Compiling and installing Rocks'n'Diamonds
===============================================================================
-To compile the game, you either need the new SDL2 library (recommended) or the
-old SDL 1.2 library. In addition, you also need the libraries SDL_image,
-SDL_mixer (including the SMPEG library if you want MP3 support) and SDL_net.
+To compile the game, you need the SDL library (version 2). In addition, you
+also need the libraries SDL_image, SDL_mixer (with optional support for MOD,
+MP3 and MIDI music) and SDL_net.
Please install these libraries before building Rocks'n'Diamonds.
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-Linux and other Unix systems (including Mac OS X):
+Linux and other Unix systems (including Mac):
-------------------------------------------------------------------------------
-Just run "make" to build the game using either SDL2 or SDL (whatever being
-available).
-
-Run "make sdl" or "make sdl2" to explicitly use either SDL 1.2 or SDL2.
+Just run "make" to build the game.
-------------------------------------------------------------------------------
-Windows with gcc (native or cross-compiling)
+Windows with gcc or MinGW (native or cross-compiling)
-------------------------------------------------------------------------------
To build the game natively, just proceed as described above for Unix systems.
-To cross-compile the game for Windows, run "cross-win32". You probably have to
-adjust the path to the Windows cross-compiler defined in "CROSS_PATH_WIN32" in
-the top-level Makefile.
+To cross-compile the game for Windows, run "cross-win32" or "cross-win64". You
+probably have to adjust the path to the Windows cross-compiler defined in either
+"CROSS_PATH_WIN32" or "CROSS_PATH_WIN64" in the top-level Makefile.
That's all!