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fixed bug with calling function with invalid (although ignored) parameter
author
Holger Schemel
<info@artsoft.org>
Mon, 17 Sep 2018 18:57:19 +0000
(20:57 +0200)
committer
Holger Schemel
<info@artsoft.org>
Mon, 17 Sep 2018 18:57:19 +0000
(20:57 +0200)
src/game_mm/mm_game.c
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diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 7d22eb30013d94876aed548f120b7846243f9270..b55b2bf0295820afb76713f3d5960ba2fdf94348 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-4323,7
+4323,7
@@
void LoadEngineSnapshotValues_MM()
energy_delay = engine_snapshot_mm.energy_delay;
overload_delay = engine_snapshot_mm.overload_delay;
- RedrawPlayfield_MM(
TRUE
);
+ RedrawPlayfield_MM();
}
static int getAngleFromTouchDelta(int dx, int dy, int base)