screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */
screentiles[dy / TILEY][dx / TILEX] = -1;
+#if 1
+
+
+#if 1
+
+ SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap);
+
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y);
+ BlitBitmapMasked(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x, y);
+
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x - 22 * TILEX, y);
+ BlitBitmapMasked(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x - 22 * TILEX, y);
+
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y - 14 * TILEY);
+ BlitBitmapMasked(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x, y - 14 * TILEY);
+
+ SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None);
+
+#else
+
+ XSetClipMask(display, sprBitmap->stored_clip_gc, spriteBitmap);
+
+ XSetClipOrigin(display, sprBitmap->stored_clip_gc, x, y);
+ XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
+ sprBitmap->stored_clip_gc,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x, y);
+
+ XSetClipOrigin(display, sprBitmap->stored_clip_gc, x - 22 * TILEX, y);
+ XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
+ sprBitmap->stored_clip_gc,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x - 22 * TILEX, y);
+
+ XSetClipOrigin(display, sprBitmap->stored_clip_gc, x, y - 14 * TILEY);
+ XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
+ sprBitmap->stored_clip_gc,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x, y - 14 * TILEY);
+
+ XSetClipMask(display, sprBitmap->stored_clip_gc, None);
+
+#endif
+
+#else
+
XSetClipMask(display, screenGC, spriteBitmap);
XSetClipOrigin(display, screenGC, x, y);
XCopyArea(display, sprPixmap, screenPixmap, screenGC,
(spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
x, y - 14 * TILEY);
XSetClipMask(display, screenGC, None);
+
+#endif
}
}
}
colours[1] += 8;
colour_anim = 0;
+#if 1
+
+ BlitBitmap(ttlBitmap, screenBitmap,
+ 0, 0, 20 * TILEX, 12 * TILEY, 0, 0);
+
+ if (botmaskBitmap)
+ {
+ BlitBitmap(botBitmap, scoreBitmap,
+ 0, colours[1] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
+
+ SetClipOrigin(botBitmap, botBitmap->stored_clip_gc,
+ 0, 0 - colours[0] * SCOREY);
+ }
+
+ BlitBitmapMasked(botBitmap, scoreBitmap,
+ 0, colours[0] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
+
+#else
+
XCopyArea(display, ttlPixmap, screenPixmap, screenGC,
0, 0, 20 * TILEX, 12 * TILEY, 0, 0);
if (botmaskBitmap)
XSetClipMask(display, scoreGC, None);
+
+#endif
}
void title_blitscore(void)
x = (i / 8 + 18) * 2 * SCOREX;
y = (i % 8 + 16) * SCOREY;
+#if 1
+ if (botmaskBitmap)
+ {
+ BlitBitmap(botBitmap, scoreBitmap,
+ 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY,
+ 32 * SCOREX, 0);
+
+ SetClipOrigin(botBitmap, botBitmap->stored_clip_gc,
+ 32 * SCOREX - x, 0 - y);
+ }
+
+ BlitBitmapMasked(botBitmap, scoreBitmap,
+ x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0);
+
+#else
+
if (botmaskBitmap)
{
XCopyArea(display, botPixmap, scorePixmap, scoreGC,
if (botmaskBitmap)
XSetClipMask(display, scoreGC, None);
+#endif
}
