fixed sound action for BD style bubble changing to (growing) clock
authorHolger Schemel <holger.schemel@virtion.de>
Fri, 6 Dec 2024 18:37:13 +0000 (19:37 +0100)
committerHolger Schemel <holger.schemel@virtion.de>
Fri, 6 Dec 2024 14:39:27 +0000 (15:39 +0100)
src/game.c

index b9b8f2f7bab51ba631f4993d3345869716af0b41..9454c4acdd7606b882ba7906b2645134274bbc67 100644 (file)
@@ -15682,6 +15682,7 @@ static int getSoundAction_BD(int sample)
     case GD_S_SLIME:
     case GD_S_LAVA:
     case GD_S_ACID_SPREADING:
+    case GD_S_BLADDER_CONVERTING:
       return ACTION_GROWING;
 
     case GD_S_DIAMOND_COLLECTING:
@@ -15703,7 +15704,6 @@ static int getSoundAction_BD(int sample)
       return ACTION_MOVING;
 
     case GD_S_BLADDER_SPENDER:
-    case GD_S_BLADDER_CONVERTING:
     case GD_S_GRAVITY_CHANGING:
       return ACTION_CHANGING;