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removed local variable only used for storing copy of global variable
author
Holger Schemel
<info@artsoft.org>
Sat, 1 May 2021 14:52:30 +0000
(16:52 +0200)
committer
Holger Schemel
<info@artsoft.org>
Sat, 1 May 2021 14:52:30 +0000
(16:52 +0200)
src/game.c
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diff --git
a/src/game.c
b/src/game.c
index 470ccf5901defd4fe9407207f80a4309e48a7695..7ce53c5b077581d92118638e15ff81da1a0dfc2f 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-1106,7
+1106,7
@@
void ContinueMoving(int, int);
void Bang(int, int);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
void Bang(int, int);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
-
int
NewHighScore(int);
+
void
NewHighScore(int);
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
@@
-4960,7
+4960,6
@@
void GameEnd(void)
{
// used instead of "level_nr" (needed for network games)
int last_level_nr = levelset.level_nr;
{
// used instead of "level_nr" (needed for network games)
int last_level_nr = levelset.level_nr;
- int highlight_position;
game.LevelSolved_GameEnd = TRUE;
game.LevelSolved_GameEnd = TRUE;
@@
-5005,7
+5004,7
@@
void GameEnd(void)
}
// save score and score tape before potentially erasing tape below
}
// save score and score tape before potentially erasing tape below
-
highlight_position =
NewHighScore(last_level_nr);
+ NewHighScore(last_level_nr);
if (setup.increment_levels &&
level_nr < leveldir_current->last_level &&
if (setup.increment_levels &&
level_nr < leveldir_current->last_level &&
@@
-5022,11
+5021,11
@@
void GameEnd(void)
}
}
}
}
- if (
highlight_position
>= 0 && setup.show_scores_after_game)
+ if (
scores.last_added
>= 0 && setup.show_scores_after_game)
{
SetGameStatus(GAME_MODE_SCORES);
{
SetGameStatus(GAME_MODE_SCORES);
- DrawHallOfFame(last_level_nr,
highlight_position
);
+ DrawHallOfFame(last_level_nr,
scores.last_added
);
}
else if (setup.auto_play_next_level && setup.increment_levels &&
last_level_nr < leveldir_current->last_level &&
}
else if (setup.auto_play_next_level && setup.increment_levels &&
last_level_nr < leveldir_current->last_level &&
@@
-5111,7
+5110,7
@@
static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry)
return -1;
}
return -1;
}
-
int
NewHighScore(int level_nr)
+
void
NewHighScore(int level_nr)
{
struct ScoreEntry new_entry = {{ 0 }}; // (prevent warning from GCC bug 53119)
{
struct ScoreEntry new_entry = {{ 0 }}; // (prevent warning from GCC bug 53119)
@@
-5135,8
+5134,6
@@
int NewHighScore(int level_nr)
SaveServerScore(level_nr);
}
}
SaveServerScore(level_nr);
}
}
-
- return scores.last_added;
}
void MergeServerScore(void)
}
void MergeServerScore(void)