+#else
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int element = element_to_graphic[i].element;
+ int direction = element_to_graphic[i].direction;
+ int action = element_to_graphic[i].action;
+ int graphic = element_to_graphic[i].graphic;
+
+ if (action > -1)
+ action = graphics_action_mapping[action];
+ else
+ action = GFX_ACTION_DEFAULT;
+
+ if (direction > -1)
+ {
+ direction = MV_DIR_BIT(direction);
+
+ element_info[element].direction_graphic[action][direction] = graphic;
+ element_info[element].has_direction_graphic[action] = TRUE;
+ }
+ else
+ element_info[element].graphic[action] = graphic;
+
+ i++;
+ }
+#endif