return(element);
}
+static void RemoveField(int x, int y)
+{
+ Feld[x][y] = EL_LEERRAUM;
+ MovPos[x][y] = 0;
+ MovDir[x][y] = 0;
+ MovDelay[x][y] = 0;
+}
+
void RemoveMovingField(int x, int y)
{
int oldx = x,oldy = y, newx = x,newy = y;
void DrawDynamite(int x, int y)
{
- int sx = SCROLLX(x), sy = SCROLLY(y);
+ int sx = SCREENX(x), sy = SCREENY(y);
int graphic = el2gfx(Feld[x][y]);
int phase;
InitMovDir(x,y);
DrawLevelField(x,y);
}
- else if (!(phase%delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ else if (!(phase%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
{
if (phase==delay)
- ErdreichAnbroeckeln(SCROLLX(x),SCROLLY(y));
+ ErdreichAnbroeckeln(SCREENX(x),SCREENY(y));
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_EXPLOSION+(phase/delay-1));
+ DrawGraphic(SCREENX(x),SCREENY(y),GFX_EXPLOSION+(phase/delay-1));
}
}
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
MovDelay[x][y]--;
- if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),graphic+4-MovDelay[x][y]/2);
+ if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),graphic+4-MovDelay[x][y]/2);
if (!MovDelay[x][y])
{
}
}
+static BOOL JustBeingPushed(int x, int y)
+{
+ int i;
+
+ for(i=0; i<MAX_PLAYERS; i++)
+ {
+ struct PlayerInfo *player = &stored_player[i];
+
+ if (player->active && !player->gone &&
+ player->Pushing && player->MovPos)
+ {
+ int next_jx = player->jx + (player->jx - player->last_jx);
+ int next_jy = player->jy + (player->jy - player->last_jy);
+
+ if (x == next_jx && y == next_jy)
+ return(TRUE);
+ }
+ }
+
+ return(FALSE);
+}
+
void StartMoving(int x, int y)
{
int element = Feld[x][y];
if (CAN_FALL(element) && y<lev_fieldy-1)
{
- /* check if this element is just being pushed */
if ((x>0 && IS_PLAYER(x-1,y)) || (x<lev_fieldx-1 && IS_PLAYER(x+1,y)))
- {
- int i;
-
- for(i=0; i<MAX_PLAYERS; i++)
- {
- struct PlayerInfo *player = &stored_player[i];
-
- if (player->active && !player->gone &&
- player->Pushing && player->MovPos)
- {
- int next_jx = player->jx + (player->jx - player->last_jx);
- int next_jy = player->jy + (player->jy - player->last_jy);
-
- if (x == next_jx && y == next_jy)
- return;
- }
- }
- }
+ if (JustBeingPushed(x,y))
+ return;
if (element==EL_MORAST_VOLL)
{
{
int newx,newy;
+ if (element == EL_SONDE && JustBeingPushed(x,y))
+ return;
+
if (!MovDelay[x][y]) /* neuer Schritt / noch nicht gewartet */
{
/* Alle Figuren, die nach jeden Schritt die Richtung wechseln können.
