-#define COMPILE_DATE_STRING "2009-07-29 02:12"
+#define COMPILE_DATE_STRING "2009-07-30 15:25"
}
#if 1
+
#if 0
printf("::: DDScrollBuffer.c: DDScrollBuffer_Blt(): blit from %d, %d [%ld, %ld] [%ld, %ld]\n",
SR.left, SR.top, mScrollX, mScrollY, mDestXOff, mDestYOff);
if (NoDisplayFlag)
return;
+#if 0
+ printf("::: DDScrollBuffer.c: DDScrollBuffer_ScrollTowards(): (1) mScroll: %ld, %ld [%d, %d, %f]\n",
+ mScrollX, mScrollY, X, Y, Step);
+#endif
+
X = X / Stretch;
Y = Y / Stretch;
dx = X - mScrollX;
ScrollX = mScrollX;
ScrollY = mScrollY;
-#if 1
- printf("::: DDScrollBuffer.c: DDScrollBuffer_ScrollTowards(): mScroll: %ld, %ld\n",
- mScrollX, mScrollY);
+#if 0
+ printf("::: DDScrollBuffer.c: DDScrollBuffer_ScrollTowards(): (2) mScroll: %ld, %ld [%d, %d, %f]\n",
+ mScrollX, mScrollY, X, Y, Step);
#endif
}
ExitToMenuFlag = 1;
}
}
+
+#if 1
+ printf("::: %04d [%03ld, %02d] ----------> %s [%d] [%d, %d] [%d, %d]\n",
+ TimerVar,
+ DemoOffset - DemoPointer, DemoKeyRepeatCounter,
+ (DemoKeyCode == keyNone ? "(none)" :
+ DemoKeyCode == keyLeft ? "left" :
+ DemoKeyCode == keyRight ? "right" :
+ DemoKeyCode == keyUp ? "up" :
+ DemoKeyCode == keyDown ? "down" :
+ DemoKeyCode == keySpace ? "space" :
+ DemoKeyCode == keySpaceLeft ? "space + left" :
+ DemoKeyCode == keySpaceRight ? "space + right" :
+ DemoKeyCode == keySpaceUp ? "space + up" :
+ DemoKeyCode == keySpaceDown ? "space + down" : "(unknown)"),
+ DemoKeyCode,
+ MurphyScreenXPos, MurphyScreenYPos,
+ MurphyPosIndex % 60, MurphyPosIndex / 60);
+#endif
+
}
currency GetTotalFramesOfDemo()
if (NoDisplayFlag)
return;
+#if 0
+ printf("::: 1 ---> %d, %d\n", X, Y);
+#endif
+
oldX = ScrollX;
oldY = ScrollY;
X = ScrollDelta * (X / ScrollDelta);
// ScrollX = X
// ScrollY = Y
+#if 0
+ printf("::: 2 ---> %d, %d\n", X, Y);
+#endif
+
+#if 1
+ Stage.ScrollTowards(X, Y, 2 * Stretch * ZoomFactor);
+#else
Stage.ScrollTowards(X, Y, 2 * Stretch);
+#endif
}
void SoftScrollTo(int X, int Y, long TimeMS, int FPS)
} // loop locloop_g_22B8 ' until all animatables done
}
-#if 1
+#if 0
printf("::: DoGameStuff.c: KillMurphyFlag == %d [%d]\n",
KillMurphyFlag, MurphyMoveCounter);
#endif
{
if (LeadOutCounter == 0)
{
-#if 1
+#if 0
printf("::: DoGameStuff.c: killing murphy [%d] ...\n", KillMurphyFlag);
#endif
GravityFlag = LInfo.InitialGravity;
FreezeZonks = LInfo.InitialFreezeZonks;
+#if 1
+ printf("::: Globals.c: ReadDemo(): %d / %d\n", GravityFlag, FreezeZonks);
+#endif
+
RandomSeed = LInfo.DemoRandomSeed;
LevelLoaded = True;
if (DemoFlag != 0)
{
+#if 1
printf("::: playing demo ...\n");
+#endif
// EP set level success byte: demo, not game
WasDemoFlag = 1;
}
else // loc_g_1836:
{
+#if 1
printf("::: playing game ...\n");
+#endif
// EP set level success byte: game, not demo
WasDemoFlag = 0;
// ----------------------------------------------------------------------------
//
- printf("::: MainGameLoop.c: subDoGameStuff() START\n");
+#if 0
+ printf("::: >>>>>>>>>> MainGameLoop.c: subDoGameStuff() START\n");
+#endif
subDoGameStuff(); // do all game stuff
- printf("::: MainGameLoop.c: subDoGameStuff() END\n");
+#if 0
+ printf("::: <<<<<<<<<< MainGameLoop.c: subDoGameStuff() END\n");
+#endif
//
// ----------------------------------------------------------------------------
data_h_Ytmp = ScreenScrollYPos; // copy Y for next soft scroll
data_h_Xtmp = ScreenScrollXPos; // copy X for next soft scroll
if ((! UserDragFlag) && AutoScrollFlag)
+ {
+#if 0
+ printf("::: MainGameLoop.c: subMainGameLoop(): %d, %d\n", ScreenScrollXPos, ScreenScrollYPos);
+#endif
+
ScrollTowards(ScreenScrollXPos, ScreenScrollYPos);
+ }
if (ForcedExitFlag != 0) // Forced Exit?' yes--exit!
