#define RANDOM_RAW (seed = seed << 31 | seed >> 1)
#define RANDOM(x) (RANDOM_RAW & (x - 1))
+static short **cave, **next, **boom;
static unsigned int seed;
static int score;
static void Lboom_generic(int x, int y, int element, int element_middle)
{
- Boom[x-1][y-1] = element;
- Boom[x][y-1] = element;
- Boom[x+1][y-1] = element;
- Boom[x-1][y] = element;
- Boom[x][y] = element_middle;
- Boom[x+1][y] = element;
- Boom[x-1][y+1] = element;
- Boom[x][y+1] = element;
- Boom[x+1][y+1] = element;
+ boom[x-1][y-1] = element;
+ boom[x][y-1] = element;
+ boom[x+1][y-1] = element;
+ boom[x-1][y] = element;
+ boom[x][y] = element_middle;
+ boom[x+1][y] = element;
+ boom[x-1][y+1] = element;
+ boom[x][y+1] = element;
+ boom[x+1][y+1] = element;
}
static void Lboom_bug(int x, int y, int by_element)
{
- Next[x][y] = Znormal;
+ next[x][y] = Znormal;
Lboom_generic(x, y, Xemerald, Xdiamond);
static void Lboom_tank(int x, int y, int by_element)
{
- Next[x][y] = Znormal;
+ next[x][y] = Znormal;
Lboom_generic(x, y, Xblank, Xblank);
static void Lboom_eater(int x, int y, int by_element)
{
- Next[x][y] = Znormal;
+ next[x][y] = Znormal;
- Boom[x-1][y-1] = lev.eater_array[lev.eater_pos][0];
- Boom[x][y-1] = lev.eater_array[lev.eater_pos][1];
- Boom[x+1][y-1] = lev.eater_array[lev.eater_pos][2];
- Boom[x-1][y] = lev.eater_array[lev.eater_pos][3];
- Boom[x][y] = lev.eater_array[lev.eater_pos][4];
- Boom[x+1][y] = lev.eater_array[lev.eater_pos][5];
- Boom[x-1][y+1] = lev.eater_array[lev.eater_pos][6];
- Boom[x][y+1] = lev.eater_array[lev.eater_pos][7];
- Boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8];
+ boom[x-1][y-1] = lev.eater_array[lev.eater_pos][0];
+ boom[x][y-1] = lev.eater_array[lev.eater_pos][1];
+ boom[x+1][y-1] = lev.eater_array[lev.eater_pos][2];
+ boom[x-1][y] = lev.eater_array[lev.eater_pos][3];
+ boom[x][y] = lev.eater_array[lev.eater_pos][4];
+ boom[x+1][y] = lev.eater_array[lev.eater_pos][5];
+ boom[x-1][y+1] = lev.eater_array[lev.eater_pos][6];
+ boom[x][y+1] = lev.eater_array[lev.eater_pos][7];
+ boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8];
lev.eater_pos = (lev.eater_pos + 1) & 7;
if (lev.killed_out_of_time && setup.time_limit)
return TRUE;
- switch(Cave[x][y-1])
+ switch(cave[x][y-1])
{
case Xbug_1_n:
case Xbug_1_e:
return TRUE;
}
- switch(Cave[x+1][y])
+ switch(cave[x+1][y])
{
case Xbug_1_n:
case Xbug_1_e:
return TRUE;
}
- switch(Cave[x][y+1])
+ switch(cave[x][y+1])
{
case Xbug_1_n:
case Xbug_1_e:
return TRUE;
}
- switch(Cave[x-1][y])
+ switch(cave[x-1][y])
{
case Xbug_1_n:
case Xbug_1_e:
return TRUE;
}
- switch(Cave[x][y])
+ switch(cave[x][y])
{
case Xblank:
case Xacid_splash_e:
ply->alive = 0;
- switch(Cave[x][y-1])
+ switch(cave[x][y-1])
{
case Xbug_1_n:
case Xbug_1_e:
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[x][y-1] = Xboom_bug;
+ cave[x][y-1] = Xboom_bug;
break;
case Xtank_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[x][y-1] = Xboom_bomb;
+ cave[x][y-1] = Xboom_bomb;
break;
}
- switch(Cave[x+1][y])
+ switch(cave[x+1][y])
{
case Xbug_1_n:
case Xbug_1_e:
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[x+1][y] = Xboom_bug;
+ cave[x+1][y] = Xboom_bug;
break;
case Xtank_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[x+1][y] = Xboom_bomb;
+ cave[x+1][y] = Xboom_bomb;
break;
}
- switch(Cave[x][y+1])
+ switch(cave[x][y+1])
{
case Xbug_1_n:
case Xbug_1_e:
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[x][y+1] = Xboom_bug;
+ cave[x][y+1] = Xboom_bug;
break;
case Xtank_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[x][y+1] = Xboom_bomb;
+ cave[x][y+1] = Xboom_bomb;
break;
}
- switch(Cave[x-1][y])
+ switch(cave[x-1][y])
{
case Xbug_1_n:
case Xbug_1_e:
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[x-1][y] = Xboom_bug;
+ cave[x-1][y] = Xboom_bug;
break;
case Xtank_1_n:
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[x-1][y] = Xboom_bomb;
+ cave[x-1][y] = Xboom_bomb;
break;
}
- switch(Cave[x][y])
+ switch(cave[x][y])
{
case Xexit_1:
case Xexit_2:
break;
}
- switch(Cave[x][y])
+ switch(cave[x][y])
{
#ifdef USE_CHANGED_ACID_STUFF
case Xacid_1:
#endif
default:
- Cave[x][y] = Xboom_1;
- Boom[x][y] = Xblank;
+ cave[x][y] = Xboom_1;
+ boom[x][y] = Xblank;
break;
}
}
if (ply->joy_snap == 0) /* player wants to move */
{
- int element = Cave[x][y];
+ int element = cave[x][y];
- switch(Cave[x][y])
+ switch(cave[x][y])
{
/* fire is released */
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Zplayer;
- Next[x][y] = Zplayer;
+ cave[x][y] = Zplayer;
+ next[x][y] = Zplayer;
#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
case Xfake_acid_1:
case Xfake_acid_2:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+1][y-1] == Xblank)
- Cave[x+1][y-1] = Xacid_splash_e;
- if (Cave[x-1][y-1] == Xblank)
- Cave[x-1][y-1] = Xacid_splash_w;
+ if (cave[x+1][y-1] == Xblank)
+ cave[x+1][y-1] = Xacid_splash_e;
+ if (cave[x-1][y-1] == Xblank)
+ cave[x-1][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
#endif
break;
case Xgrass:
- Cave[x][y] = (dy ? (dy < 0 ? Ygrass_nB : Ygrass_sB) :
+ cave[x][y] = (dy ? (dy < 0 ? Ygrass_nB : Ygrass_sB) :
(dx > 0 ? Ygrass_eB : Ygrass_wB));
- Next[x][y] = Zplayer;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_dirt, Xgrass);
ply->anim = PLY_walk_n + anim;
ply->x = x;
break;
case Xdirt:
- Cave[x][y] = (dy ? (dy < 0 ? Ydirt_nB : Ydirt_sB) :
+ cave[x][y] = (dy ? (dy < 0 ? Ydirt_nB : Ydirt_sB) :
(dx > 0 ? Ydirt_eB : Ydirt_wB));
- Next[x][y] = Zplayer;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_dirt, Xdirt);
ply->anim = PLY_walk_n + anim;
ply->x = x;
case Xdiamond:
case Xdiamond_pause:
- Cave[x][y] = Ydiamond_blank;
- Next[x][y] = Zplayer;
+ cave[x][y] = Ydiamond_blank;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.diamond_score;
lev.required = lev.required < 3 ? 0 : lev.required - 3;
case Xemerald:
case Xemerald_pause:
- Cave[x][y] = Yemerald_blank;
- Next[x][y] = Zplayer;
+ cave[x][y] = Yemerald_blank;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.emerald_score;
lev.required = lev.required < 1 ? 0 : lev.required - 1;
break;
case Xdynamite:
- Cave[x][y] = Ydynamite_blank;
- Next[x][y] = Zplayer;
+ cave[x][y] = Ydynamite_blank;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.dynamite_score;
ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
case Xkey_1:
ply->keys |= 0x01;
- Cave[x][y] = Ykey_1_blank;
+ cave[x][y] = Ykey_1_blank;
goto key_walk;
case Xkey_2:
ply->keys |= 0x02;
- Cave[x][y] = Ykey_2_blank;
+ cave[x][y] = Ykey_2_blank;
goto key_walk;
case Xkey_3:
ply->keys |= 0x04;
- Cave[x][y] = Ykey_3_blank;
+ cave[x][y] = Ykey_3_blank;
goto key_walk;
case Xkey_4:
ply->keys |= 0x08;
- Cave[x][y] = Ykey_4_blank;
+ cave[x][y] = Ykey_4_blank;
goto key_walk;
case Xkey_5:
ply->keys |= 0x10;
- Cave[x][y] = Ykey_5_blank;
+ cave[x][y] = Ykey_5_blank;
goto key_walk;
case Xkey_6:
ply->keys |= 0x20;
- Cave[x][y] = Ykey_6_blank;
+ cave[x][y] = Ykey_6_blank;
goto key_walk;
case Xkey_7:
ply->keys |= 0x40;
- Cave[x][y] = Ykey_7_blank;
+ cave[x][y] = Ykey_7_blank;
goto key_walk;
case Xkey_8:
ply->keys |= 0x80;
- Cave[x][y] = Ykey_8_blank;
+ cave[x][y] = Ykey_8_blank;
goto key_walk;
key_walk:
- Next[x][y] = Zplayer;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.key_score;
ply->anim = PLY_walk_n + anim;
break;
case Xlenses:
- Cave[x][y] = Ylenses_blank;
- Next[x][y] = Zplayer;
+ cave[x][y] = Ylenses_blank;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.lenses_score;
lev.lenses_cnt = lev.lenses_time;
break;
case Xmagnify:
- Cave[x][y] = Ymagnify_blank;
- Next[x][y] = Zplayer;
+ cave[x][y] = Ymagnify_blank;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.magnify_score;
lev.magnify_cnt = lev.magnify_time;
if (dy)
break;
- switch(Cave[x+dx][y])
+ switch(cave[x+dx][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x+dx][y] = dx > 0 ? Ystone_e : Ystone_w;
- Next[x+dx][y] = Xstone_pause;
+ cave[x+dx][y] = dx > 0 ? Ystone_e : Ystone_w;
+ next[x+dx][y] = Xstone_pause;
goto stone_walk;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+dx+1][y-1] == Xblank)
- Cave[x+dx+1][y-1] = Xacid_splash_e;
- if (Cave[x+dx-1][y-1] == Xblank)
- Cave[x+dx-1][y-1] = Xacid_splash_w;
+ if (cave[x+dx+1][y-1] == Xblank)
+ cave[x+dx+1][y-1] = Xacid_splash_e;
+ if (cave[x+dx-1][y-1] == Xblank)
+ cave[x+dx-1][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
stone_walk:
- Cave[x][y] = dx > 0 ? Ystone_eB : Ystone_wB;
- Next[x][y] = Zplayer;
+ cave[x][y] = dx > 0 ? Ystone_eB : Ystone_wB;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_roll, Xstone);
ply->x = x;
break;
if (dy)
break;
- switch(Cave[x+dx][y])
+ switch(cave[x+dx][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x+dx][y] = dx > 0 ? Ybomb_e : Ybomb_w;
- Next[x+dx][y] = Xbomb_pause;
+ cave[x+dx][y] = dx > 0 ? Ybomb_e : Ybomb_w;
+ next[x+dx][y] = Xbomb_pause;
goto bomb_walk;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+dx+1][y-1] == Xblank)
- Cave[x+dx+1][y-1] = Xacid_splash_e;
- if (Cave[x+dx-1][y-1] == Xblank)
- Cave[x+dx-1][y-1] = Xacid_splash_w;
+ if (cave[x+dx+1][y-1] == Xblank)
+ cave[x+dx+1][y-1] = Xacid_splash_e;
+ if (cave[x+dx-1][y-1] == Xblank)
+ cave[x+dx-1][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
bomb_walk:
- Cave[x][y] = dx > 0 ? Ybomb_eB : Ybomb_wB;
- Next[x][y] = Zplayer;
+ cave[x][y] = dx > 0 ? Ybomb_eB : Ybomb_wB;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_roll, Xbomb);
ply->x = x;
break;
if (dy)
break;
- switch(Cave[x+dx][y])
+ switch(cave[x+dx][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x+dx][y] = dx > 0 ? Ynut_e : Ynut_w;
- Next[x+dx][y] = Xnut_pause;
+ cave[x+dx][y] = dx > 0 ? Ynut_e : Ynut_w;
+ next[x+dx][y] = Xnut_pause;
goto nut_walk;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+dx+1][y-1] == Xblank)
- Cave[x+dx+1][y-1] = Xacid_splash_e;
- if (Cave[x+dx-1][y-1] == Xblank)
- Cave[x+dx-1][y-1] = Xacid_splash_w;
+ if (cave[x+dx+1][y-1] == Xblank)
+ cave[x+dx+1][y-1] = Xacid_splash_e;
+ if (cave[x+dx-1][y-1] == Xblank)
+ cave[x+dx-1][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
nut_walk:
- Cave[x][y] = dx > 0 ? Ynut_eB : Ynut_wB;
- Next[x][y] = Zplayer;
+ cave[x][y] = dx > 0 ? Ynut_eB : Ynut_wB;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_roll, Xnut);
ply->x = x;
break;
if (dy)
break;
- switch(Cave[x+dx][y])
+ switch(cave[x+dx][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x+dx][y] = dx > 0 ? Yspring_e : Yspring_w;
- Next[x+dx][y] = dx > 0 ? Xspring_e : Xspring_w;
+ cave[x+dx][y] = dx > 0 ? Yspring_e : Yspring_w;
+ next[x+dx][y] = dx > 0 ? Xspring_e : Xspring_w;
goto spring_walk;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+dx+1][y-1] == Xblank)
- Cave[x+dx+1][y-1] = Xacid_splash_e;
- if (Cave[x+dx-1][y-1] == Xblank)
- Cave[x+dx-1][y-1] = Xacid_splash_w;
+ if (cave[x+dx+1][y-1] == Xblank)
+ cave[x+dx+1][y-1] = Xacid_splash_e;
+ if (cave[x+dx-1][y-1] == Xblank)
+ cave[x+dx-1][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
spring_walk:
- Cave[x][y] = dx > 0 ? Yspring_eB : Yspring_wB;
- Next[x][y] = Zplayer;
+ cave[x][y] = dx > 0 ? Yspring_eB : Yspring_wB;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_roll, Xspring);
ply->x = x;
break;
case Xalien:
case Xalien_pause:
- Cave[x][y] = dx > 0 ? Yspring_alien_eB : Yspring_alien_wB;
- Cave[x+dx][y] = dx > 0 ? Yspring_alien_e : Yspring_alien_w;
- Next[x][y] = Zplayer;
- Next[x+dx][y] = dx > 0 ? Xspring_e : Xspring_w;
+ cave[x][y] = dx > 0 ? Yspring_alien_eB : Yspring_alien_wB;
+ cave[x+dx][y] = dx > 0 ? Yspring_alien_e : Yspring_alien_w;
+ next[x][y] = Zplayer;
+ next[x+dx][y] = dx > 0 ? Xspring_e : Xspring_w;
play_element_sound(x, y, SOUND_slurp, Xalien);
lev.score += lev.slurp_score;
ply->x = x;
break;
case Xballoon:
- switch(Cave[x+dx][y+dy])
+ switch(cave[x+dx][y+dy])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x+dx][y+dy] = (dy ? (dy < 0 ? Yballoon_n : Yballoon_s) :
+ cave[x+dx][y+dy] = (dy ? (dy < 0 ? Yballoon_n : Yballoon_s) :
(dx > 0 ? Yballoon_e : Yballoon_w));
- Next[x+dx][y+dy] = Xballoon;
+ next[x+dx][y+dy] = Xballoon;
goto balloon_walk;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+dx+1][y+dy-1] == Xblank)
- Cave[x+dx+1][y+dy-1] = Xacid_splash_e;
- if (Cave[x+dx-1][y+dy-1] == Xblank)
- Cave[x+dx-1][y+dy-1] = Xacid_splash_w;
+ if (cave[x+dx+1][y+dy-1] == Xblank)
+ cave[x+dx+1][y+dy-1] = Xacid_splash_e;
+ if (cave[x+dx-1][y+dy-1] == Xblank)
+ cave[x+dx-1][y+dy-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
balloon_walk:
- Cave[x][y] = (dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) :
+ cave[x][y] = (dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) :
(dx > 0 ? Yballoon_eB : Yballoon_wB));
- Next[x][y] = Zplayer;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_push, Xballoon);
ply->x = x;
ply->y = y;
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- switch(Cave[x+dx][y+dy])
+ switch(cave[x+dx][y+dy])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x+dx][y+dy] = (dy ? (dy < 0 ? Yandroid_n : Yandroid_s) :
+ cave[x+dx][y+dy] = (dy ? (dy < 0 ? Yandroid_n : Yandroid_s) :
(dx > 0 ? Yandroid_e : Yandroid_w));
- Next[x+dx][y+dy] = (dy ? (dy < 0 ? Xandroid_2_n : Xandroid_2_s) :
+ next[x+dx][y+dy] = (dy ? (dy < 0 ? Xandroid_2_n : Xandroid_2_s) :
(dx > 0 ? Xandroid_2_e : Xandroid_2_w));
goto android_walk;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- if (Cave[x+dx+1][y+dy-1] == Xblank)
- Cave[x+dx+1][y+dy-1] = Xacid_splash_e;
- if (Cave[x+dx-1][y+dy-1] == Xblank)
- Cave[x+dx-1][y+dy-1] = Xacid_splash_w;
+ if (cave[x+dx+1][y+dy-1] == Xblank)
+ cave[x+dx+1][y+dy-1] = Xacid_splash_e;
+ if (cave[x+dx-1][y+dy-1] == Xblank)
