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84f2d23)
* added "set player shield: off / normal / deadly" to CE action options
+ * added "set player shield: off / normal / deadly" to CE action options
* added new player option "use level start element" in level editor
to set the correct focus at level start to elements from which the
player is created later (this did not work before for cascaded CE
* added new player option "use level start element" in level editor
to set the correct focus at level start to elements from which the
player is created later (this did not work before for cascaded CE
to create the player from a yam yam which is smashed at level start)
2005-12-20
to create the player from a yam yam which is smashed at level start)
2005-12-20
- * added "set player speed: not moving / frozen" to CE action options
+ * added "set player speed: frozen (not moving)" to CE action options
* added "move player: l/r/u/d/trigger/-trigger" to CE action options
2005-12-17
* added "move player: l/r/u/d/trigger/-trigger" to CE action options
2005-12-17
-#define COMPILE_DATE_STRING "[2005-12-23 01:40]"
+#define COMPILE_DATE_STRING "[2005-12-23 02:25]"
/* map buttons to select level */
counter_id = ED_COUNTER_ID_SELECT_LEVEL;
/* map buttons to select level */
counter_id = ED_COUNTER_ID_SELECT_LEVEL;
- ModifyEditorCounterLimits(counter_id,
- leveldir_current->first_level,
- leveldir_current->last_level);
+ counterbutton_info[counter_id].min_value = leveldir_current->first_level;
+ counterbutton_info[counter_id].max_value = leveldir_current->last_level;
MapCounterButtons(counter_id);
}
MapCounterButtons(counter_id);
}