- { GD_S_DOOR_OPEN, 2, 10 },
- { GD_S_WALK_EARTH, 2, 10 },
- { GD_S_WALK_EMPTY, 2, 10 },
- { GD_S_STIRRING, 2, 10 },
- { GD_S_BOX_PUSH, 2, 10 },
- { GD_S_TELEPORTER, 2, 10 },
- { GD_S_TIMEOUT_10, 2, 20 }, /* timeout sounds have increasing precedence so they are always started */
- { GD_S_TIMEOUT_9, 2, 21 }, /* timeout sounds are examples which do not need "force restart" flag. */
- { GD_S_TIMEOUT_8, 2, 22 },
- { GD_S_TIMEOUT_7, 2, 23 },
- { GD_S_TIMEOUT_6, 2, 24 },
- { GD_S_TIMEOUT_5, 2, 25 },
- { GD_S_TIMEOUT_4, 2, 26 },
- { GD_S_TIMEOUT_3, 2, 27 },
- { GD_S_TIMEOUT_2, 2, 28 },
- { GD_S_TIMEOUT_1, 2, 29 },
- { GD_S_TIMEOUT_0, 2, 150, GD_SP_FORCE },
- { GD_S_EXPLOSION, 2, 100, GD_SP_FORCE },
- { GD_S_BOMB_EXPLOSION, 2, 100, GD_SP_FORCE },
- { GD_S_GHOST_EXPLOSION, 2, 100, GD_SP_FORCE },
- { GD_S_VOODOO_EXPLOSION, 2, 100, GD_SP_FORCE },
- { GD_S_NITRO_EXPLOSION, 2, 100, GD_SP_FORCE },
- { GD_S_BOMB_PLACE, 2, 10 },
- { GD_S_FINISHED, 2, 15, GD_SP_FORCE | GD_SP_LOOPED }, /* precedence larger than normal, but smaller than timeout sounds */
- { GD_S_SWITCH_BITER, 2, 10 },
- { GD_S_SWITCH_CREATURES, 2, 10 },
- { GD_S_SWITCH_GRAVITY, 2, 10 },
- { GD_S_SWITCH_EXPANDING, 2, 10 },
- { GD_S_SWITCH_CONVEYOR, 2, 10 },
- { GD_S_SWITCH_REPLICATOR, 2, 10 },
+ { GD_S_DOOR_OPENING, 2, 10 },
+ { GD_S_DIRT_WALKING, 2, 10 },
+ { GD_S_EMPTY_WALKING, 2, 10 },
+ { GD_S_STIRRING, 2, 10 },
+ { GD_S_BOX_PUSHING, 2, 10 },
+ { GD_S_TELEPORTER, 2, 10 },
+ { GD_S_TIMEOUT_10, 2, 20 }, /* timeout sounds have increasing precedence so they are always started */
+ { GD_S_TIMEOUT_9, 2, 21 }, /* timeout sounds are examples which do not need "force restart" flag. */
+ { GD_S_TIMEOUT_8, 2, 22 },
+ { GD_S_TIMEOUT_7, 2, 23 },
+ { GD_S_TIMEOUT_6, 2, 24 },
+ { GD_S_TIMEOUT_5, 2, 25 },
+ { GD_S_TIMEOUT_4, 2, 26 },
+ { GD_S_TIMEOUT_3, 2, 27 },
+ { GD_S_TIMEOUT_2, 2, 28 },
+ { GD_S_TIMEOUT_1, 2, 29 },
+ { GD_S_TIMEOUT_0, 2, 150, GD_SP_FORCE },
+ { GD_S_EXPLODING, 2, 100, GD_SP_FORCE },
+ { GD_S_BOMB_EXPLODING, 2, 100, GD_SP_FORCE },
+ { GD_S_GHOST_EXPLODING, 2, 100, GD_SP_FORCE },
+ { GD_S_VOODOO_EXPLODING, 2, 100, GD_SP_FORCE },
+ { GD_S_NITRO_PACK_EXPLODING, 2, 100, GD_SP_FORCE },
+ { GD_S_BOMB_PLACING, 2, 10 },
+ { GD_S_FINISHED, 2, 15, GD_SP_FORCE | GD_SP_LOOPED }, /* precedence larger than normal, but smaller than timeout sounds */
+ { GD_S_SWITCH_BITER, 2, 10 },
+ { GD_S_SWITCH_CREATURES, 2, 10 },
+ { GD_S_SWITCH_GRAVITY, 2, 10 },
+ { GD_S_SWITCH_EXPANDING, 2, 10 },
+ { GD_S_SWITCH_CONVEYOR, 2, 10 },
+ { GD_S_SWITCH_REPLICATOR, 2, 10 },