{ "menu.fade_delay", "250" },
{ "menu.post_delay", "125" },
- { "main.button.name.x", "-1" },
- { "main.button.name.y", "-1" },
- { "main.button.levels.x", "-1" },
- { "main.button.levels.y", "-1" },
- { "main.button.scores.x", "-1" },
- { "main.button.scores.y", "-1" },
- { "main.button.editor.x", "-1" },
- { "main.button.editor.y", "-1" },
- { "main.button.info.x", "-1" },
- { "main.button.info.y", "-1" },
- { "main.button.game.x", "-1" },
- { "main.button.game.y", "-1" },
- { "main.button.setup.x", "-1" },
- { "main.button.setup.y", "-1" },
- { "main.button.quit.x", "-1" },
- { "main.button.quit.y", "-1" },
- { "main.button.prev_level.x", "-1" },
- { "main.button.prev_level.y", "-1" },
- { "main.button.next_level.x", "-1" },
- { "main.button.next_level.y", "-1" },
-
- { "main.text.name.x", "-1" },
- { "main.text.name.y", "-1" },
+ { "main.button.name.x", "0" },
+ { "main.button.name.y", "64" },
+ { "main.button.levels.x", "0" },
+ { "main.button.levels.y", "96" },
+ { "main.button.scores.x", "0" },
+ { "main.button.scores.y", "128" },
+ { "main.button.editor.x", "0" },
+ { "main.button.editor.y", "160" },
+ { "main.button.info.x", "0" },
+ { "main.button.info.y", "192" },
+ { "main.button.game.x", "0" },
+ { "main.button.game.y", "224" },
+ { "main.button.setup.x", "0" },
+ { "main.button.setup.y", "256" },
+ { "main.button.quit.x", "0" },
+ { "main.button.quit.y", "288" },
+ { "main.button.prev_level.x", "320" },
+ { "main.button.prev_level.y", "96" },
+ { "main.button.next_level.x", "448" },
+ { "main.button.next_level.y", "96" },
+
+ { "main.text.name.x", "32" },
+ { "main.text.name.y", "64" },
{ "main.text.name.width", "-1" },
{ "main.text.name.height", "-1" },
- { "main.text.levels.x", "-1" },
- { "main.text.levels.y", "-1" },
+ { "main.text.levels.x", "32" },
+ { "main.text.levels.y", "96" },
{ "main.text.levels.width", "-1" },
{ "main.text.levels.height", "-1" },
- { "main.text.scores.x", "-1" },
- { "main.text.scores.y", "-1" },
+ { "main.text.scores.x", "32" },
+ { "main.text.scores.y", "128" },
{ "main.text.scores.width", "-1" },
{ "main.text.scores.height", "-1" },
- { "main.text.editor.x", "-1" },
- { "main.text.editor.y", "-1" },
+ { "main.text.editor.x", "32" },
+ { "main.text.editor.y", "160" },
{ "main.text.editor.width", "-1" },
{ "main.text.editor.height", "-1" },
- { "main.text.info.x", "-1" },
- { "main.text.info.y", "-1" },
+ { "main.text.info.x", "32" },
+ { "main.text.info.y", "192" },
{ "main.text.info.width", "-1" },
{ "main.text.info.height", "-1" },
- { "main.text.game.x", "-1" },
- { "main.text.game.y", "-1" },
+ { "main.text.game.x", "32" },
+ { "main.text.game.y", "224" },
{ "main.text.game.width", "-1" },
{ "main.text.game.height", "-1" },
- { "main.text.setup.x", "-1" },
- { "main.text.setup.y", "-1" },
+ { "main.text.setup.x", "32" },
+ { "main.text.setup.y", "256" },
{ "main.text.setup.width", "-1" },
{ "main.text.setup.height", "-1" },
- { "main.text.quit.x", "-1" },
- { "main.text.quit.y", "-1" },
+ { "main.text.quit.x", "32" },
+ { "main.text.quit.y", "288" },
{ "main.text.quit.width", "-1" },
{ "main.text.quit.height", "-1" },
- { "main.text.current_level.x", "-1" },
- { "main.text.current_level.y", "-1" },
- { "main.text.first_level.x", "-1" },
- { "main.text.first_level.y", "-1" },
- { "main.text.last_level.x", "-1" },
- { "main.text.last_level.y", "-1" },
+ { "main.text.current_level.x", "352" },
+ { "main.text.current_level.y", "96" },
+ { "main.text.first_level.x", "488" },
+ { "main.text.first_level.y", "98" },
+ { "main.text.last_level.x", "488" },
+ { "main.text.last_level.y", "112" },
{ "main.text.levelset_info.x", "-1" },
{ "main.text.levelset_info.y", "-1" },
{ "main.text.level_info.x", "-1" },
#define SC_BORDER_SIZE 14
+/* other useful macro definitions */
+#define BUTTON_GRAPHIC_ACTIVE(g) \
+ (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
+ g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
+ g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
+ g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
+ g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
+ g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
+ g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
+ g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
