*
* one giant switch statement to process everything.
*
- * this whole thing is a major bottleneck. the compiler must use registers. compilers suck.
+ * this whole thing is a major bottleneck. the compiler must use registers.
+ * compilers suck.
*/
#include "display.h"
#if defined(TARGET_X11)
+#define RANDOM (random = random << 31 | random >> 1)
+#define PLAY(sample) { if ((unsigned int)(y - top) <= 12 && (unsigned int)(x - left) <= 20) play[sample] = 1; }
+
extern unsigned int screen_x;
extern unsigned int screen_y;
void synchro_2(void)
{
- register unsigned int x = 0;
- register unsigned int y = 1;
- register unsigned long random = Random;
- register unsigned short *cave_cache = Cave[y]; /* might be a win */
- unsigned long score = 0;
-
- unsigned int temp = 0; /* initialized to make compilers happy */
- unsigned int left = screen_x / TILEX; /* only needed for sounds */
- unsigned int top = screen_y / TILEY;
- unsigned int dx; /* only needed to find closest player */
- unsigned int dy;
+ register unsigned int x = 0;
+ register unsigned int y = 1;
+ register unsigned long random = Random;
+ register unsigned short *cave_cache = Cave[y]; /* might be a win */
+ unsigned long score = 0;
-#define RANDOM (random = random << 31 | random >> 1)
-#define PLAY(sample) { if((unsigned int)(y - top) <= 12 && (unsigned int)(x - left) <= 20) play[sample] = 1; }
+ unsigned int temp = 0; /* initialized to make compilers happy */
+ unsigned int left = screen_x / TILEX; /* only needed for sounds */
+ unsigned int top = screen_y / TILEY;
+ unsigned int dx; /* only needed to find closest player */
+ unsigned int dy;
+
+ loop:
+
+ switch (cave_cache[++x])
+ {
+ default:
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
-loop:
- switch(cave_cache[++x]) {
- default:
- goto loop;
-/* ---------------------------------------------------------------------- */
#ifdef BAD_ROLL
- case Xstone_force_e:
- switch(Cave[y][x+1]) {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- goto loop;
- default:
- Cave[y][x] = Ystone_eB;
- Cave[y][x+1] = Ystone_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xstone_pause;
- goto loop;
- }
- case Xstone_force_w:
- switch(Cave[y][x-1]) {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- goto loop;
- default:
- Cave[y][x] = Ystone_wB;
- Cave[y][x-1] = Ystone_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xstone_pause;
- goto loop;
- }
- case Xnut_force_e:
- switch(Cave[y][x+1]) {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- goto loop;
- default:
- Cave[y][x] = Ynut_eB;
- Cave[y][x+1] = Ynut_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xnut_pause;
- goto loop;
- }
- case Xnut_force_w:
- switch(Cave[y][x-1]) {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- goto loop;
- default:
- Cave[y][x] = Ynut_wB;
- Cave[y][x-1] = Ynut_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xnut_pause;
- goto loop;
- }
- case Xspring_force_e:
- switch(Cave[y][x+1]) {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- goto loop;
- default:
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- Next[y][x] = Xblank;
-#ifdef BAD_SPRING
- Next[y][x+1] = Xspring_e;
-#else
- Next[y][x+1] = Xspring_pause;
-#endif
- goto loop;
- }
- case Xspring_force_w:
- switch(Cave[y][x-1]) {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- goto loop;
- default:
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- Next[y][x] = Xblank;
-#ifdef BAD_SPRING
- Next[y][x-1] = Xspring_w;
-#else
- Next[y][x-1] = Xspring_pause;
-#endif
- goto loop;
- }
- case Xemerald_force_e:
- switch(Cave[y][x+1]) {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- goto loop;
- default:
- Cave[y][x] = Yemerald_eB;
- Cave[y][x+1] = Yemerald_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xemerald_pause;
- goto loop;
- }
- case Xemerald_force_w:
- switch(Cave[y][x-1]) {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- goto loop;
- default:
- Cave[y][x] = Yemerald_wB;
- Cave[y][x-1] = Yemerald_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xemerald_pause;
- goto loop;
- }
- case Xdiamond_force_e:
- switch(Cave[y][x+1]) {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- goto loop;
- default:
- Cave[y][x] = Ydiamond_eB;
- Cave[y][x+1] = Ydiamond_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xdiamond_pause;
- goto loop;
- }
- case Xdiamond_force_w:
- switch(Cave[y][x-1]) {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- goto loop;
- default:
- Cave[y][x] = Ydiamond_wB;
- Cave[y][x-1] = Ydiamond_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xdiamond_pause;
- goto loop;
- }
- case Xbomb_force_e:
- switch(Cave[y][x+1]) {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xbomb;
- Next[y][x] = Xbomb;
- goto loop;
- default:
- Cave[y][x] = Ybomb_eB;
- Cave[y][x+1] = Ybomb_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbomb_pause;
- goto loop;
- }
- case Xbomb_force_w:
- switch(Cave[y][x-1]) {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xbomb;
- Next[y][x] = Xbomb;
- goto loop;
- default:
- Cave[y][x] = Ybomb_wB;
- Cave[y][x-1] = Ybomb_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbomb_pause;
- goto loop;
- }
-#endif
-/* ---------------------------------------------------------------------- */
- case Xstone:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ystone_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ystone_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_fall;
- goto loop;
- case Xsand:
- Cave[y][x] = Xsand_stonein_1;
- Cave[y+1][x] = Xsand_sandstone_1;
- Next[y][x] = Xsand_stonein_2;
- Next[y+1][x] = Xsand_sandstone_2;
- goto loop;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xgrow_ns:
- case Xgrow_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xlenses:
- case Xmagnify:
- case Xround_wall_1:
- case Xround_wall_2:
- case Xround_wall_3:
- case Xround_wall_4:
- if(RANDOM & 1) {
- if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
- Cave[y][x] = Ystone_eB;
- Cave[y][x+1] = Ystone_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xstone_pause;
- goto loop;
- }
- if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
- Cave[y][x] = Ystone_wB;
- Cave[y][x-1] = Ystone_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xstone_pause;
- goto loop;
- }
- } else {
- if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
- Cave[y][x] = Ystone_wB;
- Cave[y][x-1] = Ystone_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xstone_pause;
- goto loop;
- }
- if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
- Cave[y][x] = Ystone_eB;
- Cave[y][x+1] = Ystone_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xstone_pause;
- goto loop;
- }
- }
- default:
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xstone_pause:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ystone_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ystone_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_fall;
- goto loop;
- default:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xstone_fall:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ystone_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ystone_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_fall;
- goto loop;
- case Xnut:
- case Xnut_pause:
- Cave[y+1][x] = Yemerald_stone;
- Next[y][x] = Xstone;
- Next[y+1][x] = Xemerald;
- play[SAMPLE_crack] = 1;
- score += lev.nut_score;
- goto loop;
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ybug_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xemerald;
- Boom[y][x] = Xemerald;
- Boom[y][x+1] = Xemerald;
- Boom[y+1][x-1] = Xemerald;
- Boom[y+1][x] = Xdiamond;
- Boom[y+1][x+1] = Xemerald;
- Boom[y+2][x-1] = Xemerald;
- Boom[y+2][x] = Xemerald;
- Boom[y+2][x+1] = Xemerald;
- score += lev.bug_score;
- goto loop;
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ytank_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
- score += lev.tank_score;
- goto loop;
- case Xspring:
- if(RANDOM & 1) {
- switch(Cave[y+1][x+1]) {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xalien:
- case Xalien_pause:
- Cave[y+1][x] = Xspring_e; break;
- default:
- Cave[y+1][x] = Xspring_w; break;
- }
- } else {
- switch(Cave[y+1][x-1]) {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xalien:
- case Xalien_pause:
- Cave[y+1][x] = Xspring_w; break;
- default:
- Cave[y+1][x] = Xspring_e; break;
- }
- }
- Next[y][x] = Xstone;
- goto loop;
- case Xeater_n:
- case Xeater_e:
- case Xeater_s:
- case Xeater_w:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Yeater_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
- Boom[y][x] = lev.eater_array[lev.eater_pos][1];
- Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
- Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
- Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
- Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
- Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
- Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
- Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
- lev.eater_pos = (lev.eater_pos + 1) & 7;
- score += lev.eater_score;
- goto loop;
- case Xalien:
- case Xalien_pause:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Yalien_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
- score += lev.alien_score;
- goto loop;
- case Xdiamond:
- case Xdiamond_pause:
- switch(Cave[y+2][x]) {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- case Xspring_fall:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone_fall:
- case Xemerald_fall:
- case Xdiamond_fall:
- case Xbomb_fall:
- case Xacid_s:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Xnut_fall:
- case Xplant:
- case Yplant:
- Next[y][x] = Xstone;
- PLAY(SAMPLE_stone);
- goto loop;
- }
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ydiamond_stone;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_pause;
- play[SAMPLE_squash] = 1;
- goto loop;
- case Xbomb:
- case Xbomb_pause:
- Cave[y+1][x] = Ybomb_eat;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
- goto loop;
- case Xwonderwall:
- if(lev.wonderwall_time) {
- lev.wonderwall_state = 1;
- Cave[y][x] = Ystone_sB;
- if(tab_blank[Cave[y+2][x]]) {
- Cave[y+2][x] = Yemerald_s;
- Next[y+2][x] = Xemerald_fall;
- }
- Next[y][x] = Xblank;
- play[SAMPLE_squash] = 1;
- goto loop;
- }
- default:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- PLAY(SAMPLE_stone);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xnut:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ynut_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ynut_sB;
- Cave[y+1][x] = Ynut_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xnut_fall;
- goto loop;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xgrow_ns:
- case Xgrow_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xround_wall_1:
- case Xround_wall_2:
- case Xround_wall_3:
- case Xround_wall_4:
- if(RANDOM & 1) {
- if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
- Cave[y][x] = Ynut_eB;
- Cave[y][x+1] = Ynut_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xnut_pause;
- goto loop;
- }
- if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
- Cave[y][x] = Ynut_wB;
- Cave[y][x-1] = Ynut_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xnut_pause;
- goto loop;
- }
- } else {
- if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
- Cave[y][x] = Ynut_wB;
- Cave[y][x-1] = Ynut_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xnut_pause;
- goto loop;
- }
- if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
- Cave[y][x] = Ynut_eB;
- Cave[y][x+1] = Ynut_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xnut_pause;
- goto loop;
- }
- }
- default:
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xnut_pause:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ynut_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ynut_sB;
- Cave[y+1][x] = Ynut_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xnut_fall;
- goto loop;
- default:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xnut_fall:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ynut_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
- Cave[y][x] = Ynut_sB;
- Cave[y+1][x] = Ynut_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xnut_fall;
- goto loop;
- default:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- PLAY(SAMPLE_nut);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xbug_n:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
- switch(Cave[y][x+1]) {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_n_e;
- Next[y][x] = Xbug_goe;
- PLAY(SAMPLE_bug);
- goto loop;
- default:
- goto bug_gon;
- }
- case Xbug_gon:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
- bug_gon:
- switch(Cave[y-1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_nB;
- if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
- if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_nB;
- Cave[y-1][x] = Ybug_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xbug_n;
- PLAY(SAMPLE_bug);
- goto loop;
- default:
- Cave[y][x] = Ybug_n_w;
- Next[y][x] = Xbug_gow;
- PLAY(SAMPLE_bug);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xbug_e:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
- switch(Cave[y+1][x]) {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_e_s;
- Next[y][x] = Xbug_gos;
- PLAY(SAMPLE_bug);
- goto loop;
- default:
- goto bug_goe;
- }
- case Xbug_goe:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
- bug_goe:
- switch(Cave[y][x+1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_eB;
- if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_eB;
- Cave[y][x+1] = Ybug_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbug_e;
- PLAY(SAMPLE_bug);
- goto loop;
- default:
- Cave[y][x] = Ybug_e_n;
- Next[y][x] = Xbug_gon;
- PLAY(SAMPLE_bug);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xbug_s:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
- switch(Cave[y][x-1]) {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_s_w;
- Next[y][x] = Xbug_gow;
- PLAY(SAMPLE_bug);
- goto loop;
- default:
- goto bug_gos;
- }
- case Xbug_gos:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
- bug_gos:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_sB;
- Cave[y+1][x] = Ybug_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbug_s;
- PLAY(SAMPLE_bug);
- goto loop;
- default:
- Cave[y][x] = Ybug_s_e;
- Next[y][x] = Xbug_goe;
- PLAY(SAMPLE_bug);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xbug_w:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
