+ {
+ ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
+ &level.bd_voodoo_collects_diamonds,
+ NULL, NULL,
+ "can collect diamonds", "can collect diamonds for the player"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
+ &level.bd_voodoo_hurt_kills_player,
+ NULL, NULL,
+ "player is killed if hurt", "if hurt in any way, player is killed"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
+ &level.bd_voodoo_dies_by_rock,
+ NULL, NULL,
+ "killed by falling rock", "can be killed by a falling rock"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
+ &level.bd_voodoo_vanish_by_explosion,
+ NULL, NULL,
+ "disappears in explosions", "can be destroyed by explosions"
+ },