** 500 - 699: flag elements, only used at runtime
*/
/* "real" level elements */
+#define EL_MM_START 0
#define EL_EMPTY 0
#define EL_MIRROR_START 1
#define EL_MIRROR_00 (EL_MIRROR_START + 0)
#define EL_BEAMER_BLUE_START 404
#define EL_BEAMER_BLUE_END (EL_BEAMER_BLUE_START + 15)
+/* (currently unused, but potentially useful element definitions) */
+#define EL_MCDUFFIN 420
+#define EL_PACMAN 421
+#define EL_FUSE_OFF 422
+#define EL_STEEL_WALL 423
+#define EL_WOODEN_WALL 424
+#define EL_ICE_WALL 425
+#define EL_AMOEBA_WALL 426
+#define EL_LASER 427
+#define EL_RECEIVER 428
+#define EL_DF_STEEL_WALL 429
+#define EL_DF_WOODEN_WALL 430
+
+#define EL_MM_END 430
+
/* "real" (and therefore drawable) runtime elements */
-#define EL_FIRST_RUNTIME_EL 500
-#define EL_FUSE_OFF 501
-#define EL_PACMAN 502
-#define EL_EXIT_OPENING 503
-#define EL_GRAY_BALL_OPENING 504
+#define EL_EXIT_OPENING 500
+#define EL_EXIT_CLOSING 501
+#define EL_GRAY_BALL_OPENING 502
+#define EL_ICE_WALL_SHRINKING 503
+#define EL_AMOEBA_WALL_GROWING 504
#define EL_WALL_CHANGING 512
#define EL_WALL_CHANGING_START (EL_WALL_CHANGING + 0)
#define EL_WALL_CHANGING_END (EL_WALL_CHANGING + 15)
-#if 0
-#define EL_MIRROR 5
-#define EL_GRID_STEEL 5
-#define EL_MCDUFFIN 5
-#define EL_BEAMER 5
-#define EL_POLAR 5
-#define EL_POLAR_CROSS 5
-#define EL_MIRROR_FIXED 5
-#define EL_GRID_WOOD 5
-#define EL_DF_MIRROR 5
-#define EL_GRID_WOOD_FIXED 5
-#define EL_GRID_STEEL_FIXED 5
-#define EL_LASER 5
-#define EL_RECEIVER 5
-#define EL_FIBRE_OPTIC 5
-#define EL_DF_MIRROR_AUTO 5
-#define EL_GRID_WOOD_AUTO 5
-#define EL_GRID_STEEL_AUTO 5
-#endif
+#define EL_FIRST_RUNTIME_EL EL_EXIT_OPENING
/* "unreal" (and therefore not drawable) runtime elements */
#define EL_BLOCKED 600
#define EL_EXPLODING_OPAQUE 601
#define EL_EXPLODING_TRANSP 602
+#define EL_DEFAULT_EXPLODING 603
+#define EL_KETTLE_EXPLODING 604
+
+/* dummy elements (never used as game elements, only used as graphics) */
+#define EL_MM_MASK_MCDUFFIN_RIGHT 700
+#define EL_MM_MASK_MCDUFFIN_UP 701
+#define EL_MM_MASK_MCDUFFIN_LEFT 702
+#define EL_MM_MASK_MCDUFFIN_DOWN 703
+#define EL_MM_MASK_GRID_1 704
+#define EL_MM_MASK_GRID_2 705
+#define EL_MM_MASK_GRID_3 706
+#define EL_MM_MASK_GRID_4 707
+#define EL_MM_MASK_RECTANGE 708
+#define EL_MM_MASK_CIRCLE 709
/* game graphics:
** 512 - 767: graphics from "MirrorDF"
*/
+#define IMG_EMPTY IMG_EMPTY_SPACE
+
#define GFX_START_MIRRORSCREEN 0
#define GFX_END_MIRRORSCREEN 191
#define GFX_START_PSEUDO 192