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fixed playing intermissions with small game graphics for native EM engine
author
Holger Schemel
<info@artsoft.org>
Mon, 12 Feb 2024 23:03:47 +0000
(
00:03
+0100)
committer
Holger Schemel
<info@artsoft.org>
Sun, 18 Feb 2024 15:16:59 +0000
(16:16 +0100)
src/game_bd/main_bd.c
patch
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diff --git
a/src/game_bd/main_bd.c
b/src/game_bd/main_bd.c
index 8f80b4f485e6d40bb4407ab930bc802df1cb1788..933505233746c064d3e445d5290acadece34b594 100644
(file)
--- a/
src/game_bd/main_bd.c
+++ b/
src/game_bd/main_bd.c
@@
-69,6
+69,11
@@
void setLevelInfoToDefaults_BD_Ext(int width, int height)
{
cave->w = width;
cave->h = height;
{
cave->w = width;
cave->h = height;
+
+ cave->x1 = 0;
+ cave->y1 = 0;
+ cave->x2 = cave->w - 1;
+ cave->y2 = cave->h - 1;
}
gd_flatten_cave(cave, 0);
}
gd_flatten_cave(cave, 0);
@@
-282,6
+287,8
@@
void InitGameEngine_BD(void)
if (setup.bd_skip_uncovering)
gd_scroll(game_bd.game, TRUE, TRUE);
if (setup.bd_skip_uncovering)
gd_scroll(game_bd.game, TRUE, TRUE);
+ ClearRectangle(gd_screen_bitmap, 0, 0, SXSIZE, SYSIZE);
+
RedrawPlayfield_BD(TRUE);
UpdateGameDoorValues_BD();
RedrawPlayfield_BD(TRUE);
UpdateGameDoorValues_BD();
@@
-375,10
+382,11
@@
void CoverScreen_BD(void)
void BlitScreenToBitmap_BD(Bitmap *target_bitmap)
{
void BlitScreenToBitmap_BD(Bitmap *target_bitmap)
{
+ GdCave *cave = native_bd_level.cave;
int xsize = SXSIZE;
int ysize = SYSIZE;
int xsize = SXSIZE;
int ysize = SYSIZE;
- int full_xsize =
native_bd_level.cave->w
* TILESIZE_VAR;
- int full_ysize =
native_bd_level.cave->h
* TILESIZE_VAR;
+ int full_xsize =
(cave->x2 - cave->x1 + 1)
* TILESIZE_VAR;
+ int full_ysize =
(cave->y2 - cave->y1 + 1)
* TILESIZE_VAR;
int sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0);
int sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0);
int sxsize = (full_xsize < xsize ? full_xsize : xsize);
int sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0);
int sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0);
int sxsize = (full_xsize < xsize ? full_xsize : xsize);