffer(struct user *u, unsigned char *b, int len)
+static void addtobuffer(struct NetworkServerPlayerInfo *u,
+ unsigned char *b, int len)
{
if (u->nwrite + len >= MAX_BUFFER_SIZE)
Error(ERR_EXIT, "internal error: network send buffer overflow");
u->nwrite += len;
}
-static void flushuser(struct user *u)
+static void flushuser(struct NetworkServerPlayerInfo *u)
{
if (u->nwrite)
{
}
}
-static void broadcast(struct user *except, int len, int activeonly)
+static void broadcast(struct NetworkServerPlayerInfo *except,
+ int len, int activeonly)
{
- struct user *u;
+ struct NetworkServerPlayerInfo *u;
realbuf[0] = realbuf[1] = realbuf[2] = 0;
realbuf[3] = (unsigned char)len;
addtobuffer(u, realbuf, 4 + len);
}
-static void sendtoone(struct user *to, int len)
+static void sendtoone(struct NetworkServerPlayerInfo *to, int len)
{
realbuf[0] = realbuf[1] = realbuf[2] = 0;
realbuf[3] = (unsigned char)len;
addtobuffer(to, realbuf, 4 + len);
}
-static void dropuser(struct user *u)
+static void dropuser(struct NetworkServerPlayerInfo *u)
{
- struct user *v, *w;
+ struct NetworkServerPlayerInfo *v;
if (options.verbose)
- printf("RND_SERVER: dropping client %d (%s)\n", u->number, u->nick);
+ Error(ERR_NETWORK_SERVER, "dropping client %d (%s)",
+ u->number, u->player_name);
if (u == user0)
user0 = u->next;
broadcast(u, 2, 0);
}
- for (v=user0; v; v=v->next)
- {
- if (v->nextvictim == u)
- {
- for (w=NEXT(v); w!=v; w=NEXT(w))
- {
- if (w->active && w->playing)
- {
- v->nextvictim = w;
- break;
- }
- }
- if (v->nextvictim == u)
- v->nextvictim = NULL;
- }
- }
-
free(u);
clients--;
{
if (options.verbose)
{
- printf("RND_SERVER: no clients left\n");
- printf("RND_SERVER: aborting\n");
+ Error(ERR_NETWORK_SERVER, "no clients left");
+ Error(ERR_NETWORK_SERVER, "aborting");
}
exit(0);
}
static void new_connect(int fd)
{
- struct user *u, *v;
+ struct NetworkServerPlayerInfo *u, *v;
unsigned char nxn;
- u = checked_malloc(sizeof (struct user));
+ u = checked_malloc(sizeof (struct NetworkServerPlayerInfo));
u->fd = fd;
- u->nick[0] = 0;
+ u->player_name[0] = 0;
u->next = user0;
- u->nextvictim = NULL;
u->active = 0;
u->nread = 0;
u->nwrite = 0;
- u->playing = 0;
u->introduced = 0;
- u->games = 0;
u->action = 0;
- u->action_received = 0;
+ u->action_received = FALSE;
user0 = u;
u->number = nxn;
if (options.verbose)
- printf("RND_SERVER: client %d connecting from %s\n", nxn, inet_ntoa(saddr.sin_addr));
+ Error(ERR_NETWORK_SERVER, "client %d connecting from %s",
+ nxn, inet_ntoa(saddr.sin_addr));
clients++;
buf[0] = 0;
sendtoone(u, 3);
}
-static void Handle_OP_PROTOCOL_VERSION(struct user *u, unsigned int len)
+static void Handle_OP_PROTOCOL_VERSION(struct NetworkServerPlayerInfo *u,
+ unsigned int len)
{
if (len != 5 || buf[2] != PROTOCOL_VERSION_1 || buf[3] != PROTOCOL_VERSION_2)
{
if (options.verbose)
- printf("RND_SERVER: client %d (%s) has wrong protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
+ Error(ERR_NETWORK_SERVER,
+ "client %d (%s) has wrong protocol version %d.%d.%d",
+ u->number, u->player_name, buf[2], buf[3], buf[4]);
buf[0] = 0;
- buf[1] = OP_BADVERS;
+ buf[1] = OP_BAD_PROTOCOL_VERSION;
buf[2] = PROTOCOL_VERSION_1;
buf[3] = PROTOCOL_VERSION_2;
buf[4] = PROTOCOL_VERSION_3;
else
{
if (options.verbose)
- printf("RND_SERVER: client %d (%s) uses protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
+ Error(ERR_NETWORK_SERVER,
+ "client %d (%s) uses protocol version %d.%d.%d",
+ u->number, u->player_name, buf[2], buf[3], buf[4]);
}
}
-static void Handle_OP_NUMBER_WANTED(struct user *u)
+static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *u)
{
- struct user *v;
+ struct NetworkServerPlayerInfo *v;
int client_nr = u->number;
int nr_wanted = buf[2];
int nr_is_free = 1;
if (options.verbose)
- printf("RND_SERVER: client %d (%s) wants to switch to # %d\n",
- u->number, u->nick, nr_wanted);
+ Error(ERR_NETWORK_SERVER, "client %d (%s) wants to switch to # %d",
+ u->number, u->player_name, nr_wanted);
for (v=user0; v; v=v->next)
{
