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fixed drawing overloaded laser when rotating McDuffin in MM engine
author
Holger Schemel
<info@artsoft.org>
Mon, 2 Jan 2023 09:52:48 +0000
(10:52 +0100)
committer
Holger Schemel
<info@artsoft.org>
Mon, 2 Jan 2023 09:52:48 +0000
(10:52 +0100)
src/game_mm/mm_game.c
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diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 9d32be5e813033793684fdcf3a1940cb3f43ed93..b4fef9625ddd6fc80289cf23b7f948e183a3d4a2 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-573,10
+573,13
@@
static void InitLaser(void)
AddLaserEdge(LX, LY); // set laser starting edge
AddLaserEdge(LX, LY); // set laser starting edge
+ int color_up = 0xFF * laser.overload_value / MAX_LASER_OVERLOAD;
+ int color_down = 0xFF - color_up;
+
pen_ray = GetPixelFromRGB(window,
pen_ray = GetPixelFromRGB(window,
-
native_mm_level.laser_red * 0xFF
,
-
native_mm_level.laser_green * 0xFF
,
-
native_mm_level.laser_blue * 0xFF
);
+
(native_mm_level.laser_red ? 0xFF : color_up)
,
+
(native_mm_level.laser_green ? color_down : 0x00)
,
+
(native_mm_level.laser_blue ? color_down : 0x00)
);
}
void InitGameEngine_MM(void)
}
void InitGameEngine_MM(void)