/* needed if different viewport properties defined for choosing level (set) */
ChangeViewportPropertiesIfNeeded();
- if (game_status == GAME_MODE_LEVELNR)
- SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
- else if (game_status == GAME_MODE_LEVELS)
- SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
-
+ SetMainBackgroundImage(game_status == GAME_MODE_LEVELNR ?
+ IMG_BACKGROUND_LEVELNR :
+ game_status == GAME_MODE_LEVELS ?
+ IMG_BACKGROUND_LEVELS : IMG_BACKGROUND);
ClearField();
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);