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357ca45
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added element description files to repository (old version)
author
Holger Schemel
<info@artsoft.org>
Mon, 2 Mar 2015 18:11:41 +0000
(19:11 +0100)
committer
Holger Schemel
<info@artsoft.org>
Mon, 2 Mar 2015 18:11:41 +0000
(19:11 +0100)
32 files changed:
docs/elements/bd_amoeba.txt
[new file with mode: 0644]
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docs/elements/bd_butterfly.txt
[new file with mode: 0644]
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docs/elements/bd_diamond.txt
[new file with mode: 0644]
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docs/elements/bd_firefly.txt
[new file with mode: 0644]
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docs/elements/bd_magic_wall.txt
[new file with mode: 0644]
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docs/elements/bd_wall.txt
[new file with mode: 0644]
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docs/elements/bomb.txt
[new file with mode: 0644]
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docs/elements/bug.txt
[new file with mode: 0644]
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docs/elements/dynamite.active.txt
[new file with mode: 0644]
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docs/elements/dynamite.txt
[new file with mode: 0644]
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docs/elements/emc_lenses.txt
[new file with mode: 0644]
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docs/elements/emc_magnifier.txt
[new file with mode: 0644]
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docs/elements/empty_space.txt
[new file with mode: 0644]
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docs/elements/exit_closed.txt
[new file with mode: 0644]
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docs/elements/exit_open.txt
[new file with mode: 0644]
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docs/elements/invisible_wall.txt
[new file with mode: 0644]
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docs/elements/magic_wall.txt
[new file with mode: 0644]
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docs/elements/nut.txt
[new file with mode: 0644]
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docs/elements/quicksand_empty.txt
[new file with mode: 0644]
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docs/elements/quicksand_full.txt
[new file with mode: 0644]
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docs/elements/robot.txt
[new file with mode: 0644]
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docs/elements/robot_wheel.txt
[new file with mode: 0644]
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docs/elements/spaceship.txt
[new file with mode: 0644]
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docs/elements/wall_bd_diamond.txt
[new file with mode: 0644]
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docs/elements/wall_crystal.txt
[new file with mode: 0644]
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docs/elements/wall_diamond.txt
[new file with mode: 0644]
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docs/elements/wall_emerald.txt
[new file with mode: 0644]
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docs/elements/wall_emerald_purple.txt
[new file with mode: 0644]
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docs/elements/wall_emerald_red.txt
[new file with mode: 0644]
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docs/elements/wall_emerald_yellow.txt
[new file with mode: 0644]
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docs/elements/wall_pearl.txt
[new file with mode: 0644]
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docs/elements/yamyam.txt
[new file with mode: 0644]
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diff --git a/docs/elements/bd_amoeba.txt
b/docs/elements/bd_amoeba.txt
new file mode 100644
(file)
index 0000000..
0eea6e2
--- /dev/null
+++ b/
docs/elements/bd_amoeba.txt
@@ -0,0
+1,4
@@
+The BD style amoeba has some special properties: When it is completely
+surrounded by boulders, it turns to diamonds. But if this cannot be
+achieved in a certain amount of time, this amoeba turns to boulders
+instead.
diff --git a/docs/elements/bd_butterfly.txt
b/docs/elements/bd_butterfly.txt
new file mode 100644
(file)
index 0000000..
1eadc59
--- /dev/null
+++ b/
docs/elements/bd_butterfly.txt
@@ -0,0
+1,2
@@
+BD style butterflies always try to follow the right side of a wall
+or other elements. Touching them is deadly.
diff --git a/docs/elements/bd_diamond.txt
b/docs/elements/bd_diamond.txt
new file mode 100644
(file)
index 0000000..
7a624fc
--- /dev/null
+++ b/
docs/elements/bd_diamond.txt
@@ -0,0
+1,2
@@
+BD style levels require a certain amount of these diamonds to be
+collected to complete the level.
diff --git a/docs/elements/bd_firefly.txt
b/docs/elements/bd_firefly.txt
new file mode 100644
(file)
index 0000000..
d711e94
--- /dev/null
+++ b/
docs/elements/bd_firefly.txt
@@ -0,0
+1,2
@@
+BD style fireflies always try to follow the left side of a wall
+or other elements. Touching them is deadly.
diff --git a/docs/elements/bd_magic_wall.txt
b/docs/elements/bd_magic_wall.txt
new file mode 100644
(file)
index 0000000..
b0961d7
--- /dev/null
+++ b/
docs/elements/bd_magic_wall.txt
@@ -0,0
+1,4
@@
+This is a (BD style) magic wall. It gets activated for a limited
+time by certain elements that fall on it. Objects falling though
+it will be changed to other objects. After it has stopped running,
+it cannot be activated again.
diff --git a/docs/elements/bd_wall.txt
b/docs/elements/bd_wall.txt
new file mode 100644
(file)
index 0000000..