+ cave[x+dx-1][y+dy-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
android_walk:
- Cave[x][y] = (dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) :
+ cave[x][y] = (dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) :
(dx > 0 ? Yandroid_eB : Yandroid_wB));
- Next[x][y] = Zplayer;
+ next[x][y] = Zplayer;
play_element_sound(x, y, SOUND_push, Xandroid);
ply->x = x;
ply->y = y;
door_walk:
- if (!tab_blank[Cave[x+dx][y+dy]])
+ if (!tab_blank[cave[x+dx][y+dy]])
break;
- Cave[x+dx][y+dy] = Zplayer;
- Next[x+dx][y+dy] = Zplayer;
+ cave[x+dx][y+dy] = Zplayer;
+ next[x+dx][y+dy] = Zplayer;
play_element_sound(x, y, SOUND_door, element);
ply->anim = PLY_walk_n + anim;
ply->x = x + dx;
break;
case Xplant:
- Cave[x][y] = Yplant;
- Next[x][y] = Xplant;
+ cave[x][y] = Yplant;
+ next[x][y] = Xplant;
play_element_sound(x, y, SOUND_blank, Xplant);
ply->anim = PLY_walk_n + anim;
ply->x = x;
}
else /* player wants to snap */
{
- int element = Cave[x][y];
+ int element = cave[x][y];
- switch(Cave[x][y])
+ switch(cave[x][y])
{
/* fire is pressed */
case Xgrass:
- Cave[x][y] = Ygrass_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Ygrass_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_dirt, element);
ply->anim = PLY_shoot_n + anim;
break;
case Xdirt:
- Cave[x][y] = Ydirt_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Ydirt_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_dirt, element);
ply->anim = PLY_shoot_n + anim;
break;
case Xdiamond:
case Xdiamond_pause:
- Cave[x][y] = Ydiamond_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Ydiamond_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.diamond_score;
lev.required = lev.required < 3 ? 0 : lev.required - 3;
case Xemerald:
case Xemerald_pause:
- Cave[x][y] = Yemerald_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Yemerald_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.emerald_score;
lev.required = lev.required < 1 ? 0 : lev.required - 1;
break;
case Xdynamite:
- Cave[x][y] = Ydynamite_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Ydynamite_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.dynamite_score;
ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
case Xkey_1:
ply->keys |= 0x01;
- Cave[x][y] = Ykey_1_blank;
+ cave[x][y] = Ykey_1_blank;
goto key_shoot;
case Xkey_2:
ply->keys |= 0x02;
- Cave[x][y] = Ykey_2_blank;
+ cave[x][y] = Ykey_2_blank;
goto key_shoot;
case Xkey_3:
ply->keys |= 0x04;
- Cave[x][y] = Ykey_3_blank;
+ cave[x][y] = Ykey_3_blank;
goto key_shoot;
case Xkey_4:
ply->keys |= 0x08;
- Cave[x][y] = Ykey_4_blank;
+ cave[x][y] = Ykey_4_blank;
goto key_shoot;
case Xkey_5:
ply->keys |= 0x10;
- Cave[x][y] = Ykey_5_blank;
+ cave[x][y] = Ykey_5_blank;
goto key_shoot;
case Xkey_6:
ply->keys |= 0x20;
- Cave[x][y] = Ykey_6_blank;
+ cave[x][y] = Ykey_6_blank;
goto key_shoot;
case Xkey_7:
ply->keys |= 0x40;
- Cave[x][y] = Ykey_7_blank;
+ cave[x][y] = Ykey_7_blank;
goto key_shoot;
case Xkey_8:
ply->keys |= 0x80;
- Cave[x][y] = Ykey_8_blank;
+ cave[x][y] = Ykey_8_blank;
goto key_shoot;
key_shoot:
- Next[x][y] = Xblank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.key_score;
ply->anim = PLY_walk_n + anim;
break;
case Xlenses:
- Cave[x][y] = Ylenses_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Ylenses_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.lenses_score;
lev.lenses_cnt = lev.lenses_time;
break;
case Xmagnify:
- Cave[x][y] = Ymagnify_blank;
- Next[x][y] = Xblank;
+ cave[x][y] = Ymagnify_blank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_collect, element);
lev.score += lev.magnify_score;
lev.magnify_cnt = lev.magnify_time;
{
if (++ply->dynamite_cnt == 5 && ply->dynamite)
{
- Cave[x][y] = Xdynamite_1;
+ cave[x][y] = Xdynamite_1;
play_element_sound(x, y, SOUND_dynamite, Xdynamite_1);
ply->dynamite--;
}
static void Lacid_1(int x, int y)
{
- Next[x][y] = Xacid_2;
+ next[x][y] = Xacid_2;
}
static void Lacid_2(int x, int y)
{
- Next[x][y] = Xacid_3;
+ next[x][y] = Xacid_3;
}
static void Lacid_3(int x, int y)
{
- Next[x][y] = Xacid_4;
+ next[x][y] = Xacid_4;
}
static void Lacid_4(int x, int y)
{
- Next[x][y] = Xacid_5;
+ next[x][y] = Xacid_5;
}
static void Lacid_5(int x, int y)
{
- Next[x][y] = Xacid_6;
+ next[x][y] = Xacid_6;
}
static void Lacid_6(int x, int y)
{
- Next[x][y] = Xacid_7;
+ next[x][y] = Xacid_7;
}
static void Lacid_7(int x, int y)
{
- Next[x][y] = Xacid_8;
+ next[x][y] = Xacid_8;
}
static void Lacid_8(int x, int y)
{
- Next[x][y] = Xacid_1;
+ next[x][y] = Xacid_1;
}
#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
static void Lfake_acid_1(int x, int y)
{
- Next[x][y] = Xfake_acid_2;
+ next[x][y] = Xfake_acid_2;
}
static void Lfake_acid_2(int x, int y)
{
- Next[x][y] = Xfake_acid_3;
+ next[x][y] = Xfake_acid_3;
}
static void Lfake_acid_3(int x, int y)
{
- Next[x][y] = Xfake_acid_4;
+ next[x][y] = Xfake_acid_4;
}
static void Lfake_acid_4(int x, int y)
{
- Next[x][y] = Xfake_acid_5;
+ next[x][y] = Xfake_acid_5;
}
static void Lfake_acid_5(int x, int y)
{
- Next[x][y] = Xfake_acid_6;
+ next[x][y] = Xfake_acid_6;
}
static void Lfake_acid_6(int x, int y)
{
- Next[x][y] = Xfake_acid_7;
+ next[x][y] = Xfake_acid_7;
}
static void Lfake_acid_7(int x, int y)
{
- Next[x][y] = Xfake_acid_8;
+ next[x][y] = Xfake_acid_8;
}
static void Lfake_acid_8(int x, int y)
{
- Next[x][y] = Xfake_acid_1;
+ next[x][y] = Xfake_acid_1;
}
#endif
if (lev.android_clone_cnt == 0)
{
- if (Cave[x-1][y-1] != Xblank &&
- Cave[x][y-1] != Xblank &&
- Cave[x+1][y-1] != Xblank &&
- Cave[x-1][y] != Xblank &&
- Cave[x+1][y] != Xblank &&
- Cave[x-1][y+1] != Xblank &&
- Cave[x][y+1] != Xblank &&
- Cave[x+1][y+1] != Xblank)
+ if (cave[x-1][y-1] != Xblank &&
+ cave[x][y-1] != Xblank &&
+ cave[x+1][y-1] != Xblank &&
+ cave[x-1][y] != Xblank &&
+ cave[x+1][y] != Xblank &&
+ cave[x-1][y+1] != Xblank &&
+ cave[x][y+1] != Xblank &&
+ cave[x+1][y+1] != Xblank)
goto android_move;
switch (RANDOM(8))
/* randomly find an object to clone */
case 0: /* S,NE,W,NW,SE,E,SW,N */
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
goto android_move;
case 1: /* NW,SE,N,S,NE,SW,E,W */
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
goto android_move;
case 2: /* SW,E,S,W,N,NW,SE,NE */
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
goto android_move;
case 3: /* N,SE,NE,E,W,S,NW,SW */
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
goto android_move;
case 4: /* SE,NW,E,NE,SW,W,N,S */
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
goto android_move;
case 5: /* NE,W,SE,SW,S,N,E,NW */
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
goto android_move;
case 6: /* E,N,SW,S,NW,NE,SE,W */
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
goto android_move;
case 7: /* W,SW,NW,N,E,SE,NE,S */
- temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break;
- temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x-1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x+1][y-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[cave[x][y+1]]; if (temp != Xblank) break;
goto android_move;
}
- Next[x][y] = temp; /* the item we chose to clone */
+ next[x][y] = temp; /* the item we chose to clone */
play_element_sound(x, y, SOUND_android_clone, temp);
switch (RANDOM(8))
/* randomly find a direction to move */
case 0: /* S,NE,W,NW,SE,E,SW,N */
- if (Cave[x][y+1] == Xblank) goto android_s;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x-1][y] == Xblank) goto android_w;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x][y-1] == Xblank) goto android_n;
+ if (cave[x][y+1] == Xblank) goto android_s;
+ if (cave[x+1][y-1] == Xblank) goto android_ne;
+ if (cave[x-1][y] == Xblank) goto android_w;
+ if (cave[x-1][y-1] == Xblank) goto android_nw;
+ if (cave[x+1][y+1] == Xblank) goto android_se;
+ if (cave[x+1][y] == Xblank) goto android_e;
+ if (cave[x-1][y+1] == Xblank) goto android_sw;
+ if (cave[x][y-1] == Xblank) goto android_n;
goto android_move;
case 1: /* NW,SE,N,S,NE,SW,E,W */
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x][y+1] == Xblank) goto android_s;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x-1][y] == Xblank) goto android_w;
+ if (cave[x-1][y-1] == Xblank) goto android_nw;
+ if (cave[x+1][y+1] == Xblank) goto android_se;
+ if (cave[x][y-1] == Xblank) goto android_n;
+ if (cave[x][y+1] == Xblank) goto android_s;
+ if (cave[x+1][y-1] == Xblank) goto android_ne;
+ if (cave[x-1][y+1] == Xblank) goto android_sw;
+ if (cave[x+1][y] == Xblank) goto android_e;
+ if (cave[x-1][y] == Xblank) goto android_w;
goto android_move;
case 2: /* SW,E,S,W,N,NW,SE,NE */
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x][y+1] == Xblank) goto android_s;
- if (Cave[x-1][y] == Xblank) goto android_w;
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
+ if (cave[x-1][y+1] == Xblank) goto android_sw;
+ if (cave[x+1][y] == Xblank) goto android_e;
+ if (cave[x][y+1] == Xblank) goto android_s;
+ if (cave[x-1][y] == Xblank) goto android_w;
+ if (cave[x][y-1] == Xblank) goto android_n;
+ if (cave[x-1][y-1] == Xblank) goto android_nw;
+ if (cave[x+1][y+1] == Xblank) goto android_se;
+ if (cave[x+1][y-1] == Xblank) goto android_ne;
goto android_move;
case 3: /* N,SE,NE,E,W,S,NW,SW */
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x-1][y] == Xblank) goto android_w;
- if (Cave[x][y+1] == Xblank) goto android_s;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
+ if (cave[x][y-1] == Xblank) goto android_n;
+ if (cave[x+1][y+1] == Xblank) goto android_se;
+ if (cave[x+1][y-1] == Xblank) goto android_ne;
+ if (cave[x+1][y] == Xblank) goto android_e;
+ if (cave[x-1][y] == Xblank) goto android_w;
+ if (cave[x][y+1] == Xblank) goto android_s;
+ if (cave[x-1][y-1] == Xblank) goto android_nw;
+ if (cave[x-1][y+1] == Xblank) goto android_sw;
goto android_move;
case 4: /* SE,NW,E,NE,SW,W,N,S */
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x-1][y] == Xblank) goto android_w;
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x][y+1] == Xblank) goto android_s;
+ if (cave[x+1][y+1] == Xblank) goto android_se;
+ if (cave[x-1][y-1] == Xblank) goto android_nw;
+ if (cave[x+1][y] == Xblank) goto android_e;
+ if (cave[x+1][y-1] == Xblank) goto android_ne;
+ if (cave[x-1][y+1] == Xblank) goto android_sw;
+ if (cave[x-1][y] == Xblank) goto android_w;
+ if (cave[x][y-1] == Xblank) goto android_n;
+ if (cave[x][y+1] == Xblank) goto android_s;
goto android_move;
case 5: /* NE,W,SE,SW,S,N,E,NW */
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x-1][y] == Xblank) goto android_w;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x][y+1] == Xblank) goto android_s;
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
+ if (cave[x+1][y-1] == Xblank) goto android_ne;
+ if (cave[x-1][y] == Xblank) goto android_w;
+ if (cave[x+1][y+1] == Xblank) goto android_se;
+ if (cave[x-1][y+1] == Xblank) goto android_sw;
+ if (cave[x][y+1] == Xblank) goto android_s;
+ if (cave[x][y-1] == Xblank) goto android_n;
+ if (cave[x+1][y] == Xblank) goto android_e;
+ if (cave[x-1][y-1] == Xblank) goto android_nw;
goto android_move;
case 6: /* E,N,SW,S,NW,NE,SE,W */
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x][y+1] == Xblank) goto android_s;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x-1][y] == Xblank) goto android_w;
+ if (cave[x+1][y] == Xblank) goto android_e;
+ if (cave[x][y-1] == Xblank) goto android_n;
+ if (cave[x-1][y+1] == Xblank) goto android_sw;
+ if (cave[x][y+1] == Xblank) goto android_s;
+ if (cave[x-1][y-1] == Xblank) goto android_nw;
+ if (cave[x+1][y-1] == Xblank) goto android_ne;
+ if (cave[x+1][y+1] == Xblank) goto android_se;
+ if (cave[x-1][y] == Xblank) goto android_w;
goto android_move;
case 7: /* W,SW,NW,N,E,SE,NE,S */
- if (Cave[x-1][y] == Xblank) goto android_w;
- if (Cave[x-1][y+1] == Xblank) goto android_sw;
- if (Cave[x-1][y-1] == Xblank) goto android_nw;
- if (Cave[x][y-1] == Xblank) goto android_n;
- if (Cave[x+1][y] == Xblank) goto android_e;
- if (Cave[x+1][y+1] == Xblank) goto android_se;
- if (Cave[x+1][y-1] == Xblank) goto android_ne;
- if (Cave[x][y+1] == Xblank) goto android_s;
+ if (cave[x-1][y] == Xblank) goto android_w;
+ if (cave[x-1][y+1] == Xblank) goto android_sw;
+ if (cave[x-1][y-1] == Xblank) goto android_nw;
+ if (cave[x][y-1] == Xblank) goto android_n;
+ if (cave[x+1][y] == Xblank) goto android_e;
+ if (cave[x+1][y+1] == Xblank) goto android_se;
+ if (cave[x+1][y-1] == Xblank) goto android_ne;
+ if (cave[x][y+1] == Xblank) goto android_s;
goto android_move;
}
}
android_move:
if (lev.android_move_cnt == 0)
{
- if (Cave[x-1][y-1] == Zplayer ||
- Cave[x][y-1] == Zplayer ||
- Cave[x+1][y-1] == Zplayer ||
- Cave[x-1][y] == Zplayer ||
- Cave[x+1][y] == Zplayer ||
- Cave[x-1][y+1] == Zplayer ||
- Cave[x][y+1] == Zplayer ||
- Cave[x+1][y+1] == Zplayer)
+ if (cave[x-1][y-1] == Zplayer ||
+ cave[x][y-1] == Zplayer ||
+ cave[x+1][y-1] == Zplayer ||
+ cave[x-1][y] == Zplayer ||
+ cave[x+1][y] == Zplayer ||
+ cave[x-1][y+1] == Zplayer ||
+ cave[x][y+1] == Zplayer ||
+ cave[x+1][y+1] == Zplayer)
goto android_still;
set_nearest_player_xy(x, y, &dx, &dy);
- Next[x][y] = Xblank; /* assume we will move */
+ next[x][y] = Xblank; /* assume we will move */
temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3;
if (RANDOM(2))
/* attempt clockwise move first if direct path is blocked */
case 0: /* north west */
- if (tab_android_move[Cave[x-1][y-1]]) goto android_nw;
- if (tab_android_move[Cave[x][y-1]]) goto android_n;
- if (tab_android_move[Cave[x-1][y]]) goto android_w;
+ if (tab_android_move[cave[x-1][y-1]]) goto android_nw;
+ if (tab_android_move[cave[x][y-1]]) goto android_n;
