{ EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
{ EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
{ EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
{ EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
{ EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
{ EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
{ EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
{ EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
{ EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
{ EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
{ EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
{ EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },