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fixed bug with repeating last level in levelset when auto-playing next level
author
Holger Schemel
<info@artsoft.org>
Wed, 10 Oct 2018 22:10:44 +0000
(
00:10
+0200)
committer
Holger Schemel
<info@artsoft.org>
Wed, 10 Oct 2018 22:10:44 +0000
(
00:10
+0200)
src/game.c
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src/screens.c
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diff --git
a/src/game.c
b/src/game.c
index 40efde17d7321a5dcac60e754bea4c0230e16ddf..94f489340b0e5881af83aacaadb59463543e9c1b 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-4734,6
+4734,7
@@
void GameEnd(void)
DrawHallOfFame(last_level_nr, hi_pos);
}
else if (setup.auto_play_next_level && setup.increment_levels &&
+ last_level_nr < leveldir_current->last_level &&
!network_playing)
{
StartGameActions(network.enabled, setup.autorecord, level.random_seed);
diff --git
a/src/screens.c
b/src/screens.c
index 851e0a55277d93d1b744a55bd5cb284bbdd7b352..5900616f1956d78c6ad87b6b1585ca4971f995a9 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-4662,6
+4662,7
@@
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
if (game_status_last_screen == GAME_MODE_PLAYING &&
setup.auto_play_next_level && setup.increment_levels &&
+ level_nr < leveldir_current->last_level &&
!network_playing)
{
StartGameActions(network.enabled, setup.autorecord, level.random_seed);