+ if (tab_android_move[cave[x-1][y]]) goto android_w;
break;
case 1: /* north */
- if (tab_android_move[Cave[x][y-1]]) goto android_n;
- if (tab_android_move[Cave[x+1][y-1]]) goto android_ne;
- if (tab_android_move[Cave[x-1][y-1]]) goto android_nw;
+ if (tab_android_move[cave[x][y-1]]) goto android_n;
+ if (tab_android_move[cave[x+1][y-1]]) goto android_ne;
+ if (tab_android_move[cave[x-1][y-1]]) goto android_nw;
break;
case 2: /* north east */
- if (tab_android_move[Cave[x+1][y-1]]) goto android_ne;
- if (tab_android_move[Cave[x+1][y]]) goto android_e;
- if (tab_android_move[Cave[x][y-1]]) goto android_n;
+ if (tab_android_move[cave[x+1][y-1]]) goto android_ne;
+ if (tab_android_move[cave[x+1][y]]) goto android_e;
+ if (tab_android_move[cave[x][y-1]]) goto android_n;
break;
case 3: /* west */
- if (tab_android_move[Cave[x-1][y]]) goto android_w;
- if (tab_android_move[Cave[x-1][y-1]]) goto android_nw;
- if (tab_android_move[Cave[x-1][y+1]]) goto android_sw;
+ if (tab_android_move[cave[x-1][y]]) goto android_w;
+ if (tab_android_move[cave[x-1][y-1]]) goto android_nw;
+ if (tab_android_move[cave[x-1][y+1]]) goto android_sw;
break;
case 4: /* nowhere */
break;
case 5: /* east */
- if (tab_android_move[Cave[x+1][y]]) goto android_e;
- if (tab_android_move[Cave[x+1][y+1]]) goto android_se;
- if (tab_android_move[Cave[x+1][y-1]]) goto android_ne;
+ if (tab_android_move[cave[x+1][y]]) goto android_e;
+ if (tab_android_move[cave[x+1][y+1]]) goto android_se;
+ if (tab_android_move[cave[x+1][y-1]]) goto android_ne;
break;
case 6: /* south west */
- if (tab_android_move[Cave[x-1][y+1]]) goto android_sw;
- if (tab_android_move[Cave[x-1][y]]) goto android_w;
- if (tab_android_move[Cave[x][y+1]]) goto android_s;
+ if (tab_android_move[cave[x-1][y+1]]) goto android_sw;
+ if (tab_android_move[cave[x-1][y]]) goto android_w;
+ if (tab_android_move[cave[x][y+1]]) goto android_s;
break;
case 7: /* south */
- if (tab_android_move[Cave[x][y+1]]) goto android_s;
- if (tab_android_move[Cave[x-1][y+1]]) goto android_sw;
- if (tab_android_move[Cave[x+1][y+1]]) goto android_se;
+ if (tab_android_move[cave[x][y+1]]) goto android_s;
+ if (tab_android_move[cave[x-1][y+1]]) goto android_sw;
+ if (tab_android_move[cave[x+1][y+1]]) goto android_se;
break;
case 8: /* south east */
- if (tab_android_move[Cave[x+1][y+1]]) goto android_se;
- if (tab_android_move[Cave[x][y+1]]) goto android_s;
- if (tab_android_move[Cave[x+1][y]]) goto android_e;
+ if (tab_android_move[cave[x+1][y+1]]) goto android_se;
+ if (tab_android_move[cave[x][y+1]]) goto android_s;
+ if (tab_android_move[cave[x+1][y]]) goto android_e;
break;
}
}
/* attempt counterclockwise move first if direct path is blocked */
case 0: /* north west */
- if (tab_android_move[Cave[x-1][y-1]]) goto android_nw;
- if (tab_android_move[Cave[x-1][y]]) goto android_w;
- if (tab_android_move[Cave[x][y-1]]) goto android_n;
+ if (tab_android_move[cave[x-1][y-1]]) goto android_nw;
+ if (tab_android_move[cave[x-1][y]]) goto android_w;
+ if (tab_android_move[cave[x][y-1]]) goto android_n;
break;
case 1: /* north */
- if (tab_android_move[Cave[x][y-1]]) goto android_n;
- if (tab_android_move[Cave[x-1][y-1]]) goto android_nw;
- if (tab_android_move[Cave[x+1][y-1]]) goto android_ne;
+ if (tab_android_move[cave[x][y-1]]) goto android_n;
+ if (tab_android_move[cave[x-1][y-1]]) goto android_nw;
+ if (tab_android_move[cave[x+1][y-1]]) goto android_ne;
break;
case 2: /* north east */
- if (tab_android_move[Cave[x+1][y-1]]) goto android_ne;
- if (tab_android_move[Cave[x][y-1]]) goto android_n;
- if (tab_android_move[Cave[x+1][y]]) goto android_e;
+ if (tab_android_move[cave[x+1][y-1]]) goto android_ne;
+ if (tab_android_move[cave[x][y-1]]) goto android_n;
+ if (tab_android_move[cave[x+1][y]]) goto android_e;
break;
case 3: /* west */
- if (tab_android_move[Cave[x-1][y]]) goto android_w;
- if (tab_android_move[Cave[x-1][y+1]]) goto android_sw;
- if (tab_android_move[Cave[x-1][y-1]]) goto android_nw;
+ if (tab_android_move[cave[x-1][y]]) goto android_w;
+ if (tab_android_move[cave[x-1][y+1]]) goto android_sw;
+ if (tab_android_move[cave[x-1][y-1]]) goto android_nw;
break;
case 4: /* nowhere */
break;
case 5: /* east */
- if (tab_android_move[Cave[x+1][y]]) goto android_e;
- if (tab_android_move[Cave[x+1][y-1]]) goto android_ne;
- if (tab_android_move[Cave[x+1][y+1]]) goto android_se;
+ if (tab_android_move[cave[x+1][y]]) goto android_e;
+ if (tab_android_move[cave[x+1][y-1]]) goto android_ne;
+ if (tab_android_move[cave[x+1][y+1]]) goto android_se;
break;
case 6: /* south west */
- if (tab_android_move[Cave[x-1][y+1]]) goto android_sw;
- if (tab_android_move[Cave[x][y+1]]) goto android_s;
- if (tab_android_move[Cave[x-1][y]]) goto android_w;
+ if (tab_android_move[cave[x-1][y+1]]) goto android_sw;
+ if (tab_android_move[cave[x][y+1]]) goto android_s;
+ if (tab_android_move[cave[x-1][y]]) goto android_w;
break;
case 7: /* south */
- if (tab_android_move[Cave[x][y+1]]) goto android_s;
- if (tab_android_move[Cave[x+1][y+1]]) goto android_se;
- if (tab_android_move[Cave[x-1][y+1]]) goto android_sw;
+ if (tab_android_move[cave[x][y+1]]) goto android_s;
+ if (tab_android_move[cave[x+1][y+1]]) goto android_se;
+ if (tab_android_move[cave[x-1][y+1]]) goto android_sw;
break;
case 8: /* south east */
- if (tab_android_move[Cave[x+1][y+1]]) goto android_se;
- if (tab_android_move[Cave[x+1][y]]) goto android_e;
- if (tab_android_move[Cave[x][y+1]]) goto android_s;
+ if (tab_android_move[cave[x+1][y+1]]) goto android_se;
+ if (tab_android_move[cave[x+1][y]]) goto android_e;
+ if (tab_android_move[cave[x][y+1]]) goto android_s;
break;
}
}
}
android_still:
- Next[x][y] = Xandroid;
+ next[x][y] = Xandroid;
return;
android_n:
- Cave[x][y] = Yandroid_nB;
- Cave[x][y-1] = Yandroid_n;
- Next[x][y-1] = Xandroid;
+ cave[x][y] = Yandroid_nB;
+ cave[x][y-1] = Yandroid_n;
+ next[x][y-1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_ne:
- Cave[x][y] = Yandroid_neB;
- Cave[x+1][y-1] = Yandroid_ne;
- Next[x+1][y-1] = Xandroid;
+ cave[x][y] = Yandroid_neB;
+ cave[x+1][y-1] = Yandroid_ne;
+ next[x+1][y-1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_e:
- Cave[x][y] = Yandroid_eB;
- Cave[x+1][y] = Yandroid_e;
- Next[x+1][y] = Xandroid;
+ cave[x][y] = Yandroid_eB;
+ cave[x+1][y] = Yandroid_e;
+ next[x+1][y] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_se:
- Cave[x][y] = Yandroid_seB;
- Cave[x+1][y+1] = Yandroid_se;
- Next[x+1][y+1] = Xandroid;
+ cave[x][y] = Yandroid_seB;
+ cave[x+1][y+1] = Yandroid_se;
+ next[x+1][y+1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_s:
- Cave[x][y] = Yandroid_sB;
- Cave[x][y+1] = Yandroid_s;
- Next[x][y+1] = Xandroid;
+ cave[x][y] = Yandroid_sB;
+ cave[x][y+1] = Yandroid_s;
+ next[x][y+1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_sw:
- Cave[x][y] = Yandroid_swB;
- Cave[x-1][y+1] = Yandroid_sw;
- Next[x-1][y+1] = Xandroid;
+ cave[x][y] = Yandroid_swB;
+ cave[x-1][y+1] = Yandroid_sw;
+ next[x-1][y+1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_w:
- Cave[x][y] = Yandroid_wB;
- Cave[x-1][y] = Yandroid_w;
- Next[x-1][y] = Xandroid;
+ cave[x][y] = Yandroid_wB;
+ cave[x-1][y] = Yandroid_w;
+ next[x-1][y] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
android_nw:
- Cave[x][y] = Yandroid_nwB;
- Cave[x-1][y-1] = Yandroid_nw;
- Next[x-1][y-1] = Xandroid;
+ cave[x][y] = Yandroid_nwB;
+ cave[x-1][y-1] = Yandroid_nw;
+ next[x-1][y-1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid);
return;
}
static void Landroid_1_n(int x, int y)
{
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yandroid_nB;
- Next[x][y] = Xblank;
- Cave[x][y-1] = Yandroid_n;
- Next[x][y-1] = Xandroid;
+ cave[x][y] = Yandroid_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Yandroid_n;
+ next[x][y-1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_n);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_nB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
+ cave[x][y] = Yandroid_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xacid_splash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_2_n(int x, int y)
{
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yandroid_nB;
- Next[x][y] = Xblank;
- Cave[x][y-1] = Yandroid_n;
- Next[x][y-1] = Xandroid_1_n;
+ cave[x][y] = Yandroid_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Yandroid_n;
+ next[x][y-1] = Xandroid_1_n;
play_element_sound(x, y, SOUND_android_move, Xandroid_2_n);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_nB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
+ cave[x][y] = Yandroid_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xacid_splash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_1_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yandroid_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Yandroid_e;
- Next[x+1][y] = Xandroid;
+ cave[x][y] = Yandroid_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yandroid_e;
+ next[x+1][y] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_e);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_eB;
- Next[x][y] = Xblank;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
+ cave[x][y] = Yandroid_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xacid_splash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_2_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yandroid_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Yandroid_e;
- Next[x+1][y] = Xandroid_1_e;
+ cave[x][y] = Yandroid_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yandroid_e;
+ next[x+1][y] = Xandroid_1_e;
play_element_sound(x, y, SOUND_android_move, Xandroid_2_e);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_eB;
- Next[x][y] = Xblank;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
+ cave[x][y] = Yandroid_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xacid_splash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_1_s(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yandroid_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Yandroid_s;
- Next[x][y+1] = Xandroid;
+ cave[x][y] = Yandroid_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yandroid_s;
+ next[x][y+1] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_s);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yandroid_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_2_s(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yandroid_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Yandroid_s;
- Next[x][y+1] = Xandroid_1_s;
+ cave[x][y] = Yandroid_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yandroid_s;
+ next[x][y+1] = Xandroid_1_s;
play_element_sound(x, y, SOUND_android_move, Xandroid_2_s);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yandroid_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_1_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yandroid_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Yandroid_w;
- Next[x-1][y] = Xandroid;
+ cave[x][y] = Yandroid_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yandroid_w;
+ next[x-1][y] = Xandroid;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_w);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_wB;
- Next[x][y] = Xblank;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
+ cave[x][y] = Yandroid_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Landroid_2_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yandroid_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Yandroid_w;
- Next[x-1][y] = Xandroid_1_w;
+ cave[x][y] = Yandroid_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yandroid_w;
+ next[x-1][y] = Xandroid_1_w;
play_element_sound(x, y, SOUND_android_move, Xandroid_1_w);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yandroid_wB;
- Next[x][y] = Xblank;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
+ cave[x][y] = Yandroid_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
static void Leater_n(int x, int y)
{
- if (Cave[x+1][y] == Xdiamond)
+ if (cave[x+1][y] == Xdiamond)
{
- Cave[x+1][y] = Ydiamond_blank;
- Next[x+1][y] = Xblank;
+ cave[x+1][y] = Ydiamond_blank;
+ next[x+1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_n);
return;
}
- if (Cave[x][y+1] == Xdiamond)
+ if (cave[x][y+1] == Xdiamond)
{
- Cave[x][y+1] = Ydiamond_blank;
- Next[x][y+1] = Xblank;
+ cave[x][y+1] = Ydiamond_blank;
+ next[x][y+1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_n);
return;
}
- if (Cave[x-1][y] == Xdiamond)
+ if (cave[x-1][y] == Xdiamond)
{
- Cave[x-1][y] = Ydiamond_blank;
- Next[x-1][y] = Xblank;
+ cave[x-1][y] = Ydiamond_blank;
+ next[x-1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_n);
return;
}
- if (Cave[x][y-1] == Xdiamond)
+ if (cave[x][y-1] == Xdiamond)
{
- Cave[x][y-1] = Ydiamond_blank;
- Next[x][y-1] = Xblank;
+ cave[x][y-1] = Ydiamond_blank;
+ next[x][y-1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_n);
return;
}
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Yeater_nB;
- Next[x][y] = Xblank;
- Cave[x][y-1] = Yeater_n;
- Next[x][y-1] = Xeater_n;
+ cave[x][y] = Yeater_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Yeater_n;
+ next[x][y-1] = Xeater_n;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yeater_nB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
+ cave[x][y] = Yeater_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xacid_splash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w;
+ next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w;
play_element_sound(x, y, SOUND_eater, Xeater_n);
return;
}
static void Leater_e(int x, int y)
{