- switch(Cave[y-1][x]) {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_w_n;
- Next[y][x] = Xbug_gon;
- PLAY(SAMPLE_bug);
- goto loop;
- default:
- goto bug_gow;
- }
- case Xbug_gow:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto bug_boom;
- bug_gow:
- switch(Cave[y][x-1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_wB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
- if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_wB;
- Cave[y][x-1] = Ybug_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbug_w;
- PLAY(SAMPLE_bug);
- goto loop;
- default:
- Cave[y][x] = Ybug_w_s;
- Next[y][x] = Xbug_gos;
- PLAY(SAMPLE_bug);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xtank_n:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
- switch(Cave[y][x-1]) {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_n_w;
- Next[y][x] = Xtank_gow;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- goto tank_gon;
- }
- case Xtank_gon:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
- tank_gon:
- switch(Cave[y-1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ytank_nB;
- if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
- if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_nB;
- Cave[y-1][x] = Ytank_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xtank_n;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- Cave[y][x] = Ytank_n_e;
- Next[y][x] = Xtank_goe;
- PLAY(SAMPLE_tank);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xtank_e:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
- switch(Cave[y-1][x]) {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_e_n;
- Next[y][x] = Xtank_gon;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- goto tank_goe;
- }
- case Xtank_goe:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
- tank_goe:
- switch(Cave[y][x+1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ytank_eB;
- if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_eB;
- Cave[y][x+1] = Ytank_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xtank_e;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- Cave[y][x] = Ytank_e_s;
- Next[y][x] = Xtank_gos;
- PLAY(SAMPLE_tank);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xtank_s:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
- switch(Cave[y][x+1]) {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_s_e;
- Next[y][x] = Xtank_goe;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- goto tank_gos;
- }
- case Xtank_gos:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
- tank_gos:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ytank_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_sB;
- Cave[y+1][x] = Ytank_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xtank_s;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- Cave[y][x] = Ytank_s_w;
- Next[y][x] = Xtank_gow;
- PLAY(SAMPLE_tank);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xtank_w:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
- switch(Cave[y+1][x]) {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_w_s;
- Next[y][x] = Xtank_gos;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- goto tank_gow;
- }
- case Xtank_gow:
- if(tab_ameuba[Cave[y-1][x]] || tab_ameuba[Cave[y][x+1]] || tab_ameuba[Cave[y+1][x]] || tab_ameuba[Cave[y][x-1]]) goto tank_boom;
- tank_gow:
- switch(Cave[y][x-1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ytank_wB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
- if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_wB;
- Cave[y][x-1] = Ytank_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xtank_w;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- Cave[y][x] = Ytank_w_n;
- Next[y][x] = Xtank_gon;
- PLAY(SAMPLE_tank);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xandroid:
- android:
- if(lev.android_clone_cnt == 0) {
- if(Cave[y-1][x-1] != Xblank && Cave[y-1][x] != Xblank &&
- Cave[y-1][x+1] != Xblank && Cave[y][x-1] != Xblank &&
- Cave[y][x+1] != Xblank && Cave[y+1][x-1] != Xblank &&
- Cave[y+1][x] != Xblank && Cave[y+1][x+1] != Xblank) goto android_move;
-
- switch(RANDOM & 7) { /* randomly find an object to clone */
- case 0: /* S,NE,W,NW,SE,E,SW,N */
- temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
- goto android_move;
- case 1: /* NW,SE,N,S,NE,SW,E,W */
- temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
- goto android_move;
- case 2: /* SW,E,S,W,N,NW,SE,NE */
- temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
- goto android_move;
- case 3: /* N,SE,NE,E,W,S,NW,SW */
- temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
- goto android_move;
- case 4: /* SE,NW,E,NE,SW,W,N,S */
- temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
- goto android_move;
- case 5: /* NE,W,SE,SW,S,N,E,NW */
- temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
- goto android_move;
- case 6: /* E,N,SW,S,NW,NE,SE,W */
- temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
- goto android_move;
- case 7: /* W,SW,NW,N,E,SE,NE,S */
- temp = lev.android_array[Cave[y][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x-1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y-1][x+1]]; if(temp != Xblank) break;
- temp = lev.android_array[Cave[y+1][x]]; if(temp != Xblank) break;
- goto android_move;
- }
- Next[y][x] = temp; /* the item we chose to clone */
- play[SAMPLE_android] = 1;
- switch(RANDOM & 7) { /* randomly find a direction to move */
- case 0: /* S,NE,W,NW,SE,E,SW,N */
- if(Cave[y+1][x] == Xblank) goto android_s;
- if(Cave[y-1][x+1] == Xblank) goto android_ne;
- if(Cave[y][x-1] == Xblank) goto android_w;
- if(Cave[y-1][x-1] == Xblank) goto android_nw;
- if(Cave[y+1][x+1] == Xblank) goto android_se;
- if(Cave[y][x+1] == Xblank) goto android_e;
- if(Cave[y+1][x-1] == Xblank) goto android_sw;
- if(Cave[y-1][x] == Xblank) goto android_n;
- goto android_move;
- case 1: /* NW,SE,N,S,NE,SW,E,W */
- if(Cave[y-1][x-1] == Xblank) goto android_nw;
- if(Cave[y+1][x+1] == Xblank) goto android_se;
- if(Cave[y-1][x] == Xblank) goto android_n;
- if(Cave[y+1][x] == Xblank) goto android_s;
- if(Cave[y-1][x+1] == Xblank) goto android_ne;
- if(Cave[y+1][x-1] == Xblank) goto android_sw;
- if(Cave[y][x+1] == Xblank) goto android_e;
- if(Cave[y][x-1] == Xblank) goto android_w;
- goto android_move;
- case 2: /* SW,E,S,W,N,NW,SE,NE */
- if(Cave[y+1][x-1] == Xblank) goto android_sw;
- if(Cave[y][x+1] == Xblank) goto android_e;
- if(Cave[y+1][x] == Xblank) goto android_s;
- if(Cave[y][x-1] == Xblank) goto android_w;
- if(Cave[y-1][x] == Xblank) goto android_n;
- if(Cave[y-1][x-1] == Xblank) goto android_nw;
- if(Cave[y+1][x+1] == Xblank) goto android_se;
- if(Cave[y-1][x+1] == Xblank) goto android_ne;
- goto android_move;
- case 3: /* N,SE,NE,E,W,S,NW,SW */
- if(Cave[y-1][x] == Xblank) goto android_n;
- if(Cave[y+1][x+1] == Xblank) goto android_se;
- if(Cave[y-1][x+1] == Xblank) goto android_ne;
- if(Cave[y][x+1] == Xblank) goto android_e;
- if(Cave[y][x-1] == Xblank) goto android_w;
- if(Cave[y+1][x] == Xblank) goto android_s;
- if(Cave[y-1][x-1] == Xblank) goto android_nw;
- if(Cave[y+1][x-1] == Xblank) goto android_sw;
- goto android_move;
- case 4: /* SE,NW,E,NE,SW,W,N,S */
- if(Cave[y+1][x+1] == Xblank) goto android_se;
- if(Cave[y-1][x-1] == Xblank) goto android_nw;
- if(Cave[y][x+1] == Xblank) goto android_e;
- if(Cave[y-1][x+1] == Xblank) goto android_ne;
- if(Cave[y+1][x-1] == Xblank) goto android_sw;
- if(Cave[y][x-1] == Xblank) goto android_w;
- if(Cave[y-1][x] == Xblank) goto android_n;
- if(Cave[y+1][x] == Xblank) goto android_s;
- goto android_move;
- case 5: /* NE,W,SE,SW,S,N,E,NW */
- if(Cave[y-1][x+1] == Xblank) goto android_ne;
- if(Cave[y][x-1] == Xblank) goto android_w;
- if(Cave[y+1][x+1] == Xblank) goto android_se;
- if(Cave[y+1][x-1] == Xblank) goto android_sw;
- if(Cave[y+1][x] == Xblank) goto android_s;
- if(Cave[y-1][x] == Xblank) goto android_n;
- if(Cave[y][x+1] == Xblank) goto android_e;
- if(Cave[y-1][x-1] == Xblank) goto android_nw;
- goto android_move;
- case 6: /* E,N,SW,S,NW,NE,SE,W */
- if(Cave[y][x+1] == Xblank) goto android_e;
- if(Cave[y-1][x] == Xblank) goto android_n;
- if(Cave[y+1][x-1] == Xblank) goto android_sw;
- if(Cave[y+1][x] == Xblank) goto android_s;
- if(Cave[y-1][x-1] == Xblank) goto android_nw;
- if(Cave[y-1][x+1] == Xblank) goto android_ne;
- if(Cave[y+1][x+1] == Xblank) goto android_se;
- if(Cave[y][x-1] == Xblank) goto android_w;
- goto android_move;
- case 7: /* W,SW,NW,N,E,SE,NE,S */
- if(Cave[y][x-1] == Xblank) goto android_w;
- if(Cave[y+1][x-1] == Xblank) goto android_sw;
- if(Cave[y-1][x-1] == Xblank) goto android_nw;
- if(Cave[y-1][x] == Xblank) goto android_n;
- if(Cave[y][x+1] == Xblank) goto android_e;
- if(Cave[y+1][x+1] == Xblank) goto android_se;
- if(Cave[y-1][x+1] == Xblank) goto android_ne;
- if(Cave[y+1][x] == Xblank) goto android_s;
- goto android_move;
- }
- }
- android_move:
- if(lev.android_move_cnt == 0) {
- if(Cave[y-1][x-1] == Zplayer || Cave[y-1][x] == Zplayer ||
- Cave[y-1][x+1] == Zplayer || Cave[y][x-1] == Zplayer ||
- Cave[y][x+1] == Zplayer || Cave[y+1][x-1] == Zplayer ||
- Cave[y+1][x] == Zplayer || Cave[y+1][x+1] == Zplayer) goto android_still;
-
- if(ply1.alive && ply2.alive) {
- if( (ply1.x > x ? ply1.x - x : x - ply1.x) + (ply1.y > y ? ply1.y - y : y - ply1.y) < (ply2.x > x ? ply2.x - x : x - ply2.x) + (ply2.y > y ? ply2.y - y : y - ply2.y) ) {
- dx = ply1.x;
- dy = ply1.y;
- } else {
- dx = ply2.x;
- dy = ply2.y;
- }
- } else if(ply1.alive) {
- dx = ply1.x;
- dy = ply1.y;
- } else if(ply2.alive) {
- dx = ply2.x;
- dy = ply2.y;
- } else {
- dx = 0;
- dy = 0;
- }
- Next[y][x] = Xblank; /* assume we will move */
- temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3;
- if(RANDOM & 1) {
- switch(temp) { /* attempt clockwise move first if direct path is blocked */
- case 0: /* north west */
- if(tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if(tab_android_move[Cave[y-1][x]]) goto android_n;
- if(tab_android_move[Cave[y][x-1]]) goto android_w;
- break;
- case 1: /* north */
- if(tab_android_move[Cave[y-1][x]]) goto android_n;
- if(tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if(tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- break;
- case 2: /* north east */
- if(tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if(tab_android_move[Cave[y][x+1]]) goto android_e;
- if(tab_android_move[Cave[y-1][x]]) goto android_n;
- break;
- case 3: /* west */
- if(tab_android_move[Cave[y][x-1]]) goto android_w;
- if(tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if(tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- break;
- case 4: /* nowhere */
- break;
- case 5: /* east */
- if(tab_android_move[Cave[y][x+1]]) goto android_e;
- if(tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if(tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- break;
- case 6: /* south west */
- if(tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if(tab_android_move[Cave[y][x-1]]) goto android_w;
- if(tab_android_move[Cave[y+1][x]]) goto android_s;
- break;
- case 7: /* south */
- if(tab_android_move[Cave[y+1][x]]) goto android_s;
- if(tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if(tab_android_move[Cave[y+1][x+1]]) goto android_se;
- break;
- case 8: /* south east */
- if(tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if(tab_android_move[Cave[y+1][x]]) goto android_s;
- if(tab_android_move[Cave[y][x+1]]) goto android_e;
- break;
- }
- } else {
- switch(temp) { /* attempt counter clockwise move first if direct path is blocked */
- case 0: /* north west */
- if(tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if(tab_android_move[Cave[y][x-1]]) goto android_w;
- if(tab_android_move[Cave[y-1][x]]) goto android_n;
- break;
- case 1: /* north */
- if(tab_android_move[Cave[y-1][x]]) goto android_n;
- if(tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if(tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- break;
- case 2: /* north east */
- if(tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if(tab_android_move[Cave[y-1][x]]) goto android_n;
- if(tab_android_move[Cave[y][x+1]]) goto android_e;
- break;
- case 3: /* west */
- if(tab_android_move[Cave[y][x-1]]) goto android_w;
- if(tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if(tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- break;
- case 4: /* nowhere */
- break;
- case 5: /* east */
- if(tab_android_move[Cave[y][x+1]]) goto android_e;
- if(tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if(tab_android_move[Cave[y+1][x+1]]) goto android_se;
- break;
- case 6: /* south west */
- if(tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if(tab_android_move[Cave[y+1][x]]) goto android_s;
- if(tab_android_move[Cave[y][x-1]]) goto android_w;
- break;
- case 7: /* south */
- if(tab_android_move[Cave[y+1][x]]) goto android_s;
- if(tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if(tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- break;
- case 8: /* south east */
- if(tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if(tab_android_move[Cave[y][x+1]]) goto android_e;
- if(tab_android_move[Cave[y+1][x]]) goto android_s;
- break;
- }
- }
- }
- android_still:
- Next[y][x] = Xandroid;
- goto loop;
- android_n:
- Cave[y][x] = Yandroid_nB;
- Cave[y-1][x] = Yandroid_n;
- Next[y-1][x] = Xandroid;
- PLAY(SAMPLE_tank);
- goto loop;
- android_ne:
- Cave[y][x] = Yandroid_neB;
- Cave[y-1][x+1] = Yandroid_ne;
- Next[y-1][x+1] = Xandroid;
- PLAY(SAMPLE_tank);
- goto loop;
- android_e:
- Cave[y][x] = Yandroid_eB;
- Cave[y][x+1] = Yandroid_e;
- Next[y][x+1] = Xandroid;
- PLAY(SAMPLE_tank);
- goto loop;
- android_se:
- Cave[y][x] = Yandroid_seB;
- Cave[y+1][x+1] = Yandroid_se;
- Next[y+1][x+1] = Xandroid;
- PLAY(SAMPLE_tank);
- goto loop;
- android_s:
- Cave[y][x] = Yandroid_sB;
- Cave[y+1][x] = Yandroid_s;
- Next[y+1][x] = Xandroid;
- PLAY(SAMPLE_tank);
- goto loop;
- android_sw:
- Cave[y][x] = Yandroid_swB;
- Cave[y+1][x-1] = Yandroid_sw;
- Next[y+1][x-1] = Xandroid;
- PLAY(SAMPLE_tank);
- goto loop;
- android_w:
- Cave[y][x] = Yandroid_wB;
- Cave[y][x-1] = Yandroid_w;
- Next[y][x-1] = Xandroid;
- PLAY(SAMPLE_tank);
- goto loop;
- android_nw:
- Cave[y][x] = Yandroid_nwB;
- Cave[y-1][x-1] = Yandroid_nw;
- Next[y-1][x-1] = Xandroid;
- PLAY(SAMPLE_tank);
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xandroid_1_n:
- switch(Cave[y-1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_nB;
- if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
- if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_nB;