+ IMG_MENU_BUTTON_ACTIVE)
+
/* forward declarations of internal functions */
static void HandleScreenGadgets(struct GadgetInfo *);
#endif
+#define MAIN_CONTROL_NAME 0
+#define MAIN_CONTROL_LEVELS 1
+#define MAIN_CONTROL_SCORES 2
+#define MAIN_CONTROL_EDITOR 3
+#define MAIN_CONTROL_INFO 4
+#define MAIN_CONTROL_GAME 5
+#define MAIN_CONTROL_SETUP 6
+#define MAIN_CONTROL_QUIT 7
+#define MAIN_CONTROL_PREV_LEVEL 8
+#define MAIN_CONTROL_NEXT_LEVEL 9
+#define MAIN_CONTROL_CURRENT_LEVEL 10
+#define MAIN_CONTROL_FIRST_LEVEL 11
+#define MAIN_CONTROL_LAST_LEVEL 12
+#define MAIN_CONTROL_LEVELSET_INFO 13
+#define MAIN_CONTROL_LEVEL_INFO 14
+
+static char main_text_name[10];
+static char main_text_current_level[10];
+static char main_text_first_level[10];
+static char main_text_last_level[10];
+static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
+
+static struct
+{
+ int nr;
+
+ struct Rect *pos_button;
+ int button_graphic;
+
+ struct Rect *pos_text;
+ char *text;
+ int font_text;
+
+ struct Rect *pos_input;
+ char *input;
+ int font_input;
+}
+main_controls[] =
+{
+ {
+ MAIN_CONTROL_NAME,
+ &menu.main.button.name, IMG_MENU_BUTTON,
+ &menu.main.text.name, main_text_name, FONT_MENU_1,
+ &menu.main.input.name, main_input_name, FONT_INPUT_1,
+ },
+ {
+ MAIN_CONTROL_LEVELS,
+ &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
+ &menu.main.text.levels, "Levelset", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_SCORES,
+ &menu.main.button.scores, IMG_MENU_BUTTON,
+ &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_EDITOR,
+ &menu.main.button.editor, IMG_MENU_BUTTON,
+ &menu.main.text.editor, "Level Creator", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_INFO,
+ &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
+ &menu.main.text.info, "Info Screen", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_GAME,
+ &menu.main.button.game, IMG_MENU_BUTTON,
+ &menu.main.text.game, "Start Game", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_SETUP,
+ &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
+ &menu.main.text.setup, "Setup", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_QUIT,
+ &menu.main.button.quit, IMG_MENU_BUTTON,
+ &menu.main.text.quit, "Quit", FONT_MENU_1,
+ NULL, NULL, -1,
+ },
+#if 0
+ {
+ MAIN_CONTROL_PREV_LEVEL,
+ &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
+ NULL, NULL, -1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_NEXT_LEVEL,
+ &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
+ NULL, NULL, -1,
+ NULL, NULL, -1,
+ },
+#endif
+ {
+ MAIN_CONTROL_CURRENT_LEVEL,
+ NULL, -1,
+ &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_FIRST_LEVEL,
+ NULL, -1,
+ &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_LAST_LEVEL,
+ NULL, -1,
+ &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_LEVELSET_INFO,
+ NULL, -1,
+ &menu.main.text.levelset_info, NULL, -1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_LEVEL_INFO,
+ NULL, -1,
+ &menu.main.text.level_info, NULL, -1,
+ NULL, NULL, -1,
+ },
+
+ {
+ -1,
+ NULL, -1,
+ NULL, NULL, -1,
+ NULL, NULL, -1,
+ }
+};
+
+
+static void InitializeMainControls()
+{
+ boolean local_team_mode = (!options.network && setup.team_mode);
+ int i;
+
+ /* set main control text values to dynamically determined values */
+ sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
+ sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
+ sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
+ sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
+ sprintf(main_input_name, "%s", setup.player_name);
+
+ /* set main control screen positions to dynamically determined values */
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ int nr = main_controls[i].nr;
+ struct Rect *pos_button = main_controls[i].pos_button;
+ struct Rect *pos_text = main_controls[i].pos_text;
+ struct Rect *pos_input = main_controls[i].pos_input;
+ char *text = main_controls[i].text;
+ char *input = main_controls[i].input;
+ int font_text = main_controls[i].font_text;
+ int font_input = main_controls[i].font_input;
+ int button_graphic = main_controls[i].button_graphic;
+
+ int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
+ int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