- if (Cave[x][y+1] == Xdiamond)
+ if (cave[x][y+1] == Xdiamond)
{
- Cave[x][y+1] = Ydiamond_blank;
- Next[x][y+1] = Xblank;
+ cave[x][y+1] = Ydiamond_blank;
+ next[x][y+1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_e);
return;
}
- if (Cave[x-1][y] == Xdiamond)
+ if (cave[x-1][y] == Xdiamond)
{
- Cave[x-1][y] = Ydiamond_blank;
- Next[x-1][y] = Xblank;
+ cave[x-1][y] = Ydiamond_blank;
+ next[x-1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_e);
return;
}
- if (Cave[x][y-1] == Xdiamond)
+ if (cave[x][y-1] == Xdiamond)
{
- Cave[x][y-1] = Ydiamond_blank;
- Next[x][y-1] = Xblank;
+ cave[x][y-1] = Ydiamond_blank;
+ next[x][y-1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_e);
return;
}
- if (Cave[x+1][y] == Xdiamond)
+ if (cave[x+1][y] == Xdiamond)
{
- Cave[x+1][y] = Ydiamond_blank;
- Next[x+1][y] = Xblank;
+ cave[x+1][y] = Ydiamond_blank;
+ next[x+1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_e);
return;
}
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Yeater_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Yeater_e;
- Next[x+1][y] = Xeater_e;
+ cave[x][y] = Yeater_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yeater_e;
+ next[x+1][y] = Xeater_e;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yeater_eB;
- Next[x][y] = Xblank;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
+ cave[x][y] = Yeater_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xacid_splash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s;
+ next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s;
play_element_sound(x, y, SOUND_eater, Xeater_e);
return;
}
static void Leater_s(int x, int y)
{
- if (Cave[x-1][y] == Xdiamond)
+ if (cave[x-1][y] == Xdiamond)
{
- Cave[x-1][y] = Ydiamond_blank;
- Next[x-1][y] = Xblank;
+ cave[x-1][y] = Ydiamond_blank;
+ next[x-1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_s);
return;
}
- if (Cave[x][y-1] == Xdiamond)
+ if (cave[x][y-1] == Xdiamond)
{
- Cave[x][y-1] = Ydiamond_blank;
- Next[x][y-1] = Xblank;
+ cave[x][y-1] = Ydiamond_blank;
+ next[x][y-1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_s);
return;
}
- if (Cave[x+1][y] == Xdiamond)
+ if (cave[x+1][y] == Xdiamond)
{
- Cave[x+1][y] = Ydiamond_blank;
- Next[x+1][y] = Xblank;
+ cave[x+1][y] = Ydiamond_blank;
+ next[x+1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_s);
return;
}
- if (Cave[x][y+1] == Xdiamond)
+ if (cave[x][y+1] == Xdiamond)
{
- Cave[x][y+1] = Ydiamond_blank;
- Next[x][y+1] = Xblank;
+ cave[x][y+1] = Ydiamond_blank;
+ next[x][y+1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_s);
return;
}
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Yeater_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Yeater_s;
- Next[x][y+1] = Xeater_s;
+ cave[x][y] = Yeater_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yeater_s;
+ next[x][y+1] = Xeater_s;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yeater_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yeater_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w;
+ next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w;
play_element_sound(x, y, SOUND_eater, Xeater_s);
return;
}
static void Leater_w(int x, int y)
{
- if (Cave[x][y-1] == Xdiamond)
+ if (cave[x][y-1] == Xdiamond)
{
- Cave[x][y-1] = Ydiamond_blank;
- Next[x][y-1] = Xblank;
+ cave[x][y-1] = Ydiamond_blank;
+ next[x][y-1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_w);
return;
}
- if (Cave[x+1][y] == Xdiamond)
+ if (cave[x+1][y] == Xdiamond)
{
- Cave[x+1][y] = Ydiamond_blank;
- Next[x+1][y] = Xblank;
+ cave[x+1][y] = Ydiamond_blank;
+ next[x+1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_w);
return;
}
- if (Cave[x][y+1] == Xdiamond)
+ if (cave[x][y+1] == Xdiamond)
{
- Cave[x][y+1] = Ydiamond_blank;
- Next[x][y+1] = Xblank;
+ cave[x][y+1] = Ydiamond_blank;
+ next[x][y+1] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_w);
return;
}
- if (Cave[x-1][y] == Xdiamond)
+ if (cave[x-1][y] == Xdiamond)
{
- Cave[x-1][y] = Ydiamond_blank;
- Next[x-1][y] = Xblank;
+ cave[x-1][y] = Ydiamond_blank;
+ next[x-1][y] = Xblank;
play_element_sound(x, y, SOUND_eater_eat, Xeater_w);
return;
}
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Yeater_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Yeater_w;
- Next[x-1][y] = Xeater_w;
+ cave[x][y] = Yeater_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yeater_w;
+ next[x-1][y] = Xeater_w;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yeater_wB;
- Next[x][y] = Xblank;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
+ cave[x][y] = Yeater_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s;
+ next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s;
play_element_sound(x, y, SOUND_eater, Xeater_w);
return;
}
{
if (y > dy)
{
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Yalien_nB;
- Next[x][y] = Xblank;
- Cave[x][y-1] = Yalien_n;
- Next[x][y-1] = Xalien_pause;
+ cave[x][y] = Yalien_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Yalien_n;
+ next[x][y-1] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yalien_nB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
+ cave[x][y] = Yalien_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xacid_splash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
}
else if (y < dy)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Yalien_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Yalien_s;
- Next[x][y+1] = Xalien_pause;
+ cave[x][y] = Yalien_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yalien_s;
+ next[x][y+1] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yalien_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yalien_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
{
if (x < dx)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Yalien_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Yalien_e;
- Next[x+1][y] = Xalien_pause;
+ cave[x][y] = Yalien_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yalien_e;
+ next[x+1][y] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yalien_eB;
- Next[x][y] = Xblank;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
+ cave[x][y] = Yalien_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xacid_splash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
}
else if (x > dx)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Yalien_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Yalien_w;
- Next[x-1][y] = Xalien_pause;
+ cave[x][y] = Yalien_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yalien_w;
+ next[x-1][y] = Xalien_pause;
play_element_sound(x, y, SOUND_alien, Xalien);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yalien_wB;
- Next[x][y] = Xblank;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
+ cave[x][y] = Yalien_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
static void Lalien_pause(int x, int y)
{
- Next[x][y] = Xalien;
+ next[x][y] = Xalien;
}
static void Lbug_n(int x, int y)
{
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Ybug_nB;
- Next[x][y] = Xblank;
- Cave[x][y-1] = Ybug_n;
- Next[x][y-1] = Xbug_1_n;
+ cave[x][y] = Ybug_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Ybug_n;
+ next[x][y-1] = Xbug_1_n;
play_element_sound(x, y, SOUND_bug, Xbug_1_n);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybug_nB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
+ cave[x][y] = Ybug_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xacid_splash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ybug_n_w;
- Next[x][y] = Xbug_2_w;
+ cave[x][y] = Ybug_n_w;
+ next[x][y] = Xbug_2_w;
play_element_sound(x, y, SOUND_bug, Xbug_1_n);
return;
}
static void Lbug_1_n(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_bug(x, y, Xbug_1_n);
return;
}
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_7:
case Xacid_8:
case Zplayer:
- Cave[x][y] = Ybug_n_e;
- Next[x][y] = Xbug_2_e;
+ cave[x][y] = Ybug_n_e;
+ next[x][y] = Xbug_2_e;
play_element_sound(x, y, SOUND_bug, Xbug_1_n);
return;
static void Lbug_2_n(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_bug(x, y, Xbug_2_n);
static void Lbug_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Ybug_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ybug_e;
- Next[x+1][y] = Xbug_1_e;
+ cave[x][y] = Ybug_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ybug_e;
+ next[x+1][y] = Xbug_1_e;
play_element_sound(x, y, SOUND_bug, Xbug_1_e);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybug_eB;
- Next[x][y] = Xblank;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
+ cave[x][y] = Ybug_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xacid_splash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ybug_e_n;
- Next[x][y] = Xbug_2_n;
+ cave[x][y] = Ybug_e_n;
+ next[x][y] = Xbug_2_n;
play_element_sound(x, y, SOUND_bug, Xbug_1_e);
return;
}
static void Lbug_1_e(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_bug(x, y, Xbug_1_e);
return;
}
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_7:
case Xacid_8:
case Zplayer:
- Cave[x][y] = Ybug_e_s;
- Next[x][y] = Xbug_2_s;
+ cave[x][y] = Ybug_e_s;
+ next[x][y] = Xbug_2_s;
play_element_sound(x, y, SOUND_bug, Xbug_1_e);
return;
static void Lbug_2_e(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_bug(x, y, Xbug_2_e);
static void Lbug_s(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Ybug_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ybug_s;
- Next[x][y+1] = Xbug_1_s;
+ cave[x][y] = Ybug_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ybug_s;
+ next[x][y+1] = Xbug_1_s;
play_element_sound(x, y, SOUND_bug, Xbug_1_s);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybug_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ybug_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ybug_s_e;
- Next[x][y] = Xbug_2_e;
+ cave[x][y] = Ybug_s_e;
+ next[x][y] = Xbug_2_e;
play_element_sound(x, y, SOUND_bug, Xbug_1_s);
return;
}
static void Lbug_1_s(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_bug(x, y, Xbug_1_s);
return;
}
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_7:
case Xacid_8:
case Zplayer:
- Cave[x][y] = Ybug_s_w;
- Next[x][y] = Xbug_2_w;
+ cave[x][y] = Ybug_s_w;
+ next[x][y] = Xbug_2_w;
play_element_sound(x, y, SOUND_bug, Xbug_1_s);
return;
static void Lbug_2_s(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_bug(x, y, Xbug_2_s);
static void Lbug_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Ybug_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ybug_w;
- Next[x-1][y] = Xbug_1_w;
+ cave[x][y] = Ybug_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ybug_w;
+ next[x-1][y] = Xbug_1_w;
play_element_sound(x, y, SOUND_bug, Xbug_1_w);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybug_wB;
- Next[x][y] = Xblank;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
+ cave[x][y] = Ybug_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ybug_w_s;
- Next[x][y] = Xbug_2_s;
+ cave[x][y] = Ybug_w_s;
+ next[x][y] = Xbug_2_s;
play_element_sound(x, y, SOUND_bug, Xbug_1_w);
return;
}
static void Lbug_1_w(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_bug(x, y, Xbug_1_w);
return;
}
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_7:
case Xacid_8:
case Zplayer:
- Cave[x][y] = Ybug_w_n;
- Next[x][y] = Xbug_2_n;
+ cave[x][y] = Ybug_w_n;
+ next[x][y] = Xbug_2_n;
play_element_sound(x, y, SOUND_bug, Xbug_1_w);
return;
static void Lbug_2_w(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_bug(x, y, Xbug_2_w);
static void Ltank_n(int x, int y)
{
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Ytank_nB;
- Next[x][y] = Xblank;
- Cave[x][y-1] = Ytank_n;
- Next[x][y-1] = Xtank_1_n;
+ cave[x][y] = Ytank_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Ytank_n;
+ next[x][y-1] = Xtank_1_n;
play_element_sound(x, y, SOUND_tank, Xtank_1_n);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ytank_nB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
+ cave[x][y] = Ytank_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xacid_splash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ytank_n_e;
- Next[x][y] = Xtank_2_e;
+ cave[x][y] = Ytank_n_e;
+ next[x][y] = Xtank_2_e;
play_element_sound(x, y, SOUND_tank, Xtank_1_n);
return;
}
static void Ltank_1_n(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_tank(x, y, Xtank_1_n);
return;
}
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_7:
case Xacid_8:
case Zplayer:
- Cave[x][y] = Ytank_n_w;
- Next[x][y] = Xtank_2_w;
+ cave[x][y] = Ytank_n_w;
+ next[x][y] = Xtank_2_w;
play_element_sound(x, y, SOUND_tank, Xtank_1_n);
return;
static void Ltank_2_n(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_tank(x, y, Xtank_2_n);
static void Ltank_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Ytank_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ytank_e;
- Next[x+1][y] = Xtank_1_e;
+ cave[x][y] = Ytank_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ytank_e;
+ next[x+1][y] = Xtank_1_e;
play_element_sound(x, y, SOUND_tank, Xtank_1_e);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ytank_eB;
- Next[x][y] = Xblank;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
+ cave[x][y] = Ytank_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xacid_splash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ytank_e_s;
- Next[x][y] = Xtank_2_s;
+ cave[x][y] = Ytank_e_s;
+ next[x][y] = Xtank_2_s;
play_element_sound(x, y, SOUND_tank, Xtank_1_e);
return;
}
static void Ltank_1_e(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_tank(x, y, Xtank_1_e);
return;
}
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_7:
case Xacid_8:
case Zplayer:
