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fixed bug with keyboard/joystick events unpausing MM style games
author
Holger Schemel
<info@artsoft.org>
Fri, 15 Dec 2017 07:13:22 +0000
(08:13 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 23 Mar 2018 22:21:17 +0000
(23:21 +0100)
src/events.c
patch
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diff --git
a/src/events.c
b/src/events.c
index 349d75fb21ffc5f74c83baf9733e996da12fc1f7..846527641a28506f152f75fd380bc3ff52bc4252 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-1824,7
+1824,7
@@
void HandleKey(Key key, int key_status)
else
stored_player[pnr].action &= ~key_action;
- if (tape.single_step && tape.recording && tape.pausing)
+ if (tape.single_step && tape.recording && tape.pausing
&& !tape.use_mouse
)
{
if (key_status == KEY_PRESSED && key_action & KEY_MOTION)
{
@@
-2328,7
+2328,7
@@
void HandleJoystick()
return;
}
- if (tape.recording && tape.pausing)
+ if (tape.recording && tape.pausing
&& !tape.use_mouse
)
{
if (joystick & JOY_ACTION)
TapeTogglePause(TAPE_TOGGLE_MANUAL);