- Cave[y-1][x] = Yandroid_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xandroid;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- goto android;
- }
- case Xandroid_2_n:
- switch(Cave[y-1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_nB;
- if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
- if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_nB;
- Cave[y-1][x] = Yandroid_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xandroid_1_n;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- goto android;
- }
-/* ---------------------------------------------------------------------- */
- case Xandroid_1_e:
- switch(Cave[y][x+1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_eB;
- if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_eB;
- Cave[y][x+1] = Yandroid_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xandroid;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- goto android;
- }
- case Xandroid_2_e:
- switch(Cave[y][x+1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_eB;
- if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_eB;
- Cave[y][x+1] = Yandroid_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xandroid_1_e;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- goto android;
- }
-/* ---------------------------------------------------------------------- */
- case Xandroid_1_s:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_sB;
- Cave[y+1][x] = Yandroid_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xandroid;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- goto android;
- }
- case Xandroid_2_s:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_sB;
- Cave[y+1][x] = Yandroid_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xandroid_1_s;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- goto android;
- }
-/* ---------------------------------------------------------------------- */
- case Xandroid_1_w:
- switch(Cave[y][x-1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_wB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
- if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_wB;
- Cave[y][x-1] = Yandroid_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xandroid;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- goto android;
- }
- case Xandroid_2_w:
- switch(Cave[y][x-1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_wB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
- if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_wB;
- Cave[y][x-1] = Yandroid_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xandroid_1_w;
- PLAY(SAMPLE_tank);
- goto loop;
- default:
- goto android;
- }
-/* ---------------------------------------------------------------------- */
- case Xspring:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xgrow_ns:
- case Xgrow_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xround_wall_1:
- case Xround_wall_2:
- case Xround_wall_3:
- case Xround_wall_4:
- if(RANDOM & 1) {
- if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- if(Cave[y+1][x] == Xbumper) Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
-#ifdef BAD_SPRING
- Next[y][x+1] = Xspring_e;
-#else
- Next[y][x+1] = Xspring_pause;
-#endif
- goto loop;
- }
- if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- if(Cave[y+1][x] == Xbumper) Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
-#ifdef BAD_SPRING
- Next[y][x-1] = Xspring_w;
-#else
- Next[y][x-1] = Xspring_pause;
-#endif
- goto loop;
- }
- } else {
- if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- if(Cave[y+1][x] == Xbumper) Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
+ case Xstone_force_e:
+ switch (Cave[y][x+1])
+ {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ystone_eB;
+ Cave[y][x+1] = Ystone_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xstone_pause;
+ goto loop;
+ }
+
+ case Xstone_force_w:
+ switch (Cave[y][x-1])
+ {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ystone_wB;
+ Cave[y][x-1] = Ystone_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xstone_pause;
+ goto loop;
+ }
+
+ case Xnut_force_e:
+ switch (Cave[y][x+1])
+ {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ynut_eB;
+ Cave[y][x+1] = Ynut_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xnut_pause;
+ goto loop;
+ }
+
+ case Xnut_force_w:
+ switch (Cave[y][x-1])
+ {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ynut_wB;
+ Cave[y][x-1] = Ynut_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xnut_pause;
+ goto loop;
+ }
+
+ case Xspring_force_e:
+ switch (Cave[y][x+1])
+ {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ goto loop;
+
+ default:
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ Next[y][x] = Xblank;
+
#ifdef BAD_SPRING
- Next[y][x-1] = Xspring_w;
+ Next[y][x+1] = Xspring_e;
#else
- Next[y][x-1] = Xspring_pause;
+ Next[y][x+1] = Xspring_pause;
#endif
- goto loop;
- }
- if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- if(Cave[y+1][x] == Xbumper) Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
+
+ goto loop;
+ }
+
+ case Xspring_force_w:
+ switch (Cave[y][x-1])
+ {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ goto loop;
+
+ default:
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ Next[y][x] = Xblank;
+
#ifdef BAD_SPRING
- Next[y][x+1] = Xspring_e;
-#else
- Next[y][x+1] = Xspring_pause;
-#endif
- goto loop;
- }
- }
- default:
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xspring_pause:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xspring_e:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
- case Xbumper:
- Cave[y+1][x] = XbumperB;
- }
- switch(Cave[y][x+1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_eB;
- if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Yalien_nB:
- case Yalien_eB:
- case Yalien_sB:
- case Yalien_wB:
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xspring_e;
- goto loop;
- case Xalien:
- case Xalien_pause:
- case Yalien_n:
- case Yalien_e:
- case Yalien_s:
- case Yalien_w:
- Cave[y][x] = Yspring_kill_eB;
- Cave[y][x+1] = Yspring_kill_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xspring_e;
- play[SAMPLE_slurp] = 1;
- score += lev.slurp_score;
- goto loop;
- case Xbumper:
- case XbumperB:
- Cave[y][x+1] = XbumperB;
- Next[y][x] = Xspring_w;
- PLAY(SAMPLE_spring);
- goto loop;
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- PLAY(SAMPLE_spring);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xspring_w:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
- case Xbumper:
- Cave[y+1][x] = XbumperB;
- }
- switch(Cave[y][x-1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_wB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
- if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Yalien_nB:
- case Yalien_eB:
- case Yalien_sB:
- case Yalien_wB:
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xspring_w;
- goto loop;
- case Xalien:
- case Xalien_pause:
- case Yalien_n:
- case Yalien_e:
- case Yalien_s:
- case Yalien_w:
- Cave[y][x] = Yspring_kill_wB;
- Cave[y][x-1] = Yspring_kill_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xspring_w;
- play[SAMPLE_slurp] = 1;
- score += lev.slurp_score;
- goto loop;
- case Xbumper:
- case XbumperB:
- Cave[y][x-1] = XbumperB;
- Next[y][x] = Xspring_e;
- PLAY(SAMPLE_spring);
- goto loop;
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- PLAY(SAMPLE_spring);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xspring_fall:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
- case Xbomb:
- case Xbomb_pause:
- Cave[y+1][x] = Ybomb_eat;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
- goto loop;
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Ybug_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xemerald;
- Boom[y][x] = Xemerald;
- Boom[y][x+1] = Xemerald;
- Boom[y+1][x-1] = Xemerald;
- Boom[y+1][x] = Xdiamond;
- Boom[y+1][x+1] = Xemerald;
- Boom[y+2][x-1] = Xemerald;
- Boom[y+2][x] = Xemerald;
- Boom[y+2][x+1] = Xemerald;
- score += lev.bug_score;
- goto loop;
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Ytank_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
- score += lev.tank_score;
- goto loop;
- case Xeater_n:
- case Xeater_e:
- case Xeater_s:
- case Xeater_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yeater_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
- Boom[y][x] = lev.eater_array[lev.eater_pos][1];
- Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
- Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
- Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
- Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
- Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
- Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
- Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
- lev.eater_pos = (lev.eater_pos + 1) & 7;
- score += lev.eater_score;
- goto loop;
- case Xalien:
- case Xalien_pause:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yalien_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
- score += lev.alien_score;
- goto loop;
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- PLAY(SAMPLE_spring);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xeater_n:
- if(Cave[y][x+1] == Xdiamond) {
- Cave[y][x+1] = Ydiamond_eat;
- Next[y][x+1] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- if(Cave[y+1][x] == Xdiamond) {
- Cave[y+1][x] = Ydiamond_eat;
- Next[y+1][x] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- if(Cave[y][x-1] == Xdiamond) {
- Cave[y][x-1] = Ydiamond_eat;
- Next[y][x-1] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- if(Cave[y-1][x] == Xdiamond) {
- Cave[y-1][x] = Ydiamond_eat;
- Next[y-1][x] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- switch(Cave[y-1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_nB;
- if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
- if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_nB;
- Cave[y-1][x] = Yeater_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xeater_n;
- goto loop;
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
- PLAY(SAMPLE_eater);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xeater_e:
- if(Cave[y+1][x] == Xdiamond) {
- Cave[y+1][x] = Ydiamond_eat;
- Next[y+1][x] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- if(Cave[y][x-1] == Xdiamond) {
- Cave[y][x-1] = Ydiamond_eat;
- Next[y][x-1] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- if(Cave[y-1][x] == Xdiamond) {
- Cave[y-1][x] = Ydiamond_eat;
- Next[y-1][x] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- if(Cave[y][x+1] == Xdiamond) {
- Cave[y][x+1] = Ydiamond_eat;
- Next[y][x+1] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- switch(Cave[y][x+1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_eB;
- if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_eB;
- Cave[y][x+1] = Yeater_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xeater_e;
- goto loop;
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
- PLAY(SAMPLE_eater);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xeater_s:
- if(Cave[y][x-1] == Xdiamond) {
- Cave[y][x-1] = Ydiamond_eat;
- Next[y][x-1] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- if(Cave[y-1][x] == Xdiamond) {
- Cave[y-1][x] = Ydiamond_eat;
- Next[y-1][x] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- if(Cave[y][x+1] == Xdiamond) {
- Cave[y][x+1] = Ydiamond_eat;
- Next[y][x+1] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- if(Cave[y+1][x] == Xdiamond) {
- Cave[y+1][x] = Ydiamond_eat;
- Next[y+1][x] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_sB;
- Cave[y+1][x] = Yeater_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xeater_s;
- goto loop;
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
- PLAY(SAMPLE_eater);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xeater_w:
- if(Cave[y-1][x] == Xdiamond) {
- Cave[y-1][x] = Ydiamond_eat;
- Next[y-1][x] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- if(Cave[y][x+1] == Xdiamond) {
- Cave[y][x+1] = Ydiamond_eat;
- Next[y][x+1] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- if(Cave[y+1][x] == Xdiamond) {
- Cave[y+1][x] = Ydiamond_eat;
- Next[y+1][x] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- if(Cave[y][x-1] == Xdiamond) {
- Cave[y][x-1] = Ydiamond_eat;
- Next[y][x-1] = Xblank;
- play[SAMPLE_eater] = 1;
- goto loop;
- }
- switch(Cave[y][x-1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_wB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
- if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_wB;
- Cave[y][x-1] = Yeater_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xeater_w;
- goto loop;
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
- PLAY(SAMPLE_eater);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xalien:
- if(lev.wheel_cnt) {
- dx = lev.wheel_x;
- dy = lev.wheel_y;
- } else if(ply1.alive && ply2.alive) {
- if( (ply1.x > x ? ply1.x - x : x - ply1.x) + (ply1.y > y ? ply1.y - y : y - ply1.y) < (ply2.x > x ? ply2.x - x : x - ply2.x) + (ply2.y > y ? ply2.y - y : y - ply2.y) ) {
- dx = ply1.x;
- dy = ply1.y;
- } else {
- dx = ply2.x;
- dy = ply2.y;
- }
- } else if(ply1.alive) {
- dx = ply1.x;
- dy = ply1.y;
- } else if(ply2.alive) {
- dx = ply2.x;
- dy = ply2.y;
- } else {
- dx = 0;
- dy = 0;
- }
- if(RANDOM & 1) {
- if(y > dy) {
- switch(Cave[y-1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_nB;
- if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
- if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_nB;
- Cave[y-1][x] = Yalien_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xalien_pause;
- PLAY(SAMPLE_alien);
- goto loop;
- }
- } else if(y < dy) {
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_sB;
- Next[y][x] = Xblank;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_sB;
- Cave[y+1][x] = Yalien_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xalien_pause;
- PLAY(SAMPLE_alien);
- goto loop;
- }
- }
- } else {
- if(x < dx) {
- switch(Cave[y][x+1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_eB;
- if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_eB;
- Cave[y][x+1] = Yalien_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xalien_pause;
- PLAY(SAMPLE_alien);
- goto loop;
- }
- } else if(x > dx) {
- switch(Cave[y][x-1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_wB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
- if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_wB;
- Cave[y][x-1] = Yalien_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xalien_pause;
