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added frame counter to playfield debugging output
author
Holger Schemel
<info@artsoft.org>
Wed, 14 Oct 2015 19:35:06 +0000
(21:35 +0200)
committer
Holger Schemel
<info@artsoft.org>
Wed, 14 Oct 2015 19:35:06 +0000
(21:35 +0200)
src/tools.c
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diff --git
a/src/tools.c
b/src/tools.c
index 9b903d35b337b8e02959b367424a48a4e0c2951b..84e79b3a3c5088834a09a6e741b3b5553053c737 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-227,7
+227,7
@@
void DumpTile(int x, int y)
printf(" CustomValue: %d\n", CustomValue[x][y]);
printf(" GfxElement: %d\n", GfxElement[x][y]);
printf(" GfxAction: %d\n", GfxAction[x][y]);
- printf(" GfxFrame: %d
\n", GfxFrame[x][y]
);
+ printf(" GfxFrame: %d
[%d]\n", GfxFrame[x][y], FrameCounter
);
printf("\n");
}