- Cave[x][y] = Ytank_e_n;
- Next[x][y] = Xtank_2_n;
+ cave[x][y] = Ytank_e_n;
+ next[x][y] = Xtank_2_n;
play_element_sound(x, y, SOUND_tank, Xtank_1_e);
return;
static void Ltank_2_e(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_tank(x, y, Xtank_2_e);
static void Ltank_s(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Ytank_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ytank_s;
- Next[x][y+1] = Xtank_1_s;
+ cave[x][y] = Ytank_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ytank_s;
+ next[x][y+1] = Xtank_1_s;
play_element_sound(x, y, SOUND_tank, Xtank_1_s);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ytank_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ytank_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ytank_s_w;
- Next[x][y] = Xtank_2_w;
+ cave[x][y] = Ytank_s_w;
+ next[x][y] = Xtank_2_w;
play_element_sound(x, y, SOUND_tank, Xtank_1_s);
return;
}
static void Ltank_1_s(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_tank(x, y, Xtank_1_s);
return;
}
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_7:
case Xacid_8:
case Zplayer:
- Cave[x][y] = Ytank_s_e;
- Next[x][y] = Xtank_2_e;
+ cave[x][y] = Ytank_s_e;
+ next[x][y] = Xtank_2_e;
play_element_sound(x, y, SOUND_tank, Xtank_1_s);
return;
static void Ltank_2_s(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_tank(x, y, Xtank_2_s);
static void Ltank_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Ytank_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ytank_w;
- Next[x-1][y] = Xtank_1_w;
+ cave[x][y] = Ytank_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ytank_w;
+ next[x-1][y] = Xtank_1_w;
play_element_sound(x, y, SOUND_tank, Xtank_1_w);
return;
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ytank_wB;
- Next[x][y] = Xblank;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
+ cave[x][y] = Ytank_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ytank_w_n;
- Next[x][y] = Xtank_2_n;
+ cave[x][y] = Ytank_w_n;
+ next[x][y] = Xtank_2_n;
play_element_sound(x, y, SOUND_tank, Xtank_1_w);
return;
}
static void Ltank_1_w(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_tank(x, y, Xtank_1_w);
return;
}
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_7:
case Xacid_8:
case Zplayer:
- Cave[x][y] = Ytank_w_s;
- Next[x][y] = Xtank_2_s;
+ cave[x][y] = Ytank_w_s;
+ next[x][y] = Xtank_2_s;
play_element_sound(x, y, SOUND_tank, Xtank_1_w);
return;
static void Ltank_2_w(int x, int y)
{
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
{
Lboom_tank(x, y, Xtank_2_w);
static void Lemerald(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yemerald_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Yemerald_s;
- Next[x][y+1] = Xemerald_fall;
+ cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yemerald_s;
+ next[x][y+1] = Xemerald_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yemerald_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xroundwall_4:
if (RANDOM(2))
{
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Yemerald_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Yemerald_e;
- Next[x+1][y] = Xemerald_pause;
+ cave[x][y] = Yemerald_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yemerald_e;
+ next[x+1][y] = Xemerald_pause;
return;
}
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Yemerald_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Yemerald_w;
- Next[x-1][y] = Xemerald_pause;
+ cave[x][y] = Yemerald_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yemerald_w;
+ next[x-1][y] = Xemerald_pause;
return;
}
}
else
{
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Yemerald_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Yemerald_w;
- Next[x-1][y] = Xemerald_pause;
+ cave[x][y] = Yemerald_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yemerald_w;
+ next[x-1][y] = Xemerald_pause;
return;
}
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Yemerald_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Yemerald_e;
- Next[x+1][y] = Xemerald_pause;
+ cave[x][y] = Yemerald_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yemerald_e;
+ next[x+1][y] = Xemerald_pause;
return;
}
}
if (++lev.shine_cnt > 50)
{
lev.shine_cnt = RANDOM(8);
- Cave[x][y] = Xemerald_shine;
+ cave[x][y] = Xemerald_shine;
}
return;
static void Lemerald_pause(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yemerald_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Yemerald_s;
- Next[x][y+1] = Xemerald_fall;
+ cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yemerald_s;
+ next[x][y+1] = Xemerald_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yemerald_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xemerald;
- Next[x][y] = Xemerald;
+ cave[x][y] = Xemerald;
+ next[x][y] = Xemerald;
return;
}
}
static void Lemerald_fall(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
case Zplayer:
- Cave[x][y] = Yemerald_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Yemerald_s;
- Next[x][y+1] = Xemerald_fall;
+ cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yemerald_s;
+ next[x][y+1] = Xemerald_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yemerald_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yemerald_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
if (lev.wonderwall_time)
{
lev.wonderwall_state = 1;
- Cave[x][y] = Yemerald_sB;
- if (tab_blank[Cave[x][y+2]])
+ cave[x][y] = Yemerald_sB;
+ if (tab_blank[cave[x][y+2]])
{
- Cave[x][y+2] = Ydiamond_s;
- Next[x][y+2] = Xdiamond_fall;
+ cave[x][y+2] = Ydiamond_s;
+ next[x][y+2] = Xdiamond_fall;
}
- Next[x][y] = Xblank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
return;
}
default:
- Cave[x][y] = Xemerald;
- Next[x][y] = Xemerald;
+ cave[x][y] = Xemerald;
+ next[x][y] = Xemerald;
play_element_sound(x, y, SOUND_diamond, Xemerald);
return;
}
static void Ldiamond(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Ydiamond_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ydiamond_s;
- Next[x][y+1] = Xdiamond_fall;
+ cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ydiamond_s;
+ next[x][y+1] = Xdiamond_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ydiamond_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xroundwall_4:
if (RANDOM(2))
{
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ydiamond_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ydiamond_e;
- Next[x+1][y] = Xdiamond_pause;
+ cave[x][y] = Ydiamond_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ydiamond_e;
+ next[x+1][y] = Xdiamond_pause;
return;
}
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ydiamond_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ydiamond_w;
- Next[x-1][y] = Xdiamond_pause;
+ cave[x][y] = Ydiamond_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ydiamond_w;
+ next[x-1][y] = Xdiamond_pause;
return;
}
}
else
{
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ydiamond_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ydiamond_w;
- Next[x-1][y] = Xdiamond_pause;
+ cave[x][y] = Ydiamond_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ydiamond_w;
+ next[x-1][y] = Xdiamond_pause;
return;
}
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ydiamond_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ydiamond_e;
- Next[x+1][y] = Xdiamond_pause;
+ cave[x][y] = Ydiamond_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ydiamond_e;
+ next[x+1][y] = Xdiamond_pause;
return;
}
}
if (++lev.shine_cnt > 50)
{
lev.shine_cnt = RANDOM(8);
- Cave[x][y] = Xdiamond_shine;
+ cave[x][y] = Xdiamond_shine;
}
return;
static void Ldiamond_pause(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Ydiamond_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ydiamond_s;
- Next[x][y+1] = Xdiamond_fall;
+ cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ydiamond_s;
+ next[x][y+1] = Xdiamond_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ydiamond_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xdiamond;
- Next[x][y] = Xdiamond;
+ cave[x][y] = Xdiamond;
+ next[x][y] = Xdiamond;
return;
}
}
static void Ldiamond_fall(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
case Zplayer:
- Cave[x][y] = Ydiamond_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ydiamond_s;
- Next[x][y+1] = Xdiamond_fall;
+ cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ydiamond_s;
+ next[x][y+1] = Xdiamond_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ydiamond_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ydiamond_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
if (lev.wonderwall_time)
{
lev.wonderwall_state = 1;
- Cave[x][y] = Ydiamond_sB;
- if (tab_blank[Cave[x][y+2]])
+ cave[x][y] = Ydiamond_sB;
+ if (tab_blank[cave[x][y+2]])
{
- Cave[x][y+2] = Ystone_s;
- Next[x][y+2] = Xstone_fall;
+ cave[x][y+2] = Ystone_s;
+ next[x][y+2] = Xstone_fall;
}
- Next[x][y] = Xblank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
return;
}
default:
- Cave[x][y] = Xdiamond;
- Next[x][y] = Xdiamond;
+ cave[x][y] = Xdiamond;
+ next[x][y] = Xdiamond;
play_element_sound(x, y, SOUND_diamond, Xdiamond);
return;
}
static void Lstone(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xfake_acid_7:
case Xfake_acid_8:
#endif
- Cave[x][y] = Ystone_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ystone_s;
- Next[x][y+1] = Xstone_fall;
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ystone_s;
+ next[x][y+1] = Xstone_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ystone_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xsand:
- Cave[x][y] = Xsand_stonein_1;
- Next[x][y] = Xsand_stonein_2;
- Cave[x][y+1] = Xsand_sandstone_1;
- Next[x][y+1] = Xsand_sandstone_2;
+ cave[x][y] = Xsand_stonein_1;
+ next[x][y] = Xsand_stonein_2;
+ cave[x][y+1] = Xsand_sandstone_1;
+ next[x][y+1] = Xsand_sandstone_2;
return;
case Xspring:
case Xroundwall_4:
if (RANDOM(2))
{
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ystone_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ystone_e;
- Next[x+1][y] = Xstone_pause;
+ cave[x][y] = Ystone_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ystone_e;
+ next[x+1][y] = Xstone_pause;
return;
}
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ystone_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ystone_w;
- Next[x-1][y] = Xstone_pause;
+ cave[x][y] = Ystone_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ystone_w;
+ next[x-1][y] = Xstone_pause;
return;
}
}
else
{
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ystone_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ystone_w;
- Next[x-1][y] = Xstone_pause;
+ cave[x][y] = Ystone_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ystone_w;
+ next[x-1][y] = Xstone_pause;
return;
}
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ystone_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ystone_e;
- Next[x+1][y] = Xstone_pause;
+ cave[x][y] = Ystone_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ystone_e;
+ next[x+1][y] = Xstone_pause;
return;
}
}
static void Lstone_pause(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xfake_acid_7:
case Xfake_acid_8:
#endif
- Cave[x][y] = Ystone_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ystone_s;
- Next[x][y+1] = Xstone_fall;
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ystone_s;
+ next[x][y+1] = Xstone_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ystone_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xstone;
- Next[x][y] = Xstone;
+ cave[x][y] = Xstone;
+ next[x][y] = Xstone;
return;
}
}
static void Lstone_fall(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xfake_acid_7:
case Xfake_acid_8:
#endif
- Cave[x][y] = Ystone_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ystone_s;
- Next[x][y+1] = Xstone_fall;
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ystone_s;
+ next[x][y+1] = Xstone_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ystone_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xnut:
case Xnut_pause:
- Next[x][y] = Xstone;
- Cave[x][y+1] = Ynut_stone;
- Next[x][y+1] = Xemerald;
+ next[x][y] = Xstone;
+ cave[x][y+1] = Ynut_stone;
+ next[x][y+1] = Xemerald;
play_element_sound(x, y, SOUND_crack, Xnut);
score += lev.nut_score;
return;
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Ybug_stone;
+ cave[x][y] = Ystone_sB;
+ cave[x][y+1] = Ybug_stone;
Lboom_bug(x, y+1, Xstone_fall);
score += lev.bug_score;
return;
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Ytank_stone;
+ cave[x][y] = Ystone_sB;
+ cave[x][y+1] = Ytank_stone;
Lboom_tank(x, y+1, Xstone_fall);
score += lev.tank_score;
return;
case Xspring:
if (RANDOM(2))
{
- switch (Cave[x+1][y+1])
+ switch (cave[x+1][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
case Xalien:
case Xalien_pause:
- Cave[x][y+1] = Xspring_e;
+ cave[x][y+1] = Xspring_e;
break;
default:
- Cave[x][y+1] = Xspring_w;
+ cave[x][y+1] = Xspring_w;
break;
}
}
else
{
- switch (Cave[x-1][y+1])
+ switch (cave[x-1][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
case Xalien:
case Xalien_pause:
- Cave[x][y+1] = Xspring_w;
+ cave[x][y+1] = Xspring_w;
break;
default:
- Cave[x][y+1] = Xspring_e;
+ cave[x][y+1] = Xspring_e;
break;
}
}
- Next[x][y] = Xstone;
+ next[x][y] = Xstone;
return;
case Xeater_n:
case Xeater_e:
case Xeater_s:
case Xeater_w:
- Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Yeater_stone;
+ cave[x][y] = Ystone_sB;
+ cave[x][y+1] = Yeater_stone;
Lboom_eater(x, y+1, Xstone_fall);
score += lev.eater_score;
return;
case Xalien:
case Xalien_pause:
- Cave[x][y] = Ystone_sB;
- Cave[x][y+1] = Yalien_stone;
+ cave[x][y] = Ystone_sB;
+ cave[x][y+1] = Yalien_stone;
