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fixed sound action for BD style bubble changing to (growing) clock
author
Holger Schemel
<holger.schemel@virtion.de>
Fri, 6 Dec 2024 18:37:13 +0000
(19:37 +0100)
committer
Holger Schemel
<holger.schemel@virtion.de>
Fri, 6 Dec 2024 14:39:27 +0000
(15:39 +0100)
src/game.c
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diff --git
a/src/game.c
b/src/game.c
index b9b8f2f7bab51ba631f4993d3345869716af0b41..9454c4acdd7606b882ba7906b2645134274bbc67 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-15682,6
+15682,7
@@
static int getSoundAction_BD(int sample)
case GD_S_SLIME:
case GD_S_LAVA:
case GD_S_ACID_SPREADING:
+ case GD_S_BLADDER_CONVERTING:
return ACTION_GROWING;
case GD_S_DIAMOND_COLLECTING:
@@
-15703,7
+15704,6
@@
static int getSoundAction_BD(int sample)
return ACTION_MOVING;
case GD_S_BLADDER_SPENDER:
- case GD_S_BLADDER_CONVERTING:
case GD_S_GRAVITY_CHANGING:
return ACTION_CHANGING;