if (phase>3)
phase = 7-phase;
- if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y), el2gfx(element)+phase);
+ if (IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y), el2gfx(element)+phase);
if ((element==EL_MAMPFER || element==EL_MAMPFER2)
&& MovDelay[x][y]%4==3)
for(i=1;i<=3;i++)
{
int xx = x + i*dx, yy = y + i*dy;
- int sx = SCROLLX(xx), sy = SCROLLY(yy);
+ int sx = SCREENX(xx), sy = SCREENY(yy);
if (!IN_LEV_FIELD(xx,yy) ||
IS_SOLID(Feld[xx][yy]) || Feld[xx][yy]==EL_EXPLODING)
DrawLevelField(x,y);
PlaySoundLevel(newx,newy,SND_BUING);
- if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy)))
- DrawGraphicThruMask(SCROLLX(newx),SCROLLY(newy),el2gfx(element));
+ if (IN_SCR_FIELD(SCREENX(newx),SCREENY(newy)))
+ DrawGraphicThruMask(SCREENX(newx),SCREENY(newy),el2gfx(element));
local_player->friends_still_needed--;
if (!local_player->friends_still_needed &&
else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
DrawGraphicAnimation(x,y, el2gfx(element), 2, 4, ANIM_NORMAL);
else if (element==EL_SONDE)
- {
- int i;
-
- /* check if this element is just being pushed */
- for(i=0; i<MAX_PLAYERS; i++)
- {
- struct PlayerInfo *player = &stored_player[i];
-
- if (player->active && !player->gone &&
- player->Pushing && player->GfxPos)
- {
- int next_jx = player->jx + (player->jx - player->last_jx);
- int next_jy = player->jy + (player->jy - player->last_jy);
-
- if (x == next_jx && y == next_jy)
- return;
- }
- }
-
DrawGraphicAnimation(x,y, GFX_SONDE_START, 8, 2, ANIM_NORMAL);
- }
return;
}
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
MovDelay[x][y]--;
- if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AMOEBING+3-MovDelay[x][y]/2);
+ if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),GFX_AMOEBING+3-MovDelay[x][y]/2);
if (!MovDelay[x][y])
{
MovDelay[x][y]--;
if (MovDelay[x][y])
{
- if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_ABLENK+MovDelay[x][y]%4);
+ if (IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),GFX_ABLENK+MovDelay[x][y]%4);
if (!(MovDelay[x][y]%4))
PlaySoundLevel(x,y,SND_MIEP);
return;
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
MovDelay[x][y]--;
- if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_CRACKINGNUT+3-MovDelay[x][y]/2);
+ if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),GFX_CRACKINGNUT+3-MovDelay[x][y]/2);
if (!MovDelay[x][y])
{
void SiebAktivieren(int x, int y, int typ)
{
- if (!(SiebAktiv % 4) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),
+ if (!(SiebAktiv % 4) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),
(typ==1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL)+3-(SiebAktiv%16)/4);
}
{
Feld[x][y] = EL_AUSGANG_ACT;
- PlaySoundLevel(x < UNSCROLLX(BX1) ? UNSCROLLX(BX1) :
- (x > UNSCROLLX(BX2) ? UNSCROLLX(BX2) : x),
- y < UNSCROLLY(BY1) ? UNSCROLLY(BY1) :
- (y > UNSCROLLY(BY2) ? UNSCROLLY(BY2) : y),
+ PlaySoundLevel(x < LEVELX(BX1) ? LEVELX(BX1) :
+ (x > LEVELX(BX2) ? LEVELX(BX2) : x),
+ y < LEVELY(BY1) ? LEVELY(BY1) :
+ (y > LEVELY(BY2) ? LEVELY(BY2) : y),
SND_OEFFNEN);
}
}
MovDelay[x][y]--;
tuer = MovDelay[x][y]/delay;
- if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_AUF-tuer);
+ if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),GFX_AUSGANG_AUF-tuer);