Lboom_tank(x, y+1, Xstone_fall);
score += lev.alien_score;
return;
case Xdiamond:
case Xdiamond_pause:
- switch (Cave[x][y+2])
+ switch (cave[x][y+2])
{
case Xblank:
case Xacid_splash_e:
case Xnut_fall:
case Xplant:
case Yplant:
- Next[x][y] = Xstone;
+ next[x][y] = Xstone;
play_element_sound(x, y, SOUND_stone, Xstone);
return;
}
- Cave[x][y] = Ystone_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ydiamond_stone;
- Next[x][y+1] = Xstone_pause;
+ cave[x][y] = Ystone_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ydiamond_stone;
+ next[x][y+1] = Xstone_pause;
play_element_sound(x, y, SOUND_squash, Xdiamond);
return;
case Xbomb:
case Xbomb_pause:
- Cave[x][y+1] = Ybomb_blank;
+ cave[x][y+1] = Ybomb_blank;
Lboom_tank(x, y+1, Xstone_fall);
return;
if (lev.wonderwall_time)
{
lev.wonderwall_state = 1;
- Cave[x][y] = Ystone_sB;
+ cave[x][y] = Ystone_sB;
- if (tab_blank[Cave[x][y+2]])
+ if (tab_blank[cave[x][y+2]])
{
- Cave[x][y+2] = Yemerald_s;
- Next[x][y+2] = Xemerald_fall;
+ cave[x][y+2] = Yemerald_s;
+ next[x][y+2] = Xemerald_fall;
}
- Next[x][y] = Xblank;
+ next[x][y] = Xblank;
play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
return;
}
default:
- Cave[x][y] = Xstone;
- Next[x][y] = Xstone;
+ cave[x][y] = Xstone;
+ next[x][y] = Xstone;
play_element_sound(x, y, SOUND_stone, Xstone);
return;
}
static void Lbomb(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Ybomb_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ybomb_s;
- Next[x][y+1] = Xbomb_fall;
+ cave[x][y] = Ybomb_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ybomb_s;
+ next[x][y+1] = Xbomb_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybomb_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ybomb_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xroundwall_4:
if (RANDOM(2))
{
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ybomb_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ybomb_e;
- Next[x+1][y] = Xbomb_pause;
+ cave[x][y] = Ybomb_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ybomb_e;
+ next[x+1][y] = Xbomb_pause;
return;
}
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ybomb_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ybomb_w;
- Next[x-1][y] = Xbomb_pause;
+ cave[x][y] = Ybomb_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ybomb_w;
+ next[x-1][y] = Xbomb_pause;
return;
}
}
else
{
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ybomb_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ybomb_w;
- Next[x-1][y] = Xbomb_pause;
+ cave[x][y] = Ybomb_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ybomb_w;
+ next[x-1][y] = Xbomb_pause;
return;
}
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ybomb_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ybomb_e;
- Next[x+1][y] = Xbomb_pause;
+ cave[x][y] = Ybomb_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ybomb_e;
+ next[x+1][y] = Xbomb_pause;
return;
}
}
static void Lbomb_pause(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Ybomb_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ybomb_s;
- Next[x][y+1] = Xbomb_fall;
+ cave[x][y] = Ybomb_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ybomb_s;
+ next[x][y+1] = Xbomb_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybomb_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ybomb_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xbomb;
- Next[x][y] = Xbomb;
+ cave[x][y] = Xbomb;
+ next[x][y] = Xbomb;
return;
}
}
static void Lbomb_fall(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Ybomb_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ybomb_s;
- Next[x][y+1] = Xbomb_fall;
+ cave[x][y] = Ybomb_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ybomb_s;
+ next[x][y+1] = Xbomb_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ybomb_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ybomb_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Ybomb_blank;
+ cave[x][y] = Ybomb_blank;
Lboom_tank(x, y, Xbomb_fall);
return;
}
static void Lnut(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Ynut_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ynut_s;
- Next[x][y+1] = Xnut_fall;
+ cave[x][y] = Ynut_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ynut_s;
+ next[x][y+1] = Xnut_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ynut_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ynut_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xroundwall_4:
if (RANDOM(2))
{
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ynut_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ynut_e;
- Next[x+1][y] = Xnut_pause;
+ cave[x][y] = Ynut_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ynut_e;
+ next[x+1][y] = Xnut_pause;
return;
}
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ynut_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ynut_w;
- Next[x-1][y] = Xnut_pause;
+ cave[x][y] = Ynut_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ynut_w;
+ next[x-1][y] = Xnut_pause;
return;
}
}
else
{
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Ynut_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ynut_w;
- Next[x-1][y] = Xnut_pause;
+ cave[x][y] = Ynut_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ynut_w;
+ next[x-1][y] = Xnut_pause;
return;
}
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Ynut_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ynut_e;
- Next[x+1][y] = Xnut_pause;
+ cave[x][y] = Ynut_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ynut_e;
+ next[x+1][y] = Xnut_pause;
return;
}
}
static void Lnut_pause(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Ynut_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ynut_s;
- Next[x][y+1] = Xnut_fall;
+ cave[x][y] = Ynut_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ynut_s;
+ next[x][y+1] = Xnut_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ynut_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ynut_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xnut;
- Next[x][y] = Xnut;
+ cave[x][y] = Xnut;
+ next[x][y] = Xnut;
return;
}
}
static void Lnut_fall(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
case Zplayer:
- Cave[x][y] = Ynut_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Ynut_s;
- Next[x][y+1] = Xnut_fall;
+ cave[x][y] = Ynut_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Ynut_s;
+ next[x][y+1] = Xnut_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ynut_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ynut_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xnut;
- Next[x][y] = Xnut;
+ cave[x][y] = Xnut;
+ next[x][y] = Xnut;
play_element_sound(x, y, SOUND_nut, Xnut);
return;
}
static void Lspring(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
case Xplant:
case Yplant:
- Cave[x][y] = Yspring_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Yspring_s;
- Next[x][y+1] = Xspring_fall;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yspring_s;
+ next[x][y+1] = Xspring_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xroundwall_4:
if (RANDOM(2))
{
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Yspring_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Yspring_e;
- if (Cave[x][y+1] == Xbumper)
- Cave[x][y+1] = XbumperB;
+ cave[x][y] = Yspring_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yspring_e;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = XbumperB;
#ifdef SPRING_ROLL
- Next[x+1][y] = Xspring_e;
+ next[x+1][y] = Xspring_e;
#else
- Next[x+1][y] = Xspring_pause;
+ next[x+1][y] = Xspring_pause;
#endif
return;
}
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Yspring_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Yspring_w;
- if (Cave[x][y+1] == Xbumper)
- Cave[x][y+1] = XbumperB;
+ cave[x][y] = Yspring_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yspring_w;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = XbumperB;
#ifdef SPRING_ROLL
- Next[x-1][y] = Xspring_w;
+ next[x-1][y] = Xspring_w;
#else
- Next[x-1][y] = Xspring_pause;
+ next[x-1][y] = Xspring_pause;
#endif
return;
}
}
else
{
- if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]])
+ if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]])
{
- Cave[x][y] = Yspring_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Yspring_w;
- if (Cave[x][y+1] == Xbumper)
- Cave[x][y+1] = XbumperB;
+ cave[x][y] = Yspring_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yspring_w;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = XbumperB;
#ifdef SPRING_ROLL
- Next[x-1][y] = Xspring_w;
+ next[x-1][y] = Xspring_w;
#else
- Next[x-1][y] = Xspring_pause;
+ next[x-1][y] = Xspring_pause;
#endif
return;
}
- if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]])
+ if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]])
{
- Cave[x][y] = Yspring_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Yspring_e;
- if (Cave[x][y+1] == Xbumper)
- Cave[x][y+1] = XbumperB;
+ cave[x][y] = Yspring_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yspring_e;
+ if (cave[x][y+1] == Xbumper)
+ cave[x][y+1] = XbumperB;
#ifdef SPRING_ROLL
- Next[x+1][y] = Xspring_e;
+ next[x+1][y] = Xspring_e;
#else
- Next[x+1][y] = Xspring_pause;
+ next[x+1][y] = Xspring_pause;
#endif
return;
}
static void Lspring_pause(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yspring_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Yspring_s;
- Next[x][y+1] = Xspring_fall;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yspring_s;
+ next[x][y+1] = Xspring_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
default:
- Cave[x][y] = Xspring;
- Next[x][y] = Xspring;
+ cave[x][y] = Xspring;
+ next[x][y] = Xspring;
return;
}
}
static void Lspring_e(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yspring_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Yspring_s;
- Next[x][y+1] = Xspring_fall;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yspring_s;
+ next[x][y+1] = Xspring_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xbumper:
- Cave[x][y+1] = XbumperB;
+ cave[x][y+1] = XbumperB;
}
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
case Xacid_splash_e:
case Yalien_eB:
case Yalien_sB:
case Yalien_wB:
- Cave[x][y] = Yspring_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Yspring_e;
- Next[x+1][y] = Xspring_e;
+ cave[x][y] = Yspring_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yspring_e;
+ next[x+1][y] = Xspring_e;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_eB;
- Next[x][y] = Xblank;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
+ cave[x][y] = Yspring_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xacid_splash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Yalien_e:
case Yalien_s:
case Yalien_w:
- Cave[x][y] = Yspring_alien_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Yspring_alien_e;
- Next[x+1][y] = Xspring_e;
+ cave[x][y] = Yspring_alien_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yspring_alien_e;
+ next[x+1][y] = Xspring_e;
play_element_sound(x, y, SOUND_slurp, Xalien);
score += lev.slurp_score;
return;
case Xbumper:
case XbumperB:
- Cave[x+1][y] = XbumperB;
- Next[x][y] = Xspring_w;
+ cave[x+1][y] = XbumperB;
+ next[x][y] = Xspring_w;
play_element_sound(x, y, SOUND_spring, Xspring);
return;
default:
- Cave[x][y] = Xspring;
- Next[x][y] = Xspring;
+ cave[x][y] = Xspring;
+ next[x][y] = Xspring;
play_element_sound(x, y, SOUND_spring, Xspring);
return;
}
static void Lspring_w(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yspring_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Yspring_s;
- Next[x][y+1] = Xspring_fall;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yspring_s;
+ next[x][y+1] = Xspring_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xbumper:
- Cave[x][y+1] = XbumperB;
+ cave[x][y+1] = XbumperB;
}
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
case Xacid_splash_e:
case Yalien_eB:
case Yalien_sB:
case Yalien_wB:
- Cave[x][y] = Yspring_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Yspring_w;
- Next[x-1][y] = Xspring_w;
+ cave[x][y] = Yspring_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yspring_w;
+ next[x-1][y] = Xspring_w;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_wB;
- Next[x][y] = Xblank;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
+ cave[x][y] = Yspring_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Yalien_e:
case Yalien_s:
case Yalien_w:
- Cave[x][y] = Yspring_alien_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Yspring_alien_w;
- Next[x-1][y] = Xspring_w;
+ cave[x][y] = Yspring_alien_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yspring_alien_w;
+ next[x-1][y] = Xspring_w;
play_element_sound(x, y, SOUND_slurp, Xalien);
score += lev.slurp_score;
return;
case Xbumper:
case XbumperB:
- Cave[x-1][y] = XbumperB;
- Next[x][y] = Xspring_e;
+ cave[x-1][y] = XbumperB;
+ next[x][y] = Xspring_e;
play_element_sound(x, y, SOUND_spring, Xspring);
return;
default:
- Cave[x][y] = Xspring;
- Next[x][y] = Xspring;
+ cave[x][y] = Xspring;
+ next[x][y] = Xspring;
play_element_sound(x, y, SOUND_spring, Xspring);
return;
}
static void Lspring_fall(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
case Zplayer:
- Cave[x][y] = Yspring_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Yspring_s;
- Next[x][y+1] = Xspring_fall;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yspring_s;
+ next[x][y+1] = Xspring_fall;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yspring_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yspring_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xbomb:
case Xbomb_pause:
