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fixed global animations from moving again immediately after being started
author
Holger Schemel
<info@artsoft.org>
Tue, 24 May 2016 00:11:43 +0000
(
02:11
+0200)
committer
Holger Schemel
<info@artsoft.org>
Tue, 24 May 2016 00:11:43 +0000
(
02:11
+0200)
src/anim.c
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diff --git
a/src/anim.c
b/src/anim.c
index 83d8b17179eb00940cc01104ce5bbdf72bbcf281..3b69da7cd88ff69e3ee3dcf3d7c2f091b38caa93 100644
(file)
--- a/
src/anim.c
+++ b/
src/anim.c
@@
-525,6
+525,9
@@
void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage)
if (!setup.toons)
return;
if (!setup.toons)
return;
+ if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1)
+ DoAnimationExt();
+
// always start with reliable default values (no animation actions)
for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++)
game_mode_anim_action[mode_nr] = ANIM_NO_ACTION;
// always start with reliable default values (no animation actions)
for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++)
game_mode_anim_action[mode_nr] = ANIM_NO_ACTION;
@@
-584,9
+587,6
@@
void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage)
if (global.anim_status == GAME_MODE_LOADING)
return;
if (global.anim_status == GAME_MODE_LOADING)
return;
- if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1)
- DoAnimationExt();
-
for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++)
{
struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];
for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++)
{
struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr];