-int getFieldbufferOffsetX()
-{
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- return getFieldbufferOffsetX_EM();
- if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- return getFieldbufferOffsetX_SP();
- else
- return getFieldbufferOffsetX_RND();
-}
-
-int getFieldbufferOffsetY()
-{
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- return getFieldbufferOffsetY_EM();
- if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- return getFieldbufferOffsetY_SP();
- else
- return getFieldbufferOffsetY_RND();
-}
-