boolean uploaded;
boolean tape_downloaded;
boolean force_last_added;
- boolean was_just_playing;
+ boolean continue_playing;
struct ScoreEntry entry[MAX_SCORE_ENTRIES];
};
boolean restart_music = (game_status != game_status_last_screen &&
game_status_last_screen != GAME_MODE_SCOREINFO);
- scores.was_just_playing = (game_status == GAME_MODE_SCORES &&
+ scores.continue_playing = (game_status == GAME_MODE_SCORES &&
game_status_last_screen == GAME_MODE_PLAYING);
if (CheckFadeAll())
#if defined(PLATFORM_ANDROID)
// touching the screen anywhere continues playing the next level
- if ((mx || my) && scores.was_just_playing)
+ if ((mx || my) && scores.continue_playing)
{
mx = my = 0;
button = MB_MENU_CHOICE;
#endif
// any mouse click or direction input stops playing the next level
- if ((mx || my || dx || dy) && scores.was_just_playing)
+ if ((mx || my || dx || dy) && scores.continue_playing)
{
- scores.was_just_playing = FALSE;
+ scores.continue_playing = FALSE;
level_nr = scores.last_level_nr;
LoadLevel(level_nr);
}
{
if (setup.auto_play_next_level && setup.increment_levels &&
scores.last_level_nr < leveldir_current->last_level &&
- scores.was_just_playing &&
+ scores.continue_playing &&
!network_playing)
{
StartGameActions(network.enabled, setup.autorecord,
level.random_seed);
return;
}
- else if (!scores.was_just_playing)
+ else if (!scores.continue_playing)
{
SetGameStatus(GAME_MODE_SCOREINFO);