void title_blitants(unsigned int y)
static void drawmenu(int pos)
{
- char buffer[256];
- switch(pos) {
- case 0:
- switch(player_mode) {
- case 0: strcpy(buffer, "quit emerald mine"); break;
- case 1: strcpy(buffer, "single player"); break;
- case 2: strcpy(buffer, "teamwork"); break;
- }
- title_string(4, 0, 40, buffer);
- break;
- case 1:
- sprintf(buffer, "name: %s", player_name);
- title_string(5, 0, 40, buffer);
- break;
- case 2:
- sprintf(buffer, "level: %d", player_level);
- title_string(6, 0, 40, buffer);
- break;
- case 3:
- title_string(7, 0, 40, "highscores");
- break;
- case 4:
- title_string(8, 0, 40, "start");
- break;
- case 5:
- title_string(10, 1, 13, "played");
- title_string(10, 14, 26, "score");
- title_string(10, 27, 39, "won");
- break;
- case 6:
- sprintf(buffer, "%d", 0);
- title_string(11, 1, 13, buffer);
- sprintf(buffer, "%d", 0);
- title_string(11, 14, 26, buffer);
- sprintf(buffer, "%d", 0);
- title_string(11, 27, 39, buffer);
- break;
- }
+ char buffer[256];
+
+ switch(pos)
+ {
+ case 0:
+ switch(player_mode)
+ {
+ case 0:
+ strcpy(buffer, "quit emerald mine");
+ break;
+
+ case 1:
+ strcpy(buffer, "single player");
+ break;
+
+ case 2:
+ strcpy(buffer, "teamwork");
+ break;
+ }
+
+ title_string(4, 0, 40, buffer);
+ break;
+
+ case 1:
+ sprintf(buffer, "name: %s", player_name);
+ title_string(5, 0, 40, buffer);
+ break;
+
+ case 2:
+ sprintf(buffer, "level: %d", player_level);
+ title_string(6, 0, 40, buffer);
+ break;
+
+ case 3:
+ title_string(7, 0, 40, "highscores");
+ break;
+
+ case 4:
+ title_string(8, 0, 40, "start");
+ break;
+
+ case 5:
+ title_string(10, 1, 13, "played");
+ title_string(10, 14, 26, "score");
+ title_string(10, 27, 39, "won");
+ break;
+
+ case 6:
+ sprintf(buffer, "%d", 0);
+ title_string(11, 1, 13, buffer);
+ sprintf(buffer, "%d", 0);
+ title_string(11, 14, 26, buffer);
+ sprintf(buffer, "%d", 0);
+ title_string(11, 27, 39, buffer);
+ break;
+ }
}
/* bring it all together */
int game_start(void)
{
- int x,y;
- char name[MAXNAME+2];
- int temp;
- int pos;
-
- Random = 1684108901;
-
- for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[0][y][x] = ZBORDER;
- for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[1][y][x] = ZBORDER;
- for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[2][y][x] = ZBORDER;
- for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[3][y][x] = Xblank;
-
- for(y = 0; y < HEIGHT; y++) Index[0][y] = Array[0][y];
- for(y = 0; y < HEIGHT; y++) Index[1][y] = Array[1][y];
- for(y = 0; y < HEIGHT; y++) Index[2][y] = Array[2][y];
- for(y = 0; y < HEIGHT; y++) Index[3][y] = Array[3][y];
-
- Cave = Index[0];
- Next = Index[1];
- Draw = Index[2];
- Boom = Index[3];
-
- player_mode = 1; /* start off as single player */
- strcpy(player_name, "dave");
- player_level = 0;
-
- input_pause = 1 * 0;
-
- for(;;) {
-
- pos = 4;
-
- title_initscreen();
-
- for(temp = 0; temp < 7; temp++) drawmenu(temp); /* display all lines */
- title_blitants(4 + pos);
+ int x,y;
+ char name[MAXNAME+2];
+ int temp;
+ int pos;
