// ---------------------- END OF GAME-BUSY LOOP ------------------------------
// ---------------------------------------------------------------------------
+ // if the game is not won when reaching this point, then it is lost
+ if (!game_sp.level_solved)
+ game_sp.game_over = TRUE;
+
LeadOutCounter = LeadOutCounter - 1; // do more lead-out after quit
if (LeadOutCounter != 0) // lead-out not ready: more
// lead-out done: exit now
// ---------------------- END OF GAME-BUSY LOOP (including lead-out) ---------
-
- // if the game is not won when reaching this point, then it is lost
- if (!game_sp.level_solved)
- game_sp.game_over = TRUE;
}
void subCalculateScreenScrollPos(void)