- PLAY(SAMPLE_alien);
- goto loop;
- }
- }
- }
- goto loop;
- case Xalien_pause:
- Next[y][x] = Xalien;
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xemerald:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yemerald_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yemerald_sB;
- Cave[y+1][x] = Yemerald_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xemerald_fall;
- goto loop;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xgrow_ns:
- case Xgrow_ew:
- case Xwonderwall:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xsteel_1:
- case Xsteel_2:
- case Xsteel_3:
- case Xsteel_4:
- case Xwall_1:
- case Xwall_2:
- case Xwall_3:
- case Xwall_4:
- case Xround_wall_1:
- case Xround_wall_2:
- case Xround_wall_3:
- case Xround_wall_4:
- if(RANDOM & 1) {
- if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
- Cave[y][x] = Yemerald_eB;
- Cave[y][x+1] = Yemerald_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xemerald_pause;
- goto loop;
- }
- if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
- Cave[y][x] = Yemerald_wB;
- Cave[y][x-1] = Yemerald_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xemerald_pause;
- goto loop;
- }
- } else {
- if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
- Cave[y][x] = Yemerald_wB;
- Cave[y][x-1] = Yemerald_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xemerald_pause;
- goto loop;
- }
- if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
- Cave[y][x] = Yemerald_eB;
- Cave[y][x+1] = Yemerald_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xemerald_pause;
- goto loop;
- }
- }
- default:
- if(++lev.shine_cnt > 50) {
- lev.shine_cnt = RANDOM & 7;
- Cave[y][x] = Xemerald_shine;
- }
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xemerald_pause:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yemerald_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yemerald_sB;
- Cave[y+1][x] = Yemerald_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xemerald_fall;
- goto loop;
- default:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xemerald_fall:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yemerald_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
- Cave[y][x] = Yemerald_sB;
- Cave[y+1][x] = Yemerald_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xemerald_fall;
- goto loop;
- case Xwonderwall:
- if(lev.wonderwall_time) {
- lev.wonderwall_state = 1;
- Cave[y][x] = Yemerald_sB;
- if(tab_blank[Cave[y+2][x]]) {
- Cave[y+2][x] = Ydiamond_s;
- Next[y+2][x] = Xdiamond_fall;
- }
- Next[y][x] = Xblank;
- play[SAMPLE_squash] = 1;
- goto loop;
- }
- default:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- PLAY(SAMPLE_diamond);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xdiamond:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydiamond_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ydiamond_sB;
- Cave[y+1][x] = Ydiamond_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xdiamond_fall;
- goto loop;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xgrow_ns:
- case Xgrow_ew:
- case Xwonderwall:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xsteel_1:
- case Xsteel_2:
- case Xsteel_3:
- case Xsteel_4:
- case Xwall_1:
- case Xwall_2:
- case Xwall_3:
- case Xwall_4:
- case Xround_wall_1:
- case Xround_wall_2:
- case Xround_wall_3:
- case Xround_wall_4:
- if(RANDOM & 1) {
- if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
- Cave[y][x] = Ydiamond_eB;
- Cave[y][x+1] = Ydiamond_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xdiamond_pause;
- goto loop;
- }
- if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
- Cave[y][x] = Ydiamond_wB;
- Cave[y][x-1] = Ydiamond_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xdiamond_pause;
- goto loop;
- }
- } else {
- if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
- Cave[y][x] = Ydiamond_wB;
- Cave[y][x-1] = Ydiamond_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xdiamond_pause;
- goto loop;
- }
- if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
- Cave[y][x] = Ydiamond_eB;
- Cave[y][x+1] = Ydiamond_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xdiamond_pause;
- goto loop;
- }
- }
- default:
- if(++lev.shine_cnt > 50) {
- lev.shine_cnt = RANDOM & 7;
- Cave[y][x] = Xdiamond_shine;
- }
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xdiamond_pause:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydiamond_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ydiamond_sB;
- Cave[y+1][x] = Ydiamond_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xdiamond_fall;
- goto loop;
- default:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xdiamond_fall:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydiamond_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
- Cave[y][x] = Ydiamond_sB;
- Cave[y+1][x] = Ydiamond_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xdiamond_fall;
- goto loop;
- case Xwonderwall:
- if(lev.wonderwall_time) {
- lev.wonderwall_state = 1;
- Cave[y][x] = Ydiamond_sB;
- if(tab_blank[Cave[y+2][x]]) {
- Cave[y+2][x] = Ystone_s;
- Next[y+2][x] = Xstone_fall;
- }
- Next[y][x] = Xblank;
- play[SAMPLE_squash] = 1;
- goto loop;
- }
- default:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- PLAY(SAMPLE_diamond);
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xdrip_fall:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydrip_s1B;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xdrip_stretchB;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ydrip_s1B;
- Cave[y+1][x] = Ydrip_s1;
- Next[y][x] = Xdrip_stretchB;
- Next[y+1][x] = Xdrip_stretch;
- goto loop;
- default:
- switch(RANDOM & 7) {
- case 0: temp = Xameuba_1; break;
- case 1: temp = Xameuba_2; break;
- case 2: temp = Xameuba_3; break;
- case 3: temp = Xameuba_4; break;
- case 4: temp = Xameuba_5; break;
- case 5: temp = Xameuba_6; break;
- case 6: temp = Xameuba_7; break;
- case 7: temp = Xameuba_8; break;
- }
- Cave[y][x] = temp;
- Next[y][x] = temp;
- play[SAMPLE_drip] = 1;
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xdrip_stretch:
- Cave[y][x] = Ydrip_s2;
- Next[y][x] = Xdrip_fall;
- goto loop;
- case Xdrip_stretchB:
- Cave[y][x] = Ydrip_s2B;
- Next[y][x] = Xblank;
- goto loop;
- case Xdrip_eat:
- Next[y][x] = Xdrip_fall;
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xbomb:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybomb_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ybomb_sB;
- Cave[y+1][x] = Ybomb_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbomb_fall;
- goto loop;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xgrow_ns:
- case Xgrow_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xround_wall_1:
- case Xround_wall_2:
- case Xround_wall_3:
- case Xround_wall_4:
- if(RANDOM & 1) {
- if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
- Cave[y][x] = Ybomb_eB;
- Cave[y][x+1] = Ybomb_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbomb_pause;
- goto loop;
- }
- if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
- Cave[y][x] = Ybomb_wB;
- Cave[y][x-1] = Ybomb_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbomb_pause;
- goto loop;
- }
- } else {
- if(tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) {
- Cave[y][x] = Ybomb_wB;
- Cave[y][x-1] = Ybomb_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbomb_pause;
- goto loop;
- }
- if(tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) {
- Cave[y][x] = Ybomb_eB;
- Cave[y][x+1] = Ybomb_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbomb_pause;
- goto loop;
- }
- }
- default:
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xbomb_pause:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybomb_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ybomb_sB;
- Cave[y+1][x] = Ybomb_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbomb_fall;
- goto loop;
- default:
- Cave[y][x] = Xbomb;
- Next[y][x] = Xbomb;
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xbomb_fall:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybomb_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ybomb_sB;
- Cave[y+1][x] = Ybomb_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbomb_fall;
- goto loop;
- default:
- Cave[y][x] = Ybomb_eat;
- Next[y][x] = Znormal;
- Boom[y-1][x-1] = Xblank;
- Boom[y-1][x] = Xblank;
- Boom[y-1][x+1] = Xblank;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- goto loop;
- }
-/* ---------------------------------------------------------------------- */
- case Xballoon:
- if(lev.wind_cnt == 0) goto loop;
- switch(lev.wind_direction) {
- case 0: /* north */
- switch(Cave[y-1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_nB;
- if(Cave[y-2][x+1] == Xblank) Cave[y-2][x+1] = Yacid_splash_eB;
- if(Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yballoon_nB;
- Cave[y-1][x] = Yballoon_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xballoon;
- goto loop;
- default:
- goto loop;
- }
- case 1: /* east */
- switch(Cave[y][x+1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_eB;
- if(Cave[y-1][x+2] == Xblank) Cave[y-1][x+2] = Yacid_splash_eB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yballoon_eB;
- Cave[y][x+1] = Yballoon_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xballoon;
- goto loop;
- default:
- goto loop;
- }
- case 2: /* south */
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_sB;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yballoon_sB;
- Cave[y+1][x] = Yballoon_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xballoon;
- goto loop;
- default:
- goto loop;
- }
- case 3: /* west */
- switch(Cave[y][x-1]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_wB;
- if(Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_eB;
- if(Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yballoon_wB;
- Cave[y][x-1] = Yballoon_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xballoon;
- goto loop;
- default:
- goto loop;
- }
- }
-/* ---------------------------------------------------------------------- */
- case Xacid_1:
- Next[y][x] = Xacid_2;
- goto loop;
- case Xacid_2:
- Next[y][x] = Xacid_3;
- goto loop;
- case Xacid_3:
- Next[y][x] = Xacid_4;
- goto loop;
- case Xacid_4:
- Next[y][x] = Xacid_5;
- goto loop;
- case Xacid_5:
- Next[y][x] = Xacid_6;
- goto loop;
- case Xacid_6:
- Next[y][x] = Xacid_7;
- goto loop;
- case Xacid_7:
- Next[y][x] = Xacid_8;
- goto loop;
- case Xacid_8:
- Next[y][x] = Xacid_1;
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xball_1:
- if(lev.ball_state == 0) goto loop;
- Cave[y][x] = Xball_1B;
- Next[y][x] = Xball_2;
- if(lev.ball_cnt) goto loop;
- goto ball_common;
- case Xball_2:
- if(lev.ball_state == 0) goto loop;
- Cave[y][x] = Xball_2B;
- Next[y][x] = Xball_1;
- if(lev.ball_cnt) goto loop;
- goto ball_common;
- ball_common:
- play[SAMPLE_ball] = 1;
- if(lev.ball_random) {
- switch(RANDOM & 7) {
- case 0:
- if(lev.ball_array[lev.ball_pos][0] != Xblank && tab_blank[Cave[y-1][x-1]]) {
- Cave[y-1][x-1] = Yball_eat;
- Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
- }
- break;
- case 1:
- if(lev.ball_array[lev.ball_pos][1] != Xblank && tab_blank[Cave[y-1][x]]) {
- Cave[y-1][x] = Yball_eat;
- Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
- }
- break;
- case 2:
- if(lev.ball_array[lev.ball_pos][2] != Xblank && tab_blank[Cave[y-1][x+1]]) {
- Cave[y-1][x+1] = Yball_eat;
- Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
- }
- break;
- case 3:
- if(lev.ball_array[lev.ball_pos][3] != Xblank && tab_blank[Cave[y][x-1]]) {
- Cave[y][x-1] = Yball_eat;
- Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
- }
- break;
- case 4:
- if(lev.ball_array[lev.ball_pos][4] != Xblank && tab_blank[Cave[y][x+1]]) {
- Cave[y][x+1] = Yball_eat;
- Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
- }
- break;
- case 5:
- if(lev.ball_array[lev.ball_pos][5] != Xblank && tab_blank[Cave[y+1][x-1]]) {
- Cave[y+1][x-1] = Yball_eat;
- Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
- }
- break;
- case 6:
- if(lev.ball_array[lev.ball_pos][6] != Xblank && tab_blank[Cave[y+1][x]]) {
- Cave[y+1][x] = Yball_eat;
- Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
- }
- break;
- case 7:
- if(lev.ball_array[lev.ball_pos][7] != Xblank && tab_blank[Cave[y+1][x+1]]) {
- Cave[y+1][x+1] = Yball_eat;
- Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
- }
- break;
- }
- } else {
- if(lev.ball_array[lev.ball_pos][0] != Xblank && tab_blank[Cave[y-1][x-1]]) {
- Cave[y-1][x-1] = Yball_eat;
- Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
- }
- if(lev.ball_array[lev.ball_pos][1] != Xblank && tab_blank[Cave[y-1][x]]) {
- Cave[y-1][x] = Yball_eat;
- Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
- }
- if(lev.ball_array[lev.ball_pos][2] != Xblank && tab_blank[Cave[y-1][x+1]]) {
- Cave[y-1][x+1] = Yball_eat;
- Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
- }
- if(lev.ball_array[lev.ball_pos][3] != Xblank && tab_blank[Cave[y][x-1]]) {
- Cave[y][x-1] = Yball_eat;
- Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
- }
- if(lev.ball_array[lev.ball_pos][4] != Xblank && tab_blank[Cave[y][x+1]]) {
- Cave[y][x+1] = Yball_eat;
- Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
- }
- if(lev.ball_array[lev.ball_pos][5] != Xblank && tab_blank[Cave[y+1][x-1]]) {
- Cave[y+1][x-1] = Yball_eat;
- Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
- }
- if(lev.ball_array[lev.ball_pos][6] != Xblank && tab_blank[Cave[y+1][x]]) {
- Cave[y+1][x] = Yball_eat;
- Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
- }
- if(lev.ball_array[lev.ball_pos][7] != Xblank && tab_blank[Cave[y+1][x+1]]) {
- Cave[y+1][x+1] = Yball_eat;
- Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
- }
- }
- lev.ball_pos = (lev.ball_pos + 1) & 7;
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xgrow_ns:
- if(tab_blank[Cave[y-1][x]]) {
- Cave[y-1][x] = Ygrow_ns_eat;
- Next[y-1][x] = Xgrow_ns;
- play[SAMPLE_grow] = 1;
- }
- if(tab_blank[Cave[y+1][x]]) {
- Cave[y+1][x] = Ygrow_ns_eat;
- Next[y+1][x] = Xgrow_ns;
- play[SAMPLE_grow] = 1;
- }
- goto loop;
- case Xgrow_ew:
- if(tab_blank[Cave[y][x+1]]) {
- Cave[y][x+1] = Ygrow_ew_eat;
- Next[y][x+1] = Xgrow_ew;
- play[SAMPLE_grow] = 1;
- }
- if(tab_blank[Cave[y][x-1]]) {
- Cave[y][x-1] = Ygrow_ew_eat;
- Next[y][x-1] = Xgrow_ew;
- play[SAMPLE_grow] = 1;
- }
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xwonderwall:
- if(lev.wonderwall_time && lev.wonderwall_state) {
- Cave[y][x] = XwonderwallB;
- play[SAMPLE_wonder] = 1;
- }
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xexit:
