return TRUE;
}
-static void PlayScoreTape_UpdateBusyState(void)
-{
- int game_status_last = game_status;
-
- SetGameStatus(GAME_MODE_LOADING);
-
- UPDATE_BUSY_STATE();
-
- SetGameStatus(game_status_last);
-}
-
static boolean PlayScoreTape_WaitForDownload(void)
{
unsigned int download_delay = 0;
if (DelayReached(&download_delay, download_delay_value))
return FALSE;
- PlayScoreTape_UpdateBusyState();
+ UPDATE_BUSY_STATE_NOT_LOADING();
Delay(20);
}