#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
/* buttons and scrollbars identifiers */
-#define SCREEN_CTRL_ID_SCROLL_UP 0
-#define SCREEN_CTRL_ID_SCROLL_DOWN 1
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
+#define SCREEN_CTRL_ID_LAST_LEVEL 0
+#define SCREEN_CTRL_ID_NEXT_LEVEL 1
+#define SCREEN_CTRL_ID_LAST_PLAYER 2
+#define SCREEN_CTRL_ID_NEXT_PLAYER 3
+#define SCREEN_CTRL_ID_SCROLL_UP 4
+#define SCREEN_CTRL_ID_SCROLL_DOWN 5
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
+#define NUM_SCREEN_GADGETS 7
+
+#define NUM_SCREEN_MENUBUTTONS 4
#define NUM_SCREEN_SCROLLBUTTONS 2
#define NUM_SCREEN_SCROLLBARS 1
-#define NUM_SCREEN_GADGETS 3
+
+#define SCREEN_MASK_MAIN (1 << 0)
+#define SCREEN_MASK_INPUT (1 << 1)
/* graphic position and size values for buttons and scrollbars */
+#define SC_MENUBUTTON_XSIZE TILEX
+#define SC_MENUBUTTON_YSIZE TILEY
+
#define SC_SCROLLBUTTON_XSIZE TILEX
#define SC_SCROLLBUTTON_YSIZE TILEY
static void HandleInfoScreen_Credits(int);
static void HandleInfoScreen_Program(int);
-static void MapChooseTreeGadgets(TreeInfo *);
+static void MapScreenMenuGadgets(int);
+static void MapScreenTreeGadgets(TreeInfo *);
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static int setup_mode = SETUP_MODE_MAIN;
initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
IMG_MENU_BUTTON));
+#if 0
+
#if 1
drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL);
drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL);
drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
#endif
+#endif
+
#endif
DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
#endif
#if 1
+ /* create gadgets for main menu screen */
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
/* map gadgets for main menu screen */
MapTapeButtons();
+ MapScreenMenuGadgets(SCREEN_MASK_MAIN);
#endif
#if 1
}
}
+void HandleMainMenu_SelectLevel(int step, int direction)
+{
+ int old_level_nr = level_nr;
+ int new_level_nr;
+
+ new_level_nr = old_level_nr + step * direction;
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ {
+ /* skipping levels is only allowed when trying to skip single level */
+ if (setup.skip_levels && step == 1 &&
+ Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+ {
+ leveldir_current->handicap_level++;
+ SaveLevelSetup_SeriesInfo();
+ }
+
+ new_level_nr = leveldir_current->handicap_level;
+ }
+
+ if (new_level_nr != old_level_nr)
+ {
+ level_nr = new_level_nr;
+
+ DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
+
+ LoadLevel(level_nr);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
+
+ TapeErase();
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
+
+ /* needed because DrawMicroLevel() takes some time */
+ BackToFront();
+ SyncDisplay();
+ }
+}
+
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
+#if 0
static unsigned long level_delay = 0;
+ static unsigned long level_delay_value = GADGET_FRAME_DELAY;
+#endif
static int choice = 5;
int x = 0;
int y = choice;
y = choice + dy;
}
+#if 0
+ /* start gadget delay with longer delay after first click on gadget */
+ if (button == 0)
+ pressed_delay_value = GADGET_FRAME_DELAY_FIRST;
+#endif
+
+#if 1
+
+ if (y == 1 && dx != 0 && button)
+ {
+ HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
+ }
+
+#else
+
if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
(x == 14 && level_nr < leveldir_current->last_level)) &&
- button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
+ button && DelayReached(&level_delay, level_delay_value))
{
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int old_level_nr = level_nr;
/* needed because DrawMicroLevel() takes some time */
BackToFront();
SyncDisplay();
+
DelayReached(&level_delay, 0); /* reset delay counter */
+#if 0
+ pressed_delay_value = GADGET_FRAME_DELAY_FIRST;
+#endif
}
}
+
+#endif
+
else if (IN_VIS_FIELD(x, y) &&
y >= 0 && y <= 7 && (y != 1 || x < 10))
{
ClearWindow();
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
- MapChooseTreeGadgets(*ti_ptr);
+ MapScreenTreeGadgets(*ti_ptr);
FadeToFront();
InitAnimation();
initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
+#if 0
drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
+#endif
DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
"Joysticks deactivated on this screen");
#endif
+#if 1
+ /* create gadgets for setup input menu screen */
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ /* map gadgets for setup input menu screen */
+ MapScreenMenuGadgets(SCREEN_MASK_INPUT);
+#endif
+
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
FadeToFront();
InitAnimation();
}
}
+static int input_player_nr = 0;
+
+void HandleSetupScreen_Input_Player(int step, int direction)
+{
+ int old_player_nr = input_player_nr;
+ int new_player_nr;
+
+ new_player_nr = old_player_nr + step * direction;
+ if (new_player_nr < 0)
+ new_player_nr = 0;
+ if (new_player_nr > MAX_PLAYERS - 1)
+ new_player_nr = MAX_PLAYERS - 1;
+
+ if (new_player_nr != old_player_nr)
+ {
+ input_player_nr = new_player_nr;
+
+ drawPlayerSetupInputInfo(input_player_nr);
+ }
+}
+
void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
{
static int choice = 0;
- static int player_nr = 0;
int x = 0;
int y = choice;
int pos_start = SETUPINPUT_SCREEN_POS_START;
if (button == MB_MENU_INITIALIZE)
{
- drawPlayerSetupInputInfo(player_nr);
+ drawPlayerSetupInputInfo(input_player_nr);
drawCursor(choice, FC_RED);
return;
y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
}
+#if 1
+
+ if (y == 0 && dx != 0 && button)
+ {
+ HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