+ int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
+ int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
+ int text_chars = (text != NULL ? strlen(text) : 0);
+ int input_chars = (input != NULL ? strlen(input) : 0);
+
+ int button_width = graphic_info[button_graphic].width;
+ int button_height = graphic_info[button_graphic].height;
+ int text_width = font_text_width * text_chars;
+ int text_height = font_text_height;
+ int input_width = font_input_width * input_chars;
+ int input_height = font_input_height;
+
+ if (nr == MAIN_CONTROL_NAME)
+ {
+ if (menu.main.input.name.x == -1)
+ menu.main.input.name.x = menu.main.text.name.x + text_width;
+ if (menu.main.input.name.y == -1)
+ menu.main.input.name.y = menu.main.text.name.y;
+
+ menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
+ menu.main.input.name.height = font_input_height;
+ }
+
+ if (pos_button != NULL)
+ {
+ if (pos_button->width == 0)
+ pos_button->width = button_width;
+ if (pos_button->height == 0)
+ pos_button->height = button_height;
+ }
+
+ if (pos_text != NULL)
+ {
+ if (pos_text->width == -1)
+ pos_text->width = text_width;
+ if (pos_text->height == -1)
+ pos_text->height = text_height;
+ }
+
+ if (pos_input != NULL)
+ {
+ if (pos_input->width == -1)
+ pos_input->width = input_width;
+ if (pos_input->height == -1)
+ pos_input->height = input_height;
+ }
+ }
+}
+
+static void DrawMainControlButton(int pos, boolean active)
+{
+ int i;
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ if (main_controls[i].nr == pos)
+ {
+ struct Rect *pos_button = main_controls[i].pos_button;
+ int graphic = main_controls[i].button_graphic;
+ int x = mSX + pos_button->x;
+ int y = mSY + pos_button->y;
+
+ if (active)
+ graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
+
+ DrawBackground(x, y, pos_button->width, pos_button->height);
+ DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
+
+ break;
+ }
+ }
+}
+
+static boolean insideRect(struct Rect *rect, int x, int y)
+{
+ return (rect != NULL &&
+ x >= rect->x && x < rect->x + rect->width &&
+ y >= rect->y && y < rect->y + rect->height);
+}
+
static void drawCursorExt(int xpos, int ypos, int color, int g)
{
static int cursor_array[SCR_FIELDY];
}
if (color == FC_RED)
- g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
- g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
- g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
- g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
- g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE :
- g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE :
- IMG_MENU_BUTTON_ACTIVE);
+ g = BUTTON_GRAPHIC_ACTIVE(g);
ypos += MENU_SCREEN_START_YPOS;
DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
}
-static int getLastLevelButtonPos()
+#if 0
+static int getPrevlevelButtonPos()
{
return 10;
}
static int getCurrentLevelTextPos()
{
- return (getLastLevelButtonPos() + 1);
+ return (getPrevlevelButtonPos() + 1);
}
static int getNextLevelButtonPos()
{
- return getLastLevelButtonPos() + 3 + 1;
+ return getPrevlevelButtonPos() + 3 + 1;
}
static int getLevelRangeTextPos()
{
return getNextLevelButtonPos() + 1;
}
+#endif
void DrawTitleScreenImage(int nr)
{
{
static LevelDirTree *leveldir_last_valid = NULL;
boolean levelset_has_changed = FALSE;
- char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
- char *level_text = "Levelset";
+#if 0
+ boolean local_team_mode = (!options.network && setup.team_mode);
+ char *name_text = (local_team_mode ? "Team:" : "Name:");
int name_width, level_width;
+#endif
int i;
UnmapAllGadgets();
DrawHeadline();
+#if 1
+ InitializeMainControls();
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct Rect *pos_button = main_controls[i].pos_button;
+ struct Rect *pos_text = main_controls[i].pos_text;
+ struct Rect *pos_input = main_controls[i].pos_input;
+ char *text = main_controls[i].text;
+ char *input = main_controls[i].input;
+ int font_text = main_controls[i].font_text;
+ int font_input = main_controls[i].font_input;
+ int button_graphic = main_controls[i].button_graphic;
+
+ if (pos_button != NULL)
+ DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
+ button_graphic, 0);
+
+ if (pos_text != NULL && text != NULL)
+ DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
+
+ if (pos_input != NULL && input != NULL)
+ DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
+ }
+
+#else
+
DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
- DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
int2str(level_nr, 3), FONT_VALUE_1);
- DrawPreviewLevel(TRUE);
-
{
int text_height = getFontHeight(FONT_TEXT_3);
- int xpos = getLevelRangeTextPos() * 32;
- int ypos2 = -SY + 3 * 32 + 16;
+ int xpos = getLevelRangeTextPos() * 32 + 8;
+ int ypos2 = 3 * 32 + 16;
int ypos1 = ypos2 - text_height;
- DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3,
+ DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
"%03d", leveldir_current->first_level);
- DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3,
+ DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
"%03d", leveldir_current->last_level);
}
for (i = 0; i < 8; i++)
initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
IMG_MENU_BUTTON));
+#endif
+
+ DrawPreviewLevel(TRUE);
DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
}
}
+#if 1
+
+void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+{
+ static int choice = MAIN_CONTROL_GAME;
+ int pos = choice;
+ int i;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ DrawMainControlButton(choice, TRUE);
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ pos = -1;
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ if (insideRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
+ insideRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
+ insideRect(main_controls[i].pos_input, mx - mSX, my - mSY))
+ {
+ pos = main_controls[i].nr;
+
+ break;
+ }
+ }
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
+ choice == MAIN_CONTROL_SETUP))
+ button = MB_MENU_CHOICE;
+ else if (dy)
+ pos = choice + dy;
+ }
+
+ if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
+ {
+ HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
+ }
+ else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
+ {
+ if (button)
+ {
+ if (pos != choice)
+ {
+ DrawMainControlButton(pos, TRUE);
+ DrawMainControlButton(choice, FALSE);
+
+ choice = pos;
+ }
+ }
+ else
+ {
+ if (pos == MAIN_CONTROL_NAME)
+ {
+ game_status = GAME_MODE_PSEUDO_TYPENAME;
+
+ HandleTypeName(strlen(setup.player_name), 0);
+ }
+ else if (pos == MAIN_CONTROL_LEVELS)
+ {
+ if (leveldir_first)
+ {
+ game_status = GAME_MODE_LEVELS;
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+#if 0
+ gotoTopLevelDir();
+#endif
+
+ DrawChooseLevel();
+ }
+ }
+ else if (pos == MAIN_CONTROL_SCORES)
+ {
+ game_status = GAME_MODE_SCORES;
+
+ DrawHallOfFame(-1);
+ }
+ else if (pos == MAIN_CONTROL_EDITOR)
+ {
+ if (leveldir_current->readonly &&
+ !strEqual(setup.player_name, "Artsoft"))
+ Request("This level is read only !", REQ_CONFIRM);
+
+ game_status = GAME_MODE_EDITOR;
+
+ DrawLevelEd();
+ }
+ else if (pos == MAIN_CONTROL_INFO)
+ {
+ game_status = GAME_MODE_INFO;
+ info_mode = INFO_MODE_MAIN;
+
+ DrawInfoScreen();
+ }
+ else if (pos == MAIN_CONTROL_GAME)
+ {
+ StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+ }
+ else if (pos == MAIN_CONTROL_SETUP)
+ {
+ game_status = GAME_MODE_SETUP;
+ setup_mode = SETUP_MODE_MAIN;
+
+ DrawSetupScreen();
+ }
+ else if (pos == MAIN_CONTROL_QUIT)
+ {
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
+ game_status = GAME_MODE_QUIT;
+ }
+ }
+ }
+
+ if (game_status == GAME_MODE_MAIN)
+ {
+ DrawPreviewLevel(FALSE);
+ DoAnimation();
+ }
+}
+
+#else
+
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
static int choice = 5;
}
}
+#endif
+
/* ========================================================================= */
/* info screen functions */
{
switch (gadget_id)
{
+#if 1
case SCREEN_CTRL_ID_PREV_LEVEL:
- *x = mSX + TILEX * getLastLevelButtonPos();
+ *x = mSX + menu.main.button.prev_level.x;
+ *y = mSY + menu.main.button.prev_level.y;
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_LEVEL:
+ *x = mSX + menu.main.button.next_level.x;
+ *y = mSY + menu.main.button.next_level.y;
+ break;
+#else
+ case SCREEN_CTRL_ID_PREV_LEVEL:
+ *x = mSX + TILEX * getPrevlevelButtonPos();
*y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
break;
*x = mSX + TILEX * getNextLevelButtonPos();
*y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
break;
+#endif
case SCREEN_CTRL_ID_PREV_PLAYER:
*x = mSX + TILEX * 10;