- this bug was introduced with commit
727d3b5f
void RedrawPlayfield_EM(boolean force_redraw)
{
- // skip redrawing playfield in warp mode or when testing tapes with "autotest"
- if (DrawingDeactivatedField())
- return;
-
boolean draw_new_player_location = FALSE;
boolean quick_relocation = setup.quick_switch;
int max_center_distance_player_nr =
screen_y = screen_y_old;
}
+ // skip redrawing playfield in warp mode or when testing tapes with "autotest"
+ if (DrawingDeactivatedField())
+ return;
+
animscreen();
for (i = 0; i < MAX_PLAYERS; i++)