if (options.verbose)
{
if (nr_is_free)
- printf("RND_SERVER: client %d (%s) switches to # %d\n",
- u->number, u->nick, nr_wanted);
+ Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d",
+ u->number, u->player_name, nr_wanted);
else if (u->number == nr_wanted)
- printf("RND_SERVER: client %d (%s) still has # %d\n",
- u->number, u->nick, nr_wanted);
+ Error(ERR_NETWORK_SERVER, "client %d (%s) still has # %d",
+ u->number, u->player_name, nr_wanted);
else
- printf("RND_SERVER: client %d (%s) cannot switch (client %d still exists)\n",
- u->number, u->nick, nr_wanted);
+ Error(ERR_NETWORK_SERVER,
+ "client %d (%s) cannot switch (client %d still exists)",
+ u->number, u->player_name, nr_wanted);
}
if (nr_is_free)
broadcast(NULL, 4, 0);
}
-static void Handle_OP_NICKNAME(struct user *u, unsigned int len)
+static void Handle_OP_PLAYER_NAME(struct NetworkServerPlayerInfo *u,
+ unsigned int len)
{
- struct user *v;
+ struct NetworkServerPlayerInfo *v;
int i;
if (len>16)
len=16;
- memcpy(u->nick, &buf[2], len-2);
- u->nick[len-2] = 0;
+ memcpy(u->player_name, &buf[2], len-2);
+ u->player_name[len-2] = 0;
for (i=0; i<len-2; i++)
{
- if (u->nick[i] < ' ' ||
- (u->nick[i] > 0x7e && u->nick[i] <= 0xa0))
+ if (u->player_name[i] < ' ' ||
+ (u->player_name[i] > 0x7e && u->player_name[i] <= 0xa0))
{
- u->nick[i] = 0;
+ u->player_name[i] = 0;
break;
}
}
}
if (options.verbose)
- printf("RND_SERVER: client %d calls itself \"%s\"\n", u->number, u->nick);
- buf[1] = OP_NICKNAME;
+ Error(ERR_NETWORK_SERVER, "client %d calls itself \"%s\"",
+ u->number, u->player_name);
+ buf[1] = OP_PLAYER_NAME;
broadcast(u, len, 0);
if (!u->introduced)
{
buf[0] = v->number;
buf[1] = OP_PLAYER_CONNECTED;
- buf[2] = (v->games >> 8);
- buf[3] = (v->games & 0xff);
- sendtoone(u, 4);
- buf[1] = OP_NICKNAME;
- memcpy(&buf[2], v->nick, 14);
- sendtoone(u, 2+strlen(v->nick));
+ sendtoone(u, 2);
+ buf[1] = OP_PLAYER_NAME;
+ memcpy(&buf[2], v->player_name, 14);
+ sendtoone(u, 2+strlen(v->player_name));
}
}
}
u->introduced = 1;
}
-static void Handle_OP_START_PLAYING(struct user *u)
+static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *u)
{
- struct user *v, *w;
+ struct NetworkServerPlayerInfo *v, *w;
if (options.verbose)
- printf("RND_SERVER: client %d (%s) starts game [level %d from levedir %d (%s)]\n",
- u->number, u->nick,
- (buf[2] << 8) + buf[3],
- (buf[4] << 8) + buf[5],
- &buf[6]);
+ Error(ERR_NETWORK_SERVER,
+ "client %d (%s) starts game [level %d from levedir %d (%s)]",
+ u->number, u->player_name,
+ (buf[2] << 8) + buf[3],
+ (buf[4] << 8) + buf[5],
+ &buf[6]);
for (w=user0; w; w=w->next)
- {
if (w->introduced)
- {
w->active = 1;
- w->playing = 1;
- w->nextvictim = NULL;
- for (v=NEXT(w); v!=w; v=NEXT(v))
- {
- if (v->introduced)
- {
- w->nextvictim = v;
- break;
- }
- }
- }
- }
/* reset frame counter */
- frame_counter = 0;
+ ServerFrameCounter = 0;
/* reset player actions */
for (v=user0; v; v=v->next)
{
v->action = 0;
- v->action_received = 0;
+ v->action_received = FALSE;
}
broadcast(NULL, 10 + strlen(&buf[10])+1, 0);
}
-static void Handle_OP_PAUSE_PLAYING(struct user *u)
+static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *u)
{
if (options.verbose)
- printf("RND_SERVER: client %d (%s) pauses game\n", u->number, u->nick);
+ Error(ERR_NETWORK_SERVER, "client %d (%s) pauses game",
+ u->number, u->player_name);
broadcast(NULL, 2, 0);
}
-static void Handle_OP_CONTINUE_PLAYING(struct user *u)
+static void Handle_OP_CONTINUE_PLAYING(struct NetworkServerPlayerInfo *u)
{
if (options.verbose)
- printf("RND_SERVER: client %d (%s) continues game\n", u->number, u->nick);
+ Error(ERR_NETWORK_SERVER, "client %d (%s) continues game",
+ u->number, u->player_name);
broadcast(NULL, 2, 0);
}
-static void Handle_OP_STOP_PLAYING(struct user *u)
+static void Handle_OP_STOP_PLAYING(struct NetworkServerPlayerInfo *u)
{
if (options.verbose)
- printf("RND_SERVER: client %d (%s) stops game\n", u->number, u->nick);
+ Error(ERR_NETWORK_SERVER, "client %d (%s) stops game",
+ u->number, u->player_name);
broadcast(NULL, 2, 0);
}
-static void Handle_OP_MOVE_FIGURE(struct user *u)
+static void Handle_OP_MOVE_FIGURE(struct NetworkServerPlayerInfo *u)
{
- struct user *v;
+ struct NetworkServerPlayerInfo *v;
int last_client_nr = 0;
int i;
if (v->number == u->number)
{
v->action = buf[2];
- v->action_received = 1;
+ v->action_received = TRUE;
}
}
{
buf[6 + v->number-1] = v->action;
v->action = 0;
- v->action_received = 0;
+ v->action_received = FALSE;
}
- buf[2] = (unsigned char)((frame_counter >> 24) & 0xff);
- buf[3] = (unsigned char)((frame_counter >> 16) & 0xff);
- buf[4] = (unsigned char)((frame_counter >> 8) & 0xff);
- buf[5] = (unsigned char)((frame_counter >> 0) & 0xff);
+ buf[2] = (unsigned char)((ServerFrameCounter >> 24) & 0xff);
+ buf[3] = (unsigned char)((ServerFrameCounter >> 16) & 0xff);
+ buf[4] = (unsigned char)((ServerFrameCounter >> 8) & 0xff);
+ buf[5] = (unsigned char)((ServerFrameCounter >> 0) & 0xff);
broadcast(NULL, 6 + last_client_nr, 0);
- frame_counter++;
-
- /*
- if (verbose)
- printf("RND_SERVER: frame %d: client %d (%s) moves player [0x%02x]\n",
- frame_counter,
- u->number, u->nick, buf[2]);
- */
+ ServerFrameCounter++;
}
void NetworkServer(int port, int serveronly)
{
int i, sl, on;
- struct user *u;
+ struct NetworkServerPlayerInfo *u;
int mfd;
int r;
unsigned int len;
#endif
if (port == 0)
- port = DEFAULTPORT;
+ port = DEFAULT_SERVER_PORT;
if (!serveronly)
onceonly = 1;
if (options.verbose)
{
- printf("rocksndiamonds network server: started up, listening on port %d\n",
- port);
- printf("rocksndiamonds network server: using protocol version %d.%d.%d\n",
- PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
+ Error(ERR_NETWORK_SERVER, "started up, listening on port %d", port);
+ Error(ERR_NETWORK_SERVER, "using protocol version %d.%d.%d",
+ PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
}
while(1)
if (r <= 0)
{
if (options.verbose)
- printf("RND_SERVER: EOF from client %d (%s)\n", u->number, u->nick);
+ Error(ERR_NETWORK_SERVER, "EOF from client %d (%s)",
+ u->number, u->player_name);
dropuser(u);
interrupt = 1;
break;
if (u->readbuf[0] || u->readbuf[1] || u->readbuf[2])
{
if (options.verbose)
- printf("RND_SERVER: crap from client %d (%s)\n", u->number, u->nick);
+ Error(ERR_NETWORK_SERVER, "crap from client %d (%s)",
+ u->number, u->player_name);
write(u->fd, "\033]50;kanji24\007\033#8\033(0", 19);
dropuser(u);
interrupt = 1;
memmove(u->readbuf, u->readbuf + 4 + len, u->nread);
buf[0] = u->number;
- if (!u->introduced && buf[1] != OP_NICKNAME)
+ if (!u->introduced && buf[1] != OP_PLAYER_NAME)
{
if (options.verbose)
- printf("RND_SERVER: !(client %d)->introduced && buf[1]==%d (expected OP_NICKNAME)\n", buf[0], buf[1]);
+ Error(ERR_NETWORK_SERVER, "!(client %d)->introduced && buf[1]==%d (expected OP_PLAYER_NAME)", buf[0], buf[1]);
dropuser(u);
interrupt = 1;
switch(buf[1])
{
- case OP_NICKNAME:
- Handle_OP_NICKNAME(u, len);
+ case OP_PLAYER_NAME:
+ Handle_OP_PLAYER_NAME(u, len);
break;
case OP_PROTOCOL_VERSION:
Handle_OP_MOVE_FIGURE(u);
break;
- case OP_MSG:
+ case OP_BROADCAST_MESSAGE:
buf[len] = '\0';
if (options.verbose)
- printf("RND_SERVER: client %d (%s) sends message: %s\n", u->number, u->nick, &buf[2]);
+ Error(ERR_NETWORK_SERVER, "client %d (%s) sends message: %s",
+ u->number, u->player_name, &buf[2]);
broadcast(u, len, 0);
break;
default:
if (options.verbose)
- printf("RND_SERVER: opcode %d from client %d (%s) not understood\n", buf[0], u->number, u->nick);
+ Error(ERR_NETWORK_SERVER,
+ "unknown opcode %d from client %d (%s)",
+ buf[0], u->number, u->player_name);
}
}
}
* network.c *
***********************************************************/
-#include <stdio.h>
-#include <stdlib.h>
#include <unistd.h>
#include <signal.h>
-#include <sys/types.h>
#include <sys/time.h>
#include <sys/wait.h>
#include <sys/socket.h>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <netdb.h>
-#include <errno.h>
#include "network.h"
#include "netserv.h"
#include "screens.h"