3cb9ffa
--- /dev/null
+++ b/
docs/elements/bd_wall.txt
@@ -0,0
+1,6
@@
+This is the BD style wall.
+
+Unlike most other walls, falling objects slip off this wall,
+although it does not look rounded or crumbled.
+
+It can be destroyed by explosions.
diff --git a/docs/elements/bomb.txt
b/docs/elements/bomb.txt
new file mode 100644
(file)
index 0000000..
ee2c01f
--- /dev/null
+++ b/
docs/elements/bomb.txt
@@ -0,0
+1,2
@@
+Bombs can be blown up either by throwing them down or by dropping
+a rock on them.
diff --git a/docs/elements/bug.txt
b/docs/elements/bug.txt
new file mode 100644
(file)
index 0000000..
052891e
--- /dev/null
+++ b/
docs/elements/bug.txt
@@ -0,0
+1,2
@@
+Bugs always try to follow the right side of a wall
+or other elements. Touching them is deadly.
diff --git a/docs/elements/dynamite.active.txt
b/docs/elements/dynamite.active.txt
new file mode 100644
(file)
index 0000000..
f5491bf
--- /dev/null
+++ b/
docs/elements/dynamite.active.txt
@@ -0,0
+1
@@
+Already burning dynamite that will explode in a few seconds. Stay away!
diff --git a/docs/elements/dynamite.txt
b/docs/elements/dynamite.txt
new file mode 100644
(file)
index 0000000..
d69880d
--- /dev/null
+++ b/
docs/elements/dynamite.txt
@@ -0,0
+1,2
@@
+Collect the dynamite and use it later to blow up walls (which might
+contain gems), enemies or other things.
diff --git a/docs/elements/emc_lenses.txt
b/docs/elements/emc_lenses.txt
new file mode 100644
(file)
index 0000000..
9222b7a
--- /dev/null
+++ b/
docs/elements/emc_lenses.txt
@@ -0,0
+1,2
@@
+The lenses can be used to make the invisible wall and the dripper visible for
+a short time.
diff --git a/docs/elements/emc_magnifier.txt
b/docs/elements/emc_magnifier.txt
new file mode 100644
(file)
index 0000000..
dc79912
--- /dev/null
+++ b/
docs/elements/emc_magnifier.txt
@@ -0,0
+1,2
@@
+The magnifier can be used to make fake grass visible and show the real color
+of gray doors for a short time.
diff --git a/docs/elements/empty_space.txt
b/docs/elements/empty_space.txt
new file mode 100644
(file)
index 0000000..
dd822fd
--- /dev/null
+++ b/
docs/elements/empty_space.txt
@@ -0,0
+1,3
@@
+Just empty space.
+
+Everything can walk, move or fall through it.
diff --git a/docs/elements/exit_closed.txt
b/docs/elements/exit_closed.txt
new file mode 100644
(file)
index 0000000..
7953c4e
--- /dev/null
+++ b/
docs/elements/exit_closed.txt
@@ -0,0
+1,3
@@
+The exit of each level stays closed until enough emeralds has been
+collected by the player. Some levels also require some special
+switches (lamps, for example) to be activated before it opens.
diff --git a/docs/elements/exit_open.txt
b/docs/elements/exit_open.txt
new file mode 100644
(file)
index 0000000..
4fdc177
--- /dev/null
+++ b/
docs/elements/exit_open.txt
@@ -0,0
+1,5
@@
+The open exit lets the player leave a level. Some levels also require
+the player to guide some friends (penguins, for example) to the exit.
+In these levels, the player can leave through the exit, but the level
+is not solved before the last friend also left the level through the
+exit.
diff --git a/docs/elements/invisible_wall.txt
b/docs/elements/invisible_wall.txt
new file mode 100644
(file)
index 0000000..
5bd1d09
--- /dev/null
+++ b/
docs/elements/invisible_wall.txt
@@ -0,0
+1,3
@@
+Invisible wall behaves exactly like normal wall, but is invisible.
+
+It can be made visible for a short time by activating the light switch.
diff --git a/docs/elements/magic_wall.txt
b/docs/elements/magic_wall.txt
new file mode 100644
(file)
index 0000000..
cff3939
--- /dev/null
+++ b/
docs/elements/magic_wall.txt
@@ -0,0
+1,4
@@
+This is a (EM style) magic wall. It gets activated for a limited
+time by certain elements that fall on it. Objects falling though
+it will be changed to other objects. After it has stopped running,
+it cannot be activated again.
diff --git a/docs/elements/nut.txt
b/docs/elements/nut.txt
new file mode 100644
(file)
index 0000000..
9398647
--- /dev/null
+++ b/
docs/elements/nut.txt
@@ -0,0
+1,2
@@
+This nut contains an emerald. To get it, crack the nut by dropping a
+rock on it!
diff --git a/docs/elements/quicksand_empty.txt
b/docs/elements/quicksand_empty.txt
new file mode 100644
(file)
index 0000000..
1375077
--- /dev/null
+++ b/
docs/elements/quicksand_empty.txt
@@ -0,0
+1,2
@@
+A rock that is pushed or thrown on the quicksand sinks into it,
+passes it and again leaves it if there is empty space below it.
diff --git a/docs/elements/quicksand_full.txt
b/docs/elements/quicksand_full.txt
new file mode 100644
(file)
index 0000000..
d70205e
--- /dev/null
+++ b/
docs/elements/quicksand_full.txt
@@ -0,0
+1,2
@@
+This quicksand already contains a rock which can slide through it
+and leave it if there is empty space below it.
diff --git a/docs/elements/robot.txt
b/docs/elements/robot.txt
new file mode 100644
(file)
index 0000000..
d2c4c67
--- /dev/null
+++ b/
docs/elements/robot.txt
@@ -0,0
+1,3
@@
+Robots try to follow the player everywhere, taking the direct way.
+Touching them for a short time (running side by side to them, for
+example) is not deadly, but don't let them run into the player!
diff --git a/docs/elements/robot_wheel.txt
b/docs/elements/robot_wheel.txt
new file mode 100644
(file)
index 0000000..
c00f4c9
--- /dev/null
+++ b/
docs/elements/robot_wheel.txt
@@ -0,0
+1,5
@@
+Activating the magic wheel attracts the robots for a short time and
+keeps them away from the player. When it stops running, the robots
+will again turn towards the player.
+
+The magic wheel can be activated again after it stopped running.
diff --git a/docs/elements/spaceship.txt
b/docs/elements/spaceship.txt
new file mode 100644
(file)
index 0000000..
763d95b
--- /dev/null
+++ b/
docs/elements/spaceship.txt
@@ -0,0
+1,2
@@
+Spaceships always try to follow the left side of a wall
+or other elements. Touching them is deadly.
diff --git a/docs/elements/wall_bd_diamond.txt
b/docs/elements/wall_bd_diamond.txt
new file mode 100644
(file)
index 0000000..
ebb8880
--- /dev/null
+++ b/
docs/elements/wall_bd_diamond.txt
@@ -0,0
+1,2
@@
+This wall contains a (BD style) diamond which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_crystal.txt
b/docs/elements/wall_crystal.txt
new file mode 100644
(file)
index 0000000..
270da9d
--- /dev/null
+++ b/
docs/elements/wall_crystal.txt
@@ -0,0
+1,2
@@
+This wall contains a crystal which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_diamond.txt
b/docs/elements/wall_diamond.txt
new file mode 100644
(file)
index 0000000..
224c1cf
--- /dev/null
+++ b/
docs/elements/wall_diamond.txt
@@ -0,0
+1,2
@@
+This wall contains a diamond which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_emerald.txt
b/docs/elements/wall_emerald.txt
new file mode 100644
(file)
index 0000000..
5f654d7
--- /dev/null
+++ b/
docs/elements/wall_emerald.txt
@@ -0,0
+1,2
@@
+This wall contains an emerald which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_emerald_purple.txt
b/docs/elements/wall_emerald_purple.txt
new file mode 100644
(file)
index 0000000..
659d03f
--- /dev/null
+++ b/
docs/elements/wall_emerald_purple.txt
@@ -0,0
+1,2
@@
+This wall contains a purple emerald which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_emerald_red.txt
b/docs/elements/wall_emerald_red.txt
new file mode 100644
(file)
index 0000000..
6003492
--- /dev/null
+++ b/
docs/elements/wall_emerald_red.txt
@@ -0,0
+1,2
@@
+This wall contains a red emerald which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_emerald_yellow.txt
b/docs/elements/wall_emerald_yellow.txt
new file mode 100644
(file)
index 0000000..
a6063ed
--- /dev/null
+++ b/
docs/elements/wall_emerald_yellow.txt
@@ -0,0
+1,2
@@
+This wall contains a yellow emerald which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/wall_pearl.txt
b/docs/elements/wall_pearl.txt
new file mode 100644
(file)
index 0000000..
c74f5ea
--- /dev/null
+++ b/
docs/elements/wall_pearl.txt
@@ -0,0
+1,2
@@
+This wall contains a pearl which can be freed by
+blowing up the wall with dynamite, bombs or blowing up enemies.
diff --git a/docs/elements/yamyam.txt
b/docs/elements/yamyam.txt
new file mode 100644
(file)
index 0000000..
ed4012a
--- /dev/null
+++ b/
docs/elements/yamyam.txt
@@ -0,0
+1,7
@@
+The Yam Yam is one of the most exciting creatures. When it explodes
+(by dropping a rock on it, for example), it can turn to nine new
+elements. Further exploding Yam Yams can turn to other elements, up
+to eight different sets of new elements.
+
+Sometimes the last emerald you are looking for to finish the level
+is hidden in a Yam Yam!