+
+ Random = 1684108901;
+
+ for (y = 0; y < HEIGHT; y++)
+ for (x = 0; x < WIDTH; x++)
+ Array[0][y][x] = ZBORDER;
+ for (y = 0; y < HEIGHT; y++)
+ for (x = 0; x < WIDTH; x++)
+ Array[1][y][x] = ZBORDER;
+ for (y = 0; y < HEIGHT; y++)
+ for (x = 0; x < WIDTH; x++)
+ Array[2][y][x] = ZBORDER;
+ for (y = 0; y < HEIGHT; y++)
+ for (x = 0; x < WIDTH; x++)
+ Array[3][y][x] = Xblank;
+
+ for (y = 0; y < HEIGHT; y++)
+ Index[0][y] = Array[0][y];
+ for (y = 0; y < HEIGHT; y++)
+ Index[1][y] = Array[1][y];
+ for (y = 0; y < HEIGHT; y++)
+ Index[2][y] = Array[2][y];
+ for (y = 0; y < HEIGHT; y++)
+ Index[3][y] = Array[3][y];
+
+ Cave = Index[0];
+ Next = Index[1];
+ Draw = Index[2];
+ Boom = Index[3];
+
+ player_mode = 1; /* start off as single player */
+ strcpy(player_name, "dave");
+ player_level = 0;
+
+ input_pause = 1 * 0;
+
+ while (1)
+ {
+ pos = 4;
+
+ title_initscreen();
+
+ for (temp = 0; temp < 7; temp++)
+ drawmenu(temp); /* display all lines */
+
+ title_blitants(4 + pos);
+
+ title_blitscore();
+ title_animscreen();
+
+ temp = 1;
+ while (1)
+ {
+ input_eventloop();
+ if (input_die) return(0);
+ if (input_refresh) blitscreen();
+
+ if (!input_pause)
+ {
+ title_blitants(4 + pos);
+ title_blitscore();
+ title_animscreen();
+
+ ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0;
+
+ readjoy();
+
+ if (temp == 0)
+ {
+ if (ply1.joy_fire)
+ break;
+
+ if (ply1.joy_e && player_level < 99)
+ {
+ player_level++;
+ drawmenu(2);
+ }
+
+ if (ply1.joy_w && player_level > 0)
+ {
+ player_level--;
+ drawmenu(2);
+ }
+
+ if (ply1.joy_n && pos > 0)
+ {
+ drawmenu(pos);
+ pos--;
+ title_blitants(4 + pos);
+ }
+
+ if (ply1.joy_s && pos < 4)
+ {
+ drawmenu(pos);
+ pos++;
+ title_blitants(4 + pos);
+ }
+ }
- title_blitscore();
- title_animscreen();
+ temp = (ply1.joy_n ||
+ ply1.joy_e ||
+ ply1.joy_s ||
+ ply1.joy_w ||
+ ply1.joy_fire);
+ }
+ }
-#if 0
- printf("--> M1: xwindow == %ld\n", xwindow);
-#endif
+ name[MAXNAME] = 0;
+ snprintf(name, MAXNAME+2, "%s/lev%02d", EM_LVL_DIR, player_level);
- temp = 1;
- for(;;) {
- input_eventloop();
- if(input_die) return(0);
- if(input_refresh) blitscreen();
+ if (name[MAXNAME])
+ snprintf_overflow("read a level in cave/");
-#if 0
- printf("--> M2: xwindow == %ld\n", xwindow);
-#endif
+ if (cave_convert(name))
+ continue;
- if(!input_pause) {
- title_blitants(4 + pos);
- title_blitscore();
- title_animscreen();
+ game_initscreen();
+ game_blitscore();
+ game_animscreen();
-#if 0
- printf("--> M3: xwindow == %ld\n", xwindow);
-#endif
+ while (1)
+ {
+ input_eventloop();
- ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0;
-
- readjoy();
-
- if(temp == 0) {
- if(ply1.joy_fire) break;
-
- if(ply1.joy_e && player_level < 99) {
- player_level++;
- drawmenu(2);
- }
- if(ply1.joy_w && player_level > 0) {
- player_level--;
- drawmenu(2);
- }
- if(ply1.joy_n && pos > 0) {
- drawmenu(pos);
- pos--;
- title_blitants(4 + pos);
- }
- if(ply1.joy_s && pos < 4) {
- drawmenu(pos);
- pos++;
- title_blitants(4 + pos);
- }
- }