#include "misc.h"
-#define MAXNICKLEN 14
+#define MAX_PLAYER_NAME_LEN 14
-struct user
+struct NetworkClientPlayerInfo
{
byte nr;
- char name[MAXNICKLEN+2];
- struct user *next;
+ char name[MAX_PLAYER_NAME_LEN + 2];
+ struct NetworkClientPlayerInfo *next;
};
-struct user me =
+static struct NetworkClientPlayerInfo first_player =
{
0,
- "no name",
+ EMPTY_PLAYER_NAME,
NULL
};
-static char msgbuf[300];
-
/* server stuff */
-int sfd;
-unsigned char realbuf[512], readbuf[MAX_BUFFER_SIZE], writbuf[MAX_BUFFER_SIZE];
-unsigned char *buf = realbuf + 4;
-int nread = 0, nwrite = 0;
-
-static void sysmsg(char *s)
-{
- if (options.verbose)
- {
- printf("** %s\n", s);
- fflush(stdout);
- }
-}
-
-static void u_sleep(int i)
-{
- struct timeval tm;
- tm.tv_sec = i / 1000000;
- tm.tv_usec = i % 1000000;
- select(0, NULL, NULL, NULL, &tm);
-}
-
-static void flushbuf()
-{
- if (nwrite)
- {
- write(sfd, writbuf, nwrite);
- nwrite = 0;
- }
-}
+static int sfd;
+static byte realbuffer[512];
+static byte readbuffer[MAX_BUFFER_SIZE], writbuffer[MAX_BUFFER_SIZE];
+static byte *buffer = realbuffer + 4;
+static int nread = 0, nwrite = 0;
-static void sendbuf(int len)
+static void SendBufferToServer(int size)
{
- if (options.network)
- {
- realbuf[0] = realbuf[1] = realbuf[2] = 0;
- realbuf[3] = (unsigned char)len;
- buf[0] = 0;
- if (nwrite + 4 + len >= MAX_BUFFER_SIZE)
- Error(ERR_EXIT, "internal error: network send buffer overflow");
- memcpy(writbuf + nwrite, realbuf, 4 + len);
- nwrite += 4 + len;
+ if (!options.network)
+ return;
+ realbuffer[0] = realbuffer[1] = realbuffer[2] = 0;
+ realbuffer[3] = (byte)size;
+ buffer[0] = 0;
- flushbuf();
+ if (nwrite + 4 + size >= MAX_BUFFER_SIZE)
+ Error(ERR_EXIT, "internal error: network send buffer overflow");
+ memcpy(writbuffer + nwrite, realbuffer, 4 + size);
+ nwrite += 4 + size;
- }
+ /* directly send the buffer to the network server */
+ write(sfd, writbuffer, nwrite);
+ nwrite = 0;
}
-struct user *finduser(unsigned char c)
+struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr)
{
- struct user *u;
+ struct NetworkClientPlayerInfo *player = NULL;
+
+ for (player = &first_player; player; player = player->next)
+ if (player->nr == player_nr)
+ break;
- for (u = &me; u; u = u->next)
- if (u->nr == c)
- return u;
-
- Error(ERR_EXIT, "protocol error: reference to non-existing user %d", c);
+ if (player == NULL) /* should not happen */
+ Error(ERR_EXIT, "protocol error: reference to non-existing player %d",
+ player_nr);
- return NULL; /* so that gcc -Wall doesn't complain */
+ return player;
}
-char *get_user_name(unsigned char c)
+char *getNetworkPlayerName(int player_nr)
{
- struct user *u;
+ struct NetworkClientPlayerInfo *player;
- if (c == 0)
- return("the server");
- else if (c == me.nr)
+ if (player_nr == 0)
+ return("the network game server");
+ else if (player_nr == first_player.nr)
return("you");
else
- for (u = &me; u; u = u->next)
- if (u->nr == c && u->name && strlen(u->name))
- return(u->name);
+ for (player=&first_player; player; player=player->next)
+ if (player->nr == player_nr && player->name && strlen(player->name))
+ return(player->name);
- return("no name");
+ return(EMPTY_PLAYER_NAME);
}
static void StartNetworkServer(int port)
case -1:
Error(ERR_WARN,
- "cannot create network server process - no network games");
+ "cannot create network server process - no network playing");
options.network = FALSE;
return;
}
}
-boolean ConnectToServer(char *host, int port)
+boolean ConnectToServer(char *hostname, int port)
{
- struct hostent *hp;
struct sockaddr_in s;
struct protoent *tcpproto;
int on = 1, i;
- if (host)
+ if (hostname)
{
- if ((s.sin_addr.s_addr = inet_addr(host)) == -1)
+ if ((s.sin_addr.s_addr = inet_addr(hostname)) == -1)
{
- hp = gethostbyname(host);
- if (!hp)
- Error(ERR_EXIT, "cannot locate host '%s'", host);
+ struct hostent *host;
- s.sin_addr = *(struct in_addr *)(hp->h_addr_list[0]);
+ if ((host = gethostbyname(hostname)) == NULL)
+ Error(ERR_EXIT, "cannot locate host '%s'", hostname);