if (!MovDelay[x][y])
{
void EdelsteinFunkeln(int x, int y)
{
- if (!IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)) || IS_MOVING(x,y))
+ if (!IN_SCR_FIELD(SCREENX(x),SCREENY(y)) || IS_MOVING(x,y))
return;
if (Feld[x][y] == EL_EDELSTEIN_BD)
if (direct_draw_on && MovDelay[x][y])
SetDrawtoField(DRAW_BUFFERED);
- DrawGraphic(SCROLLX(x),SCROLLY(y), el2gfx(Feld[x][y]));
+ DrawGraphic(SCREENX(x),SCREENY(y), el2gfx(Feld[x][y]));
if (MovDelay[x][y])
{
if (phase > 2)
phase = 4-phase;
- DrawGraphicThruMask(SCROLLX(x),SCROLLY(y), GFX_FUNKELN_WEISS + phase);
+ DrawGraphicThruMask(SCREENX(x),SCREENY(y), GFX_FUNKELN_WEISS + phase);
if (direct_draw_on)
{
int dest_x,dest_y;
- dest_x = FX + SCROLLX(x)*TILEX;
- dest_y = FY + SCROLLY(y)*TILEY;
+ dest_x = FX + SCREENX(x)*TILEX;
+ dest_y = FY + SCREENY(y)*TILEY;
XCopyArea(display,drawto_field,window,gc,
dest_x,dest_y, TILEX,TILEY, dest_x,dest_y);
MovDelay[x][y]--;
phase = 2-MovDelay[x][y]/delay;
- if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),
+ if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),
(Store[x][y]==MV_LEFT ? GFX_MAUER_L1 : GFX_MAUER_R1)+phase);
if (!MovDelay[x][y])
{
Feld[ax-1][ay] = EL_MAUERND;
Store[ax-1][ay] = MV_LEFT;
- if (IN_SCR_FIELD(SCROLLX(ax-1),SCROLLY(ay)))
- DrawGraphic(SCROLLX(ax-1),SCROLLY(ay),GFX_MAUER_L1);
+ if (IN_SCR_FIELD(SCREENX(ax-1),SCREENY(ay)))
+ DrawGraphic(SCREENX(ax-1),SCREENY(ay),GFX_MAUER_L1);
}
if (rechts_frei)
{
Feld[ax+1][ay] = EL_MAUERND;
Store[ax+1][ay] = MV_RIGHT;
- if (IN_SCR_FIELD(SCROLLX(ax+1),SCROLLY(ay)))
- DrawGraphic(SCROLLX(ax+1),SCROLLY(ay),GFX_MAUER_R1);
+ if (IN_SCR_FIELD(SCREENX(ax+1),SCREENY(ay)))
+ DrawGraphic(SCREENX(ax+1),SCREENY(ay),GFX_MAUER_R1);
}
if (links_frei || rechts_frei)
if (can_move != MF_MOVING)
return(can_move);
- StorePlayer[jx][jy] = EL_LEERRAUM;
+ StorePlayer[jx][jy] = 0;
player->last_jx = jx;
player->last_jy = jy;
jx = player->jx = new_jx;
{
player->last_jx = jx;
player->last_jy = jy;
+
+ if (Feld[jx][jy] == EL_AUSGANG_AUF)
+ {
+ RemoveHero(player);
+
+ if (!local_player->friends_still_needed)
+ player->LevelSolved = player->GameOver = TRUE;
+ }
}
}
case EL_EDELSTEIN_GELB:
case EL_EDELSTEIN_ROT:
case EL_EDELSTEIN_LILA:
- Feld[x][y] = EL_LEERRAUM;
- MovDelay[x][y] = 0; /* wegen EDELSTEIN_BD-Funkeln! */
- if (local_player->gems_still_needed > 0)
- local_player->gems_still_needed--;
- RaiseScoreElement(EL_EDELSTEIN);
- DrawText(DX_EMERALDS, DY_EMERALDS,
- int2str(local_player->gems_still_needed, 3),
- FS_SMALL, FC_YELLOW);
- PlaySoundLevel(x, y, SND_PONG);
- break;
-
case EL_DIAMANT:
- Feld[x][y] = EL_LEERRAUM;
- local_player->gems_still_needed -= 3;
+ RemoveField(x,y);
+ local_player->gems_still_needed -= (element == EL_DIAMANT ? 3 : 1);
if (local_player->gems_still_needed < 0)
local_player->gems_still_needed = 0;
- RaiseScoreElement(EL_DIAMANT);
+ RaiseScoreElement(element);
DrawText(DX_EMERALDS, DY_EMERALDS,
int2str(local_player->gems_still_needed, 3),
FS_SMALL, FC_YELLOW);
break;
case EL_DYNAMIT_AUS:
- Feld[x][y] = EL_LEERRAUM;
+ RemoveField(x,y);
player->dynamite++;
RaiseScoreElement(EL_DYNAMIT);
DrawText(DX_DYNAMITE, DY_DYNAMITE,
break;
case EL_DYNABOMB_NR:
- Feld[x][y] = EL_LEERRAUM;
+ RemoveField(x,y);
player->dynabomb_count++;
