return (gfx->graphic != crm->graphic);
}
+// returns true if the element has animated graphics
+static inline boolean el_is_animated(const int element)
+{
+ return graphic_info_bd_object[element][0].animated;
+}
+
// returns true if the element can fall
static inline boolean el_falling(const int element)
{
for (x = cave->x1; x <= cave->x2; x++)
{
if (redraw_all ||
+ el_is_animated(game->drawing_buffer[y][x]) ||
el_has_crumbled(game->drawing_buffer[y][x]) ||
game->gfx_buffer[y][x] & GD_REDRAW ||
game->dir_buffer_from[y][x] != GD_MV_STILL ||