+ }
+
+#else
+
if (IN_VIS_FIELD(x, y) &&
y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
{
if (!DelayReached(&delay, GADGET_FRAME_DELAY))
return;
- player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
+ input_player_nr =
+ (input_player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
- drawPlayerSetupInputInfo(player_nr);
+ drawPlayerSetupInputInfo(input_player_nr);
}
+
+#endif
+
else if (IN_VIS_FIELD(x, y) &&
y >= pos_start && y <= pos_end &&
!(y >= pos_empty1 && y <= pos_empty2))
{
if (y == 1)
{
- char *device_name = setup.input[player_nr].joy.device_name;
+ char *device_name = setup.input[input_player_nr].joy.device_name;
- if (!setup.input[player_nr].use_joystick)
+ if (!setup.input[input_player_nr].use_joystick)
{
int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
setJoystickDeviceToNr(device_name, new_device_nr);
- setup.input[player_nr].use_joystick = TRUE;
+ setup.input[input_player_nr].use_joystick = TRUE;
}
else
{
int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
- setup.input[player_nr].use_joystick = FALSE;
+ setup.input[input_player_nr].use_joystick = FALSE;
else
setJoystickDeviceToNr(device_name, new_device_nr);
}
- drawPlayerSetupInputInfo(player_nr);
+ drawPlayerSetupInputInfo(input_player_nr);
}
else if (y == 2)
{
- if (setup.input[player_nr].use_joystick)
+ if (setup.input[input_player_nr].use_joystick)
{
InitJoysticks();
- CalibrateJoystick(player_nr);
+ CalibrateJoystick(input_player_nr);
}
else
- CustomizeKeyboard(player_nr);
+ CustomizeKeyboard(input_player_nr);
}
else if (y == pos_end)
{
/* ---------- new screen button stuff -------------------------------------- */
+static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
+{
+ switch (gadget_id)
+ {
+ case SCREEN_CTRL_ID_LAST_LEVEL:
+ *x = mSX + TILEX * getLastLevelButtonPos();
+ *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_LEVEL:
+ *x = mSX + TILEX * getNextLevelButtonPos();
+ *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
+ break;
+
+ case SCREEN_CTRL_ID_LAST_PLAYER:
+ *x = mSX + TILEX * 10;
+ *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_PLAYER:
+ *x = mSX + TILEX * 12;
+ *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
+ break;
+
+ default:
+ Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
+ }
+}
+
+static struct
+{
+ int gfx_unpressed, gfx_pressed;
+ void (*get_gadget_position)(int *, int *, int);
+ int gadget_id;
+ int screen_mask;
+ char *infotext;
+} menubutton_info[NUM_SCREEN_MENUBUTTONS] =
+{
+ {
+ IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_LAST_LEVEL,
+ SCREEN_MASK_MAIN,
+ "last level"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_NEXT_LEVEL,
+ SCREEN_MASK_MAIN,
+ "next level"
+ },
+ {
+ IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_LAST_PLAYER,
+ SCREEN_MASK_INPUT,
+ "last player"
+ },
+ {
+ IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_NEXT_PLAYER,
+ SCREEN_MASK_INPUT,
+ "next player"
+ },
+};
+
static struct
{
int gfx_unpressed, gfx_pressed;
}
};
+static void CreateScreenMenubuttons()
+{
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ {
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
+ int x, y, width, height;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ int id = menubutton_info[i].gadget_id;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ menubutton_info[i].get_gadget_position(&x, &y, id);
+
+ width = SC_MENUBUTTON_XSIZE;
+ height = SC_MENUBUTTON_YSIZE;
+
+ gfx_unpressed = menubutton_info[i].gfx_unpressed;
+ gfx_pressed = menubutton_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, menubutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
+}
+
static void CreateScreenScrollbuttons()
{
struct GadgetInfo *gi;
}
#endif
+ CreateScreenMenubuttons();
+
/* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
game_status = GAME_MODE_LEVELS;
FreeGadget(screen_gadget[i]);
}
-void MapChooseTreeGadgets(TreeInfo *ti)
+void MapScreenMenuGadgets(int screen_mask)
{
- int num_entries = numTreeInfoInGroup(ti);
int i;
- if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
- return;
-
- for (i = 0; i < NUM_SCREEN_GADGETS; i++)
- MapGadget(screen_gadget[i]);
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ if (screen_mask & menubutton_info[i].screen_mask)
+ MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
}
-#if 0
-void UnmapChooseTreeGadgets()
+void MapScreenTreeGadgets(TreeInfo *ti)
{
+ int num_entries = numTreeInfoInGroup(ti);
int i;
- for (i = 0; i < NUM_SCREEN_GADGETS; i++)
- UnmapGadget(screen_gadget[i]);
+ if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
+ return;
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+ MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
+ MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
}
-#endif
static void HandleScreenGadgets(struct GadgetInfo *gi)
{
int id = gi->custom_id;
+ int button = gi->event.button;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+#if 0
if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
return;
+#endif
switch (id)
{
+ case SCREEN_CTRL_ID_LAST_LEVEL:
+ HandleMainMenu_SelectLevel(step, -1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_LEVEL:
+ HandleMainMenu_SelectLevel(step, +1);
+ break;
+
+ case SCREEN_CTRL_ID_LAST_PLAYER:
+ HandleSetupScreen_Input_Player(step, -1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_PLAYER:
+ HandleSetupScreen_Input_Player(step, +1);
+ break;
+
case SCREEN_CTRL_ID_SCROLL_UP:
if (game_status == GAME_MODE_LEVELS)
HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);