- if(lev.required > 0) goto loop;
- temp = RANDOM & 63;
- if(temp < 21) {
- Cave[y][x] = Xexit_1;
- Next[y][x] = Xexit_2;
- } else if(temp < 42) {
- Cave[y][x] = Xexit_2;
- Next[y][x] = Xexit_3;
- } else {
- Cave[y][x] = Xexit_3;
- Next[y][x] = Xexit_1;
- }
- goto loop;
- case Xexit_1:
- Next[y][x] = Xexit_2;
- goto loop;
- case Xexit_2:
- Next[y][x] = Xexit_3;
- goto loop;
- case Xexit_3:
- Next[y][x] = Xexit_1;
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xdynamite_1:
- play[SAMPLE_tick] = 1;
- Next[y][x] = Xdynamite_2;
- goto loop;
- case Xdynamite_2:
- play[SAMPLE_tick] = 1;
- Next[y][x] = Xdynamite_3;
- goto loop;
- case Xdynamite_3:
- play[SAMPLE_tick] = 1;
- Next[y][x] = Xdynamite_4;
- goto loop;
- case Xdynamite_4:
- play[SAMPLE_tick] = 1;
- Next[y][x] = Zdynamite;
- Boom[y-1][x-1] = Xblank;
- Boom[y-1][x] = Xblank;
- Boom[y-1][x+1] = Xblank;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xwheel:
- if(lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y) Cave[y][x] = XwheelB;
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xswitch:
- if(lev.ball_state) Cave[y][x] = XswitchB;
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xsand_stone:
- switch(Cave[y+1][x]) {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Xsand_stonesand_3;
- if(Cave[y][x+1] == Xblank) Cave[y][x+1] = Yacid_splash_eB;
- if(Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xsand_stonesand_4;
- PLAY(SAMPLE_acid);
- goto loop;
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Xsand_stonesand_3;
- Cave[y+1][x] = Xsand_stoneout_1;
- Next[y][x] = Xsand_stonesand_4;
- Next[y+1][x] = Xsand_stoneout_2;
- goto loop;
- case Xsand:
- Cave[y][x] = Xsand_stonesand_1;
- Cave[y+1][x] = Xsand_sandstone_1;
- Next[y][x] = Xsand_stonesand_2;
- Next[y+1][x] = Xsand_sandstone_2;
- goto loop;
- default:
- goto loop;
- }
- case Xsand_stonein_1:
- Next[y][x] = Xsand_stonein_2;
- goto loop;
- case Xsand_stonein_2:
- Next[y][x] = Xsand_stonein_3;
- goto loop;
- case Xsand_stonein_3:
- Next[y][x] = Xsand_stonein_4;
- goto loop;
- case Xsand_stonein_4:
- Next[y][x] = Xblank;
- goto loop;
- case Xsand_stonesand_1:
- Next[y][x] = Xsand_stonesand_2;
- goto loop;
- case Xsand_stonesand_2:
- Next[y][x] = Xsand_stonesand_3;
- goto loop;
- case Xsand_stonesand_3:
- Next[y][x] = Xsand_stonesand_4;
- goto loop;
- case Xsand_stonesand_4:
- Next[y][x] = Xsand;
- goto loop;
- case Xsand_stoneout_1:
- Next[y][x] = Xsand_stoneout_2;
- goto loop;
- case Xsand_stoneout_2:
- Next[y][x] = Xstone_fall;
- goto loop;
- case Xsand_sandstone_1:
- Next[y][x] = Xsand_sandstone_2;
- goto loop;
- case Xsand_sandstone_2:
- Next[y][x] = Xsand_sandstone_3;
- goto loop;
- case Xsand_sandstone_3:
- Next[y][x] = Xsand_sandstone_4;
- goto loop;
- case Xsand_sandstone_4:
- Next[y][x] = Xsand_stone;
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xdripper:
- if(lev.lenses_cnt) Cave[y][x] = XdripperB;
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xfake_blank:
- if(lev.lenses_cnt) Cave[y][x] = Xfake_blankB;
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xfake_grass:
- if(lev.magnify_cnt) Cave[y][x] = Xfake_grassB;
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xfake_door_1:
- if(lev.magnify_cnt) Cave[y][x] = Xdoor_1;
- goto loop;
- case Xfake_door_2:
- if(lev.magnify_cnt) Cave[y][x] = Xdoor_2;
- goto loop;
- case Xfake_door_3:
- if(lev.magnify_cnt) Cave[y][x] = Xdoor_3;
- goto loop;
- case Xfake_door_4:
- if(lev.magnify_cnt) Cave[y][x] = Xdoor_4;
- goto loop;
- case Xfake_door_5:
- if(lev.magnify_cnt) Cave[y][x] = Xdoor_5;
- goto loop;
- case Xfake_door_6:
- if(lev.magnify_cnt) Cave[y][x] = Xdoor_6;
- goto loop;
- case Xfake_door_7:
- if(lev.magnify_cnt) Cave[y][x] = Xdoor_7;
- goto loop;
- case Xfake_door_8:
- if(lev.magnify_cnt) Cave[y][x] = Xdoor_8;
- goto loop;
-/* ---------------------------------------------------------------------- */
- case Xboom_bug:
- bug_boom:
- Next[y][x] = Znormal;
- Boom[y-1][x-1] = Xemerald;
- Boom[y-1][x] = Xemerald;
- Boom[y-1][x+1] = Xemerald;
- Boom[y][x-1] = Xemerald;
- Boom[y][x] = Xdiamond;
- Boom[y][x+1] = Xemerald;
- Boom[y+1][x-1] = Xemerald;
- Boom[y+1][x] = Xemerald;
- Boom[y+1][x+1] = Xemerald;
- goto loop;
- case Xboom_bomb:
- tank_boom:
- Next[y][x] = Znormal;
- Boom[y-1][x-1] = Xblank;
- Boom[y-1][x] = Xblank;
- Boom[y-1][x+1] = Xblank;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- goto loop;
- case Xboom_android:
- case Xboom_1:
- Next[y][x] = Xboom_2;
- play[SAMPLE_boom] = 1;
- goto loop;
- case Xboom_2:
- Next[y][x] = Boom[y][x];
- goto loop;
-/* ---------------------------------------------------------------------- */
- case ZBORDER:
- if(++y < HEIGHT - 1) {
- x = 0;
- cave_cache = Cave[y];
- goto loop;
- }
- goto done;
- }
+ Next[y][x-1] = Xspring_w;
+#else
+ Next[y][x-1] = Xspring_pause;
+#endif
+ goto loop;
+ }
-#undef RANDOM
-#undef PLAY
-#undef PLAY_FORCE
+ case Xemerald_force_e:
+ switch (Cave[y][x+1])
+ {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ goto loop;
+
+ default:
+ Cave[y][x] = Yemerald_eB;
+ Cave[y][x+1] = Yemerald_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xemerald_pause;
+ goto loop;
+ }
+
+ case Xemerald_force_w:
+ switch (Cave[y][x-1])
+ {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ goto loop;
+
+ default:
+ Cave[y][x] = Yemerald_wB;
+ Cave[y][x-1] = Yemerald_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xemerald_pause;
+ goto loop;
+ }
+
+ case Xdiamond_force_e:
+ switch (Cave[y][x+1])
+ {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ydiamond_eB;
+ Cave[y][x+1] = Ydiamond_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xdiamond_pause;
+ goto loop;
+ }
+
+ case Xdiamond_force_w:
+ switch (Cave[y][x-1])
+ {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ydiamond_wB;
+ Cave[y][x-1] = Ydiamond_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xdiamond_pause;
+ goto loop;
+ }
+
+ case Xbomb_force_e:
+ switch (Cave[y][x+1])
+ {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xbomb;
+ Next[y][x] = Xbomb;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybomb_eB;
+ Cave[y][x+1] = Ybomb_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbomb_pause;
+ goto loop;
+ }
+
+ case Xbomb_force_w:
+ switch (Cave[y][x-1])
+ {
+ case ZBORDER:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xbomb;
+ Next[y][x] = Xbomb;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybomb_wB;
+ Cave[y][x-1] = Ybomb_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbomb_pause;
+ goto loop;
+ }
+#endif /* BAD_ROLL */
+
+ /* --------------------------------------------------------------------- */
+
+ case Xstone:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ystone_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ystone_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_fall;
+ goto loop;
+
+ case Xsand:
+ Cave[y][x] = Xsand_stonein_1;
+ Cave[y+1][x] = Xsand_sandstone_1;
+ Next[y][x] = Xsand_stonein_2;
+ Next[y+1][x] = Xsand_sandstone_2;
+ goto loop;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xgrow_ns:
+ case Xgrow_ew:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xlenses:
+ case Xmagnify:
+ case Xround_wall_1:
+ case Xround_wall_2:
+ case Xround_wall_3:
+ case Xround_wall_4:
+ if (RANDOM & 1)
+ {
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ystone_eB;
+ Cave[y][x+1] = Ystone_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xstone_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ystone_wB;
+ Cave[y][x-1] = Ystone_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xstone_pause;
+ goto loop;
+ }
+ }
+ else
+ {
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ystone_wB;
+ Cave[y][x-1] = Ystone_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xstone_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ystone_eB;
+ Cave[y][x+1] = Ystone_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xstone_pause;
+ goto loop;
+ }
+ }
+
+ default:
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xstone_pause:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ystone_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ystone_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xstone_fall:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ystone_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Zplayer:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ystone_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_fall;
+ goto loop;
+
+ case Xnut:
+ case Xnut_pause:
+ Cave[y+1][x] = Yemerald_stone;
+ Next[y][x] = Xstone;
+ Next[y+1][x] = Xemerald;
+ play[SAMPLE_crack] = 1;
+ score += lev.nut_score;
+ goto loop;
+
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ybug_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xemerald;
+ Boom[y][x] = Xemerald;
+ Boom[y][x+1] = Xemerald;
+ Boom[y+1][x-1] = Xemerald;
+ Boom[y+1][x] = Xdiamond;
+ Boom[y+1][x+1] = Xemerald;
+ Boom[y+2][x-1] = Xemerald;
+ Boom[y+2][x] = Xemerald;
+ Boom[y+2][x+1] = Xemerald;
+ score += lev.bug_score;
+ goto loop;
+
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ytank_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+ score += lev.tank_score;
+ goto loop;
+
+ case Xspring:
+ if (RANDOM & 1)
+ {
+ switch (Cave[y+1][x+1])
+ {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xalien:
+ case Xalien_pause:
+ Cave[y+1][x] = Xspring_e;
+ break;
+
+ default:
+ Cave[y+1][x] = Xspring_w;
+ break;
+ }
+ }
+ else
+ {
+ switch (Cave[y+1][x-1])
+ {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xalien:
+ case Xalien_pause:
+ Cave[y+1][x] = Xspring_w;
+ break;
+ default:
+ Cave[y+1][x] = Xspring_e;
+ break;
+ }
+ }
+
+ Next[y][x] = Xstone;
+ goto loop;
+
+ case Xeater_n:
+ case Xeater_e:
+ case Xeater_s:
+ case Xeater_w:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Yeater_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
+ Boom[y][x] = lev.eater_array[lev.eater_pos][1];
+ Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
+ Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
+ Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
+ Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
+ Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
+ Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
+ Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
+ lev.eater_pos = (lev.eater_pos + 1) & 7;
+ score += lev.eater_score;
+ goto loop;
+
+ case Xalien:
+ case Xalien_pause:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Yalien_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+ score += lev.alien_score;
+ goto loop;
+
+ case Xdiamond:
+ case Xdiamond_pause:
+ switch (Cave[y+2][x])
+ {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Zplayer:
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ case Xspring_fall:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone_fall:
+ case Xemerald_fall:
+ case Xdiamond_fall:
+ case Xbomb_fall:
+ case Xacid_s:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Xnut_fall:
+ case Xplant:
+ case Yplant:
+ Next[y][x] = Xstone;
+ PLAY(SAMPLE_stone);
+ goto loop;
+ }
+
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ydiamond_stone;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_pause;
+ play[SAMPLE_squash] = 1;
+ goto loop;
+
+ case Xbomb:
+ case Xbomb_pause:
+ Cave[y+1][x] = Ybomb_eat;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+ goto loop;
+
+ case Xwonderwall:
+ if (lev.wonderwall_time)
+ {
+ lev.wonderwall_state = 1;
+ Cave[y][x] = Ystone_sB;
+
+ if (tab_blank[Cave[y+2][x]])
+ {
+ Cave[y+2][x] = Yemerald_s;
+ Next[y+2][x] = Xemerald_fall;
+ }
+
+ Next[y][x] = Xblank;
+ play[SAMPLE_squash] = 1;
+ goto loop;
+ }
+
+ default:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ PLAY(SAMPLE_stone);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xnut:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ynut_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ynut_sB;
+ Cave[y+1][x] = Ynut_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xnut_fall;
+ goto loop;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xgrow_ns:
+ case Xgrow_ew:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xround_wall_1:
+ case Xround_wall_2:
+ case Xround_wall_3:
+ case Xround_wall_4:
+ if (RANDOM & 1)
+ {
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ynut_eB;
+ Cave[y][x+1] = Ynut_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xnut_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ynut_wB;
+ Cave[y][x-1] = Ynut_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xnut_pause;
+ goto loop;
+ }
+ }
+ else
+ {
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ynut_wB;
+ Cave[y][x-1] = Ynut_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xnut_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ynut_eB;
+ Cave[y][x+1] = Ynut_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xnut_pause;
+ goto loop;
+ }
+ }
+
+ default:
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+
+ case Xnut_pause:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ynut_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ynut_sB;
+ Cave[y+1][x] = Ynut_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xnut_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xnut_fall:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ynut_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Zplayer:
+ Cave[y][x] = Ynut_sB;
+ Cave[y+1][x] = Ynut_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xnut_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ PLAY(SAMPLE_nut);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xbug_n:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto bug_boom;
+
+ switch (Cave[y][x+1])
+ {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_n_e;
+ Next[y][x] = Xbug_goe;
+ PLAY(SAMPLE_bug);
+ goto loop;
+
+ default:
+ goto bug_gon;
+ }
+
+ case Xbug_gon:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto bug_boom;
+
+ bug_gon:
+
+ switch (Cave[y-1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Yacid_splash_eB;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_nB;
+ Cave[y-1][x] = Ybug_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xbug_n;
+ PLAY(SAMPLE_bug);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybug_n_w;
+ Next[y][x] = Xbug_gow;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xbug_e:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto bug_boom;
+
+ switch (Cave[y+1][x])
+ {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_e_s;
+ Next[y][x] = Xbug_gos;
+ PLAY(SAMPLE_bug);