goto locExitMainGameLoop;
// --- Option Explicit
+#if 1
+
+#define LocalStretch (2)
+#define MurphyZoomFactor (ZoomFactor)
+
+#else
+
#define LocalStretch (1)
+#define MurphyZoomFactor (1)
+
+#endif
// ==========================================================================
// SUBROUTINE
ax = PlayField16[*si];
al = LowByte(ax);
-#if 1
+#if 0
printf("::: Murphy.c: subAnimateMurphy(): %d [%d, %d] %d, %d [%d]\n",
*si, *si % 60, *si / 60, ax, al, (al == fiMurphy));
#endif
if (bl != 0) // a key was pressed!
goto locKeyPressed5FCF;
+#if 1
+ printf("::: !!! %d [%d]\n", DemoKeyCode, GravityFlag);
+#endif
+
RedDiskReleaseFlag = 1;
if (ScratchGravity != 0) // gravity pulls & space below?'-> force Space up to down
{
// We only correct Murphies x-location here, when the sequence starts.
// Remember that this is not the real bug-fix, but we must live with
// this existing bug and correct for the consequences of it.
+
+#if 1
+ if (0 == AllowEatRightRedDiskBug) // Murphy's screen x-position
+ MurphyScreenXPos = MurphyScreenXPos - 2 * MurphyZoomFactor;
+#else
if (0 == AllowEatRightRedDiskBug) // Murphy's screen x-position
MurphyScreenXPos = MurphyScreenXPos - 2;
+#endif
SeqPos = -1;
// FS: for me this means to blit the first animation frame twice
{
// ++++++++++++++++++++++++++
// Begin of normal movement
+#if 1
+ MurphyScreenXPos = MurphyScreenXPos + MurphyDX * MurphyZoomFactor;
+ MurphyScreenYPos = MurphyScreenYPos + MurphyDY * MurphyZoomFactor;
+#else
MurphyScreenXPos = MurphyScreenXPos + MurphyDX;
MurphyScreenYPos = MurphyScreenYPos + MurphyDY;
+#endif
if (! ClearPos < 0) // clear field that murphy is leaving
subCopyFieldToScreen(ClearPos, 0);
+#if 0
+ printf("::: ---------------> %d, %d [%d, %d]\n",
+ MurphyScreenXPos, MurphyScreenYPos, MurphyDX, MurphyDY);
+#endif
+
if (dx2 == fiInfotron) // special case of infotron moving left or right
{
tDeltaX = 0;
{
// ++++++++++++++++++++++++++++++++
// Begin of split movement (port)
+#if 1
+ MurphyScreenXPos = MurphyScreenXPos + 2 * MurphyDX * MurphyZoomFactor;
+ MurphyScreenYPos = MurphyScreenYPos + 2 * MurphyDY * MurphyZoomFactor;
+#else
MurphyScreenXPos = MurphyScreenXPos + 2 * MurphyDX;
MurphyScreenYPos = MurphyScreenYPos + 2 * MurphyDY;
+#endif
subCopyFieldToScreen(ClearPos, 0); // clear the field that murphy leaves
tDeltaX = MurphyDX * LocalStretch * (SeqPos + 1);
tDeltaY = MurphyDY * LocalStretch * (SeqPos + 1);
#ifndef HAS_LevelInfoType
typedef struct
{
- byte UnUsed[4 + 1];
+ byte UnUsed[4];
byte InitialGravity; // 1=on, anything else (0) = off
byte Version; // SpeedFixVersion XOR &H20
char LevelTitle[23];