fixed bug with causing explosion instead of killing player directly
authorHolger Schemel <info@artsoft.org>
Sun, 8 Oct 2023 12:01:10 +0000 (14:01 +0200)
committerHolger Schemel <info@artsoft.org>
Sun, 8 Oct 2023 12:04:34 +0000 (14:04 +0200)
While the final effect is the same (player is killed), the player was
killed by an explosion before (causing a "double explosion" when the
player itself exploded when being killed by the explosion), while the
player is killed directly now, preventing the double explosion.


No differences found