+ goto loop;
+
+ default:
+ goto bug_goe;
+ }
+
+ case Xbug_goe:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto bug_boom;
+
+ bug_goe:
+
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Yacid_splash_eB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_eB;
+ Cave[y][x+1] = Ybug_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbug_e;
+ PLAY(SAMPLE_bug);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybug_e_n;
+ Next[y][x] = Xbug_gon;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xbug_s:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto bug_boom;
+
+ switch (Cave[y][x-1])
+ {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_s_w;
+ Next[y][x] = Xbug_gow;
+ PLAY(SAMPLE_bug);
+ goto loop;
+
+ default:
+ goto bug_gos;
+ }
+
+ case Xbug_gos:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto bug_boom;
+
+ bug_gos:
+
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_sB;
+ Cave[y+1][x] = Ybug_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbug_s;
+ PLAY(SAMPLE_bug);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybug_s_e;
+ Next[y][x] = Xbug_goe;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xbug_w:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto bug_boom;
+
+ switch (Cave[y-1][x])
+ {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_w_n;
+ Next[y][x] = Xbug_gon;
+ PLAY(SAMPLE_bug);
+ goto loop;
-done:
- if(ply1.alive || ply2.alive) lev.score += score; /* only get a score if someone is alive */
- Random = random;
+ default:
+ goto bug_gow;
+ }
+
+ case Xbug_gow:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto bug_boom;
+
+ bug_gow:
+
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_eB;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_wB;
+ Cave[y][x-1] = Ybug_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbug_w;
+ PLAY(SAMPLE_bug);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybug_w_s;
+ Next[y][x] = Xbug_gos;
+ PLAY(SAMPLE_bug);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xtank_n:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto tank_boom;
+
+ switch (Cave[y][x-1])
+ {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_n_w;
+ Next[y][x] = Xtank_gow;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ goto tank_gon;
+ }
+
+ case Xtank_gon:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto tank_boom;
+
+ tank_gon:
+
+ switch (Cave[y-1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Yacid_splash_eB;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_nB;
+ Cave[y-1][x] = Ytank_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xtank_n;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ytank_n_e;
+ Next[y][x] = Xtank_goe;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xtank_e:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto tank_boom;
+
+ switch (Cave[y-1][x])
+ {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_e_n;
+ Next[y][x] = Xtank_gon;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ goto tank_goe;
+ }
+
+ case Xtank_goe:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto tank_boom;
+
+ tank_goe:
+
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Yacid_splash_eB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_eB;
+ Cave[y][x+1] = Ytank_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xtank_e;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ytank_e_s;
+ Next[y][x] = Xtank_gos;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xtank_s:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto tank_boom;
+
+ switch (Cave[y][x+1])
+ {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_s_e;
+ Next[y][x] = Xtank_goe;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ goto tank_gos;
+ }
+
+ case Xtank_gos:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto tank_boom;
+
+ tank_gos:
+
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_sB;
+ Cave[y+1][x] = Ytank_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xtank_s;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ytank_s_w;
+ Next[y][x] = Xtank_gow;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xtank_w:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto tank_boom;
+
+ switch (Cave[y+1][x])
+ {
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_w_s;
+ Next[y][x] = Xtank_gos;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ goto tank_gow;
+ }
+
+ case Xtank_gow:
+ if (tab_ameuba[Cave[y-1][x]] ||
+ tab_ameuba[Cave[y][x+1]] ||
+ tab_ameuba[Cave[y+1][x]] ||
+ tab_ameuba[Cave[y][x-1]])
+ goto tank_boom;
+
+ tank_gow:
+
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_eB;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_wB;
+ Cave[y][x-1] = Ytank_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xtank_w;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ Cave[y][x] = Ytank_w_n;
+ Next[y][x] = Xtank_gon;
+ PLAY(SAMPLE_tank);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xandroid:
+
+ android:
+
+ if (lev.android_clone_cnt == 0)
+ {
+ if (Cave[y-1][x-1] != Xblank &&
+ Cave[y-1][x] != Xblank &&
+ Cave[y-1][x+1] != Xblank &&
+ Cave[y][x-1] != Xblank &&
+ Cave[y][x+1] != Xblank &&
+ Cave[y+1][x-1] != Xblank &&
+ Cave[y+1][x] != Xblank &&
+ Cave[y+1][x+1] != Xblank)
+ goto android_move;
+
+ switch (RANDOM & 7)
+ {
+ /* randomly find an object to clone */
+
+ case 0: /* S,NE,W,NW,SE,E,SW,N */
+ temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 1: /* NW,SE,N,S,NE,SW,E,W */
+ temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 2: /* SW,E,S,W,N,NW,SE,NE */
+ temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 3: /* N,SE,NE,E,W,S,NW,SW */
+ temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 4: /* SE,NW,E,NE,SW,W,N,S */
+ temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 5: /* NE,W,SE,SW,S,N,E,NW */
+ temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 6: /* E,N,SW,S,NW,NE,SE,W */
+ temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 7: /* W,SW,NW,N,E,SE,NE,S */
+ temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ goto android_move;
+ }
+
+ Next[y][x] = temp; /* the item we chose to clone */
+ play[SAMPLE_android] = 1;
+
+ switch (RANDOM & 7)
+ {
+ /* randomly find a direction to move */
+
+ case 0: /* S,NE,W,NW,SE,E,SW,N */
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ goto android_move;
+
+ case 1: /* NW,SE,N,S,NE,SW,E,W */
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ goto android_move;
+
+ case 2: /* SW,E,S,W,N,NW,SE,NE */
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ goto android_move;
+
+ case 3: /* N,SE,NE,E,W,S,NW,SW */
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ goto android_move;
+
+ case 4: /* SE,NW,E,NE,SW,W,N,S */
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ goto android_move;
+
+ case 5: /* NE,W,SE,SW,S,N,E,NW */
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ goto android_move;
+
+ case 6: /* E,N,SW,S,NW,NE,SE,W */
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ goto android_move;
+
+ case 7: /* W,SW,NW,N,E,SE,NE,S */
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ goto android_move;
+ }
+ }
+
+ android_move:
+ if (lev.android_move_cnt == 0)
+ {
+ if (Cave[y-1][x-1] == Zplayer ||
+ Cave[y-1][x] == Zplayer ||
+ Cave[y-1][x+1] == Zplayer ||
+ Cave[y][x-1] == Zplayer ||
+ Cave[y][x+1] == Zplayer ||
+ Cave[y+1][x-1] == Zplayer ||
+ Cave[y+1][x] == Zplayer ||
+ Cave[y+1][x+1] == Zplayer)
+ goto android_still;
+
+ if (ply1.alive && ply2.alive)
+ {
+ if ((ply1.x > x ? ply1.x - x : x - ply1.x) +
+ (ply1.y > y ? ply1.y - y : y - ply1.y) <
+ (ply2.x > x ? ply2.x - x : x - ply2.x) +
+ (ply2.y > y ? ply2.y - y : y - ply2.y))
+ {
+ dx = ply1.x;
+ dy = ply1.y;
+ }
+ else
+ {
+ dx = ply2.x;
+ dy = ply2.y;
+ }
+ }
+ else if (ply1.alive)
+ {
+ dx = ply1.x;
+ dy = ply1.y;
+ }
+ else if (ply2.alive)
+ {
+ dx = ply2.x;
+ dy = ply2.y;
+ }
+ else
+ {
+ dx = 0;
+ dy = 0;
+ }
+
+ Next[y][x] = Xblank; /* assume we will move */
+ temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3;
+
+ if (RANDOM & 1)
+ {
+ switch (temp)
+ {
+ /* attempt clockwise move first if direct path is blocked */
+
+ case 0: /* north west */
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ break;
+
+ case 1: /* north */
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ break;
+
+ case 2: /* north east */
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ break;
+
+ case 3: /* west */
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ break;
+
+ case 4: /* nowhere */
+ break;
+
+ case 5: /* east */
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ break;
+
+ case 6: /* south west */
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ break;
+
+ case 7: /* south */
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ break;
+
+ case 8: /* south east */
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ break;
+ }
+ }
+ else
{
- void *temp = Cave; Cave = Next; Next = Draw; Draw = temp; /* triple buffering */
+ switch (temp)
+ {
+ /* attempt counterclockwise move first if direct path is blocked */
+
+ case 0: /* north west */
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ break;
+
+ case 1: /* north */
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ break;
+
+ case 2: /* north east */
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ break;
+
+ case 3: /* west */
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ break;
+
+ case 4: /* nowhere */
+ break;
+
+ case 5: /* east */
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ break;
+
+ case 6: /* south west */
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ break;
+
+ case 7: /* south */
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ break;
+
+ case 8: /* south east */
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ break;
+ }
}
+ }
+
+ android_still:
+
+ Next[y][x] = Xandroid;
+ goto loop;
+
+ android_n:
+
+ Cave[y][x] = Yandroid_nB;
+ Cave[y-1][x] = Yandroid_n;
+ Next[y-1][x] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ android_ne:
+
+ Cave[y][x] = Yandroid_neB;
+ Cave[y-1][x+1] = Yandroid_ne;
+ Next[y-1][x+1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ android_e:
+
+ Cave[y][x] = Yandroid_eB;
+ Cave[y][x+1] = Yandroid_e;
+ Next[y][x+1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ android_se:
+
+ Cave[y][x] = Yandroid_seB;
+ Cave[y+1][x+1] = Yandroid_se;
+ Next[y+1][x+1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ android_s:
+
+ Cave[y][x] = Yandroid_sB;
+ Cave[y+1][x] = Yandroid_s;
+ Next[y+1][x] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ android_sw:
+
+ Cave[y][x] = Yandroid_swB;
+ Cave[y+1][x-1] = Yandroid_sw;
+ Next[y+1][x-1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ android_w:
+
+ Cave[y][x] = Yandroid_wB;
+ Cave[y][x-1] = Yandroid_w;
+ Next[y][x-1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ android_nw:
+
+ Cave[y][x] = Yandroid_nwB;
+ Cave[y-1][x-1] = Yandroid_nw;
+ Next[y-1][x-1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xandroid_1_n:
+ switch (Cave[y-1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Yacid_splash_eB;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_nB;
+ Cave[y-1][x] = Yandroid_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ goto android;
+ }
+
+ case Xandroid_2_n:
+ switch (Cave[y-1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Yacid_splash_eB;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_nB;
+ Cave[y-1][x] = Yandroid_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xandroid_1_n;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ goto android;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xandroid_1_e:
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Yacid_splash_eB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_eB;
+ Cave[y][x+1] = Yandroid_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ goto android;
+ }
+
+ case Xandroid_2_e:
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Yacid_splash_eB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_eB;
+ Cave[y][x+1] = Yandroid_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xandroid_1_e;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ goto android;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xandroid_1_s:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_sB;
+ Cave[y+1][x] = Yandroid_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ goto android;
+ }
+
+ case Xandroid_2_s:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_sB;
+ Cave[y+1][x] = Yandroid_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xandroid_1_s;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ goto android;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xandroid_1_w:
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_eB;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_wB;
+ Cave[y][x-1] = Yandroid_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xandroid;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ goto android;
+ }
+
+ case Xandroid_2_w:
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_eB;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yandroid_wB;
+ Cave[y][x-1] = Yandroid_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xandroid_1_w;
+ PLAY(SAMPLE_tank);
+ goto loop;
+
+ default:
+ goto android;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xspring:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xgrow_ns:
+ case Xgrow_ew:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xround_wall_1:
+ case Xround_wall_2:
+ case Xround_wall_3:
+ case Xround_wall_4:
+ if (RANDOM & 1)
+ {
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ if (Cave[y+1][x] == Xbumper)
+ Cave[y+1][x] = XbumperB;
+ Next[y][x] = Xblank;
+
+#ifdef BAD_SPRING
+ Next[y][x+1] = Xspring_e;
+#else
+ Next[y][x+1] = Xspring_pause;
+#endif
+
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ if (Cave[y+1][x] == Xbumper)
+ Cave[y+1][x] = XbumperB;
+ Next[y][x] = Xblank;
+
+#ifdef BAD_SPRING
+ Next[y][x-1] = Xspring_w;
+#else
+ Next[y][x-1] = Xspring_pause;
+#endif
+
+ goto loop;
+ }
+ }
+ else
+ {
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ if (Cave[y+1][x] == Xbumper)
+ Cave[y+1][x] = XbumperB;
+ Next[y][x] = Xblank;
+
+#ifdef BAD_SPRING
+ Next[y][x-1] = Xspring_w;
+#else
+ Next[y][x-1] = Xspring_pause;
+#endif
+
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ if (Cave[y+1][x] == Xbumper)
+ Cave[y+1][x] = XbumperB;
+ Next[y][x] = Xblank;
+
+#ifdef BAD_SPRING
+ Next[y][x+1] = Xspring_e;
+#else
+ Next[y][x+1] = Xspring_pause;
+#endif
+
+ goto loop;
+ }
+ }
+
+ default:
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xspring_pause:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xspring_e:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+
+ case Xbumper:
+ Cave[y+1][x] = XbumperB;
+ }
+
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Yacid_splash_eB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Yalien_nB:
+ case Yalien_eB:
+ case Yalien_sB:
+ case Yalien_wB:
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xspring_e;
+ goto loop;
+
+ case Xalien:
+ case Xalien_pause:
+ case Yalien_n:
+ case Yalien_e:
+ case Yalien_s:
+ case Yalien_w:
+ Cave[y][x] = Yspring_kill_eB;
+ Cave[y][x+1] = Yspring_kill_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xspring_e;
+ play[SAMPLE_slurp] = 1;
+ score += lev.slurp_score;
+ goto loop;
+
+ case Xbumper:
+ case XbumperB:
+ Cave[y][x+1] = XbumperB;
+ Next[y][x] = Xspring_w;
+ PLAY(SAMPLE_spring);
+ goto loop;
+
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ PLAY(SAMPLE_spring);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xspring_w:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+
+ case Xbumper:
+ Cave[y+1][x] = XbumperB;
+ }
+
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_eB;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Yalien_nB:
+ case Yalien_eB:
+ case Yalien_sB:
+ case Yalien_wB:
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xspring_w;
+ goto loop;
+
+ case Xalien:
+ case Xalien_pause:
+ case Yalien_n:
+ case Yalien_e:
+ case Yalien_s:
+ case Yalien_w:
+ Cave[y][x] = Yspring_kill_wB;
+ Cave[y][x-1] = Yspring_kill_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xspring_w;
+ play[SAMPLE_slurp] = 1;
+ score += lev.slurp_score;
+ goto loop;
+
+ case Xbumper:
+ case XbumperB:
+ Cave[y][x-1] = XbumperB;
+ Next[y][x] = Xspring_e;
+ PLAY(SAMPLE_spring);
+ goto loop;
+
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ PLAY(SAMPLE_spring);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xspring_fall:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Zplayer:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ goto loop;
+
+ case Xbomb:
+ case Xbomb_pause:
+ Cave[y+1][x] = Ybomb_eat;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+ goto loop;
+
+ case Xbug_n:
+ case Xbug_e:
+ case Xbug_s:
+ case Xbug_w:
+ case Xbug_gon:
+ case Xbug_goe:
+ case Xbug_gos:
+ case Xbug_gow:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Ybug_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xemerald;
+ Boom[y][x] = Xemerald;
+ Boom[y][x+1] = Xemerald;
+ Boom[y+1][x-1] = Xemerald;
+ Boom[y+1][x] = Xdiamond;
+ Boom[y+1][x+1] = Xemerald;
+ Boom[y+2][x-1] = Xemerald;
+ Boom[y+2][x] = Xemerald;
+ Boom[y+2][x+1] = Xemerald;
+ score += lev.bug_score;
+ goto loop;
+
+ case Xtank_n:
+ case Xtank_e:
+ case Xtank_s:
+ case Xtank_w:
+ case Xtank_gon:
+ case Xtank_goe:
+ case Xtank_gos:
+ case Xtank_gow:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Ytank_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+ score += lev.tank_score;
+ goto loop;
+
+ case Xeater_n:
+ case Xeater_e:
+ case Xeater_s:
+ case Xeater_w:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yeater_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
+ Boom[y][x] = lev.eater_array[lev.eater_pos][1];
+ Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
+ Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
+ Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
+ Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
+ Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
+ Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
+ Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
+ lev.eater_pos = (lev.eater_pos + 1) & 7;
+ score += lev.eater_score;
+ goto loop;
+
+ case Xalien:
+ case Xalien_pause:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yalien_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+ score += lev.alien_score;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ PLAY(SAMPLE_spring);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xeater_n:
+ if (Cave[y][x+1] == Xdiamond)
+ {
+ Cave[y][x+1] = Ydiamond_eat;
+ Next[y][x+1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ if (Cave[y+1][x] == Xdiamond)
+ {
+ Cave[y+1][x] = Ydiamond_eat;
+ Next[y+1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ if (Cave[y][x-1] == Xdiamond)
+ {
+ Cave[y][x-1] = Ydiamond_eat;
+ Next[y][x-1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ if (Cave[y-1][x] == Xdiamond)
+ {
+ Cave[y-1][x] = Ydiamond_eat;
+ Next[y-1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ switch (Cave[y-1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Yacid_splash_eB;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_nB;
+ Cave[y-1][x] = Yeater_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xeater_n;
+ goto loop;
+
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
+ PLAY(SAMPLE_eater);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xeater_e:
+ if (Cave[y+1][x] == Xdiamond)
+ {
+ Cave[y+1][x] = Ydiamond_eat;
+ Next[y+1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ if (Cave[y][x-1] == Xdiamond)
+ {
+ Cave[y][x-1] = Ydiamond_eat;
+ Next[y][x-1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ if (Cave[y-1][x] == Xdiamond)
+ {
+ Cave[y-1][x] = Ydiamond_eat;
+ Next[y-1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ if (Cave[y][x+1] == Xdiamond)
+ {
+ Cave[y][x+1] = Ydiamond_eat;
+ Next[y][x+1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Yacid_splash_eB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_eB;
+ Cave[y][x+1] = Yeater_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xeater_e;
+ goto loop;
+
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
+ PLAY(SAMPLE_eater);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xeater_s:
+ if (Cave[y][x-1] == Xdiamond)
+ {
+ Cave[y][x-1] = Ydiamond_eat;
+ Next[y][x-1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ if (Cave[y-1][x] == Xdiamond)
+ {
+ Cave[y-1][x] = Ydiamond_eat;
+ Next[y-1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ if (Cave[y][x+1] == Xdiamond)
+ {
+ Cave[y][x+1] = Ydiamond_eat;
+ Next[y][x+1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ if (Cave[y+1][x] == Xdiamond)
+ {
+ Cave[y+1][x] = Ydiamond_eat;
+ Next[y+1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_sB;
+ Cave[y+1][x] = Yeater_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xeater_s;
+ goto loop;
+
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
+ PLAY(SAMPLE_eater);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xeater_w:
+ if (Cave[y-1][x] == Xdiamond)
+ {
+ Cave[y-1][x] = Ydiamond_eat;
+ Next[y-1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ if (Cave[y][x+1] == Xdiamond)
+ {
+ Cave[y][x+1] = Ydiamond_eat;
+ Next[y][x+1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ if (Cave[y+1][x] == Xdiamond)
+ {
+ Cave[y+1][x] = Ydiamond_eat;
+ Next[y+1][x] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ if (Cave[y][x-1] == Xdiamond)
+ {
+ Cave[y][x-1] = Ydiamond_eat;
+ Next[y][x-1] = Xblank;
+ play[SAMPLE_eater] = 1;
+ goto loop;
+ }
+
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_eB;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_wB;
+ Cave[y][x-1] = Yeater_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xeater_w;
+ goto loop;
+
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
+ PLAY(SAMPLE_eater);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xalien:
+ if (lev.wheel_cnt)
+ {
+ dx = lev.wheel_x;
+ dy = lev.wheel_y;
+ }
+ else if (ply1.alive && ply2.alive)
+ {
+ if ((ply1.x > x ? ply1.x - x : x - ply1.x) +
+ (ply1.y > y ? ply1.y - y : y - ply1.y) <
+ (ply2.x > x ? ply2.x - x : x - ply2.x) +
+ (ply2.y > y ? ply2.y - y : y - ply2.y))
+ {
+ dx = ply1.x;
+ dy = ply1.y;
+ }
+ else
+ {
+ dx = ply2.x;
+ dy = ply2.y;
+ }
+ }
+ else if (ply1.alive)
+ {
+ dx = ply1.x;
+ dy = ply1.y;
+ }
+ else if (ply2.alive)
+ {
+ dx = ply2.x;
+ dy = ply2.y;
+ }
+ else
+ {
+ dx = 0;
+ dy = 0;
+ }
+
+ if (RANDOM & 1)
+ {
+ if (y > dy)
+ {
+ switch (Cave[y-1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yalien_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Yacid_splash_eB;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yalien_nB;
+ Cave[y-1][x] = Yalien_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xalien_pause;
+ PLAY(SAMPLE_alien);
+ goto loop;
+ }
+ }
+ else if (y < dy)
+ {
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yalien_sB;
+ Next[y][x] = Xblank;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yalien_sB;
+ Cave[y+1][x] = Yalien_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xalien_pause;
+ PLAY(SAMPLE_alien);
+ goto loop;
+ }
+ }
+ }
+ else
+ {
+ if (x < dx)
+ {
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yalien_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Yacid_splash_eB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yalien_eB;
+ Cave[y][x+1] = Yalien_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xalien_pause;
+ PLAY(SAMPLE_alien);
+ goto loop;
+ }
+ }
+ else if (x > dx)
+ {
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yalien_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_eB;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yalien_wB;
+ Cave[y][x-1] = Yalien_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xalien_pause;
+ PLAY(SAMPLE_alien);
+ goto loop;
+ }
+ }
+ }
+
+ goto loop;
+
+ case Xalien_pause:
+ Next[y][x] = Xalien;
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xemerald:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yemerald_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yemerald_sB;
+ Cave[y+1][x] = Yemerald_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xemerald_fall;
+ goto loop;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xgrow_ns:
+ case Xgrow_ew:
+ case Xwonderwall:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xsteel_1:
+ case Xsteel_2:
+ case Xsteel_3:
+ case Xsteel_4:
+ case Xwall_1:
+ case Xwall_2:
+ case Xwall_3:
+ case Xwall_4:
+ case Xround_wall_1:
+ case Xround_wall_2:
+ case Xround_wall_3:
+ case Xround_wall_4:
+ if (RANDOM & 1)
+ {
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Yemerald_eB;
+ Cave[y][x+1] = Yemerald_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xemerald_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Yemerald_wB;
+ Cave[y][x-1] = Yemerald_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xemerald_pause;
+ goto loop;
+ }
+ }
+ else
+ {
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Yemerald_wB;
+ Cave[y][x-1] = Yemerald_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xemerald_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Yemerald_eB;
+ Cave[y][x+1] = Yemerald_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xemerald_pause;
+ goto loop;
+ }
+ }
+
+ default:
+ if (++lev.shine_cnt > 50)
+ {
+ lev.shine_cnt = RANDOM & 7;
+ Cave[y][x] = Xemerald_shine;
+ }
+
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xemerald_pause:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yemerald_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yemerald_sB;
+ Cave[y+1][x] = Yemerald_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xemerald_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xemerald_fall:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yemerald_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Zplayer:
+ Cave[y][x] = Yemerald_sB;
+ Cave[y+1][x] = Yemerald_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xemerald_fall;
+ goto loop;
+
+ case Xwonderwall:
+ if (lev.wonderwall_time)
+ {
+ lev.wonderwall_state = 1;
+ Cave[y][x] = Yemerald_sB;
+ if (tab_blank[Cave[y+2][x]])
+ {
+ Cave[y+2][x] = Ydiamond_s;
+ Next[y+2][x] = Xdiamond_fall;
+ }
+
+ Next[y][x] = Xblank;
+ play[SAMPLE_squash] = 1;
+ goto loop;
+ }
+
+ default:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ PLAY(SAMPLE_diamond);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xdiamond:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydiamond_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ydiamond_sB;
+ Cave[y+1][x] = Ydiamond_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xdiamond_fall;
+ goto loop;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xgrow_ns:
+ case Xgrow_ew:
+ case Xwonderwall:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xsteel_1:
+ case Xsteel_2:
+ case Xsteel_3:
+ case Xsteel_4:
+ case Xwall_1:
+ case Xwall_2:
+ case Xwall_3:
+ case Xwall_4:
+ case Xround_wall_1:
+ case Xround_wall_2:
+ case Xround_wall_3:
+ case Xround_wall_4:
+ if (RANDOM & 1)
+ {
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ydiamond_eB;
+ Cave[y][x+1] = Ydiamond_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xdiamond_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ydiamond_wB;
+ Cave[y][x-1] = Ydiamond_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xdiamond_pause;
+ goto loop;
+ }
+ }
+ else
+ {
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ydiamond_wB;
+ Cave[y][x-1] = Ydiamond_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xdiamond_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ydiamond_eB;
+ Cave[y][x+1] = Ydiamond_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xdiamond_pause;
+ goto loop;
+ }
+ }
+
+ default:
+ if (++lev.shine_cnt > 50)
+ {
+ lev.shine_cnt = RANDOM & 7;
+ Cave[y][x] = Xdiamond_shine;
+ }
+
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xdiamond_pause:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydiamond_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ydiamond_sB;
+ Cave[y+1][x] = Ydiamond_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xdiamond_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xdiamond_fall:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydiamond_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Zplayer:
+ Cave[y][x] = Ydiamond_sB;
+ Cave[y+1][x] = Ydiamond_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xdiamond_fall;
+ goto loop;
+
+ case Xwonderwall:
+ if (lev.wonderwall_time)
+ {
+ lev.wonderwall_state = 1;
+ Cave[y][x] = Ydiamond_sB;
+ if (tab_blank[Cave[y+2][x]])
+ {
+ Cave[y+2][x] = Ystone_s;
+ Next[y+2][x] = Xstone_fall;
+ }
+
+ Next[y][x] = Xblank;
+ play[SAMPLE_squash] = 1;
+ goto loop;
+ }
+
+ default:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ PLAY(SAMPLE_diamond);
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xdrip_fall:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydrip_s1B;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xdrip_stretchB;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ydrip_s1B;