- Cave[x][y+1] = Ybomb_blank;
+ cave[x][y+1] = Ybomb_blank;
Lboom_tank(x, y+1, Xspring_fall);
return;
case Xbug_2_e:
case Xbug_2_s:
case Xbug_2_w:
- Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Ybug_spring;
+ cave[x][y] = Yspring_sB;
+ cave[x][y+1] = Ybug_spring;
Lboom_bug(x, y+1, Xspring_fall);
score += lev.bug_score;
return;
case Xtank_2_e:
case Xtank_2_s:
case Xtank_2_w:
- Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Ytank_spring;
+ cave[x][y] = Yspring_sB;
+ cave[x][y+1] = Ytank_spring;
Lboom_tank(x, y+1, Xspring_fall);
score += lev.tank_score;
return;
case Xeater_e:
case Xeater_s:
case Xeater_w:
- Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yeater_spring;
+ cave[x][y] = Yspring_sB;
+ cave[x][y+1] = Yeater_spring;
Lboom_eater(x, y+1, Xspring_fall);
score += lev.eater_score;
return;
case Xalien:
case Xalien_pause:
- Cave[x][y] = Yspring_sB;
- Cave[x][y+1] = Yalien_spring;
+ cave[x][y] = Yspring_sB;
+ cave[x][y+1] = Yalien_spring;
Lboom_tank(x, y+1, Xspring_fall);
score += lev.alien_score;
return;
default:
- Cave[x][y] = Xspring;
- Next[x][y] = Xspring;
+ cave[x][y] = Xspring;
+ next[x][y] = Xspring;
play_element_sound(x, y, SOUND_spring, Xspring);
return;
}
static void Lpush_emerald_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Zborder:
case Znormal:
case Xboom_android:
case Xboom_1:
case Zplayer:
- Cave[x][y] = Xemerald;
- Next[x][y] = Xemerald;
+ cave[x][y] = Xemerald;
+ next[x][y] = Xemerald;
return;
default:
- Cave[x][y] = Yemerald_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Yemerald_e;
- Next[x+1][y] = Xemerald_pause;
+ cave[x][y] = Yemerald_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yemerald_e;
+ next[x+1][y] = Xemerald_pause;
return;
}
}
static void Lpush_emerald_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Zborder:
case Znormal:
case Xboom_android:
case Xboom_1:
case Zplayer:
- Cave[x][y] = Xemerald;
- Next[x][y] = Xemerald;
+ cave[x][y] = Xemerald;
+ next[x][y] = Xemerald;
return;
default:
- Cave[x][y] = Yemerald_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Yemerald_w;
- Next[x-1][y] = Xemerald_pause;
+ cave[x][y] = Yemerald_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yemerald_w;
+ next[x-1][y] = Xemerald_pause;
return;
}
}
static void Lpush_diamond_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Zborder:
case Znormal:
case Xboom_android:
case Xboom_1:
case Zplayer:
- Cave[x][y] = Xdiamond;
- Next[x][y] = Xdiamond;
+ cave[x][y] = Xdiamond;
+ next[x][y] = Xdiamond;
return;
default:
- Cave[x][y] = Ydiamond_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ydiamond_e;
- Next[x+1][y] = Xdiamond_pause;
+ cave[x][y] = Ydiamond_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ydiamond_e;
+ next[x+1][y] = Xdiamond_pause;
return;
}
}
static void Lpush_diamond_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Zborder:
case Znormal:
case Xboom_android:
case Xboom_1:
case Zplayer:
- Cave[x][y] = Xdiamond;
- Next[x][y] = Xdiamond;
+ cave[x][y] = Xdiamond;
+ next[x][y] = Xdiamond;
return;
default:
- Cave[x][y] = Ydiamond_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ydiamond_w;
- Next[x-1][y] = Xdiamond_pause;
+ cave[x][y] = Ydiamond_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ydiamond_w;
+ next[x-1][y] = Xdiamond_pause;
return;
}
}
static void Lpush_stone_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Zborder:
case Znormal:
case Xboom_android:
case Xboom_1:
case Zplayer:
- Cave[x][y] = Xstone;
- Next[x][y] = Xstone;
+ cave[x][y] = Xstone;
+ next[x][y] = Xstone;
return;
default:
- Cave[x][y] = Ystone_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ystone_e;
- Next[x+1][y] = Xstone_pause;
+ cave[x][y] = Ystone_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ystone_e;
+ next[x+1][y] = Xstone_pause;
return;
}
}
static void Lpush_stone_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Zborder:
case Znormal:
case Xboom_android:
case Xboom_1:
case Zplayer:
- Cave[x][y] = Xstone;
- Next[x][y] = Xstone;
+ cave[x][y] = Xstone;
+ next[x][y] = Xstone;
return;
default:
- Cave[x][y] = Ystone_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ystone_w;
- Next[x-1][y] = Xstone_pause;
+ cave[x][y] = Ystone_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ystone_w;
+ next[x-1][y] = Xstone_pause;
return;
}
}
static void Lpush_bomb_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Zborder:
case Znormal:
case Xboom_android:
case Xboom_1:
case Zplayer:
- Cave[x][y] = Xbomb;
- Next[x][y] = Xbomb;
+ cave[x][y] = Xbomb;
+ next[x][y] = Xbomb;
return;
default:
- Cave[x][y] = Ybomb_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ybomb_e;
- Next[x+1][y] = Xbomb_pause;
+ cave[x][y] = Ybomb_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ybomb_e;
+ next[x+1][y] = Xbomb_pause;
return;
}
}
static void Lpush_bomb_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Zborder:
case Znormal:
case Xboom_android:
case Xboom_1:
case Zplayer:
- Cave[x][y] = Xbomb;
- Next[x][y] = Xbomb;
+ cave[x][y] = Xbomb;
+ next[x][y] = Xbomb;
return;
default:
- Cave[x][y] = Ybomb_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ybomb_w;
- Next[x-1][y] = Xbomb_pause;
+ cave[x][y] = Ybomb_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ybomb_w;
+ next[x-1][y] = Xbomb_pause;
return;
}
}
static void Lpush_nut_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Zborder:
case Znormal:
case Xboom_android:
case Xboom_1:
case Zplayer:
- Cave[x][y] = Xnut;
- Next[x][y] = Xnut;
+ cave[x][y] = Xnut;
+ next[x][y] = Xnut;
return;
default:
- Cave[x][y] = Ynut_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Ynut_e;
- Next[x+1][y] = Xnut_pause;
+ cave[x][y] = Ynut_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Ynut_e;
+ next[x+1][y] = Xnut_pause;
return;
}
}
static void Lpush_nut_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Zborder:
case Znormal:
case Xboom_android:
case Xboom_1:
case Zplayer:
- Cave[x][y] = Xnut;
- Next[x][y] = Xnut;
+ cave[x][y] = Xnut;
+ next[x][y] = Xnut;
return;
default:
- Cave[x][y] = Ynut_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Ynut_w;
- Next[x-1][y] = Xnut_pause;
+ cave[x][y] = Ynut_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Ynut_w;
+ next[x-1][y] = Xnut_pause;
return;
}
}
static void Lpush_spring_e(int x, int y)
{
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Zborder:
case Znormal:
case Xboom_android:
case Xboom_1:
case Zplayer:
- Cave[x][y] = Xspring;
- Next[x][y] = Xspring;
+ cave[x][y] = Xspring;
+ next[x][y] = Xspring;
return;
default:
- Cave[x][y] = Yspring_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Yspring_e;
- Next[x+1][y] = Xspring_e;
+ cave[x][y] = Yspring_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yspring_e;
+ next[x+1][y] = Xspring_e;
return;
}
}
static void Lpush_spring_w(int x, int y)
{
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Zborder:
case Znormal:
case Xboom_android:
case Xboom_1:
case Zplayer:
- Cave[x][y] = Xspring;
- Next[x][y] = Xspring;
+ cave[x][y] = Xspring;
+ next[x][y] = Xspring;
return;
default:
- Cave[x][y] = Yspring_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Yspring_w;
- Next[x-1][y] = Xspring_w;
+ cave[x][y] = Yspring_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yspring_w;
+ next[x-1][y] = Xspring_w;
return;
}
}
static void Ldynamite_1(int x, int y)
{
play_element_sound(x, y, SOUND_tick, Xdynamite_1);
- Next[x][y] = Xdynamite_2;
+ next[x][y] = Xdynamite_2;
}
static void Ldynamite_2(int x, int y)
{
play_element_sound(x, y, SOUND_tick, Xdynamite_2);
- Next[x][y] = Xdynamite_3;
+ next[x][y] = Xdynamite_3;
}
static void Ldynamite_3(int x, int y)
{
play_element_sound(x, y, SOUND_tick, Xdynamite_3);
- Next[x][y] = Xdynamite_4;
+ next[x][y] = Xdynamite_4;
}
static void Ldynamite_4(int x, int y)
{
play_element_sound(x, y, SOUND_tick, Xdynamite_4);
- Next[x][y] = Zdynamite;
+ next[x][y] = Zdynamite;
Lboom_generic(x, y, Xblank, Xblank);
}
static void Lfake_door_1(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_1;
+ cave[x][y] = Xdoor_1;
}
static void Lfake_door_2(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_2;
+ cave[x][y] = Xdoor_2;
}
static void Lfake_door_3(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_3;
+ cave[x][y] = Xdoor_3;
}
static void Lfake_door_4(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_4;
+ cave[x][y] = Xdoor_4;
}
static void Lfake_door_5(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_5;
+ cave[x][y] = Xdoor_5;
}
static void Lfake_door_6(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_6;
+ cave[x][y] = Xdoor_6;
}
static void Lfake_door_7(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_7;
+ cave[x][y] = Xdoor_7;
}
static void Lfake_door_8(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_8;
+ cave[x][y] = Xdoor_8;
}
static void Lballoon(int x, int y)
switch (lev.wind_direction)
{
case 0: /* north */
- switch (Cave[x][y-1])
+ switch (cave[x][y-1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yballoon_nB;
- Next[x][y] = Xblank;
- Cave[x][y-1] = Yballoon_n;
- Next[x][y-1] = Xballoon;
+ cave[x][y] = Yballoon_nB;
+ next[x][y] = Xblank;
+ cave[x][y-1] = Yballoon_n;
+ next[x][y-1] = Xballoon;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yballoon_nB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y-2] == Xblank)
- Cave[x+1][y-2] = Xacid_splash_e;
- if (Cave[x-1][y-2] == Xblank)
- Cave[x-1][y-2] = Xacid_splash_w;
+ cave[x][y] = Yballoon_nB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y-2] == Xblank)
+ cave[x+1][y-2] = Xacid_splash_e;
+ if (cave[x-1][y-2] == Xblank)
+ cave[x-1][y-2] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
break;
case 1: /* east */
- switch (Cave[x+1][y])
+ switch (cave[x+1][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yballoon_eB;
- Next[x][y] = Xblank;
- Cave[x+1][y] = Yballoon_e;
- Next[x+1][y] = Xballoon;
+ cave[x][y] = Yballoon_eB;
+ next[x][y] = Xblank;
+ cave[x+1][y] = Yballoon_e;
+ next[x+1][y] = Xballoon;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yballoon_eB;
- Next[x][y] = Xblank;
- if (Cave[x+2][y-1] == Xblank)
- Cave[x+2][y-1] = Xacid_splash_e;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_w;
+ cave[x][y] = Yballoon_eB;
+ next[x][y] = Xblank;
+ if (cave[x+2][y-1] == Xblank)
+ cave[x+2][y-1] = Xacid_splash_e;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
break;
case 2: /* south */
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yballoon_sB;
- Next[x][y] = Xblank;
- Cave[x][y+1] = Yballoon_s;
- Next[x][y+1] = Xballoon;
+ cave[x][y] = Yballoon_sB;
+ next[x][y] = Xblank;
+ cave[x][y+1] = Yballoon_s;
+ next[x][y+1] = Xballoon;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yballoon_sB;
- Next[x][y] = Xblank;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Yballoon_sB;
+ next[x][y] = Xblank;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
break;
case 3: /* west */
- switch (Cave[x-1][y])
+ switch (cave[x-1][y])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Yballoon_wB;
- Next[x][y] = Xblank;
- Cave[x-1][y] = Yballoon_w;
- Next[x-1][y] = Xballoon;
+ cave[x][y] = Yballoon_wB;
+ next[x][y] = Xblank;
+ cave[x-1][y] = Yballoon_w;
+ next[x-1][y] = Xballoon;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Yballoon_wB;
- Next[x][y] = Xblank;
- if (Cave[x][y-1] == Xblank)
- Cave[x][y-1] = Xacid_splash_e;
- if (Cave[x-2][y-1] == Xblank)
- Cave[x-2][y-1] = Xacid_splash_w;
+ cave[x][y] = Yballoon_wB;
+ next[x][y] = Xblank;
+ if (cave[x][y-1] == Xblank)
+ cave[x][y-1] = Xacid_splash_e;
+ if (cave[x-2][y-1] == Xblank)
+ cave[x-2][y-1] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
}
{
case 0:
if (lev.ball_array[lev.ball_pos][0] != Xblank &&
- tab_blank[Cave[x-1][y-1]])
+ tab_blank[cave[x-1][y-1]])
{
- Cave[x-1][y-1] = Yball_blank;
- Next[x-1][y-1] = lev.ball_array[lev.ball_pos][0];
+ cave[x-1][y-1] = Yball_blank;
+ next[x-1][y-1] = lev.ball_array[lev.ball_pos][0];
}
break;
case 1:
if (lev.ball_array[lev.ball_pos][1] != Xblank &&
- tab_blank[Cave[x][y-1]])
+ tab_blank[cave[x][y-1]])
{
- Cave[x][y-1] = Yball_blank;
- Next[x][y-1] = lev.ball_array[lev.ball_pos][1];
+ cave[x][y-1] = Yball_blank;
+ next[x][y-1] = lev.ball_array[lev.ball_pos][1];
}
break;
case 2:
if (lev.ball_array[lev.ball_pos][2] != Xblank &&
- tab_blank[Cave[x+1][y-1]])
+ tab_blank[cave[x+1][y-1]])
{
- Cave[x+1][y-1] = Yball_blank;
- Next[x+1][y-1] = lev.ball_array[lev.ball_pos][2];
+ cave[x+1][y-1] = Yball_blank;
+ next[x+1][y-1] = lev.ball_array[lev.ball_pos][2];
}
break;
case 3:
if (lev.ball_array[lev.ball_pos][3] != Xblank &&
- tab_blank[Cave[x-1][y]])
+ tab_blank[cave[x-1][y]])
{
- Cave[x-1][y] = Yball_blank;
- Next[x-1][y] = lev.ball_array[lev.ball_pos][3];
+ cave[x-1][y] = Yball_blank;
+ next[x-1][y] = lev.ball_array[lev.ball_pos][3];
}
break;
case 4:
if (lev.ball_array[lev.ball_pos][4] != Xblank &&
- tab_blank[Cave[x+1][y]])
+ tab_blank[cave[x+1][y]])
{
- Cave[x+1][y] = Yball_blank;
- Next[x+1][y] = lev.ball_array[lev.ball_pos][4];
+ cave[x+1][y] = Yball_blank;
+ next[x+1][y] = lev.ball_array[lev.ball_pos][4];
}
break;
case 5:
if (lev.ball_array[lev.ball_pos][5] != Xblank &&
- tab_blank[Cave[x-1][y+1]])
+ tab_blank[cave[x-1][y+1]])
{
- Cave[x-1][y+1] = Yball_blank;
- Next[x-1][y+1] = lev.ball_array[lev.ball_pos][5];
+ cave[x-1][y+1] = Yball_blank;
+ next[x-1][y+1] = lev.ball_array[lev.ball_pos][5];
}
break;
case 6:
if (lev.ball_array[lev.ball_pos][6] != Xblank &&
- tab_blank[Cave[x][y+1]])
+ tab_blank[cave[x][y+1]])
{
- Cave[x][y+1] = Yball_blank;
- Next[x][y+1] = lev.ball_array[lev.ball_pos][6];
+ cave[x][y+1] = Yball_blank;
