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disabled ending lost game when asking for game restart is configured
author
Holger Schemel
<info@artsoft.org>
Fri, 5 Apr 2024 15:46:20 +0000
(17:46 +0200)
committer
Holger Schemel
<info@artsoft.org>
Fri, 5 Apr 2024 15:46:34 +0000
(17:46 +0200)
src/game.c
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diff --git
a/src/game.c
b/src/game.c
index ec86a61f86edcfde7e1b1fbe15decc49a91f41b1..506def33ce0682ae91f3903b2802715300dcba56 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-5161,10
+5161,15
@@
void GameEnd(void)
// used instead of "level_nr" (needed for network games)
int last_level_nr = levelset.level_nr;
boolean tape_saved = FALSE;
// used instead of "level_nr" (needed for network games)
int last_level_nr = levelset.level_nr;
boolean tape_saved = FALSE;
+ boolean game_over = checkGameFailed();
// Important note: This function is not only called after "GameWon()", but also after
// "game over" (if automatically asking for restarting the game is disabled in setup)
// Important note: This function is not only called after "GameWon()", but also after
// "game over" (if automatically asking for restarting the game is disabled in setup)
+ // do not handle game end if game over and automatically asking for game restart
+ if (game_over && setup.ask_on_game_over)
+ return;
+
// do not handle game end if request dialog is already active
if (checkRequestActive())
return;
// do not handle game end if request dialog is already active
if (checkRequestActive())
return;