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fixed using cave buffer offsets in EM engine graphics
author
Holger Schemel
<info@artsoft.org>
Wed, 29 Jan 2020 22:06:34 +0000
(23:06 +0100)
committer
Holger Schemel
<info@artsoft.org>
Tue, 19 May 2020 16:12:58 +0000
(18:12 +0200)
src/game_em/graphics.c
patch
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diff --git
a/src/game_em/graphics.c
b/src/game_em/graphics.c
index 3d9649800fc49f31e9da3dce82c8a02750c561e1..d103de7d7df0029cbe2685a5e44073c2a12f19e4 100644
(file)
--- a/
src/game_em/graphics.c
+++ b/
src/game_em/graphics.c
@@
-118,7
+118,7
@@
static struct GraphicInfo_EM *getObjectGraphic(int x, int y)
struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
if (!game.use_native_emc_graphics_engine)
struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
if (!game.use_native_emc_graphics_engine)
- getGraphicSourceObjectExt_EM(g, tile, 7 - frame, x -
2, y - 2
);
+ getGraphicSourceObjectExt_EM(g, tile, 7 - frame, x -
lev.left, y - lev.top
);
return g;
}
return g;
}
@@
-305,10
+305,11
@@
static void animscreen(void)
};
if (!game.use_native_emc_graphics_engine)
};
if (!game.use_native_emc_graphics_engine)
- for (y =
2; y < CAVE_BUFFER_HEIGHT - 2
; y++)
- for (x =
2; x < CAVE_BUFFER_WIDTH - 2
; x++)
+ for (y =
lev.top; y < lev.bottom
; y++)
+ for (x =
lev.left; x < lev.right
; x++)
SetGfxAnimation_EM(&graphic_info_em_object[lev.draw[x][y]][frame],
SetGfxAnimation_EM(&graphic_info_em_object[lev.draw[x][y]][frame],
- lev.draw[x][y], 7 - frame, x - 2, y - 2);
+ lev.draw[x][y], 7 - frame,
+ x - lev.left, y - lev.top);
for (y = top; y < top + MAX_BUF_YSIZE; y++)
{
for (y = top; y < top + MAX_BUF_YSIZE; y++)
{