fixed bug with calling function with invalid (although ignored) parameter
authorHolger Schemel <info@artsoft.org>
Mon, 17 Sep 2018 18:57:19 +0000 (20:57 +0200)
committerHolger Schemel <info@artsoft.org>
Mon, 17 Sep 2018 18:57:19 +0000 (20:57 +0200)
src/game_mm/mm_game.c

index 7d22eb30013d94876aed548f120b7846243f9270..b55b2bf0295820afb76713f3d5960ba2fdf94348 100644 (file)
@@ -4323,7 +4323,7 @@ void LoadEngineSnapshotValues_MM()
   energy_delay   = engine_snapshot_mm.energy_delay;
   overload_delay = engine_snapshot_mm.overload_delay;
 
-  RedrawPlayfield_MM(TRUE);
+  RedrawPlayfield_MM();
 }
 
 static int getAngleFromTouchDelta(int dx, int dy,  int base)