- temp = (ply1.joy_n || ply1.joy_e || ply1.joy_s || ply1.joy_w || ply1.joy_fire);
- }
- }
-
-#if 0
- printf("--> M4: xwindow == %ld\n", xwindow);
-#endif
+ if (input_die || input_esc)
+ break;
- name[MAXNAME] = 0;
- snprintf(name, MAXNAME+2, "%s/lev%02d", EM_LVL_DIR, player_level);
- if(name[MAXNAME]) snprintf_overflow("read a level in cave/");
+ if (input_refresh)
+ blitscreen();
- if(cave_convert(name)) continue;
+ if (!input_pause)
+ {
+ game_animscreen();
-#if 0
- printf("--> M5: xwindow == %ld\n", xwindow);
-#endif
+ frame = (frame - 1) & 7;
- game_initscreen();
-#if 0
- printf("--> M6: xwindow == %ld\n", xwindow);
-#endif
- game_blitscore();
-#if 0
- printf("--> M7: xwindow == %ld\n", xwindow);
-#endif
- game_animscreen();
+ readjoy();
-#if 0
- printf("--> M8: xwindow == %ld\n", xwindow);
-#endif
+ if (frame == 7)
+ {
+ synchro_1();
+ synchro_2();
+ }
- for(;;) {
- input_eventloop();
- if(input_die || input_esc) break;
- if(input_refresh) blitscreen();
-
- if(!input_pause) {
- game_animscreen();
-
- frame = (frame - 1) & 7;
-
- readjoy();
-
- if(frame == 7) {
- synchro_1();
- synchro_2();
- }
- if(frame == 6) {
- synchro_3();
- sound_play();
- game_blitscore();
- }
- }
- }
+ if (frame == 6)
+ {
+ synchro_3();
+ sound_play();
+ game_blitscore();
}
+ }
+ }
+ }
}
/* read input device for players
*/
void readjoy(void)
{
- unsigned int i;
- unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0;
-
- for(i = 0; i < 3; i++) if(keymatrix[northKeyCode[i] >> 3] & 1 << (northKeyCode[i] & 7)) north = 1;
- for(i = 0; i < 3; i++) if(keymatrix[eastKeyCode[i] >> 3] & 1 << (eastKeyCode[i] & 7)) east = 1;
- for(i = 0; i < 3; i++) if(keymatrix[southKeyCode[i] >> 3] & 1 << (southKeyCode[i] & 7)) south = 1;
- for(i = 0; i < 3; i++) if(keymatrix[westKeyCode[i] >> 3] & 1 << (westKeyCode[i] & 7)) west = 1;
- for(i = 0; i < 3; i++) if(keymatrix[fireKeyCode[i] >> 3] & 1 << (fireKeyCode[i] & 7)) fire = 1;
-
- ply1.joy_fire = fire;
- if(ply1.joy_stick || (north | east | south | west)) {
- ply1.joy_n = north;
- ply1.joy_e = east;
- ply1.joy_s = south;
- ply1.joy_w = west;
- }
-
-#if 0
- printf("::: JOY == %d/%d/%d/%d/%d\n",
- north, east, south, west, fire);
-#endif
+ unsigned int i;
+ unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0;
+
+ for (i = 0; i < 3; i++)
+ if (keymatrix[northKeyCode[i] >> 3] & 1 << (northKeyCode[i] & 7))
+ north = 1;
+
+ for (i = 0; i < 3; i++)
+ if (keymatrix[eastKeyCode[i] >> 3] & 1 << (eastKeyCode[i] & 7))
+ east = 1;
+
+ for (i = 0; i < 3; i++)
+ if (keymatrix[southKeyCode[i] >> 3] & 1 << (southKeyCode[i] & 7))
+ south = 1;
+
+ for (i = 0; i < 3; i++)
+ if (keymatrix[westKeyCode[i] >> 3] & 1 << (westKeyCode[i] & 7))
+ west = 1;
+
+ for (i = 0; i < 3; i++)
+ if (keymatrix[fireKeyCode[i] >> 3] & 1 << (fireKeyCode[i] & 7))
+ fire = 1;
+
+ ply1.joy_fire = fire;
+ if (ply1.joy_stick || (north | east | south | west))
+ {
+ ply1.joy_n = north;
+ ply1.joy_e = east;
+ ply1.joy_s = south;
+ ply1.joy_w = west;
+ }
}
/* handle events from x windows and block until the next frame
*/
void input_eventloop(void)
