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changed fading sounds and music before closing door when playing
author
Holger Schemel
<holger.schemel@virtion.de>
Tue, 14 Jan 2025 22:14:25 +0000
(23:14 +0100)
committer
Holger Schemel
<holger.schemel@virtion.de>
Tue, 14 Jan 2025 22:14:27 +0000
(23:14 +0100)
src/game.c
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diff --git
a/src/game.c
b/src/game.c
index f931600887696a134a21ff984cc0a24fb1c48753..03b555bff585023b6b8a65fbdb35fe47288ad52c 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3820,6
+3820,8
@@
void InitGame(void)
// cover BD screen before closing game panel door
CoverScreen();
+ FadeLevelSoundsAndMusic();
+
if (checkCloseGamePanelDoor(restarting))
CloseDoor(DOOR_CLOSE_1);
@@
-3831,8
+3833,6
@@
void InitGame(void)
if (CheckFadeAll())
fade_mask = REDRAW_ALL;
- FadeLevelSoundsAndMusic();
-
ExpireSoundLoops(TRUE);
FadeOut(fade_mask);