+
+ s.sin_addr = *(struct in_addr *)(host->h_addr_list[0]);
}
}
else
- s.sin_addr.s_addr = inet_addr("127.0.0.1");
+ s.sin_addr.s_addr = inet_addr("127.0.0.1"); /* localhost */
if (port == 0)
- port = DEFAULTPORT;
+ port = DEFAULT_SERVER_PORT;
s.sin_port = htons(port);
s.sin_family = AF_INET;
if ((tcpproto = getprotobyname("tcp")) != NULL)
setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
- if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) < 0)
- {
- if (!host)
- {
- printf("No rocksndiamonds server on localhost - starting up one ...\n");
+ if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) == 0) /* connected */
+ return TRUE;
- StartNetworkServer(port);
+ if (hostname) /* connect to specified server failed */
+ return FALSE;
- for (i=0; i<6; i++)
- {
- u_sleep(500000);
- close(sfd);
+ printf("No rocksndiamonds server on localhost - starting up one ...\n");
+ StartNetworkServer(port);
- sfd = socket(PF_INET, SOCK_STREAM, 0);
- if (sfd < 0)
- Error(ERR_EXIT, "out of file descriptors");
+ /* wait for server to start up and try connecting several times */
+ for (i=0; i<6; i++)
+ {
+ Delay(500); /* wait 500 ms == 0.5 seconds */
+ close(sfd);
- setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY,
- (char *)&on, sizeof(int));
+ sfd = socket(PF_INET, SOCK_STREAM, 0);
+ if (sfd < 0)
+ Error(ERR_EXIT, "out of file descriptors");
- if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) >= 0)
- break;
- }
- if (i==6)
- Error(ERR_EXIT, "cannot connect to server");
- }
- else
- Error(ERR_EXIT, "cannot connect to server");
+ setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
+
+ if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) >= 0) /* connected */
+ return TRUE;
}
- return(TRUE);
+ /* when reaching this point, connect to newly started server has failed */
+ return FALSE;
}
-void SendToServer_Nickname(char *nickname)
+void SendToServer_PlayerName(char *player_name)
{
- static char msgbuf[300];
- int len_nickname = strlen(nickname);
-
- buf[1] = OP_NICKNAME;
- memcpy(&buf[2], nickname, len_nickname);
- sendbuf(2 + len_nickname);
- sprintf(msgbuf, "you set your nick to \"%s\"", nickname);
- sysmsg(msgbuf);
+ int len_player_name = strlen(player_name);
+
+ buffer[1] = OP_PLAYER_NAME;
+ memcpy(&buffer[2], player_name, len_player_name);
+ SendBufferToServer(2 + len_player_name);
+ Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name);
}
void SendToServer_ProtocolVersion()
{
- buf[1] = OP_PROTOCOL_VERSION;
- buf[2] = PROTOCOL_VERSION_1;
- buf[3] = PROTOCOL_VERSION_2;
- buf[4] = PROTOCOL_VERSION_3;
+ buffer[1] = OP_PROTOCOL_VERSION;
+ buffer[2] = PROTOCOL_VERSION_1;
+ buffer[3] = PROTOCOL_VERSION_2;
+ buffer[4] = PROTOCOL_VERSION_3;
- sendbuf(5);
+ SendBufferToServer(5);
}
void SendToServer_NrWanted(int nr_wanted)
{
- buf[1] = OP_NUMBER_WANTED;
- buf[2] = nr_wanted;
+ buffer[1] = OP_NUMBER_WANTED;
+ buffer[2] = nr_wanted;
- sendbuf(3);
+ SendBufferToServer(3);
}
void SendToServer_StartPlaying()
{
unsigned long new_random_seed = InitRND(NEW_RANDOMIZE);
- buf[1] = OP_START_PLAYING;
- buf[2] = (byte)(level_nr >> 8);
- buf[3] = (byte)(level_nr & 0xff);
- buf[4] = (byte)(leveldir_nr >> 8);
- buf[5] = (byte)(leveldir_nr & 0xff);
+ buffer[1] = OP_START_PLAYING;
+ buffer[2] = (byte)(level_nr >> 8);
+ buffer[3] = (byte)(level_nr & 0xff);
+ buffer[4] = (byte)(leveldir_nr >> 8);
+ buffer[5] = (byte)(leveldir_nr & 0xff);
- buf[6] = (unsigned char)((new_random_seed >> 24) & 0xff);
- buf[7] = (unsigned char)((new_random_seed >> 16) & 0xff);
- buf[8] = (unsigned char)((new_random_seed >> 8) & 0xff);
- buf[9] = (unsigned char)((new_random_seed >> 0) & 0xff);
+ buffer[6] = (unsigned char)((new_random_seed >> 24) & 0xff);
+ buffer[7] = (unsigned char)((new_random_seed >> 16) & 0xff);
+ buffer[8] = (unsigned char)((new_random_seed >> 8) & 0xff);
+ buffer[9] = (unsigned char)((new_random_seed >> 0) & 0xff);
- strcpy(&buf[10], leveldir[leveldir_nr].name);
+ strcpy(&buffer[10], leveldir[leveldir_nr].name);
- sendbuf(10 + strlen(leveldir[leveldir_nr].name)+1);
+ SendBufferToServer(10 + strlen(leveldir[leveldir_nr].name)+1);
}
void SendToServer_PausePlaying()
{
- buf[1] = OP_PAUSE_PLAYING;
+ buffer[1] = OP_PAUSE_PLAYING;
- sendbuf(2);
+ SendBufferToServer(2);
}
void SendToServer_ContinuePlaying()
{
- buf[1] = OP_CONTINUE_PLAYING;
+ buffer[1] = OP_CONTINUE_PLAYING;
- sendbuf(2);
+ SendBufferToServer(2);
}
void SendToServer_StopPlaying()
{
- buf[1] = OP_STOP_PLAYING;
+ buffer[1] = OP_STOP_PLAYING;
- sendbuf(2);
+ SendBufferToServer(2);
}
void SendToServer_MovePlayer(byte player_action)
{
- buf[1] = OP_MOVE_FIGURE;
- buf[2] = player_action;
+ buffer[1] = OP_MOVE_FIGURE;
+ buffer[2] = player_action;
- sendbuf(3);
+ SendBufferToServer(3);
}
static void Handle_OP_BAD_PROTOCOL_VERSION()
{
Error(ERR_WARN, "protocol version mismatch");
Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
- buf[2], buf[3],
+ buffer[2], buffer[3],
PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
}
static void Handle_OP_YOUR_NUMBER()
{
- int new_client_nr = buf[2];
+ int new_client_nr = buffer[2];
int new_index_nr = new_client_nr - 1;
struct PlayerInfo *old_local_player = local_player;
struct PlayerInfo *new_local_player = &stored_player[new_index_nr];
- printf("OP_YOUR_NUMBER: %d\n", buf[0]);
- me.nr = new_client_nr;
+ printf("OP_YOUR_NUMBER: %d\n", buffer[0]);
+ first_player.nr = new_client_nr;
if (old_local_player != new_local_player)
{
*new_local_player = *old_local_player;
old_local_player->connected = FALSE;
-
local_player = new_local_player;
}
- TestPlayer = new_index_nr;
-
- if (me.nr > MAX_PLAYERS)
+ if (first_player.nr > MAX_PLAYERS)
Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
- sprintf(msgbuf, "you get client # %d", new_client_nr);
- sysmsg(msgbuf);
+ Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
}
static void Handle_OP_NUMBER_WANTED()
{
- int client_nr_wanted = buf[2];
- int old_client_nr = buf[0];
- int new_client_nr = buf[3];
+ int client_nr_wanted = buffer[2];
+ int old_client_nr = buffer[0];
+ int new_client_nr = buffer[3];
int old_index_nr = old_client_nr - 1;
int new_index_nr = new_client_nr - 1;
int index_nr_wanted = client_nr_wanted - 1;
struct PlayerInfo *old_player = &stored_player[old_index_nr];
struct PlayerInfo *new_player = &stored_player[new_index_nr];
- printf("OP_NUMBER_WANTED: %d\n", buf[0]);
+ printf("OP_NUMBER_WANTED: %d\n", buffer[0]);
if (new_client_nr == client_nr_wanted) /* switching succeeded */
{
- struct user *u;
+ struct NetworkClientPlayerInfo *player;
if (old_client_nr != client_nr_wanted) /* client's nr has changed */
- {
- sprintf(msgbuf, "client %d switches to # %d",
- old_client_nr, new_client_nr);
- sysmsg(msgbuf);
- }
- else if (old_client_nr == me.nr) /* local player keeps his nr */
- {
- sprintf(msgbuf, "keeping client # %d", new_client_nr);
- sysmsg(msgbuf);
- }
+ Error(ERR_NETWORK_CLIENT, "client %d switches to # %d",
+ old_client_nr, new_client_nr);
+ else if (old_client_nr == first_player.nr) /* local player keeps his nr */
+ Error(ERR_NETWORK_CLIENT, "keeping client # %d", new_client_nr);
if (old_client_nr != new_client_nr)
{
old_player->connected = FALSE;
}
- u = finduser(old_client_nr);
- u->nr = new_client_nr;
+ player = getNetworkPlayer(old_client_nr);
+ player->nr = new_client_nr;
if (old_player == local_player) /* local player switched */
local_player = new_player;
-
-
- TestPlayer = new_index_nr;
}
- else if (old_client_nr == me.nr) /* failed -- local player? */
+ else if (old_client_nr == first_player.nr) /* failed -- local player? */
{
char *color[] = { "yellow", "red", "green", "blue" };
+ char request[100];
- sprintf(msgbuf, "Sorry ! %s player still exists ! You are %s player !",
+ sprintf(request, "Sorry ! %s player still exists ! You are %s player !",
color[index_nr_wanted], color[new_index_nr]);
- Request(msgbuf, REQ_CONFIRM);
+ Request(request, REQ_CONFIRM);
- sprintf(msgbuf, "cannot switch -- you keep client # %d",
- new_client_nr);
- sysmsg(msgbuf);
+ Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d",
+ new_client_nr);
}
}
-static void Handle_OP_NICKNAME(unsigned int len)
+static void Handle_OP_PLAYER_NAME(unsigned int len)
{
- struct user *u;
-
- printf("OP_NICKNAME: %d\n", buf[0]);
- u = finduser(buf[0]);
- buf[len] = 0;
- sprintf(msgbuf, "client %d calls itself \"%s\"", buf[0], &buf[2]);
- sysmsg(msgbuf);
- strncpy(u->name, &buf[2], MAXNICKLEN);
+ struct NetworkClientPlayerInfo *player;
+ int player_nr = (int)buffer[0];
+
+ printf("OP_PLAYER_NAME: %d\n", player_nr);
+ player = getNetworkPlayer(player_nr);
+ buffer[len] = 0;
+ Error(ERR_NETWORK_CLIENT, "client %d calls itself \"%s\"",
+ buffer[0], &buffer[2]);
+ strncpy(player->name, &buffer[2], MAX_PLAYER_NAME_LEN);
}
static void Handle_OP_PLAYER_CONNECTED()
{
- struct user *u, *v = NULL;
- int new_client_nr = buf[0];
+ struct NetworkClientPlayerInfo *player, *last_player = NULL;
+ int new_client_nr = (int)buffer[0];
int new_index_nr = new_client_nr - 1;
printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
- sprintf(msgbuf, "new client %d connected", new_client_nr);
- sysmsg(msgbuf);
+ Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
- for (u = &me; u; u = u->next)
+ for (player=&first_player; player; player=player->next)
{
- if (u->nr == new_client_nr)
+ if (player->nr == new_client_nr)
Error(ERR_EXIT, "multiplayer server sent duplicate player id");
- else
- v = u;
+
+ last_player = player;
}
- v->next = u = checked_malloc(sizeof(struct user));
- u->nr = new_client_nr;
- u->name[0] = '\0';
- u->next = NULL;
+ last_player->next = player =
+ checked_malloc(sizeof(struct NetworkClientPlayerInfo));
+ player->nr = new_client_nr;
+ player->name[0] = '\0';
+ player->next = NULL;
stored_player[new_index_nr].connected = TRUE;
}
static void Handle_OP_PLAYER_DISCONNECTED()
{
- struct user *u, *v;
-
- printf("OP_PLAYER_DISCONNECTED: %d\n", buf[0]);
- u = finduser(buf[0]);
- sprintf(msgbuf, "client %d (%s) disconnected",
- buf[0], get_user_name(buf[0]));
- sysmsg(msgbuf);
-
- for (v = &me; v; v = v->next)
- if (v->next == u)
- v->next = u->next;
- free(u);
+ struct NetworkClientPlayerInfo *player, *player_disconnected;
+ int player_nr = (int)buffer[0];
+
+ printf("OP_PLAYER_DISCONNECTED: %d\n", player_nr);
+ player_disconnected = getNetworkPlayer(player_nr);
+ Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
+ player_nr, getNetworkPlayerName(buffer[0]));
+
+ for (player=&first_player; player; player=player->next)
+ if (player->next == player_disconnected)
+ player->next = player_disconnected->next;
+ free(player_disconnected);
}
static void Handle_OP_START_PLAYING()
unsigned long new_random_seed;
unsigned char *new_leveldir_name;
- /*
- if (game_status == PLAYING)
- break;
- */
-
- new_level_nr = (buf[2] << 8) + buf[3];
- new_leveldir_nr = (buf[4] << 8) + buf[5];
+ new_level_nr = (buffer[2] << 8) + buffer[3];
+ new_leveldir_nr = (buffer[4] << 8) + buffer[5];
new_random_seed =
- (buf[6] << 24) | (buf[7] << 16) | (buf[8] << 8) | (buf[9]);
- new_leveldir_name = &buf[10];
-
- printf("OP_START_PLAYING: %d\n", buf[0]);
- sprintf(msgbuf, "client %d starts game [level %d from levedir %d (%s)]\n",
- buf[0],
- new_level_nr,
- new_leveldir_nr,
- new_leveldir_name);
- sysmsg(msgbuf);
+ (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
+ new_leveldir_name = &buffer[10];
+ printf("OP_START_PLAYING: %d\n", buffer[0]);
+ Error(ERR_NETWORK_CLIENT,
+ "client %d starts game [level %d from levedir %d (%s)]\n",
+ buffer[0], new_level_nr, new_leveldir_nr, new_leveldir_name);
if (strcmp(leveldir[new_leveldir_nr].name, new_leveldir_name) != 0)
Error(ERR_WARN, "no such level directory: '%s'",new_leveldir_name);
leveldir_nr = new_leveldir_nr;
-
- /*
- local_player->leveldir_nr = leveldir_nr;
- */
-
-
- /*
- SaveLevelSetup();
- */
-
- /*
- LoadPlayerInfo(PLAYER_LEVEL);
- SavePlayerInfo(PLAYER_SETUP);
- */
-
-
level_nr = new_level_nr;
TapeErase();
LoadTape(level_nr);
-
- /*
- GetPlayerConfig();
- */
-
LoadLevel(level_nr);
-
-
if (setup.autorecord)
TapeStartRecording();