{
- XEvent event;
- unsigned int i;
- unsigned long count;
-
- if(input_pause) {
- XPeekEvent(display, &event); /* block until an event arrives */
-
- if(gettimeofday(&tv1, 0) == -1) tv1.tv_usec = 0;
- } else {
- XSync(display, False); /* block until all graphics are drawn */
-
- if(gettimeofday(&tv2, 0) == -1) tv2.tv_usec = 0;
- count = tv2.tv_usec + 1000000 - tv1.tv_usec; if(count >= 1000000) count -= 1000000;
- tv1.tv_usec = tv2.tv_usec;
- if(count < 25000) {
- tv2.tv_sec = 0;
- tv2.tv_usec = 25000 - count;
+ XEvent event;
+ unsigned int i;
+ unsigned long count;
+
+ if (input_pause)
+ {
+ XPeekEvent(display, &event); /* block until an event arrives */
+
+ if (gettimeofday(&tv1, 0) == -1)
+ tv1.tv_usec = 0;
+ }
+ else
+ {
+ XSync(display, False); /* block until all graphics are drawn */
+
+ if (gettimeofday(&tv2, 0) == -1)
+ tv2.tv_usec = 0;
+
+ count = tv2.tv_usec + 1000000 - tv1.tv_usec;
+ if (count >= 1000000)
+ count -= 1000000;
+
+ tv1.tv_usec = tv2.tv_usec;
+ if (count < 25000)
+ {
+ tv2.tv_sec = 0;
+ tv2.tv_usec = 25000 - count;
#if 1
- select(0, 0, 0, 0, &tv2); /* sleep a bit */
+ select(0, 0, 0, 0, &tv2); /* sleep a bit */
#else
- usleep(tv2.tv_usec);
+ usleep(tv2.tv_usec);
#endif
- }
- }
-
- input_die = 0;
- input_refresh = 0;
- lastKeySym = NoSymbol;
- while(XPending(display)) { /* drain the event queue */
- XNextEvent(display, &event);
- switch(event.xany.type) {
- case KeyPress:
- XLookupString(&event.xkey, (char *)&count, 1, &lastKeySym, 0);
- break;
- case Expose:
- if(event.xexpose.window == xwindow && event.xexpose.count == 0) input_refresh = 1;
- break;
- case ClientMessage:
- if(event.xclient.window == xwindow && (Atom)event.xclient.data.l[0] == deleteAtom) input_die = 1;
- break;
- case EnterNotify:
- if(event.xcrossing.window == xwindow) input_pause = 0;
- break;
- case LeaveNotify:
- if(event.xcrossing.window == xwindow) input_pause = 1;
- break;
- }
- }
- XQueryKeymap(display, keymatrix); /* read the keyboard */
-
- input_esc = 0;
- for(i = 0; i < 1; i++) if(keymatrix[escKeyCode[i] >> 3] & 1 << (escKeyCode[i] & 7)) input_esc = 1;
+ }
+ }
+
+ input_die = 0;
+ input_refresh = 0;
+ lastKeySym = NoSymbol;
+
+ while (XPending(display))
+ {
+ /* drain the event queue */
+ XNextEvent(display, &event);
+
+ switch(event.xany.type)
+ {
+ case KeyPress:
+ XLookupString(&event.xkey, (char *)&count, 1, &lastKeySym, 0);
+ break;
+
+ case Expose:
+ if (event.xexpose.window == xwindow && event.xexpose.count == 0)
+ input_refresh = 1;
+ break;
+
+ case ClientMessage:
+ if (event.xclient.window == xwindow &&
+ (Atom)event.xclient.data.l[0] == deleteAtom)
+ input_die = 1;
+ break;
+
+ case EnterNotify:
+ if (event.xcrossing.window == xwindow)
+ input_pause = 0;
+ break;
+
+ case LeaveNotify:
+ if (event.xcrossing.window == xwindow)
+ input_pause = 1;
+ break;
+ }
+ }
+
+ XQueryKeymap(display, keymatrix); /* read the keyboard */
+
+ input_esc = 0;
+ for (i = 0; i < 1; i++)
+ if (keymatrix[escKeyCode[i] >> 3] & 1 << (escKeyCode[i] & 7))
+ input_esc = 1;
}
#endif