player->dynabombs_left++;
RaiseScoreElement(EL_DYNAMIT);
PlaySoundLevel(x,y,SND_PONG);
break;
- case EL_DYNABOMB_SZ:
- Feld[x][y] = EL_LEERRAUM;
+ case EL_DYNABOMB_SZ:
+ RemoveField(x,y);
player->dynabomb_size++;
RaiseScoreElement(EL_DYNAMIT);
PlaySoundLevel(x,y,SND_PONG);
break;
case EL_DYNABOMB_XL:
- Feld[x][y] = EL_LEERRAUM;
+ RemoveField(x,y);
player->dynabomb_xl = TRUE;
RaiseScoreElement(EL_DYNAMIT);
PlaySoundLevel(x,y,SND_PONG);
{
int key_nr = element-EL_SCHLUESSEL1;
- Feld[x][y] = EL_LEERRAUM;
+ RemoveField(x,y);
player->key[key_nr] = TRUE;
RaiseScoreElement(EL_SCHLUESSEL);
DrawMiniGraphicExt(drawto,gc,
!tape.playing)
return(MF_NO_ACTION);
- Feld[x][y] = EL_LEERRAUM;
+ RemoveField(x,y);
Feld[x+dx][y+dy] = element;
player->push_delay_value = 2+RND(8);
if (mode==DF_SNAP)
return(MF_NO_ACTION);
+ PlaySoundLevel(x,y,SND_BUING);
+
+ /*
player->gone = TRUE;
PlaySoundLevel(x,y,SND_BUING);
if (!local_player->friends_still_needed)
player->LevelSolved = player->GameOver = TRUE;
+ */
break;
local_player->sokobanfields_still_needed++;
}
else
- Feld[x][y] = EL_LEERRAUM;
+ RemoveField(x,y);
if (Feld[x+dx][y+dy] == EL_SOKOBAN_FELD_LEER)
{
}
else
{
- Feld[x][y] = EL_LEERRAUM;
+ RemoveField(x,y);
Feld[x+dx][y+dy] = element;
}
player->dynamite--;
DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3),
FS_SMALL, FC_YELLOW);
- DrawGraphicThruMask(SCROLLX(jx),SCROLLY(jy),GFX_DYNAMIT);
+ DrawGraphicThruMask(SCREENX(jx),SCREENY(jy),GFX_DYNAMIT);
}
else
{
Store2[jx][jy] = EL_SPIELER1 + player->nr; /* for DynaExplode() */
MovDelay[jx][jy] = 96;
player->dynabombs_left--;
- DrawGraphicThruMask(SCROLLX(jx),SCROLLY(jy),GFX_DYNABOMB);
+ DrawGraphicThruMask(SCREENX(jx),SCREENY(jy),GFX_DYNABOMB);
}
return(TRUE);
void PlaySoundLevel(int x, int y, int sound_nr)
{
- int sx = SCROLLX(x), sy = SCROLLY(y);
+ int sx = SCREENX(x), sy = SCREENY(y);
int volume, stereo;
int silence_distance = 8;
switch(element)
{
case EL_EDELSTEIN:
+ case EL_EDELSTEIN_BD:
+ case EL_EDELSTEIN_GELB:
+ case EL_EDELSTEIN_ROT:
+ case EL_EDELSTEIN_LILA:
RaiseScore(level.score[SC_EDELSTEIN]);
break;
case EL_DIAMANT:
int jx = player->jx, jy = player->jy;
int last_jx = player->last_jx, last_jy = player->last_jy;
int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
- int sx = SCROLLX(jx), sy = SCROLLY(jy);
+ int sx = SCREENX(jx), sy = SCREENY(jy);
int sxx = 0, syy = 0;
int element = Feld[jx][jy];
int graphic, phase;
if (player->Pushing && player->GfxPos)
{
- int px = SCROLLX(next_jx), py = SCROLLY(next_jy);
+ int px = SCREENX(next_jx), py = SCREENY(next_jy);
if (Feld[jx][jy] == EL_SOKOBAN_FELD_LEER ||
Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
if (!ScreenMovPos)
{
- dest_x = SX + SCROLLX(MIN(jx,last_jx))*TILEX;
- dest_y = SY + SCROLLY(MIN(jy,last_jy))*TILEY;
+ dest_x = SX + SCREENX(MIN(jx,last_jx))*TILEX;
+ dest_y = SY + SCREENY(MIN(jy,last_jy))*TILEY;
x_size = TILEX * (1 + ABS(jx - last_jx));
y_size = TILEY * (1 + ABS(jy - last_jy));
}
{
int phase = getGraphicAnimationPhase(frames, delay, mode);
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
{
if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(SCROLLX(x),SCROLLY(y), graphic + phase);
+ DrawGraphicThruMask(SCREENX(x),SCREENY(y), graphic + phase);
