added frame counter to playfield debugging output
authorHolger Schemel <info@artsoft.org>
Wed, 14 Oct 2015 19:35:06 +0000 (21:35 +0200)
committerHolger Schemel <info@artsoft.org>
Wed, 14 Oct 2015 19:35:06 +0000 (21:35 +0200)
src/tools.c

index 9b903d35b337b8e02959b367424a48a4e0c2951b..84e79b3a3c5088834a09a6e741b3b5553053c737 100644 (file)
@@ -227,7 +227,7 @@ void DumpTile(int x, int y)
   printf("  CustomValue: %d\n", CustomValue[x][y]);
   printf("  GfxElement:  %d\n", GfxElement[x][y]);
   printf("  GfxAction:   %d\n", GfxAction[x][y]);
-  printf("  GfxFrame:    %d\n", GfxFrame[x][y]);
+  printf("  GfxFrame:    %d [%d]\n", GfxFrame[x][y], FrameCounter);
   printf("\n");
 }