-
-
if (tape.recording)
tape.random_seed = new_random_seed;
InitRND(new_random_seed);
-
- /*
- printf("tape.random_seed == %d\n", tape.random_seed);
- */
-
game_status = PLAYING;
InitGame();
}
static void Handle_OP_PAUSE_PLAYING()
{
- printf("OP_PAUSE_PLAYING: %d\n", buf[0]);
- sprintf(msgbuf, "client %d pauses game", buf[0]);
- sysmsg(msgbuf);
+ printf("OP_PAUSE_PLAYING: %d\n", buffer[0]);
+ Error(ERR_NETWORK_CLIENT, "client %d pauses game", buffer[0]);
tape.pausing = TRUE;
DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
static void Handle_OP_CONTINUE_PLAYING()
{
- printf("OP_CONTINUE_PLAYING: %d\n", buf[0]);
- sprintf(msgbuf, "client %d continues game", buf[0]);
- sysmsg(msgbuf);
+ printf("OP_CONTINUE_PLAYING: %d\n", buffer[0]);
+ Error(ERR_NETWORK_CLIENT, "client %d continues game", buffer[0]);
tape.pausing = FALSE;
DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
static void Handle_OP_STOP_PLAYING()
{
- printf("OP_STOP_PLAYING: %d\n", buf[0]);
- sprintf(msgbuf, "client %d stops game", buf[0]);
- sysmsg(msgbuf);
+ printf("OP_STOP_PLAYING: %d\n", buffer[0]);
+ Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]);
game_status = MAINMENU;
DrawMainMenu();
static void Handle_OP_MOVE_FIGURE(unsigned int len)
{
- int frame_nr;
+ int server_frame_counter;
int i;
if (!network_playing)
return;
- frame_nr =
- (buf[2] << 24) | (buf[3] << 16) | (buf[4] << 8) | (buf[5]);
+ server_frame_counter =
+ (buffer[2] << 24) | (buffer[3] << 16) | (buffer[4] << 8) | (buffer[5]);
- if (frame_nr != FrameCounter)
+ if (server_frame_counter != FrameCounter)
{
Error(ERR_RETURN, "client and servers frame counters out of sync");
Error(ERR_RETURN, "frame counter of client is %d", FrameCounter);
- Error(ERR_RETURN, "frame counter of server is %d", frame_nr);
+ Error(ERR_RETURN, "frame counter of server is %d", server_frame_counter);
Error(ERR_EXIT, "this should not happen -- please debug");
}
/* copy valid player actions */
for (i=0; i<MAX_PLAYERS; i++)
stored_player[i].effective_action =
- (i < len - 6 && stored_player[i].active ? buf[6 + i] : 0);
+ (i < len - 6 && stored_player[i].active ? buffer[6 + i] : 0);
network_player_action_received = TRUE;
-
- /*
- sprintf(msgbuf, "frame %d: client %d moves player [0x%02x]",
- FrameCounter, buf[0], buf[2]);
- sysmsg(msgbuf);
- */
}
static void HandleNetworkingMessages()
{
- unsigned int len;
+ unsigned int message_length;
- while (nread >= 4 && nread >= 4 + readbuf[3])
+ while (nread >= 4 && nread >= 4 + readbuffer[3])
{
- len = readbuf[3];
- if (readbuf[0] || readbuf[1] || readbuf[2])
+ message_length = readbuffer[3];
+ if (readbuffer[0] || readbuffer[1] || readbuffer[2])
Error(ERR_EXIT, "wrong network server line length");
- memcpy(buf, &readbuf[4], len);
- nread -= 4 + len;
- memmove(readbuf, readbuf + 4 + len, nread);
+ memcpy(buffer, &readbuffer[4], message_length);
+ nread -= 4 + message_length;
+ memmove(readbuffer, readbuffer + 4 + message_length, nread);
- switch(buf[1])
+ switch(buffer[1])
{
case OP_BAD_PROTOCOL_VERSION:
Handle_OP_BAD_PROTOCOL_VERSION();
Handle_OP_NUMBER_WANTED();
break;
- case OP_NICKNAME:
- Handle_OP_NICKNAME(len);
+ case OP_PLAYER_NAME:
+ Handle_OP_PLAYER_NAME(message_length);
break;
case OP_PLAYER_CONNECTED:
break;
case OP_MOVE_FIGURE:
- Handle_OP_MOVE_FIGURE(len);
+ Handle_OP_MOVE_FIGURE(message_length);
break;
- case OP_WON:
- printf("OP_WON: %d\n", buf[0]);
- sprintf(msgbuf, "client %d wins the game", buf[0]);
- sysmsg(msgbuf);
- break;
-
- case OP_MSG:
- printf("OP_MSG: %d\n", buf[0]);
- sprintf(msgbuf, "client %d sends message", buf[0]);
+ case OP_BROADCAST_MESSAGE:
+ printf("OP_BROADCAST_MESSAGE: %d\n", buffer[0]);
+ Error(ERR_NETWORK_CLIENT, "client %d sends message", buffer[0]);
break;
}
}
fd_set rfds;
int r = 0;
- flushbuf();
-
FD_ZERO(&rfds);
FD_SET(sfd, &rfds);
{
int r;
- r = read(sfd, readbuf + nread, MAX_BUFFER_SIZE - nread);
+ r = read(sfd, readbuffer + nread, MAX_BUFFER_SIZE - nread);
if (r < 0)
Error(ERR_EXIT, "error reading from network server");