else
- DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
+ DrawGraphic(SCREENX(x),SCREENY(y), graphic + phase);
}
}
void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
int cut_mode, int mask_mode)
{
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+ int ux = LEVELX(x), uy = LEVELY(y);
int graphic = el2gfx(element);
int phase4 = ABS(MovPos[ux][uy])/(TILEX/4);
int phase = phase4 / 2;
void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
int cut_mode, int mask_mode)
{
- if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenElementExt(SCROLLX(x),SCROLLY(y), dx,dy, element,
+ if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawScreenElementExt(SCREENX(x),SCREENY(y), dx,dy, element,
cut_mode, mask_mode);
}
void ErdreichAnbroeckeln(int x, int y)
{
int i, width, height, cx,cy;
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+ int ux = LEVELX(x), uy = LEVELY(y);
int element, graphic;
int snip = 4;
static int xy[4][2] =
void DrawLevelElement(int x, int y, int element)
{
- if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenElement(SCROLLX(x),SCROLLY(y),element);
+ if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawScreenElement(SCREENX(x),SCREENY(y),element);
}
void DrawScreenField(int x, int y)
{
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+ int ux = LEVELX(x), uy = LEVELY(y);
int element;
if (!IN_LEV_FIELD(ux,uy))
BOOL cut_mode = NO_CUTTING;
Blocked2Moving(ux,uy,&oldx,&oldy);
- sx = SCROLLX(oldx);
- sy = SCROLLY(oldy);
+ sx = SCREENX(oldx);
+ sy = SCREENY(oldy);
horiz_move = (MovDir[oldx][oldy]==MV_LEFT || MovDir[oldx][oldy]==MV_RIGHT);
if (Store[oldx][oldy]==EL_MORAST_LEER ||
void DrawLevelField(int x, int y)
{
- if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenField(SCROLLX(x),SCROLLY(y));
+ if (IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawScreenField(SCREENX(x),SCREENY(y));
else if (IS_MOVING(x,y))
{
int newx,newy;
Moving2Blocked(x,y,&newx,&newy);
- if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy)))
- DrawScreenField(SCROLLX(newx),SCROLLY(newy));
+ if (IN_SCR_FIELD(SCREENX(newx),SCREENY(newy)))
+ DrawScreenField(SCREENX(newx),SCREENY(newy));
}
else if (IS_BLOCKED(x,y))
{
int oldx,oldy;
Blocked2Moving(x,y,&oldx,&oldy);
- if (IN_SCR_FIELD(SCROLLX(oldx),SCROLLY(oldy)))
- DrawScreenField(SCROLLX(oldx),SCROLLY(oldy));
+ if (IN_SCR_FIELD(SCREENX(oldx),SCREENY(oldy)))
+ DrawScreenField(SCREENX(oldx),SCREENY(oldy));
}
}
DrawMiniGraphic(x,y,graphic);
}
-void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y)
+void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
{
- if (x+scroll_x<-1 || x+scroll_x>lev_fieldx ||
- y+scroll_y<-1 || y+scroll_y>lev_fieldy)
- DrawMiniElement(x,y,EL_LEERRAUM);
- else if (x+scroll_x==-1 || x+scroll_x==lev_fieldx ||
- y+scroll_y==-1 || y+scroll_y==lev_fieldy)
- DrawMiniElement(x,y,EL_BETON);
+ int x = sx + scroll_x, y = sy + scroll_y;
+
+ if (x<-1 || x>lev_fieldx || y<-1 || y>lev_fieldy)
+ DrawMiniElement(sx,sy,EL_LEERRAUM);
+ else if (x==-1 || x==lev_fieldx || y==-1 || y==lev_fieldy)
+ DrawMiniElement(sx,sy,EL_BETON);
else
- DrawMiniElement(x,y,Feld[x+scroll_x][y+scroll_y]);
+ DrawMiniElement(sx,sy,Feld[x][y]);
}
void DrawMicroElement(int xpos, int ypos, int element)