+ next[x][y+1] = lev.ball_array[lev.ball_pos][6];
}
break;
case 7:
if (lev.ball_array[lev.ball_pos][7] != Xblank &&
- tab_blank[Cave[x+1][y+1]])
+ tab_blank[cave[x+1][y+1]])
{
- Cave[x+1][y+1] = Yball_blank;
- Next[x+1][y+1] = lev.ball_array[lev.ball_pos][7];
+ cave[x+1][y+1] = Yball_blank;
+ next[x+1][y+1] = lev.ball_array[lev.ball_pos][7];
}
break;
}
else
{
if (lev.ball_array[lev.ball_pos][0] != Xblank &&
- tab_blank[Cave[x-1][y-1]])
+ tab_blank[cave[x-1][y-1]])
{
- Cave[x-1][y-1] = Yball_blank;
- Next[x-1][y-1] = lev.ball_array[lev.ball_pos][0];
+ cave[x-1][y-1] = Yball_blank;
+ next[x-1][y-1] = lev.ball_array[lev.ball_pos][0];
}
if (lev.ball_array[lev.ball_pos][1] != Xblank &&
- tab_blank[Cave[x][y-1]])
+ tab_blank[cave[x][y-1]])
{
- Cave[x][y-1] = Yball_blank;
- Next[x][y-1] = lev.ball_array[lev.ball_pos][1];
+ cave[x][y-1] = Yball_blank;
+ next[x][y-1] = lev.ball_array[lev.ball_pos][1];
}
if (lev.ball_array[lev.ball_pos][2] != Xblank &&
- tab_blank[Cave[x+1][y-1]])
+ tab_blank[cave[x+1][y-1]])
{
- Cave[x+1][y-1] = Yball_blank;
- Next[x+1][y-1] = lev.ball_array[lev.ball_pos][2];
+ cave[x+1][y-1] = Yball_blank;
+ next[x+1][y-1] = lev.ball_array[lev.ball_pos][2];
}
if (lev.ball_array[lev.ball_pos][3] != Xblank &&
- tab_blank[Cave[x-1][y]])
+ tab_blank[cave[x-1][y]])
{
- Cave[x-1][y] = Yball_blank;
- Next[x-1][y] = lev.ball_array[lev.ball_pos][3];
+ cave[x-1][y] = Yball_blank;
+ next[x-1][y] = lev.ball_array[lev.ball_pos][3];
}
if (lev.ball_array[lev.ball_pos][4] != Xblank &&
- tab_blank[Cave[x+1][y]])
+ tab_blank[cave[x+1][y]])
{
- Cave[x+1][y] = Yball_blank;
- Next[x+1][y] = lev.ball_array[lev.ball_pos][4];
+ cave[x+1][y] = Yball_blank;
+ next[x+1][y] = lev.ball_array[lev.ball_pos][4];
}
if (lev.ball_array[lev.ball_pos][5] != Xblank &&
- tab_blank[Cave[x-1][y+1]])
+ tab_blank[cave[x-1][y+1]])
{
- Cave[x-1][y+1] = Yball_blank;
- Next[x-1][y+1] = lev.ball_array[lev.ball_pos][5];
+ cave[x-1][y+1] = Yball_blank;
+ next[x-1][y+1] = lev.ball_array[lev.ball_pos][5];
}
if (lev.ball_array[lev.ball_pos][6] != Xblank &&
- tab_blank[Cave[x][y+1]])
+ tab_blank[cave[x][y+1]])
{
- Cave[x][y+1] = Yball_blank;
- Next[x][y+1] = lev.ball_array[lev.ball_pos][6];
+ cave[x][y+1] = Yball_blank;
+ next[x][y+1] = lev.ball_array[lev.ball_pos][6];
}
if (lev.ball_array[lev.ball_pos][7] != Xblank &&
- tab_blank[Cave[x+1][y+1]])
+ tab_blank[cave[x+1][y+1]])
{
- Cave[x+1][y+1] = Yball_blank;
- Next[x+1][y+1] = lev.ball_array[lev.ball_pos][7];
+ cave[x+1][y+1] = Yball_blank;
+ next[x+1][y+1] = lev.ball_array[lev.ball_pos][7];
}
}
if (lev.ball_state == 0)
return;
- Cave[x][y] = Yball_1;
- Next[x][y] = Xball_2;
+ cave[x][y] = Yball_1;
+ next[x][y] = Xball_2;
if (lev.ball_cnt)
return;
if (lev.ball_state == 0)
return;
- Cave[x][y] = Yball_2;
- Next[x][y] = Xball_1;
+ cave[x][y] = Yball_2;
+ next[x][y] = Xball_1;
if (lev.ball_cnt)
return;
static void Ldrip(int x, int y)
{
- Next[x][y] = Xdrip_fall;
+ next[x][y] = Xdrip_fall;
}
static void Ldrip_fall(int x, int y)
{
int temp;
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[x][y] = Ydrip_1_sB;
- Next[x][y] = Xdrip_stretchB;
- Cave[x][y+1] = Ydrip_1_s;
- Next[x][y+1] = Xdrip_stretch;
+ cave[x][y] = Ydrip_1_sB;
+ next[x][y] = Xdrip_stretchB;
+ cave[x][y+1] = Ydrip_1_s;
+ next[x][y+1] = Xdrip_stretch;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Ydrip_1_sB;
- Next[x][y] = Xdrip_stretchB;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Ydrip_1_sB;
+ next[x][y] = Xdrip_stretchB;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case 7: temp = Xamoeba_8; break;
}
- Cave[x][y] = temp;
- Next[x][y] = temp;
+ cave[x][y] = temp;
+ next[x][y] = temp;
play_element_sound(x, y, SOUND_drip, Xdrip_fall);
return;
}
static void Ldrip_stretch(int x, int y)
{
- Cave[x][y] = Ydrip_2_s;
- Next[x][y] = Xdrip_fall;
+ cave[x][y] = Ydrip_2_s;
+ next[x][y] = Xdrip_fall;
}
static void Ldrip_stretchB(int x, int y)
{
- Cave[x][y] = Ydrip_2_sB;
- Next[x][y] = Xblank;
+ cave[x][y] = Ydrip_2_sB;
+ next[x][y] = Xblank;
}
static void Lwonderwall(int x, int y)
{
if (lev.wonderwall_time && lev.wonderwall_state)
{
- Cave[x][y] = XwonderwallB;
+ cave[x][y] = XwonderwallB;
play_element_sound(x, y, SOUND_wonder, Xwonderwall);
}
}
static void Lwheel(int x, int y)
{
if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y)
- Cave[x][y] = XwheelB;
+ cave[x][y] = XwheelB;
}
static void Lswitch(int x, int y)
{
if (lev.ball_state)
- Cave[x][y] = XswitchB;
+ cave[x][y] = XswitchB;
}
static void Lfake_blank(int x, int y)
{
if (lev.lenses_cnt)
- Cave[x][y] = Xfake_blankB;
+ cave[x][y] = Xfake_blankB;
}
static void Lfake_grass(int x, int y)
{
if (lev.magnify_cnt)
- Cave[x][y] = Xfake_grassB;
+ cave[x][y] = Xfake_grassB;
}
static void Lfake_amoeba(int x, int y)
{
if (lev.lenses_cnt)
- Cave[x][y] = Xfake_amoebaB;
+ cave[x][y] = Xfake_amoebaB;
}
static void Lsand_stone(int x, int y)
{
- switch (Cave[x][y+1])
+ switch (cave[x][y+1])
{
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[x][y] = Xsand_stonesand_quickout_1;
- Next[x][y] = Xsand_stonesand_quickout_2;
- Cave[x][y+1] = Xsand_stoneout_1;
- Next[x][y+1] = Xsand_stoneout_2;
+ cave[x][y] = Xsand_stonesand_quickout_1;
+ next[x][y] = Xsand_stonesand_quickout_2;
+ cave[x][y+1] = Xsand_stoneout_1;
+ next[x][y+1] = Xsand_stoneout_2;
return;
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[x][y] = Xsand_stonesand_quickout_1;
- Next[x][y] = Xsand_stonesand_quickout_2;
- if (Cave[x+1][y] == Xblank)
- Cave[x+1][y] = Xacid_splash_e;
- if (Cave[x-1][y] == Xblank)
- Cave[x-1][y] = Xacid_splash_w;
+ cave[x][y] = Xsand_stonesand_quickout_1;
+ next[x][y] = Xsand_stonesand_quickout_2;
+ if (cave[x+1][y] == Xblank)
+ cave[x+1][y] = Xacid_splash_e;
+ if (cave[x-1][y] == Xblank)
+ cave[x-1][y] = Xacid_splash_w;
play_element_sound(x, y, SOUND_acid, Xacid_1);
return;
case Xsand:
- Cave[x][y] = Xsand_stonesand_1;
- Next[x][y] = Xsand_stonesand_2;
- Cave[x][y+1] = Xsand_sandstone_1;
- Next[x][y+1] = Xsand_sandstone_2;
+ cave[x][y] = Xsand_stonesand_1;
+ next[x][y] = Xsand_stonesand_2;
+ cave[x][y+1] = Xsand_sandstone_1;
+ next[x][y+1] = Xsand_sandstone_2;
return;
}
}
static void Lsand_stonein_1(int x, int y)
{
- Next[x][y] = Xsand_stonein_2;
+ next[x][y] = Xsand_stonein_2;
}
static void Lsand_stonein_2(int x, int y)
{
- Next[x][y] = Xsand_stonein_3;
+ next[x][y] = Xsand_stonein_3;
}
static void Lsand_stonein_3(int x, int y)
{
- Next[x][y] = Xsand_stonein_4;
+ next[x][y] = Xsand_stonein_4;
}
static void Lsand_stonein_4(int x, int y)
{
- Next[x][y] = Xblank;
+ next[x][y] = Xblank;
}
static void Lsand_sandstone_1(int x, int y)
{
- Next[x][y] = Xsand_sandstone_2;
+ next[x][y] = Xsand_sandstone_2;
}
static void Lsand_sandstone_2(int x, int y)
{
- Next[x][y] = Xsand_sandstone_3;
+ next[x][y] = Xsand_sandstone_3;
}
static void Lsand_sandstone_3(int x, int y)
{
- Next[x][y] = Xsand_sandstone_4;
+ next[x][y] = Xsand_sandstone_4;
}
static void Lsand_sandstone_4(int x, int y)
{
- Next[x][y] = Xsand_stone;
+ next[x][y] = Xsand_stone;
}
static void Lsand_stonesand_1(int x, int y)
{
- Next[x][y] = Xsand_stonesand_2;
+ next[x][y] = Xsand_stonesand_2;
}
static void Lsand_stonesand_2(int x, int y)
{
- Next[x][y] = Xsand_stonesand_3;
+ next[x][y] = Xsand_stonesand_3;
}
static void Lsand_stonesand_3(int x, int y)
{
- Next[x][y] = Xsand_stonesand_4;
+ next[x][y] = Xsand_stonesand_4;
}
static void Lsand_stonesand_4(int x, int y)
{
- Next[x][y] = Xsand;
+ next[x][y] = Xsand;
}
static void Lsand_stoneout_1(int x, int y)
{
- Next[x][y] = Xsand_stoneout_2;
+ next[x][y] = Xsand_stoneout_2;
}
static void Lsand_stoneout_2(int x, int y)
{
- Next[x][y] = Xstone_fall;
+ next[x][y] = Xstone_fall;
}
#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
static void Lsand_stonesand_quickout_1(int x, int y)
{
- Next[x][y] = Xsand_stonesand_quickout_2;
+ next[x][y] = Xsand_stonesand_quickout_2;
}
static void Lsand_stonesand_quickout_2(int x, int y)
{
- Next[x][y] = Xsand;
+ next[x][y] = Xsand;
}
#endif
static void Lslidewall_ns(int x, int y)
{
- if (tab_blank[Cave[x][y-1]])
+ if (tab_blank[cave[x][y-1]])
{
- Cave[x][y-1] = Yslidewall_ns_blank;
- Next[x][y-1] = Xslidewall_ns;
+ cave[x][y-1] = Yslidewall_ns_blank;
+ next[x][y-1] = Xslidewall_ns;
play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns);
}
- if (tab_blank[Cave[x][y+1]])
+ if (tab_blank[cave[x][y+1]])
{
- Cave[x][y+1] = Yslidewall_ns_blank;
- Next[x][y+1] = Xslidewall_ns;
+ cave[x][y+1] = Yslidewall_ns_blank;
+ next[x][y+1] = Xslidewall_ns;
play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns);
}
}
static void Lslidewall_ew(int x, int y)
{
- if (tab_blank[Cave[x+1][y]])
+ if (tab_blank[cave[x+1][y]])
{
- Cave[x+1][y] = Yslidewall_ew_blank;
- Next[x+1][y] = Xslidewall_ew;
+ cave[x+1][y] = Yslidewall_ew_blank;
+ next[x+1][y] = Xslidewall_ew;
play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew);
}
- if (tab_blank[Cave[x-1][y]])
+ if (tab_blank[cave[x-1][y]])
{
- Cave[x-1][y] = Yslidewall_ew_blank;
- Next[x-1][y] = Xslidewall_ew;
+ cave[x-1][y] = Yslidewall_ew_blank;
+ next[x-1][y] = Xslidewall_ew;
play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew);
}
}
switch (RANDOM(64) / 21)
{
case 0:
- Cave[x][y] = Xexit_1;
- Next[x][y] = Xexit_2;
+ cave[x][y] = Xexit_1;
+ next[x][y] = Xexit_2;
break;
case 1:
- Cave[x][y] = Xexit_2;
- Next[x][y] = Xexit_3;
+ cave[x][y] = Xexit_2;
+ next[x][y] = Xexit_3;
break;
default:
- Cave[x][y] = Xexit_3;
- Next[x][y] = Xexit_1;
+ cave[x][y] = Xexit_3;
+ next[x][y] = Xexit_1;
break;
}
static void Lexit_1(int x, int y)
{
- Next[x][y] = Xexit_2;
+ next[x][y] = Xexit_2;
}
static void Lexit_2(int x, int y)
{
- Next[x][y] = Xexit_3;
+ next[x][y] = Xexit_3;
}
static void Lexit_3(int x, int y)
{
- Next[x][y] = Xexit_1;
+ next[x][y] = Xexit_1;
}
static void Lpause(int x, int y)
{
- Next[x][y] = Xblank;
+ next[x][y] = Xblank;
}
static void Lamoeba(int x, int y)
{
- switch (Cave[x][y])
+ switch (cave[x][y])
{
case Xblank:
case Xacid_splash_e:
case Xsand:
case Xplant:
case Yplant:
- if (tab_amoeba[Cave[x][y-1]] ||
- tab_amoeba[Cave[x+1][y]] ||
- tab_amoeba[Cave[x][y+1]] ||
- tab_amoeba[Cave[x-1][y]])
- Cave[x][y] = Xdrip;
+ if (tab_amoeba[cave[x][y-1]] ||
+ tab_amoeba[cave[x+1][y]] ||
+ tab_amoeba[cave[x][y+1]] ||
+ tab_amoeba[cave[x-1][y]])
+ cave[x][y] = Xdrip;
}
}
static void Lexplode(int x, int y)
{
- switch (Cave[x][y])
+ switch (cave[x][y])
{
case Znormal:
- Cave[x][y] = Xboom_1;
- Cave[x][y-1] = tab_explode_normal[Cave[x][y-1]];
- Cave[x-1][y] = tab_explode_normal[Cave[x-1][y]];
- Cave[x+1][y] = tab_explode_normal[Cave[x+1][y]];
- Cave[x][y+1] = tab_explode_normal[Cave[x][y+1]];
- Cave[x-1][y-1] = tab_explode_normal[Cave[x-1][y-1]];
- Cave[x+1][y-1] = tab_explode_normal[Cave[x+1][y-1]];
- Cave[x-1][y+1] = tab_explode_normal[Cave[x-1][y+1]];
- Cave[x+1][y+1] = tab_explode_normal[Cave[x+1][y+1]];
+ cave[x][y] = Xboom_1;
+ cave[x][y-1] = tab_explode_normal[cave[x][y-1]];
+ cave[x-1][y] = tab_explode_normal[cave[x-1][y]];
+ cave[x+1][y] = tab_explode_normal[cave[x+1][y]];
+ cave[x][y+1] = tab_explode_normal[cave[x][y+1]];
+ cave[x-1][y-1] = tab_explode_normal[cave[x-1][y-1]];
+ cave[x+1][y-1] = tab_explode_normal[cave[x+1][y-1]];
+ cave[x-1][y+1] = tab_explode_normal[cave[x-1][y+1]];
+ cave[x+1][y+1] = tab_explode_normal[cave[x+1][y+1]];
break;
case Zdynamite:
- Cave[x][y] = Xboom_1;
- Cave[x][y-1] = tab_explode_dynamite[Cave[x][y-1]];
- Cave[x-1][y] = tab_explode_dynamite[Cave[x-1][y]];
- Cave[x+1][y] = tab_explode_dynamite[Cave[x+1][y]];
- Cave[x][y+1] = tab_explode_dynamite[Cave[x][y+1]];
- Cave[x-1][y-1] = tab_explode_dynamite[Cave[x-1][y-1]];
- Cave[x+1][y-1] = tab_explode_dynamite[Cave[x+1][y-1]];
- Cave[x-1][y+1] = tab_explode_dynamite[Cave[x-1][y+1]];
- Cave[x+1][y+1] = tab_explode_dynamite[Cave[x+1][y+1]];
+ cave[x][y] = Xboom_1;
+ cave[x][y-1] = tab_explode_dynamite[cave[x][y-1]];
+ cave[x-1][y] = tab_explode_dynamite[cave[x-1][y]];
+ cave[x+1][y] = tab_explode_dynamite[cave[x+1][y]];
+ cave[x][y+1] = tab_explode_dynamite[cave[x][y+1]];
+ cave[x-1][y-1] = tab_explode_dynamite[cave[x-1][y-1]];
+ cave[x+1][y-1] = tab_explode_dynamite[cave[x+1][y-1]];
+ cave[x-1][y+1] = tab_explode_dynamite[cave[x-1][y+1]];
+ cave[x+1][y+1] = tab_explode_dynamite[cave[x+1][y+1]];
break;
}
}
static void Lboom_1(int x, int y)
{
- Next[x][y] = Xboom_2;
+ next[x][y] = Xboom_2;
#if !PLAY_ELEMENT_SOUND
if (x != lev.exit_x && y != lev.exit_y)
play_sound(x, y, SOUND_boom);
static void Lboom_2(int x, int y)
{
- Next[x][y] = Boom[x][y];
+ next[x][y] = boom[x][y];
}
static void Lboom_android(int x, int y)
static void handle_tile(int x, int y)
{
- switch (Cave[x][y])
+ switch (cave[x][y])
{
case Xacid_1: Lacid_1(x, y); break;
case Xacid_2: Lacid_2(x, y); break;
int start_check_nr;
int i;
+ cave = Cave;
+ next = Next;
+ boom = Boom;
+
game_em.any_player_moving = FALSE;
game_em.any_player_snapping = FALSE;
if (!ply[i].alive)
continue;
- if (Cave[ply[i].oldx][ply[i].oldy] == Zplayer)
+ if (cave[ply[i].oldx][ply[i].oldy] == Zplayer)
{
- Cave[ply[i].oldx][ply[i].oldy] = Xblank;
- Next[ply[i].oldx][ply[i].oldy] = Xblank;
+ cave[ply[i].oldx][ply[i].oldy] = Xblank;
+ next[ply[i].oldx][ply[i].oldy] = Xblank;
}
- if (Cave[ply[i].x][ply[i].y] == Xblank)
+ if (cave[ply[i].x][ply[i].y] == Xblank)
{
- Cave[ply[i].x][ply[i].y] = Zplayer;
- Next[ply[i].x][ply[i].y] = Zplayer;
+ cave[ply[i].x][ply[i].y] = Zplayer;
+ next[ply[i].x][ply[i].y] = Zplayer;
}
}
}
{
int x, y;
+ cave = Cave;
+ next = Next;
+ boom = Boom;
+
seed = RandomEM;
score = 0;
int count;
unsigned int random;
+ cave = Cave;
+ next = Next;
+ boom = Boom;
+
/* update variables */
if (lev.score > 9999)