+ Cave[y+1][x] = Ydrip_s1;
+ Next[y][x] = Xdrip_stretchB;
+ Next[y+1][x] = Xdrip_stretch;
+ goto loop;
+
+ default:
+ switch (RANDOM & 7)
+ {
+ case 0:
+ temp = Xameuba_1;
+ break;
+
+ case 1:
+ temp = Xameuba_2;
+ break;
+
+ case 2:
+ temp = Xameuba_3;
+ break;
+
+ case 3:
+ temp = Xameuba_4;
+ break;
+
+ case 4:
+ temp = Xameuba_5;
+ break;
+
+ case 5:
+ temp = Xameuba_6;
+ break;
+
+ case 6:
+ temp = Xameuba_7;
+ break;
+
+ case 7:
+ temp = Xameuba_8;
+ break;
+ }
+
+ Cave[y][x] = temp;
+ Next[y][x] = temp;
+ play[SAMPLE_drip] = 1;
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xdrip_stretch:
+ Cave[y][x] = Ydrip_s2;
+ Next[y][x] = Xdrip_fall;
+ goto loop;
+
+ case Xdrip_stretchB:
+ Cave[y][x] = Ydrip_s2B;
+ Next[y][x] = Xblank;
+ goto loop;
+
+ case Xdrip_eat:
+ Next[y][x] = Xdrip_fall;
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xbomb:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybomb_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ybomb_sB;
+ Cave[y+1][x] = Ybomb_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbomb_fall;
+ goto loop;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xgrow_ns:
+ case Xgrow_ew:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xround_wall_1:
+ case Xround_wall_2:
+ case Xround_wall_3:
+ case Xround_wall_4:
+ if (RANDOM & 1)
+ {
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ybomb_eB;
+ Cave[y][x+1] = Ybomb_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbomb_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ybomb_wB;
+ Cave[y][x-1] = Ybomb_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbomb_pause;
+ goto loop;
+ }
+ }
+ else
+ {
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ybomb_wB;
+ Cave[y][x-1] = Ybomb_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbomb_pause;
+ goto loop;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ybomb_eB;
+ Cave[y][x+1] = Ybomb_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbomb_pause;
+ goto loop;
+ }
+ }
+
+ default:
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xbomb_pause:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybomb_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ybomb_sB;
+ Cave[y+1][x] = Ybomb_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbomb_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Xbomb;
+ Next[y][x] = Xbomb;
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xbomb_fall:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybomb_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Ybomb_sB;
+ Cave[y+1][x] = Ybomb_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbomb_fall;
+ goto loop;
+
+ default:
+ Cave[y][x] = Ybomb_eat;
+ Next[y][x] = Znormal;
+ Boom[y-1][x-1] = Xblank;
+ Boom[y-1][x] = Xblank;
+ Boom[y-1][x+1] = Xblank;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ goto loop;
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xballoon:
+ if (lev.wind_cnt == 0)
+ goto loop;
+
+ switch (lev.wind_direction)
+ {
+ case 0: /* north */
+ switch (Cave[y-1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yballoon_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Yacid_splash_eB;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yballoon_nB;
+ Cave[y-1][x] = Yballoon_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xballoon;
+ goto loop;
+
+ default:
+ goto loop;
+ }
+
+ case 1: /* east */
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yballoon_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Yacid_splash_eB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yballoon_eB;
+ Cave[y][x+1] = Yballoon_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xballoon;
+ goto loop;
+
+ default:
+ goto loop;
+ }
+
+ case 2: /* south */
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yballoon_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yballoon_sB;
+ Cave[y+1][x] = Yballoon_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xballoon;
+ goto loop;
+
+ default:
+ goto loop;
+ }
+
+ case 3: /* west */
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yballoon_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Yacid_splash_eB;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Yacid_splash_wB;
+ Next[y][x] = Xblank;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Yballoon_wB;
+ Cave[y][x-1] = Yballoon_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xballoon;
+ goto loop;
+
+ default:
+ goto loop;
+ }
+ }
+
+ /* --------------------------------------------------------------------- */
+
+ case Xacid_1:
+ Next[y][x] = Xacid_2;
+ goto loop;
+
+ case Xacid_2:
+ Next[y][x] = Xacid_3;
+ goto loop;
+
+ case Xacid_3:
+ Next[y][x] = Xacid_4;
+ goto loop;
+
+ case Xacid_4:
+ Next[y][x] = Xacid_5;
+ goto loop;
+
+ case Xacid_5:
+ Next[y][x] = Xacid_6;
+ goto loop;
+
+ case Xacid_6:
+ Next[y][x] = Xacid_7;
+ goto loop;
+
+ case Xacid_7:
+ Next[y][x] = Xacid_8;
+ goto loop;
+
+ case Xacid_8:
+ Next[y][x] = Xacid_1;
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xball_1:
+ if (lev.ball_state == 0)
+ goto loop;
+
+ Cave[y][x] = Xball_1B;
+ Next[y][x] = Xball_2;
+ if (lev.ball_cnt)
+ goto loop;
+
+ goto ball_common;
+
+ case Xball_2:
+ if (lev.ball_state == 0)
+ goto loop;
+
+ Cave[y][x] = Xball_2B;
+ Next[y][x] = Xball_1;
+ if (lev.ball_cnt)
+ goto loop;
+
+ goto ball_common;
+
+ ball_common:
+
+ play[SAMPLE_ball] = 1;
+ if (lev.ball_random)
+ {
+ switch (RANDOM & 7)
+ {
+ case 0:
+ if (lev.ball_array[lev.ball_pos][0] != Xblank &&
+ tab_blank[Cave[y-1][x-1]])
+ {
+ Cave[y-1][x-1] = Yball_eat;
+ Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
+ }
+ break;
+
+ case 1:
+ if (lev.ball_array[lev.ball_pos][1] != Xblank &&
+ tab_blank[Cave[y-1][x]])
+ {
+ Cave[y-1][x] = Yball_eat;
+ Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
+ }
+ break;
+
+ case 2:
+ if (lev.ball_array[lev.ball_pos][2] != Xblank &&
+ tab_blank[Cave[y-1][x+1]])
+ {
+ Cave[y-1][x+1] = Yball_eat;
+ Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
+ }
+ break;
+
+ case 3:
+ if (lev.ball_array[lev.ball_pos][3] != Xblank &&
+ tab_blank[Cave[y][x-1]])
+ {
+ Cave[y][x-1] = Yball_eat;
+ Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
+ }
+ break;
+
+ case 4:
+ if (lev.ball_array[lev.ball_pos][4] != Xblank &&
+ tab_blank[Cave[y][x+1]])
+ {
+ Cave[y][x+1] = Yball_eat;
+ Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
+ }
+ break;
+
+ case 5:
+ if (lev.ball_array[lev.ball_pos][5] != Xblank &&
+ tab_blank[Cave[y+1][x-1]])
+ {
+ Cave[y+1][x-1] = Yball_eat;
+ Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
+ }
+ break;
+
+ case 6:
+ if (lev.ball_array[lev.ball_pos][6] != Xblank &&
+ tab_blank[Cave[y+1][x]])
+ {
+ Cave[y+1][x] = Yball_eat;
+ Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
+ }
+ break;
+
+ case 7:
+ if (lev.ball_array[lev.ball_pos][7] != Xblank &&
+ tab_blank[Cave[y+1][x+1]])
+ {
+ Cave[y+1][x+1] = Yball_eat;
+ Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
+ }
+ break;
+ }
+ }
+ else
+ {
+ if (lev.ball_array[lev.ball_pos][0] != Xblank &&
+ tab_blank[Cave[y-1][x-1]])
+ {
+ Cave[y-1][x-1] = Yball_eat;
+ Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
+ }
+
+ if (lev.ball_array[lev.ball_pos][1] != Xblank &&
+ tab_blank[Cave[y-1][x]])
+ {
+ Cave[y-1][x] = Yball_eat;
+ Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
+ }
+
+ if (lev.ball_array[lev.ball_pos][2] != Xblank &&
+ tab_blank[Cave[y-1][x+1]])
+ {
+ Cave[y-1][x+1] = Yball_eat;
+ Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
+ }
+
+ if (lev.ball_array[lev.ball_pos][3] != Xblank &&
+ tab_blank[Cave[y][x-1]])
+ {
+ Cave[y][x-1] = Yball_eat;
+ Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
+ }
+
+ if (lev.ball_array[lev.ball_pos][4] != Xblank &&
+ tab_blank[Cave[y][x+1]])
+ {
+ Cave[y][x+1] = Yball_eat;
+ Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
+ }
+
+ if (lev.ball_array[lev.ball_pos][5] != Xblank &&
+ tab_blank[Cave[y+1][x-1]])
+ {
+ Cave[y+1][x-1] = Yball_eat;
+ Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
+ }
+
+ if (lev.ball_array[lev.ball_pos][6] != Xblank &&
+ tab_blank[Cave[y+1][x]])
+ {
+ Cave[y+1][x] = Yball_eat;
+ Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
+ }
+
+ if (lev.ball_array[lev.ball_pos][7] != Xblank &&
+ tab_blank[Cave[y+1][x+1]])
+ {
+ Cave[y+1][x+1] = Yball_eat;
+ Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
+ }
+ }
+
+ lev.ball_pos = (lev.ball_pos + 1) & 7;
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xgrow_ns:
+ if (tab_blank[Cave[y-1][x]])
+ {
+ Cave[y-1][x] = Ygrow_ns_eat;
+ Next[y-1][x] = Xgrow_ns;
+ play[SAMPLE_grow] = 1;
+ }
+
+ if (tab_blank[Cave[y+1][x]])
+ {
+ Cave[y+1][x] = Ygrow_ns_eat;
+ Next[y+1][x] = Xgrow_ns;
+ play[SAMPLE_grow] = 1;
+ }
+
+ goto loop;
+
+ case Xgrow_ew:
+ if (tab_blank[Cave[y][x+1]])
+ {
+ Cave[y][x+1] = Ygrow_ew_eat;
+ Next[y][x+1] = Xgrow_ew;
+ play[SAMPLE_grow] = 1;
+ }
+
+ if (tab_blank[Cave[y][x-1]])
+ {
+ Cave[y][x-1] = Ygrow_ew_eat;
+ Next[y][x-1] = Xgrow_ew;
+ play[SAMPLE_grow] = 1;
+ }
+
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xwonderwall:
+ if (lev.wonderwall_time && lev.wonderwall_state)
+ {
+ Cave[y][x] = XwonderwallB;
+ play[SAMPLE_wonder] = 1;
+ }
+
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xexit:
+ if (lev.required > 0)
+ goto loop;
+
+ temp = RANDOM & 63;
+ if (temp < 21)
+ {
+ Cave[y][x] = Xexit_1;
+ Next[y][x] = Xexit_2;
+ }
+ else if (temp < 42)
+ {
+ Cave[y][x] = Xexit_2;
+ Next[y][x] = Xexit_3;
+ }
+ else
+ {
+ Cave[y][x] = Xexit_3;
+ Next[y][x] = Xexit_1;
+ }
+
+ goto loop;
+
+ case Xexit_1:
+ Next[y][x] = Xexit_2;
+ goto loop;
+
+ case Xexit_2:
+ Next[y][x] = Xexit_3;
+ goto loop;
+
+ case Xexit_3:
+ Next[y][x] = Xexit_1;
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xdynamite_1:
+ play[SAMPLE_tick] = 1;
+ Next[y][x] = Xdynamite_2;
+ goto loop;
+
+ case Xdynamite_2:
+ play[SAMPLE_tick] = 1;
+ Next[y][x] = Xdynamite_3;
+ goto loop;
+
+ case Xdynamite_3:
+ play[SAMPLE_tick] = 1;
+ Next[y][x] = Xdynamite_4;
+ goto loop;
+
+ case Xdynamite_4:
+ play[SAMPLE_tick] = 1;
+ Next[y][x] = Zdynamite;
+ Boom[y-1][x-1] = Xblank;
+ Boom[y-1][x] = Xblank;
+ Boom[y-1][x+1] = Xblank;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xwheel:
+ if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y)
+ Cave[y][x] = XwheelB;
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xswitch:
+ if (lev.ball_state)
+ Cave[y][x] = XswitchB;
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xsand_stone:
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Xsand_stonesand_3;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Yacid_splash_eB;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Yacid_splash_wB;
+ Next[y][x] = Xsand_stonesand_4;
+ PLAY(SAMPLE_acid);
+ goto loop;
+
+ case Xblank:
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ Cave[y][x] = Xsand_stonesand_3;
+ Cave[y+1][x] = Xsand_stoneout_1;
+ Next[y][x] = Xsand_stonesand_4;
+ Next[y+1][x] = Xsand_stoneout_2;
+ goto loop;
+
+ case Xsand:
+ Cave[y][x] = Xsand_stonesand_1;
+ Cave[y+1][x] = Xsand_sandstone_1;
+ Next[y][x] = Xsand_stonesand_2;
+ Next[y+1][x] = Xsand_sandstone_2;
+ goto loop;
+
+ default:
+ goto loop;
+ }
+
+ case Xsand_stonein_1:
+ Next[y][x] = Xsand_stonein_2;
+ goto loop;
+
+ case Xsand_stonein_2:
+ Next[y][x] = Xsand_stonein_3;
+ goto loop;
+
+ case Xsand_stonein_3:
+ Next[y][x] = Xsand_stonein_4;
+ goto loop;
+
+ case Xsand_stonein_4:
+ Next[y][x] = Xblank;
+ goto loop;
+
+ case Xsand_stonesand_1:
+ Next[y][x] = Xsand_stonesand_2;
+ goto loop;
+
+ case Xsand_stonesand_2:
+ Next[y][x] = Xsand_stonesand_3;
+ goto loop;
+
+ case Xsand_stonesand_3:
+ Next[y][x] = Xsand_stonesand_4;
+ goto loop;
+
+ case Xsand_stonesand_4:
+ Next[y][x] = Xsand;
+ goto loop;
+
+ case Xsand_stoneout_1:
+ Next[y][x] = Xsand_stoneout_2;
+ goto loop;
+
+ case Xsand_stoneout_2:
+ Next[y][x] = Xstone_fall;
+ goto loop;
+
+ case Xsand_sandstone_1:
+ Next[y][x] = Xsand_sandstone_2;
+ goto loop;
+
+ case Xsand_sandstone_2:
+ Next[y][x] = Xsand_sandstone_3;
+ goto loop;
+
+ case Xsand_sandstone_3:
+ Next[y][x] = Xsand_sandstone_4;
+ goto loop;
+
+ case Xsand_sandstone_4:
+ Next[y][x] = Xsand_stone;
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xdripper:
+ if (lev.lenses_cnt)
+ Cave[y][x] = XdripperB;
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xfake_blank:
+ if (lev.lenses_cnt)
+ Cave[y][x] = Xfake_blankB;
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xfake_grass:
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xfake_grassB;
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xfake_door_1:
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_1;
+ goto loop;
+
+ case Xfake_door_2:
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_2;
+ goto loop;
+
+ case Xfake_door_3:
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_3;
+ goto loop;
+
+ case Xfake_door_4:
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_4;
+ goto loop;
+
+ case Xfake_door_5:
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_5;
+ goto loop;
+
+ case Xfake_door_6:
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_6;
+ goto loop;
+
+ case Xfake_door_7:
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_7;
+ goto loop;
+
+ case Xfake_door_8:
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_8;
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xboom_bug:
+ bug_boom:
+ Next[y][x] = Znormal;
+ Boom[y-1][x-1] = Xemerald;
+ Boom[y-1][x] = Xemerald;
+ Boom[y-1][x+1] = Xemerald;
+ Boom[y][x-1] = Xemerald;
+ Boom[y][x] = Xdiamond;
+ Boom[y][x+1] = Xemerald;
+ Boom[y+1][x-1] = Xemerald;
+ Boom[y+1][x] = Xemerald;
+ Boom[y+1][x+1] = Xemerald;
+ goto loop;
+
+ case Xboom_bomb:
+
+ tank_boom:
+
+ Next[y][x] = Znormal;
+ Boom[y-1][x-1] = Xblank;
+ Boom[y-1][x] = Xblank;
+ Boom[y-1][x+1] = Xblank;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ goto loop;
+
+ case Xboom_android:
+ case Xboom_1:
+ Next[y][x] = Xboom_2;
+ play[SAMPLE_boom] = 1;
+ goto loop;
+
+ case Xboom_2:
+ Next[y][x] = Boom[y][x];
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case ZBORDER:
+ if (++y < HEIGHT - 1)
+ {
+ x = 0;
+ cave_cache = Cave[y];
+ goto loop;
+ }
+
+ goto done;
+ }
+
+#undef RANDOM
+#undef PLAY
+#undef PLAY_FORCE
+
+ done:
+
+ if (ply1.alive || ply2.alive)
+ lev.score += score; /* only get a score if someone is alive */
+
+ Random = random;
+
+ {
+ void *temp = Cave;
+
+ /* triple buffering */
+ Cave = Next;
+ Next = Draw;
+ Draw = temp;
+ }
}
#endif