static boolean setup_editor_cascade_never = FALSE;
+static boolean setup_editor_el_players = TRUE;
+static boolean setup_editor_el_boulderdash = TRUE;
+static boolean setup_editor_el_emerald_mine = TRUE;
+static boolean setup_editor_el_emerald_mine_club = TRUE;
+static boolean setup_editor_el_more = TRUE;
+static boolean setup_editor_el_sokoban = TRUE;
+static boolean setup_editor_el_supaplex = TRUE;
+static boolean setup_editor_el_diamond_caves = TRUE;
+static boolean setup_editor_el_dx_boulderdash = TRUE;
+static boolean setup_editor_el_mirror_magic = TRUE;
+static boolean setup_editor_el_deflektor = TRUE;
+static boolean setup_editor_el_chars = TRUE;
+static boolean setup_editor_el_steel_chars = TRUE;
+static boolean setup_editor_el_custom = TRUE;
+static boolean setup_editor_el_user_defined = TRUE;
+static boolean setup_editor_el_dynamic = TRUE;
+
static int editor_hl_unused[] = { EL_EMPTY };
static int *editor_hl_unused_ptr = editor_hl_unused;
static int num_editor_hl_unused = 0;
editor_elements_info[] =
{
{
- &setup.editor.el_classic,
+ &setup_editor_el_players,
&setup_editor_cascade_never,
&editor_hl_unused_ptr, &num_editor_hl_unused,
&editor_el_players_ptr, &num_editor_el_players
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_boulderdash,
&setup.editor_cascade.el_bd,
&editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
&editor_el_boulderdash_ptr, &num_editor_el_boulderdash
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_emerald_mine,
&setup.editor_cascade.el_em,
&editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
&editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_emerald_mine_club,
&setup.editor_cascade.el_emc,
&editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
&editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_more,
&setup.editor_cascade.el_rnd,
&editor_hl_rnd_ptr, &num_editor_hl_rnd,
&editor_el_rnd_ptr, &num_editor_el_rnd
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_sokoban,
&setup.editor_cascade.el_sb,
&editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
&editor_el_sokoban_ptr, &num_editor_el_sokoban
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_supaplex,
&setup.editor_cascade.el_sp,
&editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
&editor_el_supaplex_ptr, &num_editor_el_supaplex
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_diamond_caves,
&setup.editor_cascade.el_dc,
&editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
&editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_dx_boulderdash,
&setup.editor_cascade.el_dx,
&editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
&editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_mirror_magic,
&setup.editor_cascade.el_mm,
&editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
&editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_deflektor,
&setup.editor_cascade.el_df,
&editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
&editor_el_deflektor_ptr, &num_editor_el_deflektor
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_chars,
&setup.editor_cascade.el_chars,
&editor_hl_chars_ptr, &num_editor_hl_chars,
&editor_el_chars_ptr, &num_editor_el_chars
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_steel_chars,
&setup.editor_cascade.el_steel_chars,
&editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
&editor_el_steel_chars_ptr, &num_editor_el_steel_chars
},
{
- &setup.editor.el_custom,
+ &setup_editor_el_custom,
&setup.editor_cascade.el_ce,
&editor_hl_custom_ptr, &num_editor_hl_custom,
&editor_el_custom_ptr, &num_editor_el_custom
},
{
- &setup.editor.el_custom,
+ &setup_editor_el_custom,
&setup.editor_cascade.el_ge,
&editor_hl_group_ptr, &num_editor_hl_group,
&editor_el_group_ptr, &num_editor_el_group
},
{
- &setup.editor.el_custom,
+ &setup_editor_el_custom,
&setup.editor_cascade.el_ref,
&editor_hl_reference_ptr, &num_editor_hl_reference,
&editor_el_reference_ptr, &num_editor_el_reference
},
{
- &setup.editor.el_user_defined,
+ &setup_editor_el_user_defined,
&setup.editor_cascade.el_user,
&editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
&editor_el_user_defined_ptr, &num_editor_el_user_defined
},
{
- &setup.editor.el_dynamic,
+ &setup_editor_el_dynamic,
&setup.editor_cascade.el_dynamic,
&editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
&editor_el_dynamic_ptr, &num_editor_el_dynamic,
(*elements)[(*num_elements)++] = EL_EMPTY;
}
+static void ReinitializeElementList_EnableSections()
+{
+ /* default: enable all element sections */
+
+ setup_editor_el_players = TRUE;
+ setup_editor_el_boulderdash = TRUE;
+ setup_editor_el_emerald_mine = TRUE;
+ setup_editor_el_emerald_mine_club = TRUE;
+ setup_editor_el_more = TRUE;
+ setup_editor_el_sokoban = TRUE;
+ setup_editor_el_supaplex = TRUE;
+ setup_editor_el_diamond_caves = TRUE;
+ setup_editor_el_dx_boulderdash = TRUE;
+ setup_editor_el_mirror_magic = TRUE;
+ setup_editor_el_deflektor = TRUE;
+ setup_editor_el_chars = TRUE;
+ setup_editor_el_steel_chars = TRUE;
+
+ setup_editor_el_custom = TRUE;
+ setup_editor_el_user_defined = TRUE;
+ setup_editor_el_dynamic = TRUE;
+
+ /* now disable all element sections not to be displayed */
+
+ if (!setup.editor.el_classic)
+ {
+ setup_editor_el_players = FALSE;
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_emerald_mine = FALSE;
+ setup_editor_el_emerald_mine_club = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_supaplex = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ setup_editor_el_chars = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+ }
+
+ if (!setup.editor.el_custom)
+ {
+ setup_editor_el_custom = FALSE;
+ }
+
+ if (!setup.editor.el_user_defined)
+ {
+ setup_editor_el_user_defined = FALSE;
+ }
+
+ if (!setup.editor.el_dynamic)
+ {
+ setup_editor_el_dynamic = FALSE;
+ }
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ {
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_supaplex = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+
+ setup_editor_el_custom = FALSE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ setup_editor_el_players = FALSE;
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_emerald_mine = FALSE;
+ setup_editor_el_emerald_mine_club = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ setup_editor_el_chars = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+
+ setup_editor_el_custom = FALSE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ setup_editor_el_players = FALSE;
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_emerald_mine = FALSE;
+ setup_editor_el_emerald_mine_club = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_supaplex = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+
+ setup_editor_el_custom = FALSE;
+ }
+}
+
static void ReinitializeElementList()
{
static boolean initialization_needed = TRUE;
int pos = 0;
int i, j;
+ ReinitializeElementList_EnableSections();
+
if (initialization_needed)
{
LoadSetup_EditorCascade(); /* load last editor cascade state */
level.changed = TRUE;
}
+ else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
+ {
+ /* update element selection list */
+ ReinitializeElementList();
+ ModifyEditorElementList();
+ }
}
static void HandleTextbuttonGadgets(struct GadgetInfo *gi)