fixed bug with not updating screen scroll position in EM engine in warp mode 4.0.1.3
authorHolger Schemel <info@artsoft.org>
Sat, 24 Feb 2018 15:27:02 +0000 (16:27 +0100)
committerHolger Schemel <info@artsoft.org>
Sat, 24 Feb 2018 15:27:02 +0000 (16:27 +0100)
- this bug was introduced with commit 727d3b5f

src/game_em/graphics.c

index 07a965dd1cba1f7457b0de9c6efe0611bbc9f7cf..fee2a181d70aaf8cf42808d3f444beee21328bb8 100644 (file)
@@ -544,10 +544,6 @@ static boolean checkIfAllPlayersAreVisible(int center_x, int center_y)
 
 void RedrawPlayfield_EM(boolean force_redraw)
 {
-  // skip redrawing playfield in warp mode or when testing tapes with "autotest"
-  if (DrawingDeactivatedField())
-    return;
-
   boolean draw_new_player_location = FALSE;
   boolean quick_relocation = setup.quick_switch;
   int max_center_distance_player_nr =
@@ -764,6 +760,10 @@ void RedrawPlayfield_EM(boolean force_redraw)
       screen_y = screen_y_old;
   }
 
+  // skip redrawing playfield in warp mode or when testing tapes with "autotest"
+  if (DrawingDeactivatedField())
+    return;
+
   animscreen();
 
   for (i = 0; i < MAX_PLAYERS; i++)